Anvil Industry: BlogBloghttps://www.anvilindustry.co.uk/Fri, 29 Mar 2024 00:12:55 GMTurn:store:1:blog:post:119https://www.anvilindustry.co.uk/salute51Exclusive Salute 51 Digital Miniature!<p>Anvil Digital Forge proudly presents the first ever Salute exclusive digital miniature for home 3d printing, designed in collaboration with the South London Warlords!</p> <p><br />This swashbuckling space pirate character STL download is available free to <strong>attendees of Salute 51 that get a show guide </strong>(at ExCel London, UK on 13 April 2024)<strong>,</strong> and would make a great addition to many 28mm scale skirmish games and TTRPG’s.</p> <p><br />What's more, whether you are able to attend Salute or not look out for this April's Space Pirate themed miniatures release, on Anvil Digital Forge and in the physical store, for more fantastic sculpts even if you can't get the show exclusive.</p> <p style="text-align: center;"><br /><img src="/images/uploaded/blog/salute51/2024_04_SpacePirates_soon.jpeg" alt="Space Pirates Teaser" /></p> <p style="text-align: left;"><br />The exclusive Salute 51 mini shown in the renders below, is single piece, supplied pre-supported and ready to slice and print. It also has some multi-shell features to allow more advanced users to make edits before printing (instructions provided with download).</p> <p style="text-align: center;"><br /><img src="/images/uploaded/blog/salute51/Salute51_SpacePirate_01.jpeg" alt="Salute 51 Anvil Digital Forge Space Pirate" /></p> <p style="text-align: center;"><img src="/images/uploaded/blog/salute51/Salute51_SpacePirate_02.jpeg" alt="Salute 51 Anvil Digital Forge Space Pirate" /></p> <p style="text-align: center;"><img src="/images/uploaded/blog/salute51/Salute51_SpacePirate_03.jpeg" alt="Salute 51 Anvil Digital Forge Space Pirate" /></p> <p><br /><br /></p> <p><br />Hurry! This is a show exclusive model and the file will only be available to download until the <strong>end of May 2024</strong>, after that we will not be distributing the file anymore or providing any replacements, so make sure you keep a back-up!</p> <p><br />All Anvil Digital Forge downloads are subject to the <a href="/digital-forge-terms" target="_blank">Digital Forge EULA</a>, by downloading the file you accept these terms. <strong><em>Please note that to get the download, you will need to have the Salute 51 show guide, which contains the password. If you do not have this, you cannot get the miniature, we will not accept any other evidence or requests to get the file - sorry, that's what makes it an exclusive!</em></strong></p> <p dir="ltr" style="text-align: center;"><br /><span id="docs-internal-guid-b0358fc8-7fff-c396-cfef-3efd9da38463" style="font-size: 14pt; border: solid 2px black; padding: 10px; background-color: #fff; color: #000;"><a href="https://bit.ly/49Q2NDB" target="_blank">Download STL</a></span></p> <p> </p> <p><br />No printer? Find us on Anvil Industry stand TH10 at Salute 51 on 13 April, where we will have a limited quantity for sale, otherwise the Digital Forge EULA allows you to get the file printed by a 3rd party printing service, so download it now.</p> <h3 style="text-align: left;"><br />If you like this mini, don't forget you can join Anvil Digital Forge on Patreon or Tribes to download a new themed pack of STL's every month at a rock bottom price before the retail release!</h3> <p dir="ltr" style="text-align: center;"><br /><span id="docs-internal-guid-b0358fc8-7fff-c396-cfef-3efd9da38463" style="font-size: 14pt; border: solid 2px black; padding: 10px; background-color: #fff; color: #000;"><a href="https://www.patreon.com/anvildigitalforge" target="_blank">Patreon</a></span> <span id="docs-internal-guid-b0358fc8-7fff-c396-cfef-3efd9da38463" style="font-size: 14pt; border: solid 2px black; padding: 10px; background-color: #fff; color: #000;"><a href="https://www.myminifactory.com/users/AnvilDigitalForge?show=tribe" target="_blank">Tribes</a></span></p> <p style="text-align: center;"><br /><img src="/images/uploaded/blog/salute51/2024_03_DesertArmour_COL_FB.jpeg" alt="Anvil Digital Forge" /></p> <p style="text-align: left;"><br />If you are new to Anvil Industry and want to know more about us, head over to the <a href="/about-us" target="_blank">About Us</a> page, browse the website, or <a href="/contactus" target="_blank">get in touch</a> with any questions you have!</p>urn:store:1:blog:post:120https://www.anvilindustry.co.uk/desert-house-heavy-infantry-giveawayDesert House Heavy Infantry 3D Test Prints Giveaway!<p>This month's giveaway includes everything made for March's Digital Forge release, and includes enough parts to assemble 13 unique figures, and plenty of conversion parts besides!</p> <div id="kingsumo-embed" data-url="https://kingsumo.com/g/yxvudi/desert-house-heavy-infantry-3d-print-giveaway-anvil-industry"> </div> <script src="https://kingsumo.com/js/embed.js"></script> <p>Anvil Digital Forge designs a fantastic new digital bundle of themed, modular wargaming miniatures each month for home 3d printing, which you can get at a rock-bottom price by <a href="https://www.patreon.com/posts/armourgeddon-for-74731428?utm_source=kingsumo&amp;utm_medium=competition&amp;utm_campaign=mech-giveaway" target="_blank">subscribing to our Patreon</a>. </p> <p>The best part, our designs are modular, allowing you to mix and match with previous and future months, as well as the Anvil Industry resin range. They also make super conversion bits for other manufacturers' minis, giving you the ultimate digital bits box!</p> <p>Every month, we test print all our Digital Forge parts to make sure we maintain only the highest levels of quality and reliability for our patrons. But once that's been verified, we sometimes have to put the parts to one side and focus on the next batch, which seems like a missed opportunity...</p> <p>That's why we've decided to run a giveaway! If we can't immediately make use of them, then there's no need for us to sequester them away, when one lucky person can win them!</p> <p>To enter the giveaway, enter your email to receive the latest and greatest from Anvil Industry (unsubscribe at any time) and complete any actions to get bonus entries.</p> <p>Please read the <a href="https://kingsumo.com/giveaways/4y7rkg/rules" target="_blank">full terms</a> as geographical restrictions apply - open to the United Kingdom, USA, Europe (EU &amp; EEA), Australia and New Zealand only.</p> <p>Prize includes shipping to any valid entry location.</p> <p>Sign up for our <span style="text-decoration: underline;">3D Printed Test Parts Giveaway</span> and receive everything we've test printed for that month - the parts have been washed and post-cured, and sometimes it will include pre-build examples and some de-supported parts - but otherwise it's a treasure trove of parts to use for whatever your imagination can conjure!</p>urn:store:1:blog:post:118https://www.anvilindustry.co.uk/nasa-punk-3d-test-prints-giveawayNASA-Punk 3D Test Prints Giveaway!<p>This month's giveaway includes everything made for February's Digital Forge release, and includes enough parts to assemble 12 unique figures!</p> <div id="kingsumo-embed" data-url="https://kingsumo.com/g/rywtwc/nasa-punk-3d-test-prints-giveaway-anvil-industry"> </div> <script src="https://kingsumo.com/js/embed.js"></script> <p>Anvil Digital Forge designs a fantastic new digital bundle of themed, modular wargaming miniatures each month for home 3d printing, which you can get at a rock-bottom price by <a href="https://www.patreon.com/posts/armourgeddon-for-74731428?utm_source=kingsumo&amp;utm_medium=competition&amp;utm_campaign=mech-giveaway" target="_blank">subscribing to our Patreon</a>. </p> <p>The best part, our designs are modular, allowing you to mix and match with previous and future months, as well as the Anvil Industry resin range. They also make super conversion bits for other manufacturers' minis, giving you the ultimate digital bits box!</p> <p>Every month, we test print all our Digital Forge parts to make sure we maintain only the highest levels of quality and reliability for our patrons. But once that's been verified, we sometimes have to put the parts to one side and focus on the next batch, which seems like a missed opportunity...</p> <p>That's why we've decided to run a giveaway! If we can't immediately make use of them, then there's no need for us to sequester them away, when one lucky person can win them!</p> <p>To enter the giveaway, enter your email to receive the latest and greatest from Anvil Industry (unsubscribe at any time) and complete any actions to get bonus entries.</p> <p>Please read the <a href="https://kingsumo.com/giveaways/4y7rkg/rules" target="_blank">full terms</a> as geographical restrictions apply - open to the United Kingdom, USA, Europe (EU &amp; EEA), Australia and New Zealand only.</p> <p>Prize includes shipping to any valid entry location.</p> <p>Sign up for our <span style="text-decoration: underline;">3D Printed Test Parts Giveaway</span> and receive everything we've test printed for that month - the parts have been washed and post-cured, and sometimes it will include pre-build examples and some de-supported parts - but otherwise it's a treasure trove of parts to use for whatever your imagination can conjure!</p>urn:store:1:blog:post:117https://www.anvilindustry.co.uk/coalition-marines-exo-lords-3d-print-giveaway-anvil-digital-forgeCoalition Marines (Exo-Lords) - 3D Print Giveaway - Anvil Digital Forge<p>This month's Giveaway features enough parts to build 14 Exo-Lord scale Coalition Marines, as well as dozens of extra parts for conversions, printed directly from our Digital Bundle in January!</p> <div id="kingsumo-embed" data-url="https://kingsumo.com/g/d2b6vv/coalition-marines-exo-lords-3d-print-giveaway-anvil-digital-forge"> </div> <script src="https://kingsumo.com/js/embed.js"></script> <p>Anvil Digital Forge designs a fantastic new digital bundle of themed, modular wargaming miniatures each month for home 3d printing, which you can get at a rock-bottom price by <a href="https://www.patreon.com/posts/armourgeddon-for-74731428?utm_source=kingsumo&amp;utm_medium=competition&amp;utm_campaign=mech-giveaway" target="_blank">subscribing to our Patreon</a>. </p> <p>The best part, our designs are modular, allowing you to mix and match with previous and future months, as well as the Anvil Industry resin range. They also make super conversion bits for other manufacturers' minis, giving you the ultimate digital bits box!</p> <p>Every month, we test print all our Digital Forge parts to make sure we maintain only the highest levels of quality and reliability for our patrons. But once that's been verified, we sometimes have to put the parts to one side and focus on the next batch, which seems like a missed opportunity...</p> <p>That's why we've decided to run a giveaway! If we can't immediately make use of them, then there's no need for us to sequester them away, when one lucky person can win them!</p> <p>To enter the giveaway, enter your email to receive the latest and greatest from Anvil Industry (unsubscribe at any time) and complete any actions to get bonus entries.</p> <p>Please read the <a href="https://kingsumo.com/giveaways/4y7rkg/rules" target="_blank">full terms</a> as geographical restrictions apply - open to the United Kingdom, USA, Europe (EU &amp; EEA), Australia and New Zealand only.</p> <p>Prize includes shipping to any valid entry location.</p> <p>Sign up for our <span style="text-decoration: underline;">3D Printed Test Parts Giveaway</span> and receive everything we've test printed for that month - the parts have been washed and post-cured, and sometimes it will include pre-build examples and some de-supported parts - but otherwise it's a treasure trove of parts to use for whatever your imagination can conjure!</p>urn:store:1:blog:post:116https://www.anvilindustry.co.uk/customer-spotlight-the-heistCustomer Spotlight - A Successful Heist by Bernd Diehl<div class="sk-ww-flickr-album-single" data-embed-id="245881"> </div> <p> <script defer="defer" src="https://widgets.sociablekit.com/flickr-album-single/widget.js"></script> </p> <h2><br />A successful Heist</h2> <h3>Guest Post by Bernd Diehl</h3> <p><br />One of my favourite wargaming genres is modern or ultramodern, as it is also called. Since I also like heist films very much, I was very happy about the Kickstarter project from Anvil. Especially that there is the possibility to assemble the STL kits in Blender the way I like it best before printing. The variations seem endless, especially because almost all designs can be combined with each other, even with existing ranges, so the only limit is your own imagination.</p> <p><br />At this point, a brief excursion into the designs by Anvil, which I really appreciate because they don't rely on ultra-realistic proportions but retain the pulpy charm of old school sculpted figures, but have an enormously high level of detail that makes virtual design possible nowadays. I always finalise the parts of the various kits in Blender before I print. This ensures that everything fits together and looks exactly the way I want it to. And with a bit of skill, it's also easy to work in minor modifications to fit and adapt parts in such a way that things can be connected that were perhaps not intended.</p> <p><br />Although the Kickstarter already included a complete vault and an enclosed bank counter, I had a scenario in mind right from the start in which the robbers were after a museum or the private collection of a billionaire. So while the resin printer was spitting out the first miniatures, I played around a bit in Blender to see if I could design a suitable photo backdrop. The first successful attempt resulted in several walls and a base plate, as can be seen in the photos. The plan now is to make at least parts of the Billionaire's Residence playable and not just use it for photos only.</p> <p><br />One of the first and, in my opinion, most important decisions when painting miniatures is what the base should look like. The base gives the miniature a visual frame that, in the best case, allows the viewer (or wargamer) to immediately locate where the character is. This can be a swamp, a jungle, a barren stone desert or even the tiled marble floor of a museum or residence. Yes, the ground can vary greatly during a scenario, which is why transparent bases have become very popular, but I am a fan of designed bases. An empty, transparent base only says one thing: I may be a nicely painted mini, but I'm just a lifeless meeple. A designed base makes a miniature just as lively as the painting itself. That's why I really appreciate the fact that there are so many STL elements that can be used as base decoration for the Heist project. I opted for a tiled base for the robbers. After applying a light ivory-coloured base paint, I drew the grid structure with a fineliner and a ruler and then filled in the black fields.</p> <p><br />Characters need heads and there are plenty of them to choose from. The various clown and animal masks etc. for the robbers in particular are an unmistakable reminiscence of current video game pop culture. It's really hard to decide here or you can go all in and decide on a (somewhat exaggeratedly large) bunch of robbers and simply use them all. I mainly use my favourite clown masks, but have added a few standard masks because I have a scenario in mind where the clown gang encounters a few other crooks who want to steal their loot.</p> <p><br />Even while I'm painting, my cinematic mind starts running and I go through various options of what a wargaming scenario could look like, what special features and actions could occur at the gaming table and how these can be depicted in the most fun way in terms of the rules. This cinematic approach runs through the entire work on such a painting project. In the case of robbers with clown masks, it is clear that the viewer's eye is mainly drawn to the masks and that other details only come to the fore on closer inspection. In the case of the female hostage, however, there is no such main feature, so the idea was to find a way of giving such characters something that would catch the eye, even if it was something as simple as a chequered skirt. With the clown masks, it was also important that they didn't look like perfect film masks, but more like the plastic parts you can buy in the party department. So not too many details but bright colours that emphasise the toy look. A big advantage of such a non-military skirmish scenario is that you don't always have to paint uniforms in the same colour with few variants. Practically every miniature can be an individual with their own style of clothing. What a character wears and which weapon they use also form small stories for their background, which all help to create a coherent scenario.</p> <p><br />Because people occasionally ask which colours I use: Whatever I have available, from Army Painter and Vallejo to Monument Hobbies, Citadel Contrast and Scale75, but I often mix and match until I get the colour I want.</p> <p><br />What's next for this project? The robbers are completely finished, including the hostages. Next, I'll take care of the SWAT team, a police negotiator and definitely some civilians to further populate the scenario. Other STL kits from Anvil are perfect for this, as you can do a lot with them. And then there are two real pulp heroes waiting to be painted, with a big nod to Pulp Fiction. I also have a certain terrain feature in mind, which I don't want to reveal just yet, but which could possibly be decisive for the protagonists' escape.</p> <p><br />I hope you enjoyed reading this little insight into my approach to such a project. Maybe we'll read again sometime. Until then, enjoy the hobby!</p> <p><br /><strong><em>Thank you Bernd for sharing these fantastic miniatures, the cinematic style works perfectly with The Heist theme! Follow Bernd on Instagram to see more stunning miniatures and dioramas like this: <a href="https://www.instagram.com/bernd_diehl" target="_blank">@bernd_diehl</a></em></strong></p> <p><br /><strong><em>The Heist download packs will soon be available for sale on the website, check out the printed sets below available to order now!</em></strong></p>urn:store:1:blog:post:115https://www.anvilindustry.co.uk/anvil-digital-forge-gothic-civilians-3d-print-giveawayAnvil Digital Forge Gothic Civilians - 3D Print Giveaway!<p>This month's Giveaway features enough parts to build about 20 Gothic Civilians, printed directly from our Digital Bundle in December!</p> <div id="kingsumo-embed" data-url="https://kingsumo.com/g/9esuuk/anvil-digital-forge-gothic-civilians-3d-print-giveaway"> </div> <script src="https://kingsumo.com/js/embed.js"></script> <p>Anvil Digital Forge designs a fantastic new digital bundle of themed, modular wargaming miniatures each month for home 3d printing, which you can get at a rock-bottom price by <a href="https://www.patreon.com/posts/armourgeddon-for-74731428?utm_source=kingsumo&amp;utm_medium=competition&amp;utm_campaign=mech-giveaway" target="_blank">subscribing to our Patreon</a>. </p> <p>The best part, our designs are modular, allowing you to mix and match with previous and future months, as well as the Anvil Industry resin range. They also make super conversion bits for other manufacturers' minis, giving you the ultimate digital bits box!</p> <p>Every month, we test print all our Digital Forge parts to make sure we maintain only the highest levels of quality and reliability for our patrons. But once that's been verified, we sometimes have to put the parts to one side and focus on the next batch, which seems like a missed opportunity...</p> <p>That's why we've decided to run a giveaway! If we can't immediately make use of them, then there's no need for us to sequester them away, when one lucky person can win them!</p> <p>To enter the giveaway, enter your email to receive the latest and greatest from Anvil Industry (unsubscribe at any time) and complete any actions to get bonus entries.</p> <p>Please read the <a href="https://kingsumo.com/giveaways/4y7rkg/rules" target="_blank">full terms</a> as geographical restrictions apply - open to the United Kingdom, USA, Europe (EU &amp; EEA), Australia and New Zealand only.</p> <p>Prize includes shipping to any valid entry location.</p> <p>Sign up for our <span style="text-decoration: underline;">3D Printed Test Parts Giveaway</span> and receive everything we've test printed for that month - the parts have been washed and post-cured, and sometimes it will include pre-build examples and some de-supported parts - but otherwise it's a treasure trove of parts to use for whatever your imagination can conjure!</p>urn:store:1:blog:post:101https://www.anvilindustry.co.uk/xenos-rampant-army-listsXenos Rampant Army Lists<p><em>Richard Cowen, co-creater of sci-fi miniature game Xenos Rampant, has put together these army lists using Anvil mini's from the Mutant Horrors digital pack, Daughters of the Burning Rose and Exo-Lords!</em></p> <p><em> </em></p> <p><br /><em>Pick up a copy of the game here: <a href="https://ospreypublishing.com/uk/xenos-rampant-9781472852366/" target="_blank">https://ospreypublishing.com/uk/xenos-rampant-9781472852366/</a></em></p> <p><em> </em></p> <p><br /><img src="/images/uploaded/blog/2023-07-xenos/MutantHorrors_Xenos-rampant.jpeg" alt="Xenos Rampant Mutants" /></p> <p><br /><strong>Mutant Horrors of the Void-Hulk <em>Ahab</em></strong></p> <p>                This raiding force, led by a mutant known only as Father, is essentially a horde army, overrunning local militias and rapid response forces with sheer weight of numbers. The most powerful units in the detachment are the gargants, who are more than capable of tearing or shooting holes in almost any target, including vehicles. Finally, Father may not be a particularly powerful fighter, but his psychic abilities and Commander special rule can be used to greatly enhance the units around him.</p> <p> </p> <p><br />2 points                Father (Light Infantry: Single Model Unit, Commander, Beta-class Psychic, Psychic Hazard, Unarmed)</p> <p>                                                <em>Mutant leader with melee option </em></p> <p> </p> <p><br />6 points                Gargants with machine guns (Greater Xenomorphs: Reduced Model Unit 2, Slow,  Xenomorph Ranged Attack, Armour-Piercing)</p> <p>                                                <em>Two giant mutants with machine guns </em></p> <p> </p> <p><br />4 points                Gargants with melee weapons (Greater Xenomorphs: Reduced Model Unit 2, Slow, High-Powered Blades)</p> <p>                                                <em>Two giant mutants with melee weapons </em></p> <p> </p> <p><br />2 points                Centaurs (Lesser Xenomorphs)</p> <p>                                                <em>Five centaur mutants </em></p> <p> </p> <p><br />2 points each     2x Feral Mutants (Primitive Infantry: Savage, Mob)</p> <p>                                                <em>Two squads, each of fifteen mutants, armed only with melee weapons </em></p> <p> </p> <p><br />3 points each     2x Mutants (Light Infantry: Increased Squad Size, Guerrillas, Undisciplined)</p> <p>                                                <em>Two squads, each of ten mutants, most or all with rifles </em></p> <p> </p> <p> </p> <p> </p> <p><br /><img src="/images/uploaded/blog/2023-07-xenos/death-miniature-xenos-rampant.jpeg" alt="Xenos Rampant Mutants" /></p> <p><br /><strong>The Chamber of Mercy </strong></p> <p>                This band of Daughters is a compact, if unsubtle, force of armoured fanatics, led by a volunteer acting as a vessel for the spirit of death itself. Death lacks any ranged capabilities, but makes up for that with its ability to slice vehicles and infantry apart with ease. Her followers are experts at what they do, whether that is gunning down the enemies of the faith or hacking them to pieces.</p> <p><br />                Although Death has the Demonic rule, chances are the Daughters of the Burning Rose consider her to be somewhat holy, so you might want to rename the rule ‘Celestial’. The army also needs to select a shared target for their Hatred (mutants, undead, specific species of alien etc.), which will compel them to charge the selected enemy type if they get close enough.</p> <p> </p> <p><br />9 points                Death (Elite Infantry: Single Model Unit, Commander, Demonic, Unarmed, High-Powered Blade, Hatred, Demolitions)</p> <p>                                                <em>Death </em></p> <p> </p> <p><br />5 points                each     2x Burning Rose Daughters (Heavy Infantry: Heavy Weapon, Hatred)</p> <p>                                                <em>Two squads, each of five sisters, with four rifles and one heavy weapon</em></p> <p> </p> <p><br />5 points                Burning Rose assault squad (Berserk Infantry: Heavy Armour, Hatred)</p> <p>                                                <em>Five sisters with melee weapons </em></p> <p> </p> <p> </p> <p><br /><img src="/images/uploaded/blog/2023-07-xenos/black-ops-xenos-rampant.jpeg" alt="Xenos Rampant Mutants" /></p> <p><br /><strong>Squad Austerin</strong></p> <p>This five-man squad of genetically enhanced super-soldiers is as effective on the battlefield as an entire army. Sergeant Austerin is a melee expert, single-handedly cleaving his way through whole squads of enemy troops, while Troopers Beguin, Holtz and Gormel engage the enemy at range, although both units are capable of playing the alternate role. Trooper Tighe, controlling a mech-suit, is similarly an all-rounder, though the short range of his weaponry limits his ranged potency somewhat.</p> <p> </p> <p><br />8 points                Sergeant Austerin (Elite Infantry: Single Model Unit, Commander, Close Quarters Doctrine, Assault Doctrine, High-Powered Blade)</p> <p>                                                <em>Black Ops exo-lord sergeant </em></p> <p> </p> <p><br />8 points                Trooper Tighe (Fighting Vehicle: Walker, Close Quarters Doctrine, High-Powered Blades)</p> <p>                                                <em>Ogre Mech Suit – melee loadout with recon armour and frag pistol</em></p> <p> </p> <p><br />8 points                Troopers Beguin, Holtz and Gormel (Elite Infantry: Reduced Model Unit 3, Infiltrators, Armour-Piercing)</p> <p>                                                <em>3 Exo-lords with ion rifles or similar energy weapons</em></p> <p> </p> <p> </p> <p><br /><img src="/images/uploaded/blog/2023-07-xenos/exo-automata-xenos-rampant.jpeg" alt="Xenos Rampant Mutants" /></p> <p><br /><strong>Scrapbots</strong></p> <p>                These military automata were abandoned on the battlefield after their former masters were destroyed in a brutal conflict. They keep catastrophic breakdown at bay through a combination of self-repair protocols and by stealing spare parts from the war’s victors. The Deus Ex Machina is an AI-infected war suit, possibly still containing the skeletal corpse of its original pilot, which has taken upon itself the role of mentor and leader for smaller rusting automata. The Overseers and the Soldiers are tough all-round fighters, while the Scrappers are terrifying at close quarters.</p> <p><br />                Mechanoids can be relied on to do what you want while they’re intact, but lose efficiency once they become heavily damaged and may eventually shut down entirely. The Scrapbots risk suffering damage whenever they act outside of their narrow programming, due to their Unstable rule, so it is fortunate that their self-repair protocols allow units to regenerate lost Strength Points.</p> <p> </p> <p><br />7 points                Deus Ex Machina (Fighting Vehicle: Commander, Mechanoid, Walker, Regeneration, Unstable)</p> <p>                                                <em>Ogre Mech Suit – ranged loadout </em></p> <p><br />5 points                Overseers (Elite Infantry: Mechanoid, Armour-Piercing, Regeneration, Unstable)</p> <p><em>                                                5 Exo-lord scale automata with energy weapons </em></p> <p><br />3 points each     2x Soldiers (Heavy Infantry: Mechanoid, Increased Squad Size, Regeneration, Unstable)</p> <p>                                                <em>Two squads of ten automata each, with rifles </em></p> <p><br />5 points                Scrappers (Berserk Infantry: Mechanoid, Increased Squad Size, Heavy Armour, High Powered Blades, Mobile, Regeneration, Unarmed, Unstable)</p> <p>                                                <em>Ten automata with melee arms only </em></p>urn:store:1:blog:post:114https://www.anvilindustry.co.uk/astral-kingdom-warriors-3d-print-giveawayAstral Kingdom Warriors 3D-Print Giveaway!<p>This month's Giveaway features 16 pre-built Astral Kingdom Warriors, 8 men and 8 women with various headdresses and weaponry, as well as dozens of extra conversion parts, printed directly from our Digital Bundle in November!</p> <div id="kingsumo-embed" data-url="https://kingsumo.com/g/ecyue0/astral-kingdom-warriors-3d-print-giveaway"> </div> <script src="https://kingsumo.com/js/embed.js"></script> <p>Anvil Digital Forge designs a fantastic new digital bundle of themed, modular wargaming miniatures each month for home 3d printing, which you can get at a rock-bottom price by <a href="https://www.patreon.com/posts/armourgeddon-for-74731428?utm_source=kingsumo&amp;utm_medium=competition&amp;utm_campaign=mech-giveaway" target="_blank">subscribing to our Patreon</a>. </p> <p>The best part, our designs are modular, allowing you to mix and match with previous and future months, as well as the Anvil Industry resin range. They also make super conversion bits for other manufacturers' minis, giving you the ultimate digital bits box!</p> <p>Every month, we test print all our Digital Forge parts to make sure we maintain only the highest levels of quality and reliability for our patrons. But once that's been verified, we sometimes have to put the parts to one side and focus on the next batch, which seems like a missed opportunity...</p> <p>That's why we've decided to run a giveaway! If we can't immediately make use of them, then there's no need for us to sequester them away, when one lucky person can win them!</p> <p>To enter the giveaway, enter your email to receive the latest and greatest from Anvil Industry (unsubscribe at any time) and complete any actions to get bonus entries.</p> <p>Please read the <a href="https://kingsumo.com/giveaways/4y7rkg/rules" target="_blank">full terms</a> as geographical restrictions apply - open to the United Kingdom, USA, Europe (EU &amp; EEA), Australia and New Zealand only.</p> <p>Prize includes shipping to any valid entry location.</p> <p>Sign up for our <span style="text-decoration: underline;">3D Printed Test Parts Giveaway</span> and receive everything we've test printed for that month - the parts have been washed and post-cured, and sometimes it will include pre-build examples and some de-supported parts - but otherwise it's a treasure trove of parts to use for whatever your imagination can conjure!</p>urn:store:1:blog:post:113https://www.anvilindustry.co.uk/conversion-corner-adams-zona-alfa-western-operatorsConversion Corner - Adam's Zona Alfa Western Operators<p>A month after finishing my <a href="https://anvilindustry.co.uk/conversion-corner-adams-zona-alfa-stalkers">previous crew</a>, I'm still pretty excited about <strong><a href="https://stalker7.com/zona-alfa/">Zona Alfa</a></strong> - and they needed a rival crew anyway! I could've settled on using my previous <a href="https://anvilindustry.co.uk/zona-alfa-spetsnaz-conversion-wargaming">Spetsnaz</a>, but when I have to opportunity to build something new I always take it!</p> <p><br /> These had to be significantly different from my two Soviet / Eastern inspired crews, so I settled on a team of NATO / Western operators. From this point my faction was pretty much set as <strong>Military</strong>, and as I wanted to build a slightly more experienced team I picked two <em>Veterans</em> (including the Leader) and three <em>Hardened</em> as my starting crew.</p> <p><br /> <img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-10-Zona-Alfa-Western-Operators/Helmets.jpeg" alt="Zona Alfa Western Operators Helmets Digital Kitbash" /></p> <p><br /> The test prints for our <a href="https://www.kickstarter.com/projects/anvilindustry/the-heist-masked-criminals-and-swat-miniatures">Heist Kickstarter</a> SWAT Team came just in time for this project, so I decided to use their legs pretty much unmodified (apart from removing pistols from their holsters where appropriate), their arms kitbashed with different weapons and the NODs from their helmets. I could've used their PASGT helmets, but I prefer OpsCores. Luckily we have them available in the <a href="https://anvilindustry.co.uk/digital-modern-post-apocalypse-bundle">Modern Post-Apocalypse</a> bundle and customising them was a really simple digital kitbash. I also added a helmet camera from the <a href="https://anvilindustry.co.uk/digital-facility-containment-hazmat-team">Biohazard Containment Team</a> Millennium gas masks.</p> <p>All the models feature resin <a href="https://anvilindustry.co.uk/load-vest-torsos">Load Vests</a> and various backpacks from our resin range. After printing, I shaved down about half of the identification strips on all the left arms, I will paint these as flag patches for my international task force. </p> <p style="text-align: center;"><br /> <span style="font-size: 16pt;"><strong>Veterans - Leader &amp; Breacher</strong></span></p> <p><br /> <img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-10-Zona-Alfa-Western-Operators/Leader - Breacher_1000.jpeg" alt="Zona Alfa Western Operators Leader &amp; Breacher" /></p> <p><br />  </p> <ul> <li><strong>Leader</strong> - <em>Starting skills: Leader, Bone Doc, Starting Equipment: G36C (Assault Rifle), Pistol, Smoke Grenade, Hand Grenade, Gas Mask, Red Dot Sight and two Med Kits</em></li> </ul> <p>As the leader, this model had to stand out somehow - the best way to do this was to give him a slightly different version of the unit's helmets, from the <a href="https://anvilindustry.co.uk/pmc-helmets">PMC Helmets</a> sprue and flipped up NODs from SWAT - these multishell parts can be easily printed separately with a few quick supports added in Lychee. Obviously he can't go without his gas mask, so I took one from <a href="https://anvilindustry.co.uk/respirator-heads">Respirators</a> and glued it to his backpack.</p> <p>He is armed with a G36C - the UMP's stock from the SWAT arms looks similar enough that I could keep it after splitting the multishell weapon. The G36 comes from the <a href="https://anvilindustry.co.uk/modern-weapon-conversion">Modern Weapon Conversion kit</a>, with the stock and grip removed, thus making it compatible with the Pistol Grip arms.</p> <p>I finished this model with adding a smoke grenade with a SWAT arm in a "non standard" pose - some gap filling is needed if you don't set the arms fully in their socket, but this gives you a much bigger variety of poses.</p> <ul> <li><strong>Breacher</strong> - <em>Starting skills: Knife Man, Scrounger, Starting Equipment: Remington 870 Tactical (Shotgun), Glock 19 (Pistol), Flash Bang, Hand Grenade, Gas Mask, Red Dot Sight, Med Kit</em></li> </ul> <p>Some extra digital kitbashing went into this model as I wanted to swap the SWAT pistols for something different, I settled on the Glock from the Biohazard Suit Sergeant (which is actually also available in <a href="https://anvilindustry.co.uk/biohazard-suit-sergeant">cast resin</a>). I had to represent his shotgun somehow, so I attached one (previously scaled down for my <a href="https://anvilindustry.co.uk/conversion-corner-adams-winter-division-agents">Agents</a>) to an Assault Pack and printed it as a single piece.</p> <p>He also needed some breaching equipment, the bolt cutters from <a href="https://anvilindustry.co.uk/trench-melee-set">Trench Melee Equipment</a> were my best option as they don't come with hands attached. I glued them to the side of the backpack then added straps made from thin plasticard.</p> <p><br /> <img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-10-Zona-Alfa-Western-Operators/Leader - Breacher Back_1000.jpeg" alt="Zona Alfa Western Operators Leader &amp; Breacher" /></p> <p style="text-align: center;"><br /> <span style="font-size: 16pt;"><strong>Hardened - Combat Engineer &amp; Comms / Drone Operator</strong></span></p> <p><br /> <img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-10-Zona-Alfa-Western-Operators/Demo - Comms_1000.jpeg" alt="Zona Alfa Western Operators Combat Engineer &amp; Drone Operator" /></p> <p><br />  </p> <ul> <li><strong>Combat Engineer</strong> - <em>Starting Skill: Fuse Cutter, Starting Equipment: P90 (SMG), Pistol, Satchel Charge, Hand Grenade, Gas Mask, Red Dot Sight, Med Kit</em></li> </ul> <p>This is probably my favourite model in the set - it must be something about his pose! His P90 arm is from the <a href="https://www.patreon.com/anvildigitalforge">Interplanetary Expeditionary Force</a>, with an added <a href="https://anvilindustry.co.uk/mixed-modern-suppressors-10">Modern Suppressor</a>. His satchel charge is represented by the explosive charge from the <a href="https://anvilindustry.co.uk/male-gothic-void-engineer-character">Gothic Void Engineer</a> - with a SWAT arm, looking similar enough to his IEF right arm to work well. </p> <p>Obviously, I had to go with the torso with the most grenades attached to it! The model was finished with a <a href="https://anvilindustry.co.uk/modern-assault-packs-5">Modern Assault Pack</a>.</p> <ul> <li><strong>Drone Operator</strong> - <em>Starting Skill: Steady Hands, Starting Equipment: H&amp;K 416, Pistol, Smoke Grenade, Hand Grenade, Gas Mask, Binoculars</em></li> </ul> <p>Another model with extra digital kitbashing - the SWAT UMP arms are actually really easy to convert to work as foregrip arms with other pistol grip weapons. Just line the new weapon up, then delete the UMP! Depending on your new weapon, you might need to remove some of the original supports and add new ones.</p> <p>He got a different backpack from the other models, one of the <a href="https://anvilindustry.co.uk/modern-communication-packs-2">Modern Comms Packs</a>, and I added a wall piece with a drone flying over it to this base. This represents his Binoculars.</p> <p> <br /> <img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-10-Zona-Alfa-Western-Operators/Demo - Comms Back_1000.jpeg" alt="Zona Alfa Western Operators Combat Engineer &amp; Drone Operator" /></p> <p style="text-align: center;"><br /> <span style="font-size: 16pt;"><strong>Hardened - Support Gunner &amp; Sniper</strong></span></p> <p><br /> <img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-10-Zona-Alfa-Western-Operators/Sniper - LMG_1000.jpeg" alt="Zona Alfa Western Operators Sniper &amp; Support Gunner" /></p> <p><br />After building these two I actually had more models ready than I could field in the crew, so I will have to decide on one of them once I get around to playing the game!<br />  </p> <ul> <li><strong>Support Gunner</strong> - <em>Starting Skill: Unload, Starting Equipment: M249 (Squad LMG), Pistol, Smoke Grenade, Hand Grenade, Gas Mask, Red Dot Sight</em></li> </ul> <p>The most extensive digital kitbash in the crew, and more of a "can I make this work" experiment! I wanted to try using the Scorpion Feed from the PKM / PKP gunner on the <a href="https://anvilindustry.co.uk/modern-communication-packs-2">M249</a>. First I measured the weapon for the magazine feed placement, then made a quick "scale mockup" in Blender, lined it up with some SWAT shotgun arms (with the weapon removed) and the ammo feed from the PKP (as it is actually split into several shells!). The only thing that needed more serious manipulation was the feed cover, but I managed to line it up after a few minutes of moving it around with the Grab tool. Then I added a torso from the Patreon Welcome Pack and printed the model as a single piece apart from the helmet and the weapon.</p> <p>It lined up almost perfectly after printing and I bulked it out with a <a href="https://anvilindustry.co.uk/small-peq-laser-lights-10-regiments-scale">PEQ</a> and a <a href="https://anvilindustry.co.uk/small-specter-rifle-scopes-6-regiments-scale">Specter sight</a>.</p> <ul> <li><strong>Sniper</strong> - <em>Starting Skill: Steady Hands, Starting Equipment: Barrett MRAD (Sniper Rifle), Pistol, Smoke Grenade, Hand Grenade, Gas Mask, Scope</em></li> </ul> <p>For the sniper I took the MRAD from <a href="https://anvilindustry.co.uk/digital-undercover-operatives-full-bundle">Undercover Operatives</a>, overlaid it on top of one of the SWAT shotgun arms, then removed the multishell shotgun - I could mostly use the original supports, only needed to add a few to the scope. Then I drilled a Modern Suppressor out and attached it to the end of the barrel.</p> <p>I decided to keep his loadout lighter, so I used a <a href="https://anvilindustry.co.uk/hydration-backpacks">Hydration Pack</a> instead of the assault packs used for the other models.</p> <p><br /> <img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-10-Zona-Alfa-Western-Operators/Sniper - LMG Back_1000.jpeg" alt="Zona Alfa Western Operators Sniper &amp; Support Gunner" /></p> <p style="text-align: center;"><br /> <span style="font-size: 16pt;"><strong>The Zone Guide</strong></span></p> <p><br /> <img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-10-Zona-Alfa-Western-Operators/Zone Guide_1000.jpeg" alt="Zona Alfa Zone Guide" /></p> <p><br />This is another of my NPC models, this time using the <a href="https://anvilindustry.co.uk/3d-printed-regiments-gorka-suit-squad-male-5-miniatures-2">Gorka Suit body</a> with the addition of an <a href="https://anvilindustry.co.uk/digital-modern-backpacks">ALICE pack</a> absolutely loaded with gear. To further sell the idea that he's a local, he's wearing an <a href="https://anvilindustry.co.uk/ushanka-gasmask">Ushanka Hat</a> with a gas mask. He also got a spare gas mask from the <a href="https://anvilindustry.co.uk/brodie-helmets">Brodie Helmets</a> sprue, and the separate Ops Core from PMC helmets.</p> <p>For a slightly different pose and look I decided against using the Gorka Suit arms, and went with resin <a href="https://anvilindustry.co.uk/biohazard-suit-arms-male-6">Biohazard Suit open wrist arms</a> instead - it's a great fit, and it gave me a chance to use the paired Geiger Counter hand set from the <a href="https://anvilindustry.co.uk/hazardous-enviroment-equipment-pack">Hazardous Environment Equipment pack</a>. This time my NPC isn't entirely unarmed, as you will see on the bases later.</p> <p><br />  <img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-10-Zona-Alfa-Western-Operators/Zone Guide Back_1000.jpeg" alt="Zona Alfa Zone Guide" /></p> <p style="text-align: center;"><br /> <span style="font-size: 16pt;"><strong>The Bases</strong></span></p> <p><br /> <img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-10-Zona-Alfa-Western-Operators/Bases 01_1000.jpeg" alt="Zona Alfa Western Operators Bases" /></p> <p><br />For the bases I took the same approach as before, first adding some detail elements like <a href="https://anvilindustry.co.uk/rat-swarm">rats</a>, <a href="https://anvilindustry.co.uk/bottle-beer-wine-spirits-broken-glass">broken bottles</a>, concrete walls &amp; pillars from <a href="https://anvilindustry.co.uk/digital-recon-drop-troopers">Recon Drop Troops</a>, tree stumps from <a href="https://anvilindustry.co.uk/digital-post-apocalypse-2-reclaim-the-zone-full-bundle">Post-Apocalypse 2</a> and sign posts from its <a href="https://anvilindustry.co.uk/digital-post-apocalypse-booster-pack">booster pack</a>, and another fence made with aluminium mesh, then covering the rest of the base with Vallejo Brown Earth texture paste. I also used Typhus Corrosion Citadel technical paint to add some rust texture to the metal parts.</p> <p>I added a <a href="https://anvilindustry.co.uk/spotter-hacker-cyberpunk-drones-3">Spotter Drone</a> flying over a piece of concrete wall to represent the Binoculars of my Drone Operator, and I also built a suppressed <a href="https://anvilindustry.co.uk/mosin-rifles">Mosin rifle</a> with a <a href="https://anvilindustry.co.uk/12x-magnification-scopes-6-regiments-scale">12x Scope</a> for the Zone guide - I'll just have it leaning against a broken pillar on his base. </p> <p><br /> <img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-10-Zona-Alfa-Western-Operators/Bases 02_1000.jpeg" alt="Zona Alfa Western Operators Bases" /></p> <p> </p> <p><br />Sadly this time I did not get around to painting the models or the bases, but I hope I can do so soon!</p> <p>The bases will be painted and decorated the same way as my previous ones, so they will look good together and fit with the terrain I'll hopefully make some day. I will probably go for some kind of green based camo for the models, with flag patches for their origin countries on their left arm.</p> <p><br /> That's it for now, see y'all later!</p> <p style="text-align: center;"><br /> <img src="/images/uploaded/blog/2023-10-Zona-Alfa-Western-Operators/Group_1000.jpeg" alt="Zona Alfa Western Operators Crew" /></p> <p><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-10-Zona-Alfa-Western-Operators/Group Back_1000.jpeg" alt="Zona Alfa Western Operators Crew" /></p> <p> </p>urn:store:1:blog:post:108https://www.anvilindustry.co.uk/dans-mercenary-outlaws-stargrave-crewDan's Mercenary Outlaws - Stargrave Crew<p>In this Blog post, Staffer Dan has created a new Stargrave crew, focused on using high-tech science fiction weapons and gear, with some unique conversion ideas for Anvil parts!</p> <p><br /> I'm back again with more Stargrave goodness! For my <a href="https://www.anvilindustry.co.uk/alien-crew-for-stargrave" target="_blank">previous crew</a> I created a uniformed, Star Trek inspired team, but this time I wanted to create something a little more varied. Starting with listbuilding, I knew I needed access to some specialists, a few heavy hitters, and some line troops to fill out the 10 figures I need for a crew. Aesthetically, I wanted to make something cohesive, a group that shared a theme, but was also a lot more varied in their choice of weapons and equipment. </p> <p>In the end I have a crew with a Captain and 1st Mate (which are non-negotiable), and then I chose to include; 2 Troopers, 1 Sniper, 1 Code Breaker, 1 Chiseller, 2 Sentries, and 1 Recruit.</p> <p><br /> <img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-10-dans-stargrave-crew/Group_Front_ANV_0979_1000.jpeg" alt="Anvil Industry Stargrave Group Mercenary Crew High Tech Sci-Fi" /></p> <p><br /> To start, I chose to keep a single part the same across the entire team; <a href="https://www.anvilindustry.co.uk/female-gasmask-beret-heads" target="_blank">Beret Caps with Gasmasks</a>. This gives each team member a signature piece that ties them all together. This way, when painted, they'll look like a single cohesive unit. With that choice I found the theme for my crew settling into a veteran mercenary group, and from there my choice of parts became easier!</p> <p>This group came together as an odd progression of parts was selected, half used, and then the spares re-purposed for future team members, which only lent a greater feeling of variety, but also group cohesion that I've ended up really loving! Starting from the first miniatures I built, we'll look at the two Troopers</p> <p><br /> <img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-10-dans-stargrave-crew/Troopers_Front_ANV_0971_1000_1000.jpeg" alt="Anvil Industry Stargrave Group Mercenary Crew High Tech Sci-Fi Trooper Armour Heavy" /></p> <p><br /> This Trooper pair are the most regimented among the crew, equipped with heavy armour and carbines, I needed to model these options and wanted a Sci-Fi weapon for the team. After a little time considering my options, I settled on a sprue of <a href="https://www.anvilindustry.co.uk/nomad-jezail-rifles-and-sniper-rifle" target="_blank">Nomad Jezail Rifles</a>. These would perform excellently as all three weapon types I wanted for my team; as carbines, shortened to become shotguns, and the sprue also comes with a sniper variant; perfect! I chose to give both Troopers <a href="https://www.anvilindustry.co.uk/heavy-armour-torso" target="_blank">Heavy Armour</a> torsos, <a href="https://www.anvilindustry.co.uk/male-pcr-grenadier-legs-5" target="_blank">Grenadier legs</a>, and <a href="https://www.anvilindustry.co.uk/void-suit-arms-rifle-stock-mixed-poses-5" target="_blank">Void Suit</a> arms. Each of these choices are quite bulky, and give the feel of an armoured uniform of sorts, but before I put everything together I knew that I wanted to try to add something a little "extra", that would set them apart from just stock parts. To achieve this, I took <a href="https://www.anvilindustry.co.uk/grenadier-heavy-shoulder-pads-5-pairs" target="_blank">Grenadier Heavy Shoulderpads</a> and attempted to add them on the front of the torsos, to create a raised, armoured gorget. Both the pads, and the torsos, needed some modification to get the fit right. By cutting back and shaving down the pads and the torso's front details, going back-and-forth between the two, I was able to get a smooth join between the two parts! </p> <p><br /> <img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-10-dans-stargrave-crew/Troopers_Back_ANV_0972_1000_1000.jpeg" alt="Anvil Industry Stargrave Group Mercenary Crew High Tech Sci-Fi Cloak Armour" /></p> <p><br /> The extra weight on the front required something extra for their backs, to give the figure balance. I decided on adding <a href="https://www.anvilindustry.co.uk/camouflage-cloaks-28mm" target="_blank">Camo Cloaks</a>, which needed just a tiny bit of modification to get them to wrap around the large neck armour from behind, but ultimately fit perfectly, and gives the Troopers a very distinct silhouette.</p> <p><br /> <img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-10-dans-stargrave-crew/Sentries_Front_ANV_0969_1000_1000.jpeg" alt="Anvil Industry Stargrave Group Mercenary Crew High Tech Sci-Fi Robots" /></p> <p><br /> My two Sentry crew members are robots, made stock from our <a href="https://www.anvilindustry.co.uk/regiments-automata-5" target="_blank">Regiments Robotic</a> parts, and use the <a href="https://www.anvilindustry.co.uk/ares-assault-rifles">Ares assault rifles</a> as weapons. While not a radical departure in terms of conversions for these figures in particular, I did want to use some of the spare bits from the <a href="https://www.anvilindustry.co.uk/regiments-automata-rifle-arms-5-pairs" target="_blank">Robotic Arms</a> sprue specifically, for my other crew members, later on. </p> <p><br /> <img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-10-dans-stargrave-crew/Specialists_Front_ANV_0977_1000.jpeg" alt="Anvil Industry Stargrave Group Mercenary Crew High Tech Sci-Fi Hacker Code Breaker Chiseler" /></p> <p><br /> My two specialists are mission objective critical, and would be an unwise exclusion from any Stargrave crew. Featuring <a href="https://www.anvilindustry.co.uk/cyberpunk-mixed-torsos" target="_blank">Cyberpunk torsos</a>, as well as <a href="https://www.anvilindustry.co.uk/pmc-legs-static" target="_blank">PMC legs</a> and <a href="https://www.anvilindustry.co.uk/pmc-command-arms" target="_blank">arms</a>, I gave the Chiseller a <a href="https://www.anvilindustry.co.uk/modern-tools-7" target="_blank">box of tools</a> and a <a href="https://www.anvilindustry.co.uk/cyberpunk-melee-pistols" target="_blank">heavy pistol</a>, while the Code Breaker received <a href="https://www.anvilindustry.co.uk/modern-civilian-tablet-holding-arms-2" target="_blank">arms holding a tablet</a>, and an Ares assault rifle slung over his back. </p> <p><br /> <img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-10-dans-stargrave-crew/SniperRunner_Front_ANV_0973_1000.jpeg" alt="Anvil Industry Stargrave Group Mercenary Crew High Tech Sci-Fi Sniper Runner Beret Pistol" /></p> <p><br /> The Sniper mirrors the other Specialists, with their Cyberpunk torso and PMC legs, and adds a robotic arm to help with the extreme size and power of her Jezail sniper rifle! Her eye visor comes from the Cyberpunk head sprue, with the addition of a spare beret cap, to keep the theme going. The Rookie is the only member of the team to not have a beret. Perhaps this is because you only get one after being with the team for a few missions, and earning the honour to wear one? She's wielding the other pistol present on the Katanas and Pistols sprue, and uses the final cyberpunk torso.</p> <p><br /> <img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-10-dans-stargrave-crew/Capn1stM_Front_ANV_0975_1000.jpeg" alt="Anvil Industry Stargrave Group Mercenary Crew High Tech Sci-Fi Shotgun Beret Hat Cap Armour Armor" /></p> <p><br /> My two characters; the First Mate and Captain, both feature the <a href="https://www.anvilindustry.co.uk/cyberpunk-trenchcoat-bodies-3" target="_blank">Cyberpunk Trenchcoat</a> bodies. This helps them stand apart from the rest of the team as leaders, because of course only the leaders could wear such stylish coats! Cutting out the middle section of the Nomad rifle and re-attaching the front and rears together gave a snub-nosed shotgun.</p> <p>My Captain used a Void Suit right arm, and a robotic left arm, which were both spares from my earlier crew members (Troopers and Sentries) and these were capped off with a return of the Heavy Grenadier Shoulderpads, which I modified slightly to emphasis the extended shield at the top. Reusing parts from multiple different sprues that make up the other crew members was a great way to keep the Captain looking like he belonged to the same group.</p> <p>Like her captain, the First Mate also features a robotic arm, except that this time I needed greater flexibility in the pose, and used one of our <a href="https://www.anvilindustry.co.uk/cyborg-multi-pose-bionic-arms" target="_blank">Cyborg Multi-pose arms</a> instead. This arm holding their rifle while they perform calibrations on the sights (using the other arm from the tablet arms sprue). Again, I added the large heavy Grenadier shoulderpads with slight modification, making both of my characters stand out from the rest of the crew.</p> <p><br /> <img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-10-dans-stargrave-crew/Capn1stM_Back_ANV_0976_1000.jpeg" alt="Anvil Industry Stargrave Group Mercenary Crew High Tech Sci-Fi Trenchcoat Backpack" /></p> <p><br /> As a final touch, I gave both my Captain and First Mate a Hard Shell backpack, to carry any extra gear I might acquire after missions, and to give both figures a larger and more unique silhouette.</p> <p>I had a great time building this crew! I hope this gives you a few ideas on how you might build your own crews for Stargrave, or any other small-scale skirmish games too! Finding a unique element to carry throughout the entire squad can really keep each individual looking like they belong, even if they otherwise are wielding different weapons, or other equipment.</p> <p><br /> <img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-10-dans-stargrave-crew/Group_Back_ANV_0981_1000.jpeg" alt="Anvil Industry Stargrave Group Mercenary Crew High Tech Sci-Fi" /></p> <p> </p>urn:store:1:blog:post:112https://www.anvilindustry.co.uk/interplanetary-expeditionary-force-3d-test-prints-giveawayInterplanetary Expeditionary Force - 3D Test Prints Giveaway!<p>This month's giveaway features enough parts to build at 10 IEF figures with any of the heads and weaponry options, as at least ten of each type were printed!</p> <div id="kingsumo-embed" data-url="https://kingsumo.com/g/4z7qlu/interplanetary-expeditionary-force-3d-test-prints-giveaway"> </div> <script src="https://kingsumo.com/js/embed.js"></script> <p>Anvil Digital Forge designs a fantastic new digital bundle of themed, modular wargaming miniatures each month for home 3d printing, which you can get at a rock-bottom price by <a href="https://www.patreon.com/posts/armourgeddon-for-74731428?utm_source=kingsumo&amp;utm_medium=competition&amp;utm_campaign=mech-giveaway" target="_blank">subscribing to our Patreon</a>. </p> <p>The best part, our designs are modular, allowing you to mix and match with previous and future months, as well as the Anvil Industry resin range. They also make super conversion bits for other manufacturers' minis, giving you the ultimate digital bits box!</p> <p>Every month, we test print all our Digital Forge parts to make sure we maintain only the highest levels of quality and reliability for our patrons. But once that's been verified, we sometimes have to put the parts to one side and focus on the next batch, which seems like a missed opportunity...</p> <p>That's why we've decided to run a giveaway! If we can't immediately make use of them, then there's no need for us to sequester them away, when one lucky person can win them!</p> <p>To enter the giveaway, enter your email to receive the latest and greatest from Anvil Industry (unsubscribe at any time) and complete any actions to get bonus entries.</p> <p>Please read the <a href="https://kingsumo.com/giveaways/4y7rkg/rules" target="_blank">full terms</a> as geographical restrictions apply - open to the United Kingdom, USA, Europe (EU &amp; EEA), Australia and New Zealand only.</p> <p>Prize includes shipping to any valid entry location.</p> <p>Sign up for our <span style="text-decoration: underline;">3D Printed Test Parts Giveaway</span> and receive everything we've test printed for that month - the parts have been washed and post-cured, and sometimes it will include pre-build examples and some de-supported parts - but otherwise it's a treasure trove of parts to use for whatever your imagination can conjure!</p>urn:store:1:blog:post:111https://www.anvilindustry.co.uk/guest-post-ekkehard-rolfs-majestic-13-teamCustomer Spotlight - Ekkehard Rolfs' Majestic-13 Team<p><em>Guest Blog post writer Ekkehard Rolfs builds Majestic-13 operatives inspired by our studio teams.</em></p> <p><br />When I saw the Majestic-13 teams the Anvil team built, I knew I had a new project. Of course, it would've been too easy if I had an idea of the (rough) background. So I started with Combat trouser legs, plate carrier torso and Alice Backpacks with Bedrolls. The first weapons I chose didn't click with me, apart from the Grenade Launcher and the M249 SAW (counts as a Heavy Repeating Rifle).</p> <p>My background at that stage, were US Rangers. That changed though and after adding some more bits to my collection (and the miniatures) and starting a discussion on one of my gaming discords I decided to go for a Tom Clancy's Ghost Recon® style unit.</p> <p><br />So let's take a look at the individual characters:</p> <p><br /><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-09-ekkehard-rolfs-MJ13/02Leader~3_1000.jpeg" alt="Majestic-13 Team Leader" /></p> <p> </p> <p><br />First one is, of course, the <strong>Leader</strong> of the unit with the most feared weapon: The knife hand! I cut some chest webbing bits up to make him stand out, he is holding an MDX-510C rifle with suppressor and the small specter rifle scope. Afterwards I followed Dan's example and cut up some paper to create the sling, giving the Leader a proper pose and equipment.</p> <p><br /><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-09-ekkehard-rolfs-MJ13/03Medic~3_1000.jpeg" alt="Majestic-13 Team Medic" /></p> <p><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-09-ekkehard-rolfs-MJ13/04Medic_02~3_1000.jpeg" alt="Majestic-13 Team Medic" /></p> <p><br />Next up is the <strong>Medic</strong>. I decided to give him a moving position and add the Medic bag from the fatigue command set. When it came to weapons I thought for a moment, but then decided to give him a pistol for the use in Majestic-13 (as well as the Medical kit). After some comparison I decided on using the Desert Eagle pistol, and to stay in the topic, added one of the rifle suppressors to it. But that wasn't enough for me so he got a slung rifle (again with superglue soaked paper as a sling) with the same attachments as the leader and the masked Ops Core helmet.</p> <p><br /><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-09-ekkehard-rolfs-MJ13/05Comms~3_1000.jpeg" alt="Majestic-13 Team Comms Specialist" /></p> <p><br />Third one in Squad is the <strong>Comms specialist</strong>. I added a radio communications backpack and used an ops core balaclava helmet with the headset to push that feeling. Not only will he be able to call in support robots or airstrikes, but he also carries the second of my three starting equipment pieces: the proximity detector to find those nasty hidden aliens.</p> <p><br /><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-09-ekkehard-rolfs-MJ13/06LMG_02~3_1000.jpeg" alt="Majestic-13 Team Machine Gunner" /></p> <p><br />For my <strong>Machine Gunner</strong>, I used a pair of PMC arms which fit the overall style very well, pushing the machine gunner look and giving him enough differences to provide him with his own character. In Majestic-13 he'll rock the heavy repeating rifle and my third piece of equipment: the Targeting Assist which should lead to a pretty constant and accurate hitting fire support against those nasty aliens.</p> <p><br /><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-09-ekkehard-rolfs-MJ13/07GL_3_1000.jpeg" alt="Majestic-13 Team Grenadier" /></p> <p><br />The last team member is using the GL-32 and an ops core balaclava helmet with the raised glasses, I guess he wants to see that exploding alien without any tint.</p> <p><br />Just for style all my Ghosts have Holsters attached to their leg and I moddeled some straps with the help of Tamiya epoxy putty. Also most have pouches attached to their plate carriers.</p> <p> </p> <p><br /><em>If you want to see more, check out their Instagram <a href="https://www.instagram.com/rolfs.ekkehard/">@rolfs.ekkehard</a> !</em></p> <p><em>Thanks for sharing these cool models with us! </em></p>urn:store:1:blog:post:110https://www.anvilindustry.co.uk/post-apocalypse-2-reclaim-the-zone-3d-printed-pre-built-figures-giveawayPost-Apocalypse 2: Reclaim the Zone - 3D Printed Pre-Built Figures Giveaway!<p>This month's giveaway features pre-built 22 figures from our Post-Apocalypse 2: Reclaim the Zone Patreon month! 10 Gorka suited zone explorers with AS-VALs and VSS Vintorez rifles, 2 Gorka suits with PKP/PKM machine guns, 3 attack dogs, 4 "Leaper" mutants, and 3 mutant hounds, printed directly from our Digital Bundle in September!</p> <p>Anvil Digital Forge designs a fantastic new digital bundle of themed, modular wargaming miniatures each month for home 3d printing, which you can get at a rock-bottom price by <a href="https://www.patreon.com/anvildigitalforge">subscribing to our Patreon</a>.</p> <p>The best part, our designs are modular, allowing you to mix and match with previous and future months, as well as the Anvil Industry resin range. They also make super conversion bits for other manufacturers' minis, giving you the ultimate digital bits box!</p> <p>Every month, we test print all our Digital Forge parts to make sure we maintain only the highest levels of quality and reliability for our patrons. But once that's been verified, we sometimes have to put the parts to one side and focus on the next batch, which seems like a missed opportunity...</p> <p>That's why we've decided to run a giveaway! If we can't immediately make use of them, then there's no need for us to sequester them away, when one lucky person can win them!</p> <p>To enter the giveaway, enter your email to receive the latest and greatest from Anvil Industry (unsubscribe at any time) and complete any actions to get bonus entries.</p> <p>Please read the <a href="https://kingsumo.com/giveaways/4y7rkg/rules" target="_blank">Full Terms</a> as geographical restrictions apply - open to United Kingdom, USA, Europe (EU &amp; EEA), Australia and New Zealand only.</p> <p>Prize includes shipping to any valid entry location.</p> <p>Sign up for this 3D Printed Test Parts Giveaway and receive a selection of parts we've test printed!</p> <p>The parts have been washed and post-cured, and sometimes it will include pre-build examples and some de-supported parts - but otherwise it's a treasure trove of parts to use for whatever your imagination can conjure!</p>urn:store:1:blog:post:109https://www.anvilindustry.co.uk/conversion-corner-adams-zona-alfa-stalkersConversion Corner - Adam's Zona Alfa Stalkers<p><br />Just like Liam, I was also inspired by our most recent <a href="https://www.patreon.com/anvildigitalforge">Patreon</a> release - but by more than just the attack dogs, pretty much the whole release, in its entirety! <em>(this might have something to do with the fact that I sculpted the weapons for these models!)</em> </p> <p>It's been a while since I've done anything for <strong><a href="https://stalker7.com/zona-alfa/">Zona Alfa</a></strong>, and this was the perfect opportunity to revisit the Zone and bring back the weapons I used before, but this time as full digital sculpts rather than conversions.</p> <p><br />As my faction I decided to go with <strong>Independents</strong>, as I imagine my crew as an ex-military unit that broke off and decided to try their luck on their own, freelancing in the Zone. As my starting crew, I hired my <em>Veteran</em> leader, another <em>Veteran</em>, two <em>Hardened</em> and two <em>Rookie</em> characters.</p> <p style="text-align: center;"><br /><span style="font-size: 16pt;"><strong> The core build</strong></span></p> <p><br />I can't really leave anything unconverted, and looking at artwork for the S.T.A.L.K.E.R.® games gave me some good ideas. I knew this would be a mostly digital kitbash, so I loaded up <strong>Blender</strong> and started adding gear on top of our Gorka Suit bodies. </p> <p> <br /><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-09-Zona-Alfa-Stalkers/Stalker-Digital-Kitbash_1000.jpeg" alt="Zona Alfa Stalkers Digital Kitbash" /></p> <p><br />Most parts were more or less straightforward, just moving them into place and overlapping with the bodies, with the exception of the mask and the hoses.</p> <p>The mask came from <a href="https://anvilindustry.co.uk/digital-undercover-operatives-full-bundle">Undercover Operatives</a>, but it had the headset attached, so I cut the back portion off using a cylinder and Boolean Difference, then cut the rest of the mask in half, and mirrored it to get rid of the microphone.</p> <p>The hoses were part of the <a href="https://anvilindustry.co.uk/digital-facility-containment-hazmat-team">Biohazard Containment team</a> - they didn't line up properly with the mask, so I had to use a creative combination of scaling, and the <strong>Grab Tool</strong> in sculpt mode to get them into place. Then I mirrored them and repeated the process for the other side. This was something I had to do individually for each body, as I did not want the combination to be in the exact same place on all the models.</p> <p>The rest of the digital parts came from various sets: A head, holster and the crosses on the first aid packs from Undercover Operatives, the oxygen tank from Biohazard Containment, the scabbard from <a href="https://anvilindustry.co.uk/digital-jungle-fighter-marines">Jungle Fighters</a>, the machete and flask from <a href="https://anvilindustry.co.uk/digital-wasteland-raiders-full-bundle">Wasteland Raiders</a>. </p> <p>With the digital part of the work complete, I adjusted some supports for the modified parts and printed everything.</p> <p> </p> <p style="text-align: center;"><br /><span style="font-size: 16pt;"><strong>The Veterans - Leader and Sniper</strong></span></p> <p><br /><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-09-Zona-Alfa-Stalkers/Veterans_1000.jpeg" alt="Zona Alfa Stalkers Leader and Sniper" /></p> <p><br /> To keep the crew uniform, I used my modified bodies with the Gorka Suit arms on all the models. This somewhat limited my posing options, but I could get around it by getting creative.</p> <ul> <li><strong>The Leader</strong> - <em>starting skills: Leader &amp; Scrounger, starting equipment: AS Val (Assault Rifle), Machete, Flash Bang, Hand Grenade, Binoculars, Gas Mask and two Med-Kits.</em></li> </ul> <p>I opted not to represent any grenades on these models, as they can just be hidden in pouches or pockets. I wanted to model him with his weapon slung, binocular in hand, looking off into the distance. One of the open wrist arms worked for this pose, but it needed a hand, so I took a fitting one from the <a href="https://anvilindustry.co.uk/tactical-hand-gestures">Tactical Hand Gestures</a> sprue, glued it to the weapon and then to the arm. After I attached the arm to the body I finished the pose with adding a plasticard sling. His binocular came from the General in the <a href="https://anvilindustry.co.uk/digital-d-day-bundle">D-Day bundle</a>, mirrored.</p> <ul> <li><strong>The Sniper</strong> - <em>starting skills: Steady Hands &amp; Wrench, starting equipment: VSS Vintorez (Sniper Rifle), Machete, Smoke Grenade, Hand Grenade, Scope, Binoculars, Gas Mask and a Med-Kit.</em></li> </ul> <p>More or less a straightforward build, the sneaky crouch-walk pose works great with the idea of a sniper stalking her prey. I usually try to go for a hooded head for my snipers, this time one from the <a href="https://anvilindustry.co.uk/female-modern-hoodie-heads-7">Female Modern Hoodie heads</a> sprue.</p> <p> <br /><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-09-Zona-Alfa-Stalkers/Veterans-Back_1000.jpeg" alt="Zona Alfa Stalkers Leader and Sniper" /></p> <p style="text-align: center;"><br /><span style="font-size: 16pt;"><strong>The Hardened - Machine Gunner &amp; Medic</strong></span></p> <p><br /><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-09-Zona-Alfa-Stalkers/Hardened_1000.jpeg" alt="Zona Alfa Stalkers Medic and Machine Gunner" /></p> <ul> <li><strong>The Machine Gunner</strong> - <em>starting skill: Unload (what else?), starting equipment: PKM (Squad LMG), Machete, Satchel Charge, Hand grenade, Gas Mask, Med-Kit.</em></li> </ul> <p>This model uses the PKM from the Booster Pack, but split from the original body and moved to a different pose. Only minor adjustments were needed for the supports. I finished this model with a resin <a href="https://anvilindustry.co.uk/watch-cap-heads">Watch Cap</a> head.</p> <ul> <li><strong>The Medic</strong> - <em>starting skill: Bone Doc, starting equipment: AS Val (Assault Rifle), Machete, Hand Grenade, Flash Bang, Gas Mask, two Med-Kits</em>.</li> </ul> <p>She's almost entirely a digital build, the only "meat space" part was adding her printed arms to the body. Her head comes from the Undercover Operative Sergeant, and I made sure to add two of the first aid pouches representing her two Med-Kits.</p> <p><br /><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-09-Zona-Alfa-Stalkers/Hardened-Back_1000.jpeg" alt="Zona Alfa Stalkers Medic and Machine Gunner" /></p> <p style="text-align: center;"><br /><span style="font-size: 16pt;"><strong>The Rookies</strong></span></p> <p> <br /><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-09-Zona-Alfa-Stalkers/Recruits_1000.jpeg" alt="Zona Alfa Stalkers Rookies" /></p> <p><br />I imagine the newest members of the crew wouldn't be equipped with the "modern" Val or Vintorez, so I had to look for alternatives. I also wanted to keep the loadout to Eastern Bloc weapons, luckily our resin range offers a fair few of these!</p> <ul> <li><strong>Female Rookie</strong> - <em>starting equipment: Skorpion (SMG), Machete, Molotov Cocktail, Hand Grenade, Gas Mask.</em></li> </ul> <p>Her Skorpion is from <a href="https://anvilindustry.co.uk/modern-smg">Modern SMGs</a>, and the machete held in a backwards grip is on the <a href="https://anvilindustry.co.uk/raider-melee-weapons-8">Scrap Melee Weapons</a> sprue. I wanted to get a cool female head I never used before, that's when I realised that I have a leftover from my previous <a href="https://anvilindustry.co.uk/pmc-operative-one">PMC Operative One</a> conversion. When I was in the planning stage I decided that she'd be wielding her machete, so I did not add it into the scabbard when I was doing the digital build.</p> <ul> <li><strong>Male Rookie</strong> - <em>starting equipment: Zastava M77 B1 (Battle Rifle), Machete, Molotov Cocktail, Hand Grenade, Gas Mask.</em></li> </ul> <p>I wanted someone armed with something other than an Assault Rifle. I could've obviously used a regular <a href="https://anvilindustry.co.uk/ak47-assault-rifle">AK-47</a>, but why not go all the way? As I was researching Soviet era battle rifles for something I could add without designing a new weapon, I came across the Zastava M77 B1. It's a battle rifle, a modification of the AK, and something I could convert relatively easily, great! I cut the magazine and the front of the muzzle, added the mag and muzzle brake from a <a href="https://anvilindustry.co.uk/m16-assault-rifles-6">M16</a>, removed the wire stock from the arm and glued the weapon on. With a little bit of work, I managed to make something closely resembling the real world weapon!</p> <p><br /><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-09-Zona-Alfa-Stalkers/Recruits-Back_1000.jpeg" alt="Zona Alfa Stalkers Rookies" /></p> <p style="text-align: center;"><br /><span style="font-size: 16pt;"><strong> The Scientist &amp; Attack Dog</strong></span></p> <p><br /><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-09-Zona-Alfa-Stalkers/Scientist-Dog_1000.jpeg" alt="Zona Alfa Stalkers Scientist and Dog" /></p> <p><br />These two models are not technically part of the crew, but they fit right in!</p> <ul> <li>I had an idea to make a character who's essentially useless in combat, but would work great as an objective or someone to be escorted in a scenario. <strong>The Scientist</strong> uses <a href="https://anvilindustry.co.uk/digital-civilian-emergency-response-teams-full-bundle">Civilian Hazmat Suit</a> arms and body, with the oxygen tank removed to be swapped for an <a href="https://anvilindustry.co.uk/alice-frame-backpacks-rucksacks-with-hazmat-bags-5">Alice Pack</a>. His mask, filter pouch and Anomaly Detector came from Post-Apocalypse 2, while the hose is another piece from D-day, this time cut from the Captain. I finished the build with adding some extra equipment, in the form of a <a href="https://anvilindustry.co.uk/civilian-accessories-9">Duffle bag</a>, held in his right hand.</li> <li>Every team needs a trusty canine friend (as we don't have 'tacticool' feline friends <em>yet</em>)! <strong>The Attack Dog</strong> is almost unmodified, apart from the addition of goggles <em>(doggles!)</em> from the Wasteland Raiders asset library. The goggles almost fit perfectly, with only minor adjustments needed with the Grab tool in Blender Sculpt mode.</li> </ul> <p><br /><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-09-Zona-Alfa-Stalkers/Scientist-Dog-Back_1000.jpeg" alt="Zona Alfa Stalkers Scientist and Dog" /></p> <p><br /> </p> <p style="text-align: center;"><br /><span style="font-size: 16pt;"><strong>The Bases</strong></span></p> <p><br /><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-09-Zona-Alfa-Stalkers/Painted-Bases-1_1000.jpeg" alt="Zona Alfa Stalkers Bases" /></p> <p><br />I wanted to convey an abandoned, overgrown urban decay feel with these bases, and the 25mm ones just don't give me enough space to really work on that, so I opted for 32mm bases. On top of these I added sidewalk pieces cut from the <a href="https://anvilindustry.co.uk/digital-modern-road-bases">Modern Road bases</a>, a few tree stumps, a fence made with aluminium mesh, a concrete bench from <a href="https://anvilindustry.co.uk/digital-modern-road-scatter-terrain">Urban Scatter</a> with a piece of broken balsa wood as a slat, some <a href="https://anvilindustry.co.uk/bottle-beer-wine-spirits-broken-glass">broken bottles</a> and even two <a href="https://anvilindustry.co.uk/rat-swarm">rats</a>.</p> <p>Something was still missing, so I designed some radiation warning and town signs from the Chornobyl area. These are now available in the <a href="https://anvilindustry.co.uk/digital-post-apocalypse-booster-pack">Post-Apocalypse 2 booster pack</a> for everyone to print!</p> <p>Prior to painting, I added Vallejo Brown Earth texture to all the open spaces. I was too excited to continue working on these, so I couldn't wait to get unpainted photos taken! After painting, I finished the bases with tufts and spiky shrubs from <a href="https://gamersgrass.com/product-category/grass-tufts/?filter=true&amp;page=1">Gamers Grass</a>, and Leaf Litter and Tall Shrubbery from <a href="https://www.greenstuffworld.com/en/49-basing-materials">Greenstuff World</a>. </p> <p><br /><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-09-Zona-Alfa-Stalkers/Painted-Bases-2_1000.jpeg" alt="Zona Alfa Stalkers Bases" /></p> <p><br />The crew is now finished and ready for gaming if we ever get around to run a Zona Alfa campaign! I'll leave you with some painted photos - that's it for now, see y'all later!</p> <p style="text-align: center;"><br /><img src="/images/uploaded/blog/2023-09-Zona-Alfa-Stalkers/Painted-Group_1000.jpeg" alt="Zona Alfa Painted Stalkers" /></p> <p style="text-align: center;"><img src="/images/uploaded/blog/2023-09-Zona-Alfa-Stalkers/Painted-Group-Back_1000.jpeg" alt="Zona Alfa Painted Stalkers" /></p> <p style="text-align: center;"><img src="/images/uploaded/blog/2023-09-Zona-Alfa-Stalkers/Painted-Veterans_1000.jpeg" alt="Zona Alfa Painted Stalkers" /></p> <p style="text-align: center;"><img src="/images/uploaded/blog/2023-09-Zona-Alfa-Stalkers/Painted-Hardened_1000.jpeg" alt="Zona Alfa Painted Stalkers" /></p> <p style="text-align: center;"><img src="/images/uploaded/blog/2023-09-Zona-Alfa-Stalkers/Painted-Rookies_1000.jpeg" alt="Zona Alfa Painted Stalkers" /></p> <p><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-09-Zona-Alfa-Stalkers/Painted-Scientist-Dog_1000.jpeg" alt="Zona Alfa Painted Stalkers" /></p>urn:store:1:blog:post:107https://www.anvilindustry.co.uk/conversion-corner-liams-fallout-inspired-mini-dioramaConversion Corner - Liam's Fallout® inspired mini-diorama<p><br />Not too long ago, I was looking at some renders for models we had coming out in an upcoming Patreon Month bundle. And amongst those renders I saw a model that IMMEDIATELY made me think of a really cool idea for a mini diorama I could build up and paint and have on my hobby desk.</p> <p style="text-align: left;">And that render was one of the “Fur Missiles” in our September <a href="https://www.patreon.com/anvildigitalforge">Patreon</a> bundle. (Now available as a <strong><a href="https://anvilindustry.co.uk/3d-printed-attack-dogs-3-miniatures">Print-on-Demand item</a></strong>!)</p> <p><br /><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-09-Liam-Diorama/2023_09_PostApoc2_Components_Dogs.jpeg" alt="" /></p> <p><br />As a big fan of the Fallout® video game franchise by Bethesda when I was younger I straight away pictured “Dogmeat” standing with one of our Exo Lords, models in our range that can look very Fallout® inspired depending on how you build them, and got straight to work trying to figure out all the pieces I would need to pull off the image in my head !</p> <p><br />Going through our <strong>cast resin</strong> range, I managed to get the selection of parts down to this:<br /><a href="https://anvilindustry.co.uk/exo-ranger-legs-character">Exo-lord Character Pose Legs</a><br /><a href="https://anvilindustry.co.uk/ranger-upgrade-torsos">Ranger Upgrade Torso</a><br /><a href="https://anvilindustry.co.uk/exo-ranger-arms-2-mixed">Ranger Mixed Arms</a><br /><a href="https://anvilindustry.co.uk/ranger-helmets">Ranger Helmets</a><br /><a href="https://anvilindustry.co.uk/black-ops-exorcist-carbines-3">Exorcist Carbine</a><br /><a href="https://anvilindustry.co.uk/longbow-multi-missile-launchers-with-arms-3">Longbow Missile Launcher</a><br /><a href="https://anvilindustry.co.uk/bayonets">Bayonets</a></p> <p> <br /><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-09-Liam-Diorama/orca-image-489977194_1000.jpeg" alt="Brotherhood of Steel inspired diorama - Resin parts" /></p> <p><br />On top of those resin parts, I also needed from our <strong>Digital Forge</strong>:<br /><a href="https://www.patreon.com/posts/everything-you-2-88416622">Sitting down Dog</a><br /><a href="https://anvilindustry.co.uk/digital-exo-lord-dieselpunk-heavy-infantry">Exo-lord Dieselpunk unhelmeted head &amp; heavy shoulder pad</a><br /><br /></p> <p><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-09-Liam-Diorama/received_1021809305679637_1000.jpeg" alt="Brotherhood of Steel inspired diorama - Digital Forge parts" /></p> <p><br />Once I had gathered all of these parts, the craziness began !</p> <p><br />Building the base character model was the simplest part of the diorama, it was just putting together the pieces from our resin range like a regular model and voila, I have my “survivor”. I made the interesting choice of putting the Heavy shoulder pads on upside down so they laid flat and longer, because the look it gave the model once they were on was VERY reminiscent of Power Armour from Fallout which is what I wanted to get as close to as possible. The next part took a little bit of clever kitbashing and converting to pull off, the survivor’s trusty Laser Rifle !</p> <p><br />For this part, I started with the stock body of the gun, which I achieved simply by using a <strong>Longbow Missile Launcher</strong> and gluing on its front cap backwards to create a small indent at the front. Once that was done, I cut off a small piece of rounded resin and carefully glued it into the indent to create the “charge site” for shots to come out.</p> <p><br />Now the weird part ! The underside of the rifle is quite iconic, and to achieve it as best I could I got the weirdest idea to cut down a <strong>Regiments Bayonet</strong> to look like the attachment point, and then use a piece of plastic rod to create the rail. I then took the <strong>Exorcist Carbine</strong> and chopped off the front grip area and glued it on underneath to add a grip to the body. The end result of my weird thought process left me with I thought a pretty cool looking “Laser Sniper Rifle”</p> <p> </p> <p><br /><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-09-Liam-Diorama/received_768565888403355_1000.jpeg" alt="Brotherhood of Steel inspired diorama - Laser Rifle WIP" /></p> <p><br />I realised once I got to this point, there was a lip on the side that should totally have a power cell attached to it, and I found one of our <a href="https://anvilindustry.co.uk/Grenade-Explosives-Pack"><strong>Grenades</strong></a> was the perfect piece to just glue onto the side to achieve that look.</p> <p><br /><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-09-Liam-Diorama/received_2004581449896660_1000.jpeg" alt="Brotherhood of Steel inspired diorama - Laser Rifle finished" /></p> <p><br />With that, the only thing left to do was build the banner I could imagine him waving high as he approached his enemies, and then the base he would be standing on. For the original banner idea, I used some brass rod and one of our <a href="https://anvilindustry.co.uk/ragged-renegade-banners"><strong>Ragged Banners</strong></a>, but this part of the model changed after I had finished the build ( Which you will see in the later photos )</p> <p><br />And for the base, the survivor 100% had to be standing on a dusty highway because that is 100% the environment that he would be standing tall in. For that, I used a combination of sandpaper for the road surface, and some Vallejo Earth Texture paint to create the sandy desert offroad. And from there I added some little scatter pieces found on our Regiments leg sprues, as well as a piece of sprue bar to create a metal sign post and a stop sign I cut off from our or <strong><a href="https://anvilindustry.co.uk/renegade-arms-3-command">Renegade Command Arms</a></strong> sprue, and some <a href="https://anvilindustry.co.uk/bottle-beer-wine-spirits-broken-glass"><strong>Glass Bottles</strong></a>.</p> <p><br /><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-09-Liam-Diorama/received_1122509538708465_1000.jpeg" alt="Brotherhood of Steel inspired diorama - Base" /></p> <p><br />And with that ….. “The Survivor” was built</p> <p style="text-align: center;"><br /><img src="/images/uploaded/blog/2023-09-Liam-Diorama/ANV_0754_1000.jpeg" alt="Brotherhood of Steel inspired diorama - Finished build" /></p> <p style="text-align: center;"><img src="/images/uploaded/blog/2023-09-Liam-Diorama/ANV_0764_1000.jpeg" alt="Brotherhood of Steel inspired diorama - Finished build" /></p> <p><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-09-Liam-Diorama/ANV_0763_1000.jpeg" alt="Brotherhood of Steel inspired diorama - Finished build" /></p> <p><br />Now it was time to paint !!</p> <p><br />As I started to paint the model, I began to feel like the banner wasn't “heroic” enough for him to bring into battle. So I asked fellow Staffer Attilla if they could design me a banner inspired by the Brotherhood of Steel© one but using our Logo in its place. Then after printing it up and using some PVA glue to turn it into a banner that looked like it had motion to it ….. The Brotherhood of the Forge Survivor was complete .</p> <p style="text-align: center;"><br /> <img src="/images/uploaded/blog/2023-09-Liam-Diorama/ANV_0790_1000.jpeg" alt="Brotherhood of Steel inspired diorama - Painted model" /></p> <p style="text-align: center;"><img src="/images/uploaded/blog/2023-09-Liam-Diorama/ANV_0792_1000.jpeg" alt="Brotherhood of Steel inspired diorama - Painted model" /></p> <p><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-09-Liam-Diorama/ANV_0797_1000.jpeg" alt="Brotherhood of Steel inspired diorama - Painted model" /></p> <p> </p> <p><br /><em>Fallout® and all associated terms are Trademark and Copyright Bethesda Softworks LLC.</em></p> <p><em>Comparisons and images are used to provide examples of possible conversions to inspire hobbyists own modelling projects. This feature is not associated with Bethesda Softworks LLC in any way.</em></p> <p> </p>urn:store:1:blog:post:106https://www.anvilindustry.co.uk/civilian-emergency-response-teams-3d-print-giveawayCivilian Emergency Response Teams - 3D Print Giveaway<p>This month's Giveaway features enough parts to build about 9 Firefighters, 3 Emergency medical technicians, and 6 HAZMAT suited personnel, printed directly from our Digital Bundle in August!</p> <div id="kingsumo-embed" data-url="https://kingsumo.com/g/1zjs3d/civilian-emergency-response-teams-3d-print-giveaway"> </div> <script src="https://kingsumo.com/js/embed.js"></script> <p>Anvil Digital Forge designs a fantastic new digital bundle of themed, modular wargaming miniatures each month for home 3d printing, which you can get at a rock-bottom price by <a href="https://www.patreon.com/anvildigitalforge">subscribing to our Patreon</a>.</p> <p>The best part, our designs are modular, allowing you to mix and match with previous and future months, as well as the Anvil Industry resin range. They also make super conversion bits for other manufacturers' minis, giving you the ultimate digital bits box!</p> <p>Every month, we test print all our Digital Forge parts to make sure we maintain only the highest levels of quality and reliability for our patrons. But once that's been verified, we sometimes have to put the parts to one side and focus on the next batch, which seems like a missed opportunity...</p> <p>That's why we've decided to run a giveaway! If we can't immediately make use of them, then there's no need for us to sequester them away, when one lucky person can win them!</p> <p>To enter the giveaway, enter your email to receive the latest and greatest from Anvil Industry (unsubscribe at any time) and complete any actions to get bonus entries.</p> <p>Please read the <a href="https://kingsumo.com/giveaways/4y7rkg/rules" target="_blank">Full Terms</a> as geographical restrictions apply - open to United Kingdom, USA, Europe (EU &amp; EEA), Australia and New Zealand only.</p> <p>Prize includes shipping to any valid entry location.</p> <p>Sign up for this 3D Printed Test Parts Giveaway and receive a selection of parts we've test printed!</p> <p>The parts have been washed and post-cured, and sometimes it will include pre-build examples and some de-supported parts - but otherwise it's a treasure trove of parts to use for whatever your imagination can conjure!</p>urn:store:1:blog:post:105https://www.anvilindustry.co.uk/conversion-corner-adams-mandalorian-inspired-stargrave-crewConversion Corner - Adam's Mandalorian® inspired Stargrave crew<p>It's been a while since we built our studio <a href="https://anvilindustry.co.uk/blog/tag/stargrave">Stargrave crews</a>, so it was time for a new one! The inspiration came from some of our new Digital Forge releases, mainly <a href="https://anvilindustry.co.uk/digital-the-brotherhood-light-infantry-full-bundle">The Brotherhood</a> and <a href="https://anvilindustry.co.uk/digital-heavy-drop-troopers-wave-3-full-bundle">Heavy Drop Troopers</a>.</p> <p><br />I knew I wanted to go for a more uniform, regimented look for the crew than my previous Space Western one, so I picked two parts to be used across all models, the T-visor helmet from the Brotherhood and the <a href="https://anvilindustry.co.uk/iron-corps-torsos-6">Iron Corps torsos</a>. I needed to represent different armour types while still keeping that feel, so for the legs I chose Afterlife Republic parts - Grenadier for heavy armour and Commando for light.</p> <p><br />Since some of these parts are not available in resin (yet), I knew I had to mix printed and cast resin, so I also had a chance to do a "bit" of digital kit bashing in Blender.</p> <p><br /><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-08-Adam-Stargrave/Crew Back_1000.jpeg" alt="Stargrave Mandalorian inspired crew" /></p> <p style="text-align: center;"><br /><br /><span style="font-size: 14pt;"><strong>Captain and First Mate</strong></span></p> <p><br /><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-08-Adam-Stargrave/Captain-First Mate Front_1000.jpeg" alt="Stargrave Mandalorian inspired Captain and First Mate" /></p> <p><br />My <strong>Captain</strong> is a <strong>Veteran</strong>, wearing <strong>Combat Armour</strong> and using a <strong>Grenade Launcher</strong> - and a massive sword! She is almost entirely a digital kit bash, with legs, arms and weapon from the Heavy Drop Troop sergeant, the torso replaced with an <a href="https://anvilindustry.co.uk/digital-armoured-trencher-bundle">Iron Corps</a> one, and the helmet under her arms swapped for a Brotherhood T-visor helmet. Her cloak is from the Brotherhood Sergeant, modified to fit the back using the Grab and Smooth tools in Blender. This was a good opportunity to use one of my favourite heads, from a <a href="https://anvilindustry.co.uk/digital-recon-drop-troopers">Drop Troop pilot</a> - mirrored, so it's blowing in the wind in the same direction as the cloak. She didn't have any free arms to wield her grenade launcher, so I had to get creative and make a back mounted one using the arm from the <a href="https://anvilindustry.co.uk/digital-sci-fi-drop-troopers-bundle">Drop Troop medic</a>, a scaled down grenade launcher from <a href="https://anvilindustry.co.uk/digital-corporate-security-force-full-bundle">Corporate Security</a> - and a piece from the <a href="https://anvilindustry.co.uk/digital-light-mech">Light Mech builder</a> as the socket. After printing, I realised that the model was still missing something, so I finished it off with a <a href="https://anvilindustry.co.uk/top-knot-regiments-human-scale">Regiments Top knot</a> on the hilt of her sword.</p> <p><br />The <strong>First Mate</strong> was definitely a more simple work, she mostly uses standard components, with the addition of a jetpack and smoke / exhaust plume from the Brotherhood. She is equipped with <strong>Light Armour</strong>, a <strong>Flamethrower</strong> and a <strong>Hand Weapon</strong>. I wanted something different for the flamethrower, so I used the targeter arm from the <a href="https://anvilindustry.co.uk/female-void-suit-command-pack">Female Void Suit command pack</a>, drilled it out and added a piece from the <a href="https://anvilindustry.co.uk/small-flames">Small Flames</a>.</p> <p><br /><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-08-Adam-Stargrave/Captain-First Mate back_1000.jpeg" alt="Stargrave Mandalorian inspired Captain and First Mate" /></p> <p style="text-align: center;"><br /><br /><span style="font-size: 14pt;"><strong>Specialists</strong></span></p> <p><br /><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-08-Adam-Stargrave/Commando-Gunner Front_1000.jpeg" alt="Stargrave Mandalorian inspired Commando and Gunner" /></p> <p><br />Both of my Specialists wear heavy armour - so they use the same base parts, Brotherhood Helmets, <a href="https://anvilindustry.co.uk/female-iron-corps-torsos-6">Iron Corps torsos</a>, <a href="https://anvilindustry.co.uk/male-pcr-grenadier-legs-5">Grenadier legs</a>, <a href="https://anvilindustry.co.uk/grenadier-heavy-shoulder-pads-5-pairs">Grenadier Shoulder pads</a> &amp; <a href="https://anvilindustry.co.uk/infantry-arms-shoulder-pads#/specFilters=3!#-!93&amp;pageSize=6&amp;viewMode=grid&amp;orderBy=0">High-Tech Arms</a>.</p> <p>The <strong>Commando</strong> is armed with a custom laser carbine I kit bashed for these models - <a href="https://anvilindustry.co.uk/digital-exo-lord-dieselpunk-infantry-full-bundle">Dieselpunk Exo-lord</a> rifle, scaled down to <strong>75%</strong>, with a Phase muzzle &amp; power pack added, and a filler cube for the joint to make it fit Regiments Pistol Grip arms. To represent her better stats, I added a <a href="https://anvilindustry.co.uk/small-sniper-scopes-6-regiments-scale">scope</a> on her carbine, and a Drop Trooper sword from the <a href="https://anvilindustry.co.uk/drop-trooper-command-pack-male">command sprue</a> with the hand removed.</p> <p>The <strong>Gunner</strong> is actually a sneak peek for a future release! He is equipped with a heavy Plasma Cutter held in High-Tech Man-portable Heavy weapon arms (coming to resin AND digital in September)!</p> <p><br /><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-08-Adam-Stargrave/Commando-Gunner back_1000.jpeg" alt="Stargrave Mandalorian inspired Commando and Gunner" /></p> <p style="text-align: center;"><br /><br /><span style="font-size: 14pt;"><strong> Soldiers</strong></span></p> <p><br /><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-08-Adam-Stargrave/Soldiers_1000.jpeg" alt="Stargrave Mandalorian inspired Troopers, Medic, Chiseler, Recruits" /></p> <p><br />The two <strong>Troopers</strong> were built the same way as my Commando, without the scope and the sword on the back.<br />The other 4 models wear Light Armour, this is represented by <a href="https://anvilindustry.co.uk/digital-republic-commandos-full-bundle">Commando legs</a> and <a href="https://anvilindustry.co.uk/void-suit-command-pack">Void Suit Command</a> arms. They are all wielding <a href="https://anvilindustry.co.uk/digital-desert-nomads-bundle">Desert Nomad</a> pistols (resin now available in the <a href="https://anvilindustry.co.uk/sci-fi-pistols-6-hands">Sci-fi Pistols</a> set!).<br />The <strong>Medic</strong> has some scary looking servo arms with all sorts of useful medical implements attached to his back from the <a href="https://anvilindustry.co.uk/surgical-operating-table-chair">Surgical Operating Table</a>.<br />The <strong>Chiseller</strong> has her trusty <a href="https://anvilindustry.co.uk/trench-melee-set">bolt cutters</a> on her back and an <a href="https://anvilindustry.co.uk/male-gothic-void-engineer-character">explosive pack</a> if something more serious is needed.<br />I rounded off the crew with two free <strong>Recruits</strong>, both using Brotherhood jetpacks and wrist blades from the <a href="https://anvilindustry.co.uk/digital-sci-fi-avian-infantry-full-bundle">Avian Infantry</a>.</p> <p><br /><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-08-Adam-Stargrave/Soldiers back_1000.jpeg" alt="Stargrave Mandalorian inspired Troopers, Medic, Chiseler, Recruits" /></p> <p> </p> <p><br />Building this crew was a really fun project, and I might even get around to painting them later!</p> <p><br />That's it for now, see y'all later!</p>urn:store:1:blog:post:104https://www.anvilindustry.co.uk/conversion-corner-jetpack-airborne-drop-troop-kasrkinConversion Corner - Adam's Jetpack Drop Troops using Games Workshop Kasrkin™<p>It's time for more Conversions! Staffer Adam has created an Imperial drop troop squad inspired by the Harakoni Warhawks™ using Games Workshop's™ recently released Kasrkin™ for the base body sculpts, and combining them with multiple resin parts from our Regiments range!</p> <p><br /><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-07 Airborn Kasrkin (Adam)/ANV_0643_1000.jpeg" alt="Photo of more Standard Trooper conversions Kasrkin Harakoni Warhawks" /></p> <p> </p> <p><br />Making the Harakoni Warhawks has always been a challenging task, but with the release of the new Kasrkin™ Killteam box set, there is finally a good base sculpt to build from! </p> <p> </p> <p><br />Building each plastic Kasrkin™ body up to the legs and torso stage is the base for each trooper. The most important feature of the Warhawks is their jetpack, and our <a href="https://www.anvilindustry.co.uk/jetpacks-tech" target="_blank">Tech Jetpack</a> is a pretty good approximation of the style.</p> <p><br />By removing the need for the power cable from the backpack, I was also free to swap out both the weapons and the arms -- a good thing, because I wanted to create my own version of the more high-tech looking Lasrifle that the Harakoni Warhawks are commonly depicted with. Taking our <a href="https://www.anvilindustry.co.uk/phase-rifles" target="_blank">Phase Rifle</a>, I started by removing most of the rail, and then replaced it with the elevated version from our <a href="https://www.anvilindustry.co.uk/g36-rifles-6-recoil-compensators">G36 Rifles</a>. This was a tricky bit of conversion work, but by clipping away the main body of the gun and then carefully filing the remaining rail down, I was able to make a consistent conversion across the entire squad.</p> <p><br />The arms needed to hold the rifles were the <a href="https://www.anvilindustry.co.uk/male-high-tech-rifle-arms-pistol-grip" target="_blank">High-Tech Drop Trooper arms</a>, but I could have equally gone with Armoured arms, and in fact, I did use the Armoured arms for one of my Heavy weapon choices. In particular, I wanted to use the drop beacon from the <a href="https://www.anvilindustry.co.uk/drop-trooper-command-pack-male" target="_blank">Command Pack</a>, which I gave to the most mobile looking sculpt -- I imagine them running forward to set the beacon up in the best position as fast as possible, the better to call in reinforcements quickly and accurately!</p> <p><br />Finally, to give each squadmate a little more bulk, I added <a href="https://www.anvilindustry.co.uk/marine-shoulder-pads-regiments" target="_blank">Marine Shoulderpads</a> to every trooper. This gives them all a little more weight, and emulates GWs style a little better. Got to have those oversized shoulderpads! </p> <p><br /><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-07 Airborn Kasrkin (Adam)/ANV_0642_1000.jpeg" alt="Photo of the Specialists including man-portable heavy weapon grenade launcher and missile launcher Kasrkin Harakoni Warhawks conversions" /></p> <p><br />Another key difference between the standard storm trooper and the Warhawks is their more "modern" looking helmets. I opted to swap out the regular helmet with our <a href="https://www.anvilindustry.co.uk/high-tech-recon-helmet">High-Tech Recon Helmets</a>, which I think, better fit for the look I was going for. The addition of some of the sculpts with NODs is a plus too!</p> <p><br />For the specialists, I wanted to keep everything looking High-Tech, and in that vein, I selected the GL32 for the squad's specialist weapon. For a heavy weapon, I was torn between using one of the Man-Portable heavy weapon options; the <a href="https://www.anvilindustry.co.uk/airburst-grenade-launcher-with-male-regiments-arms" target="_blank">Airburst Grenade Launcher</a> with those Armoured arms I mentioned above, or a <a href="https://www.anvilindustry.co.uk/longbow-multi-missile-launchers-with-arms-3" target="_blank">Longbow Missile Launcher</a>, which continued the use of the High-Tech arm style. In the end, I decided to make both! The chest needed a bit of material trimmed back for the Airburst Grenade Launcher's right arm to sit neatly, but it was a very easy modification.</p> <p><br /><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-07 Airborn Kasrkin (Adam)/ANV_0641_1000.jpeg" alt="Photo of Sergeant with pistol and Mega-Powered Punch Fist Kasrkin Harakoni Warhawks conversion" /></p> <p> <br />The Sergeant features a few 3D printed parts, specifically the Mega Powered Punch Fist from our <a href="https://www.anvilindustry.co.uk/digital-heavy-drop-troopers-wave-3-full-bundle" target="_blank">Heavy Drop Troop Infantry</a> STL set, as well as the heavy energy pistol. As a final touch, I gave the squad commander a unique shoulder pad from a spare <a href="https://www.anvilindustry.co.uk/eagle-shoulder-pads" target="_blank">Eagle Shoulderpad</a>.</p> <p>Want us to release cast-resin versions of this punch fist? Let us know in the comments!</p> <p><br />His second in command is equipped with a Smart Pistol, held in a two-handed grip, also from the High-Tech command sprue. I really like this pose in particular!</p> <p><br /><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-07 Airborn Kasrkin (Adam)/ANV_0650_1000.jpeg" alt="Photo of complete squad Kasrkin Harakoni Warhawks conversions" /></p> <p><br />And that's it! I'm really pleased with how the squad has come together, and how the conversion stays true to my original inspiration. </p> <p><br />Let us know what you think in the comments!</p>urn:store:1:blog:post:103https://www.anvilindustry.co.uk/medieval-exo-lords-3d-printed-parts-giveawayMedieval Exo-Lords 3D Printed Parts Giveaway!<p>This month's Giveaway features enough parts to build about 12 Medieval Exo-Lords, printed directly from our Patreon offering in July! </p> <div id="kingsumo-embed" data-url="https://kingsumo.com/g/xbr5np/medieval-exo-lords-giveaway-3d-printed-test-parts"> </div> <script src="https://kingsumo.com/js/embed.js"></script> <p>Anvil Digital Forge designs a fantastic new digital bundle of themed, modular wargaming miniatures each month for home 3d printing, which you can get at a rock-bottom price by <a href="https://www.patreon.com/anvildigitalforge">subscribing to our Patreon</a>.</p> <p>The best part, our designs are modular, allowing you to mix and match with previous and future months, as well as the Anvil Industry resin range. They also make super conversion bits for other manufacturers' minis, giving you the ultimate digital bits box!</p> <p>Every month, we test print all our Digital Forge parts to make sure we maintain only the highest levels of quality and reliability for our patrons. But once that's been verified, we sometimes have to put the parts to one side and focus on the next batch, which seems like a missed opportunity...</p> <p>That's why we've decided to run a giveaway! If we can't immediately make use of them, then there's no need for us to sequester them away, when one lucky person can win them!</p> <p>To enter the giveaway, enter your email to receive the latest and greatest from Anvil Industry (unsubscribe at any time) and complete any actions to get bonus entries.</p> <p>Please read the <a href="https://kingsumo.com/giveaways/4y7rkg/rules" target="_blank">Full Terms</a> as geographical restrictions apply - open to United Kingdom, USA, Europe (EU &amp; EEA), Australia and New Zealand only.</p> <p>Prize includes shipping to any valid entry location.</p> <p>Sign up for this 3D Printed Test Parts Giveaway and receive a selection of parts we've test printed! You get everything you see below:</p> <p><img src="/images/uploaded/blog/Giveaways/MedievalExoLords_1x1_1000.jpeg" alt="Photo of all the 3D printed parts you'll recieve as a prize" /></p> <p>The parts have been washed and post-cured, and sometimes it will include pre-build examples and some de-supported parts - but otherwise it's a treasure trove of parts to use for whatever your imagination can conjure!</p>urn:store:1:blog:post:102https://www.anvilindustry.co.uk/conversion-corner-dans-majestic-13-1940s-teamConversion Corner - Dan's Majestic 13 - 1940's Team<p>With the recent release of <a href="https://www.snarlingbadger.com/majestic13" target="_blank">Majestic 13</a>, and after seeing what Adam had begun working on for their squad, I wanted to go in a different direction to Adam's modern military team, and decided that an alternative-history American themed force would be an interesting theme to draw from. Inspired by the widely known conspiracy theory surrounding the 1940's "Roswell Incident" as a starting point, I began by noting down the key decision points for my team.</p> <p><br /> </p> <p>I settled on Industrial Arms as my chosen faction, with the premise that my team is at least partially funded by the nascent military industrial complex, with added RETech from the Roswell crash site. To command them, I chose a Veteran Commander as the team's Advantage. Someone that "earned their stripes" during WW2, and has been overseeing the creation of the Majestic 13 initiative strike teams. For weapons, I gave the team Assault/Battle Rifles as their standard loadout, one Retraining Taser for collecting specimens, and one Heavy Repeating Rifle to take anything down that's too nasty to be tased.</p> <p><br /> </p> <p>With those choices in mind, I began building my squad, while considering what extra gear to give them.</p> <p><br /><img src="/images/uploaded/blog/2023-07 Dans Majestic 13 - Roswell/ANV_0593_1000.jpeg" alt="Majestic 13 Veteran Commander with Scanner Binoculars" /></p> <p><br />Inspiration hit pretty quickly as I began selecting parts. I chose the <a href="https://www.anvilindustry.co.uk/american-armoured-torsos-6" target="_blank">American Combat Armour</a> right away, as it perfectly fit the theme I was going for. While browsing that section of our parts, the <a href="https://www.anvilindustry.co.uk/d-day-american-general-character" target="_blank">D-Day General</a> jumped out at me as having some very useful conversion parts I could use to create the look for my Veteran Commander. I selected the torso with the army star embossed on the front, and from the general I took the helmet and arm holding binoculars. I reasoned that this could be my first choice for a piece of gear; a Scanner! </p> <p><br /> </p> <p>I wanted to give special attention to the commander's gear choices, and spent a little extra time to create a leather cord for his binoculars to hang from when not in use. To achieve this I took a very thin (0.1mm) piece of plasticard and carefully cut a very thin strip from a square edge. After dry fitting, I found that it actually needed to be even thinner to curve realistically at this size and scale, so I took a flat file and delicately thinned out the piece even more. Then using thin superglue, I tacked one end to the binoculars, roughly followed the curve of the jacket collar, and found the right length to cut to for the other end. And the neck cord was complete!</p> <p><br /><img src="/images/uploaded/blog/2023-07 Dans Majestic 13 - Roswell/ANV_0624_1000.jpeg" alt="Majestic 13 Veteran Commander with Scanner Binoculars" /><br /> </p> <p><br />As my commander is also likely to have the best STATs of anyone on the team, I also gave them the repeating rifle. They'll be the best qualified to wield it when it's necessary, and in the meantime they can be scanning for the alien menace for the rest of the team. Here I selected the <a href="https://www.anvilindustry.co.uk/m249-saw" target="_blank">M249 SAW</a> to represent the increased firepower the weapon choice would bring, and mounted it on a strap from the <a href="https://www.anvilindustry.co.uk/Fatigue-Command-Arms" target="_blank">Fatigue Command Arms</a> sprue. </p> <p><br /><img src="/images/uploaded/blog/2023-07 Dans Majestic 13 - Roswell/ANV_0595_1000.jpeg" alt="Majestic 13" /></p> <p><br />With the arm choice of fatigues now settled, I grabbed a set of <a href="https://www.anvilindustry.co.uk/fatigue-legs-static" target="_blank">Fatigue Legs</a>, and a set of <a href="https://www.anvilindustry.co.uk/fatigue-arms-mixed" target="_blank">Mixed Pistol-Grip Fatigue Arms</a> and began selecting what I might use for the squad's battle rifle. In all honesty though, there was no other weapon I wanted to use than the <a href="https://www.anvilindustry.co.uk/m16-assault-rifles-6" target="_blank">M16</a>. While it's a more advanced weapon than is strictly appropriate for the time period, I reasoned that an increased military budget and some reverse engineered tech would easily allow for this slight anachronism.</p> <p><br /> </p> <p>However, I wanted to push it further to justify why my team's weapons had the increased firepower that befits the Industrial Arms faction, so I swapped out the regular muzzle break for a Small <a href="https://www.anvilindustry.co.uk/square-suppressors-5-regiments-scale" target="_blank">Square Suppressor</a> and attached a <a href="https://www.anvilindustry.co.uk/small-thermal-scopes-6-regiments-scale" target="_blank">Small Thermal Scope</a> over the M16's iconic sight rail. This changed the silhouette enough that, while the original gun is still identifiable, it's clearly not just your "average" rifle any more. </p> <p><br /><img src="/images/uploaded/blog/2023-07 Dans Majestic 13 - Roswell/ANV_0596_1000.jpeg" alt="Majestic 13" /></p> <p><br />The Fatigue arm sprue gave me my next gear choice too, as one of the arms for that sprue is holding a flash-bang grenade! I made the same modifications to the rifle as before, and had another trooper ready very quickly.</p> <p><br /><img src="/images/uploaded/blog/2023-07 Dans Majestic 13 - Roswell/ANV_0597_1000.jpeg" alt="Majestic 13" /></p> <p><br />I looked over the Fatigue Command sprue again and decided that a medical kit would be a good fit for this team, so I grabbed an appropriate pair of arms; one to hold the medkit at their side, and another that would allow me to tuck the soldier's modified M16 under their arm. This took a little bit of shaving and cutting to make the fit look natural, but in the end I think it was well worth the effort. I might come back in later to attach a strap to the rifle -- I'll see how I feel it looks after priming.</p> <p><br /><img src="/images/uploaded/blog/2023-07 Dans Majestic 13 - Roswell/ANV_0591_1000.jpeg" alt="Majestic 13" /></p> <p><br />Finally, we had the last trooper, and I umm'd and ahh'd over what I should give them to represent their taser. After looking over all our pistol designs, I spotted a sprue from the first few runs of an upcoming release! The <a href="https://www.anvilindustry.co.uk/sci-fi-pistols-6-hands">Sci-Fi Pistols</a> sprue had the smart pistol from the Drop Trooper Recon team, and it was just perfect for what I needed. Aren't I lucky?</p> <p><br />After assembly the figure felt like it was lacking something, however, so I decided to give them one of the modified M16's, strapped to their back. After positioning the rifle, I decided that the plasticard was not going to be usable this time; it was too unwieldy, refusing to twist in the way I needed it too, and also thread between the two-handed pistol grip I had chosen for the arms. So instead, I opted to use something more flexible, thinner, and actually less likely to snap or tear (at least at this size and scale) -- Paper! </p> <p><br />I often forget just how versatile and applicable paper is when used in this way; it's thin and durable, can bend and twist as needed, and best of all, becomes incredibly tough and resistant to damage when even a tiny bit of superglue is applied to it. I probably should have thought of it when I made my commander's binocular cord -- it would have made that modification far easier...</p> <p><br /><img src="/images/uploaded/blog/2023-07 Dans Majestic 13 - Roswell/ANV_0590_1000.jpeg" alt="Majestic 13 Squad wide shot complete showing the entire team of soldiers" /></p> <p><br />And that's it! I hope I can spend a few more hours with these to fill the remaining gaps and get some paint on them in the future, but in the meantime, here's a wide shot of the entire team!</p> <p>I hope this has given you some ideas for your own conversion projects!</p> <p>- Dan</p> <p> </p>urn:store:1:blog:post:100https://www.anvilindustry.co.uk/conversion-corner-adams-majestic-13-devgruConversion Corner - Adam's Majestic 13 DEVGRU<p>Another new game, another crew to build!</p> <p><br />With the recent release of <a href="https://www.snarlingbadger.com/majestic13">Majestic 13</a>, I took the opportunity to build ANOTHER modern military crew (as you can't ever have enough of those). This time the inspiration came from DEVGRU / SEAL Team Six as I imagine they would be one of the first groups to gain access to cutting edge reverse-engineered alien technology.</p> <p><br />For the Sponsor of my team I decided to go for <strong>Industrial Arms</strong>, and my starting Advantage is <strong>Weapons Specialists</strong>, so I get some juicy bonuses for my weapons AND get to start with two from Phase 2! My starting base will obviously be a <strong>Military Command Base</strong>.</p> <p><br />The models share some common parts like <a href="https://anvilindustry.co.uk/load-vest-torsos">Load Vest</a> / <a href="https://anvilindustry.co.uk/female-pmc-torsos">Female PMC torsos</a>, <a href="https://anvilindustry.co.uk/filterSearch?adv=true&amp;cid=0&amp;mid=0&amp;vid=0&amp;q=fatigue%20legs&amp;sid=true&amp;isc=true&amp;orderBy=0">Fatigue legs</a>, <a href="https://anvilindustry.co.uk/filterSearch?q=ops+core&amp;adv=true&amp;cid=0&amp;isc=true&amp;pf=&amp;pt=&amp;sid=true&amp;adv=false&amp;isc=false&amp;sid=false">Ops Core helmets</a>, <a href="https://anvilindustry.co.uk/modern-assault-packs-5">Modern Assault Packs</a>, <a href="https://anvilindustry.co.uk/modern-pistols">holstered pistols</a> and <a href="https://anvilindustry.co.uk/hk-416-cqb-rifles">H&amp;K 416</a>s with <a href="https://anvilindustry.co.uk/mixed-modern-suppressors-10">suppressors</a>.</p> <p> <br /><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-06-Adam-Majestic13/Majestic13_DEVGRU_Group_Back_1000.jpeg" alt="Majestic 13 DEVGRU Operators" /></p> <p> </p> <p style="text-align: center;"><br /><span style="font-size: 14pt;"><strong>Sergeant and Rifleman</strong></span></p> <p><br /><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-06-Adam-Majestic13/Majestic13_DEVGRU_SGT_Rifleman_1000.jpeg" alt="Majestic 13 DEVGRU Operators" /></p> <p><br />These two models are armed with standard Assault Rifles. The arms come from the <a href="https://anvilindustry.co.uk/ar-15-arms-pmc-militia-contractor">AR-15 Arms</a> sprue, the Sergeant's arm already had the correct weapon attached, so I only had to add accessories (<a href="https://anvilindustry.co.uk/small-magnified-holographic-scopes-6-regiments-scale">Holographic Sight</a> and <a href="https://anvilindustry.co.uk/small-peq-laser-lights-10-regiments-scale">PEQ</a>).</p> <p>For the Rifleman I used the arm with the LVOA, removed the weapon and swapped it for a H&amp;K 416 - the weapon is just long enough to work very well with the "C-clamp" pose.</p> <p>I wanted a unique head for the Sergeant, so I used one from <a href="https://anvilindustry.co.uk/ops-core-1-tactical-head">OpsCore with Balaclavas</a> with the flipped up NODs from the <a href="https://anvilindustry.co.uk/ops-core-nvg-heads">OpsCore NVG</a> sprue. To mark him as the leader of the unit, I took a left arm from <a href="https://anvilindustry.co.uk/fatigue-arms-banner">Fatigue Banner arm</a>s with the trumpet cut and replaced with one from <a href="https://anvilindustry.co.uk/tactical-hand-gestures">Tactical Hand Gestures</a>. </p> <p> </p> <p style="text-align: center;"><br /><span style="font-size: 14pt;"><strong>Support Gunners</strong></span></p> <p><br /><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-06-Adam-Majestic13/Majestic13_DEVGRU_Support_1000.jpeg" alt="Majestic 13 DEVGRU Operators" /></p> <p><br />They are both armed with REtech Gauss Rifles. I could have used our <a href="https://anvilindustry.co.uk/gauss-rifle-specialist-upper-power-plant-1">High-Tech Gauss Rifles</a>, but I wanted to make the weapons look more like modified modern weapons, so I opted for <a href="https://anvilindustry.co.uk/lvoa-rifles">LVOA</a>s mounted on <a href="https://anvilindustry.co.uk/pmc-specialist-arms">Militia</a> and <a href="https://anvilindustry.co.uk/female-fatigue-specialist-arms">Female Fatigue Specialist</a> arms.</p> <p>After I cut the mag and a bit of the hand guard from the LVOA and filed down the specialist weapon lower to the three dots the two parts fit together really well with only minor filling required. Then I added backpacks from <a href="https://anvilindustry.co.uk/regiments-fusion-cannon">Fusion Cannons,</a> and small <a href="https://anvilindustry.co.uk/holographic-sights-6-regiments-scale">Holographic Sights</a> to keep the accessories consistent within the unit. The end of the specialist weapon lower looked too flat and straight, so I glued PEQs there to make them look more interesting.</p> <p>Since we don't have any female <a href="https://anvilindustry.co.uk/female-pmc-helmets">OpsCore helmet heads</a> with NODs, I cut another one from OpsCore NVG and glued it on, this time flipped down.</p> <p> </p> <p style="text-align: center;"><br /><span style="font-size: 14pt;"><strong> Drone Operator / Medic </strong></span></p> <p><br /><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-06-Adam-Majestic13/Majestic13_DEVGRU_DroneOperator_1000.jpeg" alt="Majestic 13 DEVGRU Operators" /></p> <p><br />The final member is my Medic, who was built (to future-proof the team) to also be a Drone Operator in case I get to Phase 2 tech and choose the Medical Drone equipment.</p> <p>I wanted to find a use for <a href="https://anvilindustry.co.uk/modern-civilian-tablet-holding-arms-2">Civilian Tablet arms</a> and <a href="https://anvilindustry.co.uk/modern-communication-packs-2">Modern Comms packs</a> for a long time, and this was a great opportunity. The <a href="https://anvilindustry.co.uk/spotter-hacker-cyberpunk-drones-3">Spotter drone</a> is modelled flying over her, attached with a pin, and to balance the model out I added a H&amp;K 416 to the other side of the backpack with thin plasticard straps.</p> <p>She uses the same head as my female support gunner, with the NODs flipped up.</p> <p> </p> <p><br />This was a really fun and quick build, from the idea to final gap filling it took me less than a full afternoon!</p> <p>I haven't decided on basing yet, I will most likely go for my usual urban bases, probably slightly smaller size (32mm) this time.</p> <p><br />That's it for now, see y'all later!</p>urn:store:1:blog:post:99https://www.anvilindustry.co.uk/conversion-corner-adams-winter-division-agentsConversion Corner - Adam's Winter Division™ Agents<p><br />Welcome to the next installment of our (at this point) regularly scheduled The Division™ Conversion Corner - this time with more Agents (as you can't ever have enough Agents)!</p> <p><br />Our recent Digital Forge releases (<a href="https://anvilindustry.co.uk/digital-modern-civilians-full-bundle">Modern Civilians</a> &amp; <a href="https://anvilindustry.co.uk/digital-undercover-operatives-full-bundle">Undercover Operatives</a>) and my improving skill at digital kitbashing gave me a chance to work on upgrading my <a href="https://anvilindustry.co.uk/shd-inspired-wargaming-unit">previous set of Agents</a>, and add some reinforcements. Since I want to feature enemies from both games, I decided to split my team into two parts, a winter and a summer themed one. I first started working on the winter team, as I really want to test my new snow effects!</p> <p>Recently I came across a new ultramodern ruleset called <strong><a href="https://www.inxcountry.com/">Incountry</a></strong> - this seems like a good fit for my Division plans, so I based my team around the Tier 1 force list from the rulebook.</p> <p><br />All models are a mix of cast and printed resin, some parts extensively modified in Blender.</p> <p style="text-align: center;"><br /><span style="text-decoration: underline;"><span style="font-size: 16pt;"><strong>The Agents</strong></span></span></p> <p style="text-align: center;"><br /><img src="/images/uploaded/blog/2023-06-winter-agents/Winter-Division-4-Agents_1000.jpeg" alt="Division SHD Agents" /></p> <p><br />The first four models represent a <em>Tier 1 Fireteam</em> from Incountry.</p> <ul> <li><br />My converted PMC Operative One makes a return again, this time with an improved Dark Zone Bag from our <a href="https://anvilindustry.co.uk/digital-modern-backpacks">Modern Backpacks bundle</a>.</li> <li>The <a href="https://anvilindustry.co.uk/p90-submachine-gun-arms">P90</a> Agent's body is a slightly modified one from the Undercover Operatives set, with the kneepads swapped for a <a href="https://anvilindustry.co.uk/digital-wasteland-raiders-full-bundle">Wasteland Raider</a> one, and a Dark Zone bag, beacon and MOLLE straps added to his backpack. His head is from the <a href="https://anvilindustry.co.uk/baseball-cap-heads">Baseball Cap heads</a> sprue.</li> <li>The Medic features a torso-head combination from Operatives, and an extensively modified ALICE frame backpack with a beacon, first aid kit (to represent the Medical Training passive ability) and a <a href="https://anvilindustry.co.uk/digital-modern-post-apocalypse-bundle">Remington shotgun</a> strapped to the side. She is getting ready to call in an extraction, with a flare gun in one hand and a Dark Zone bag in the other. I used the plastic carrier bag hand from Civilians to make a Dark Zone bag held in hand. Other parts used are <a href="https://anvilindustry.co.uk/cyberpunk-rifle-melee-pistol-arms-female-4">Female Cyberpunk arms</a> &amp; a pair of <a href="https://anvilindustry.co.uk/female-fatigue-legs-mixed">Female Fatigue legs</a>.</li> <li>The Marksman agent (representing the Marksman Primary role) is equipped with a lengthened barrel DMR variant of the ACR with a wrapped suppressor, 12x scope &amp; a canted red dot sight. He's holding his weapon in the MRAD arms from the Operatives set. For this model I used my favourite <a href="https://anvilindustry.co.uk/boilersuit-renegade-bodies-static-pose">Boilersuit body</a> cut at the waist and a <a href="https://anvilindustry.co.uk/pmc-heads">PMC head</a>.</li> </ul> <p>The weapons attached to backpacks were scaled to <strong>81%</strong> so they look less oversized and all backpacks feature masks taken from the <a href="https://anvilindustry.co.uk/respirator-heads">Respirator heads</a> set.</p> <p style="text-align: center;"><br /> <img src="/images/uploaded/blog/2023-06-winter-agents/Winter-Division-4-Agents-Back_1000.jpeg" alt="Division SHD Agents" /></p> <p style="text-align: center;"><br /><img src="/images/uploaded/blog/2023-06-winter-agents/Winter-Division-SAW-Drone_1000.jpeg" alt="Division SHD Agents" /></p> <p><br />These two models will use the <em>Tier 1 Specialists</em> rules.</p> <ul> <li><br />The Drone Operator from my previous team is back, with a new backpack (modified Modern Assault pack), the same drone I used for my <a href="https://anvilindustry.co.uk/conversion-corner-adams-black-tusk">Black Tusk</a> and a HK416 strapped to the side. As with the Medic in the previous set, he represents Medical Training. </li> <li>The SAW Guy is modeled after my character from Division (might also have some Nomad vibes - I might need to start a Ghost Recon™ project!). I always wanted a SAW with a vertical foregrip, this took some trial and error to do. I took the foregrip hand from <a href="https://anvilindustry.co.uk/digital-republic-commandos-full-bundle">Republic Commandos</a>, the stock from <a href="https://anvilindustry.co.uk/digital-sci-fi-drop-troopers-bundle">Drop Troopers</a> &amp; the two male Pistol Grip arm pairs from <a href="https://anvilindustry.co.uk/digital-cyberpunk-bundle">Cyberpunk</a> (as I wanted to give him a heavy jacket), I ended up using the right arm from one pair and the left arm from the other to make the pose work. Then I added a <a href="https://anvilindustry.co.uk/m249-saw">M249</a> with an <a href="https://anvilindustry.co.uk/small-sniper-scopes-6-regiments-scale">ACOG</a> and a <a href="https://anvilindustry.co.uk/small-peq-laser-lights-10-regiments-scale">PEQ</a>. For his legs I picked one from the <a href="https://anvilindustry.co.uk/raider-legs-male-5">Wasteland Raiders set</a> with some detail removed, a <a href="https://anvilindustry.co.uk/Regiments-Officer-Pistols">holstered pistol</a> added and the hole on the knee filled. His backpack started out as an ALICE pack, then I added a Dark Zone bag, beacon and MDX strapped to the side. This is probably my favourite model I ever made!</li> </ul> <p style="text-align: center;"><br /> <img src="/images/uploaded/blog/2023-06-winter-agents/Winter-Division-SAW-Drone-Back_1000.jpeg" alt="Division SHD Agents" /></p> <p style="text-align: center;"><br /><span style="text-decoration: underline;"><strong><span style="font-size: 16pt;">The JTF</span></strong></span></p> <p style="text-align: center;"><br /><img src="/images/uploaded/blog/2023-06-winter-agents/Winter-Division-JTF_1000.jpeg" alt="Division SHD Agents" /></p> <p><br />To round out my options I also built some JTF to be used as <em>CIA Ground Branch</em>.</p> <ul> <li>This is a much more uniform set of models, all wearing 3D printed High-Vis vests with mag pouches and a backpack for the Sergeant &amp; <a href="https://anvilindustry.co.uk/filterSearch?q=combat+trouser&amp;adv=true&amp;cid=0&amp;isc=true&amp;pf=&amp;pt=&amp;sid=true&amp;adv=false&amp;isc=false&amp;sid=false">Combat Trousers</a> and <a href="https://anvilindustry.co.uk/filterSearch?q=pasgt&amp;adv=true&amp;cid=0&amp;isc=true&amp;pf=&amp;pt=&amp;sid=true&amp;adv=false&amp;isc=false&amp;sid=false">PASGT Helmets</a> from our resin range. They are equipped with our older model <a href="https://anvilindustry.co.uk/ar-15-variants">HK416</a>s with <a href="https://anvilindustry.co.uk/small-tactical-scopes-6-regiments-scale">red dot sights</a>. The Sergeant has a <a href="https://anvilindustry.co.uk/modern-equipment-pack">hand held radio</a> so he can keep constantly calling for backup. As a nod to their non-existent combat ability in the game I added trash piles to their bases...</li> </ul> <p><br />This time the bases are from the <a href="https://anvilindustry.co.uk/digital-modern-road-bases">Modern Road Bases</a> set I sculpted, with my usual 80 grit sandpaper, Astrogranite and scenery bits from <a href="https://anvilindustry.co.uk/digital-modern-road-scatter-terrain">Modern Urban Scatter terrain</a>, <a href="https://anvilindustry.co.uk/Empty-Ammo-Casings">spent ammo casings</a> &amp; <a href="https://anvilindustry.co.uk/bottle-beer-wine-spirits-broken-glass">bottles</a>.</p> <p><br />That's it for now, see y'all later - maybe with more <a href="https://static.wikia.nocookie.net/thedivision/images/2/27/Cleaners.jpg/revision/latest/scale-to-width-down/1000?cb=20201103120916">enemy</a> <a href="https://static.wikia.nocookie.net/thedivision/images/0/0a/EQmpq5SW4AMG6Tn.jpg/revision/latest/scale-to-width-down/1000?cb=20201210012751">faction</a> <a href="https://static.wikia.nocookie.net/thedivision/images/e/e3/Execution.jpg/revision/latest?cb=20210710063834">conversions</a>!</p> <p><br /><em>The Division and all associated terms are trademark and Copyright Ubisoft.</em></p> <p><em>Comparisons and images are used to provide examples of possible conversions to inspire hobbyists own modelling projects. This feature is not associated with Ubisoft in any way.</em></p>urn:store:1:blog:post:98https://www.anvilindustry.co.uk/the-brotherhood-12-3d-printed-figures-giveawayThe Brotherhood Light Infantry - 14+ 3D printed figures Giveaway!<p> </p> <p>This month's Giveaway features enough parts to build about 14 Brotherhood troopers and multiple characters, printed directly from our Digital Bundle in June! </p> <div id="kingsumo-embed" data-url="https://kingsumo.com/g/zq69yf/the-brotherhood-3d-test-print-giveaway"> </div> <script src="https://kingsumo.com/js/embed.js"></script> <p>Anvil Digital Forge designs a fantastic new digital bundle of themed, modular wargaming miniatures each month for home 3d printing, which you can get at a rock-bottom price by <a href="https://www.patreon.com/anvildigitalforge">subscribing to our Patreon</a>.</p> <p>The best part, our designs are modular, allowing you to mix and match with previous and future months, as well as the Anvil Industry resin range. They also make super conversion bits for other manufacturers' minis, giving you the ultimate digital bits box!</p> <p>Every month we test print all our Digital Forge parts to make sure we maintain only the highest levels of quality and reliability for our patrons. But once that's been verified we sometimes have to put the parts to one side and focus on the next batch, which seems like a missed opportunity...</p> <p>That's why we've decided to run a giveaway! If we can't immediately make use of them, then there's no need for us to sequester them away, when one lucky person can win them!</p> <p>To enter the giveaway, enter your email to receive the latest and greatest from Anvil Industry (unsubscribe at any time) and complete any actions to get bonus entries.</p> <p>Please read the <a href="https://kingsumo.com/giveaways/4y7rkg/rules" target="_blank">Full Terms</a> as geographical restrictions apply - open to United Kingdom, USA, Europe (EU &amp; EEA), Australia and New Zealand only.</p> <p>Prize includes shipping to any valid entry location.</p> <p>Sign up for this 3D Printed Test Parts Giveaway and receive a selection of parts we've test printed! You get everything you see below: </p> <p><img src="/images/uploaded/blog/Giveaways/Brotherhood 16x9 RAW_1000.jpeg" alt="3D-Printed Brotherhood Light Infantry Parts for Giveaway" /></p> <p>The parts have been washed and post-cured, and sometimes it will include pre-build examples and some de-supported parts - but otherwise it's a treasure trove of parts to use for whatever your imagination can conjure!</p>urn:store:1:blog:post:97https://www.anvilindustry.co.uk/conversion-corner-liams-frostgrave-cultistsConversion Corner - Liam's Frostgrave Cultists<p dir="ltr" style="text-align: center;"><img src="/images/uploaded/blog/2023-05-Liam-Frostgrave/Group_Shot_1000.jpeg" alt="Frostgrave Robed Cultist Warband" /></p> <div style="background-color: rgb(67 167 0 / 43%); padding: 40px 40px 40px 40px;"> <h3 dir="ltr" style="text-align: center;"><strong>New Robed Cultist parts featured are <a href="/regiments-robed-cultists" target="_blank">out NOW in resin</a>, </strong></h3> <h3 dir="ltr" style="text-align: center;"><strong>or download the files now to print at home!</strong></h3> </div> <p dir="ltr"> </p> <p dir="ltr"> </p> <p dir="ltr"><br />Hi there, Staffer Liam here with another Conversion Corner blog post!</p> <p dir="ltr"><br />Recently I have been putting some time into playing some skirmish games with my games group at my FLGS, and we had just picked up and started playing Frostgrave when I was made aware of a resin release we had coming at the studio that made me want to put aside my old war band of miniatures and build a new motley crew of treasure hunters. </p> <p dir="ltr">That resin release was none other than our brand new redesigned Robed Cultists !! </p> <p dir="ltr"><br />Robed cultists is a range of resin models that we have been selling for a long time that while it was popular, we can never turn down the opportunity to redesign and improve on old products when inspiration gets its clutches into the CAD team. The Robed Cultists was one of our monthly <a href="https://anvilindustry.co.uk/digital-robed-cultists-full-bundle">Digital Patreon bundles</a> we did back in January 2023 that a lot of folks seemed to love, and was one that made 100% sense to release in resin too. So, I got my hands on some of the resin products being manufactured for release and decided to get to work on making a warband !</p> <p><br />For those that are unaware, Frostgrave is a fantasy tabletop skirmish game in which you choose a wizard from one of ten schools of magic, select spells, and hire a warband to overcome wandering monsters and solve scenarios in order to capture treasure. As it is a campaign based game, you could be playing with your war band of models over several dozen or more games as they gain experience and level up getting stronger and finding new and exciting magical gear to help fight off other wizards and their warbands. Robed cultists definitely lend themselves thematically to a fantasy style game, so I grabbed a bunch of the new resin parts and a plethora of other bits from our Regiments range and started to work out and put together my team. </p> <p><br /> <img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-05-Liam-Frostgrave/Apprentice_1000.jpeg" alt="Frostgrave Robed Cultist Wizard Conversion" /></p> <p dir="ltr"><br />As I was using <a href="https://anvilindustry.co.uk/regiments-robed-cultists">Robed models</a>, I wanted to choose a school of magic that made sense for the style, so I of course went for the summoning school. And what kind of summoner and their apprentice would they be if the models didn't have some sort of representation of their skills on them! So once my <strong>Wizard</strong> and their <strong>Apprentice</strong> were built, I grabbed some <a href="https://anvilindustry.co.uk/birds">Birds</a> to use as their summoned familiars. They needed a slightly flashy way to show being summoned from the ether so playing around with different bits I settled on using some of our <a href="https://anvilindustry.co.uk/small-flames">small flames</a> which I thought if painted right could suffice to show the magical energies being conjured. </p> <p><br /><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-05-Liam-Frostgrave/Wizard_1000.jpeg" alt="Frostgrave Robed Cultist Apprentice Conversion" /></p> <p dir="ltr"><br />With the leadership of my war band sorted, I then sat down to work out what kind of specialists I could afford to hire from my starting old funds, and then how many Thugs and Thieves I would need to fill out the rest of my ranks. As your starting funds are quite limited (your wizard has yet to have scavenged any treasures, so they can't hire everyone !) I decided on adding an Apothecary, a Marksman and an Infantryman and filling up my other spots with a bunch of Thugs. </p> <p dir="ltr"><br />The Frozen City is a dangerous place, so having an <strong>Apothecary</strong> as a healer on my team felt like it was a necessity. This was a fun model to make as we had a bunch of existing products I could use to make a cool looking themed fantasy healer. Things like <a href="https://anvilindustry.co.uk/plague-doctor-masks-7">Plague Doctor masks</a> and bottles and vials from our <a href="https://anvilindustry.co.uk/burning-rose-accessories">Burning Rose Accessory Pack</a>. As I needed a staff, I grabbed sone of the <a href="https://anvilindustry.co.uk/burning-rose-dh-melee">2 handed weapons</a> from our Burning Rose range, and just shaved down and trimmed off the weapon parts, and used one of the <a href="https://anvilindustry.co.uk/robed-arms-banner">Robed Cultist banner arms</a> so I had an arm I could position as such that they were standing casually holding it.</p> <p dir="ltr"><br /><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-05-Liam-Frostgrave/Apothecary_1000.jpeg" alt="Frostgrave Robed Cultist Apothecary Conversion" /></p> <p> </p> <p dir="ltr"><br />And a <strong>Marksman</strong> made total sense, cause who wouldn't want some sort of overwatch on their folks as they are dragging bountiful piles of loot through the dangerous streets. This one was a super simple build, I used a combination of a <a href="https://anvilindustry.co.uk/renaissance-rifle-stock-arms-shooting">Renaissance Rifle stock Arm</a> (right) and a regular <a href="https://anvilindustry.co.uk/female-robed-arms-mixed">Robed Cultist Arm</a> (left) - as the marksman has some Heavy Armour I wanted there to be a representation of that somehow on the model without being fully clad in it. And the Crossbow they use plus their Quiver was simply taken from our <a href="https://anvilindustry.co.uk/crossbow-5-bolts">Crossbow sprue</a> ! </p> <p dir="ltr"><br /><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-05-Liam-Frostgrave/Marksman_1000.jpeg" alt="Frostgrave Robed Cultist Marksman Conversion" /></p> <p dir="ltr"><br />The last non-regular member of the team to then build was the <strong>Infantryman</strong>. These folks are soldiers that are slightly better armed and trained than your average Thug, and as such wade through the monsters and rival war bands using superior skills and more importantly the reach of a 2 handed weapon ! We had a lot of choices when it came to 2 handed weapons in our Burning Rose range, things like Greatswords and Polearms. But i couldn’t resist using a <a href="https://anvilindustry.co.uk/pole-arm-halberd">Halberd</a> as it offers great damage potential as well as decent defence uses too, so it made sense my soldier would be armed that way as there’s a lot of danger on those streets !</p> <p dir="ltr"><br /><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-05-Liam-Frostgrave/Infantry_1000.jpeg" alt="Frostgrave Robed Cultist Infantryman Conversion" /></p> <p dir="ltr"><br />With those 5 models built and ready, I just had the bulk of my war band's foot troops left to go. These folks are your normal run-of-the-mill mercenaries, here with your wizard to make a quick buck under the sway of promises of treasures and riches they couldn't even dream of. And since they are your cannon fodder and hired muscle, they tend to be armed looking like as much. As my Wizard is a person able to conjure up and summon magical beasts and creatures, I felt like the <strong>Thugs</strong> they find on the streets to come with them on the hunts for riches would be amazed and in awe of their power. So much so, they would possibly think the creatures that were summoned were effigies that gave them all power to overcome the challenges ahead. So surely a “Cult” like worship would end up happening amongst the ranks, so to represent that the new Animal Skull Cultist Masks made the perfect choice of heads for the Robed Cultist Bodies, so I totally had to go with that when building them. Their weaponry and equipment was easily represented by using bits from our Regiments range such as <a href="https://anvilindustry.co.uk/dbr-sword">Arming Swords</a> and <a href="https://anvilindustry.co.uk/war-hammers-dbr">Renaissance War Hammers</a> and adding a few accessories like our new Books and the incense burner from the Robed Cultist Banner Arms sprue I used earlier. And to add a little bit of atmosphere to the model, I used some of our <a href="https://anvilindustry.co.uk/small-smoke-effects">Small Smoke Effects</a> to show the incense burning within.</p> <p dir="ltr"><br /><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-05-Liam-Frostgrave/Thugs02_1000.jpeg" alt="Frostgrave Robed Cultist Thugs Conversion" /></p> <p dir="ltr"><br />And with that, my warband was complete ….. Or so I thought !! I then remembered that its best to have everyone supplying a host of <strong>objective tokens</strong> to mark out the treasures you will able be fighting over. Remembering that its a frozen desolate city of ruins your people are scavenging through, i instantly thought of using something to mark out Grave sites because any good fantasy adventurer knows the best loot is always hidden away in tombs and coffins !</p> <p dir="ltr">Luckily, we sell a range of <a href="https://anvilindustry.co.uk/tombstones">Grave and Tomb stones</a>, and some perfect accompanying <a href="https://anvilindustry.co.uk/candles">Candles</a> to make them spooky, so it was a simple enough task to throw together some thematic markers I could use in my games.</p> <p dir="ltr"><br /><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-05-Liam-Frostgrave/Tombstones_with_Candles_1000.jpeg" alt="Frostgrave Objective Tokens Conversion" /></p> <p dir="ltr"><br />Painting up my Warband after I was done was a nice breather from my normal dark and gritty schemes I have been doing as of late, and I found it a real joy to paint the Animal Skull Masks as they had quite of lot of sharp detail to them which really made it easy make them stand out quite a lot against my colour palette. </p> <p dir="ltr"><br />Now they are ready for adventure, i cannot wait to get them to the tabletop and start digging me up some magic items and taking down some pesky monsters !! </p> <p> </p> <p dir="ltr"><br /><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-05-Liam-Frostgrave/Painted_Wizard_1000.jpeg" alt="Frostgrave Robed Cultist Wizard Painted" /></p> <p dir="ltr"><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-05-Liam-Frostgrave/Painted_Apprentice_1000.jpeg" alt="Frostgrave Robed Cultist Apprentice Painted" /></p> <p dir="ltr"><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-05-Liam-Frostgrave/Painted_Apothecary_1000.jpeg" alt="Frostgrave Robed Cultist Apothecary Painted" /></p> <p> <img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-05-Liam-Frostgrave/Painted_Marksman_1000.jpeg" alt="Frostgrave Robed Cultist Marksman Painted" /></p> <p><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-05-Liam-Frostgrave/Painted_Infantry_1000.jpeg" alt="Frostgrave Robed Cultist Infantryman Painted" /></p> <p><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-05-Liam-Frostgrave/Painted_Thugs_1000.jpeg" alt="Frostgrave Robed Cultist Thugs Painted" /></p> <p><img style="display: block; margin-left: auto; margin-right: auto;" src="/images/uploaded/blog/2023-05-Liam-Frostgrave/Painted_Tombstones_with_Candles_1000.jpeg" alt="Frostgrave Objective Tokens Painted" /></p> <p> </p>urn:store:1:blog:post:94https://www.anvilindustry.co.uk/heavy-drop-troopers-3d-print-giveawayHeavy Drop Troopers - 3D Print Giveaway!<p>This month's Giveaway features enough parts to build about 12 Heavy Drop Troopers, printed directly from our Digital Bundle in April! </p> <div id="kingsumo-embed" data-url="https://kingsumo.com/g/9htjwc/heavy-drop-troops-3d-print-giveaway"> </div> <script src="https://kingsumo.com/js/embed.js"></script> <p>Anvil Digital Forge designs a fantastic new digital bundle of themed, modular wargaming miniatures each month for home 3d printing, which you can get at a rock-bottom price by <a href="https://www.patreon.com/anvildigitalforge">subscribing to our Patreon</a>.</p> <p>The best part, our designs are modular, allowing you to mix and match with previous and future months, as well as the Anvil Industry resin range. They also make super conversion bits for other manufacturers' minis, giving you the ultimate digital bits box!</p> <p>Every month we test print all our Digital Forge parts to make sure we maintain only the highest levels of quality and reliability for our patrons. But once that's been verified we sometimes have to put the parts to one side and focus on the next batch, which seems like a missed opportunity...</p> <p>That's why we've decided to run a giveaway! If we can't immediately make use of them, then there's no need for us to sequester them away, when one lucky person can win them!</p> <p>To enter the giveaway, enter your email to receive the latest and greatest from Anvil Industry (unsubscribe at any time) and complete any actions to get bonus entries.</p> <p>Please read the <a href="https://kingsumo.com/giveaways/4y7rkg/rules" target="_blank">Full Terms</a> as geographical restrictions apply - open to United Kingdom, USA, Europe (EU &amp; EEA), Australia and New Zealand only.</p> <p>Prize includes shipping to any valid entry location.</p> <p>Sign up for this 3D Printed Test Parts Giveaway and receive a selection of parts we've test printed! You get everything you see below:</p> <p><img src="/images/uploaded/blog/Giveaways/Heavy DTs 16x9 (1000).jpeg" alt="Heavy Drop Troopers 3D Print Giveaway Layout individual parts" /></p> <p>The parts have been washed and post-cured, and sometimes it will include pre-build examples and some de-supported parts - but otherwise it's a treasure trove of parts to use for whatever your imagination can conjure!</p>urn:store:1:blog:post:96https://www.anvilindustry.co.uk/retro-future-explorers-hybrid-scavengers-games-workshop-navy-breachers-conversionRetro-Future Explorers & Hybrid Scavengers - Games Workshop®️ Imperial Navy Breachers Conversions<p>Staffer Adam is at the conversion desk again with some more kitbashing! This week he's turned his eyes on to the recent Navy Breacher kit, to see how well they can be converted with Anvil's resin parts.</p> <p> </p> <p> </p> <p style="text-align: center;"><br /><em>( The plastic parts showcased below are made by Games Workshop®️ and are used for example purposes only, this post is not associated with, or endorsed by GW in any way )</em></p> <p> </p> <p><br />For the breacher kits I wanted to really emphasise the retro-gothic, and Victorian deep-sea diver suit aesthetics, and so our own Gothic Void line seemed like a perfect place to start! </p> <p><br /><img src="/images/uploaded/blog/2023-05-breacher-conversion/Breacher-GothicVoid-Group_1000.jpeg" alt="" /></p> <p><br />Keeping the one-piece bodies more or less intact, I chose to leave off the arms and heads entirely to create the look I had envisioned. The <a href="https://www.anvilindustry.co.uk/spheroidal-dome-bubble-helmets-7" target="_blank">Spheroidal Bubble Helmets</a> were an obvious first choice, really giving these figures more of an explorer feel. No modification was needed to have these heads fit snugly into the kits neck join, apart from one of the torso's raised collar, which just needed a minor trim. </p> <p><br /><img src="/images/uploaded/blog/2023-05-breacher-conversion/Breacher-GothicVoid-1_1000.jpeg" alt="Navy Breachers with Gothic Void" /></p> <p><br />Our <a href="https://www.anvilindustry.co.uk/void-suit-arms-rifle-stock-mixed-poses-5" target="_blank">Void Suit Rifle-Stock</a> arms were also immediately appealing, as they mix the leather-punk softly padded elements with the banded vambraces, in the same kind of way as the original Breacher kit does. The aesthetics nicely match up to keep the figures looking cohesive. Naturally, I wanted to add on the <a href="https://www.anvilindustry.co.uk/gothic-void-large-tower-shields-5" target="_blank">Large Boarding Shield</a> to the forearms, and chose some newly designed, 3D-printed guns from our <a href="https://www.anvilindustry.co.uk/digital-gothic-tech-horror-infantry-full-bundle">Gothic-Tech Horror bundle</a>. <em>(Keep an eye out for these guns to be released in resin soon!)</em></p> <p><br />Each team member was also given a <a href="https://www.anvilindustry.co.uk/techno-skull-familiars">Techno-Skull Familiar</a>, hovering off of their shoulder. Breaking up the silhouette with these skulls helped to stop them from feeling too sleek and rounded, which can be a problem for the squad mates that have the large shields in particular. It also reinforced the gothic style for each figure. Nothing more gothic than a skull-familiar!</p> <p><br /><img src="/images/uploaded/blog/2023-05-breacher-conversion/Breacher-GothicVoid-2_1000.jpeg" alt="Navy Breachers with Gothic Void" /></p> <p><br />Each figure is also carrying a <a href="https://www.anvilindustry.co.uk/void-power-plant">Void Power Plant</a> too, that adds a little more weight to the model and changes the silhouette quite a lot. I imagine these to be the team's oxygen supply tanks for operating outside of any atmosphere. Again, the more industrial look of heavily banded metal changes the feel of the miniature to be less military, and more well armed explorer. The heavy trooper's larger physique necessitated a different loadout, and so I chose to make him the team's <a href="https://www.anvilindustry.co.uk/male-gothic-void-engineer-character">engineering expert</a>, armed with a remotely detonated breaching charge!</p> <p><br /><img src="/images/uploaded/blog/2023-05-breacher-conversion/Breacher-GothicVoid-3_1000.jpeg" alt="Navy Breachers with Gothic Void" /></p> <p><br />Lastly, I gave the squad leader a more specialised helmet design from the <a href="https://www.anvilindustry.co.uk/male-gothic-void-engineer-character">Gothic Void Engineer</a> modular hero kit, (who's explosives I also used for the demolitions expert, above) and utilised the <a href="https://www.anvilindustry.co.uk/void-suit-command-pack">Gothic Void Command pack</a> arms along with the <a href="https://www.anvilindustry.co.uk/gothic-void-melee-pistol">Melee and Pistols</a> set to give them an axe-pistol, and an always welcome pointing hand, found in many of our arm kits. This one was a convenient spare from the <a href="https://www.anvilindustry.co.uk/renegade-arms-2-mixed">Renegade arm sprues</a> I used for my next 5-man squad!</p> <p><br />For the second squad, I went in the opposite direction entirely. These are no well-equipped explorers; these are Alien Hybrids with brutal, scrappy weaponry!</p> <p><br /><img src="/images/uploaded/blog/2023-05-breacher-conversion/Breacher-Hybrid-Group_1000.jpeg" alt="Navy Breachers Alien Hybrid Renegade" /></p> <p><br />Much like the explorer team, the core of these alien raiders remains the same; the single-piece body of the Navy Breachers, but with the minor iconoclastic action of scraping away the emblem on the front of the body armour! Once again, the simplicity of exchanging arms, heads and backpacks, has had a very noticeable effect on the feel of the squad. Where the previous squad was regimented in their equipment, this team has each member sporting completely unique gear!</p> <p><br /><img src="/images/uploaded/blog/2023-05-breacher-conversion/Breacher-Hybrid-1_1000.jpeg" alt="Navy Breachers Alien Hybrid Renegade" /></p> <p><br />Probably the first thing you'll notice for this team is their mismatched weaponry and scrap armour. Obviously scavenged and in poor repair, the raider squad has more of a melee focus, pairing <a href="https://www.anvilindustry.co.uk/renegade-arms-3-command">Renegade Command Arms</a> with both the <a href="https://www.anvilindustry.co.uk/raider-melee-weapons-8">Raider Scrap Melee</a>, and <a href="https://www.anvilindustry.co.uk/renegade-melee-weapons">Renegade Melee</a> weapons. On closer inspection, the bony ridges of the <a href="https://www.anvilindustry.co.uk/alien-hybrid-heads">Alien Hybrid</a> heads becomes apparent, and the story of this group of reavers comes into focus. Each Alien Hybrid has a backpack swap too. This time it's a <a href="https://www.anvilindustry.co.uk/magma-power-plant">Magma Power plant</a>, which accentuates the industrial, banded metal feel of the Navy Breacher's armour. The squad leader is clearly visible at all times with a makeshift banner from the <a href="https://www.anvilindustry.co.uk/raider-arms-upgrade-bits">Raider Upgrade pack</a></p> <p><br /><img src="/images/uploaded/blog/2023-05-breacher-conversion/Breacher-Hybrid-2_1000.jpeg" alt="Navy Breachers Alien Hybrid Renegade" /></p> <p><br />More heavily equipped for battle, two of the scavengers have found some obviously military grade weapons; a <a href="https://www.anvilindustry.co.uk/regiments-fusion-cannon">Fusion Cannon</a> and what looks to be a Phase <a href="https://www.anvilindustry.co.uk/mg-42">MG-42</a>! A simple <a href="https://www.anvilindustry.co.uk/phase-rifles">muzzle swap and a battery-cell magazine</a> on any projectile weapon is a really easy way to customise your guns, and blend them in to a sci-fi themed squad.</p> <p><br /><img src="/images/uploaded/blog/2023-05-breacher-conversion/Breacher-Hybrid-3_1000.jpeg" alt="Navy Breachers Alien Hybrid Renegade" /></p> <p><br />The last figure has gotten his hands on a pair of over-sized <a href="https://www.anvilindustry.co.uk/raider-arms-upgrade-bits">Punch Fists</a>, and then customised them with bolts and chains over the knuckles... a crude, yet effective way to both intimidate an opponent, and increase the pain this heavy trooper can dish out when violence ensues. Given the armaments the other squad mates have brought with them, we can safely assume that these raiders choose violence more often than not!</p> <p>---</p> <p>That's all for this time!</p> <p> </p> <p>Which squad is your favourite? And have you converted your Navy Breachers with Anvil Industry parts? Let us know in the comments below!</p>urn:store:1:blog:post:95https://www.anvilindustry.co.uk/conversion-corner-adams-black-tuskConversion Corner - Adam's Black Tusk<p>Welcome to another Tom Clancy's The Division 2<sup>TM</sup> inspired Conversion Corner!</p> <p><br />With all the <a href="https://anvilindustry.co.uk/shd-inspired-wargaming-unit">Agents</a> in the studio, we needed some bad guys to fight (as if <a href="https://anvilindustry.co.uk/conversion-corner-rogue-agent-diorama">Rogue agents</a> weren't bad enough...), so I decided to finally start one of my long-planned projects, slowly building the enemy factions from both games, starting with the "easiest" one, the Black Tusk.</p> <p><br />I started with looking at <a href="https://www.google.com/search?q=division+2+black+tusk+concept+art&amp;tbm=isch&amp;ved=2ahUKEwijg_3rodv-AhV7micCHSISAWkQ2-cCegQIABAA&amp;oq=division+2+black+tusk+concept+art&amp;gs_lcp=CgNpbWcQDDIFCAAQgARQAFgAYLSzAmgAcAB4AIABR4gBR5IBATGYAQCqAQtnd3Mtd2l6LWltZ8ABAQ&amp;sclient=img&amp;ei=VG9TZKOJD_u0nsEPoqSEyAY&amp;bih=937&amp;biw=1920&amp;rlz=1C1CHBF_en-GBGB809GB809">Black Tusk concept art</a> to see what I would use to build models that evoke the same high-tech PMC feel as the characters in the game. All the units in the faction share some distinct elements - the high-tech body armour, form fitting undersuit, balaclavas, and lots of equipment.</p> <p><br />I knew we had the perfect legs and torsos for the project, as I used them before for my <a href="https://anvilindustry.co.uk/zone-raiders-zone-stalkers-team-2">Zone Stalkers</a> - from the <a href="https://anvilindustry.co.uk/digital-recon-drop-troopers">Recon Drop Trooper</a> range. For the arms I went with <a href="https://anvilindustry.co.uk/infantry-arms-shoulder-pads#/specFilters=3!#-!8&amp;pageSize=6&amp;viewMode=grid&amp;orderBy=0">Militia and Female PMC</a> as I wanted the short / rolled sleeves present in the game. I decided to split the force up into 3 "unit types", Riflemen, Specialists and Tanks.</p> <p><br /><span style="font-size: 16pt;"><strong>Riflemen</strong></span></p> <p><br /><img src="/images/uploaded/blog/2023-05-Adam-Black-Tusk/BlackTuskRifleFront_1000.jpeg" alt="Division Black Tusk Assault" /></p> <p><br />These models all wear the same <a href="https://anvilindustry.co.uk/balaclava-heads">Balaclava</a> and use our <a href="https://anvilindustry.co.uk/hk-416-cqb-rifles">HK416</a>s as a modern assault rifle with a lot of accessories. I also added some <a href="https://anvilindustry.co.uk/pouches-webbing-pack">pouches</a> to the panels on their legs to represent extra equipment carried. To hide the sci-fi details on the back of the torso I glued some of our <a href="https://anvilindustry.co.uk/digital-modern-backpacks">3D-printed</a> prototype <a href="https://anvilindustry.co.uk/hydration-backpacks">Hydration Backpacks</a> on, and I stuck some plasticard on our small radios from the <a href="https://anvilindustry.co.uk/modern-equipment-pack">Modern Equipment pack</a> to represent the touch screen comms gear all Black Tusk operatives seem to carry.</p> <p> <br /><img src="/images/uploaded/blog/2023-05-Adam-Black-Tusk/BlackTuskRifleBack_1000.jpeg" alt="Division Black Tusk Assault" /></p> <p><br /><span style="font-size: 16pt;"><strong>Specialists</strong></span></p> <p><br /><img src="/images/uploaded/blog/2023-05-Adam-Black-Tusk/BlackTuskSpecialistFront_1000.jpeg" alt="Division Black Tusk Controller , Sniper , Medic" /></p> <p><img src="/images/uploaded/blog/2023-05-Adam-Black-Tusk/BlackTuskSpecialistBack_1000.jpeg" alt="Division Black Tusk Controller , Sniper , Medic" /></p> <p><br />The specialists are 3 unique models to represent some of the enemy classes in the game. I had concept art for all of these, so I tried to get as close as possible.</p> <ul> <li>The Controller uses a <a href="https://anvilindustry.co.uk/modern-weapon-conversion">Kel-tec KSG</a> glued on a Militia arm with the stock removed, his other arm is from the <a href="https://anvilindustry.co.uk/drone-controller-pack">Drone Controller pack</a> with the Drop Troop Commander's arm console. His backpack is a <a href="https://anvilindustry.co.uk/regiments-phaselance">Phase Lance</a> powerpack with the antenna from a <a href="https://anvilindustry.co.uk/regiments-field-radio-communications-set">Field Radio</a>. Making his head was probably the biggest challenge in the entire project, as it is a <a href="https://anvilindustry.co.uk/boonie-hats">Boonie Hat</a> spliced together with the VR goggle head from the <a href="https://anvilindustry.co.uk/drone-controller-pack">Drone Controllers</a>.</li> <li>The Sniper is a pretty straightforward build with a digitally kitbashed Hoodie-Baseball Cap-Sunglasses-Face covering head from the <a href="https://anvilindustry.co.uk/digital-undercover-operatives-full-bundle">Undercover Operatives</a> pack, and a long barrel HK416 DMR variant with a <a href="https://anvilindustry.co.uk/12x-magnification-scopes-6-regiments-scale">12x Scope</a> and a <a href="https://anvilindustry.co.uk/mixed-modern-suppressors-10">wrapped suppressor</a>.</li> <li>The Medic required some creative use of parts! I used the largest backpack I could find (from <a href="https://anvilindustry.co.uk/digital-modern-civilians-full-bundle">Modern Civilians</a>), split the bottom shell to use as the medic pouch on the leg, then grabbed a <a href="https://anvilindustry.co.uk/digital-modular-autonomous-drones-full-bundle">flying Drone</a> and scaled it down to fit. Just sticking a drone on the backpack wouldn't work, and I didn't want to sculpt a drone rail, so after a lot of trial and error I ended up using a part from our poseable <a href="https://anvilindustry.co.uk/digital-light-mech">Light Mech</a> legs!</li> </ul> <p><br /><img src="/images/uploaded/blog/2023-05-Adam-Black-Tusk/BlackTuskDrone.png" alt="Division Black Tusk Controller Drone" /></p> <p><br /><span style="font-size: 16pt;"><strong> Tanks</strong></span></p> <p> <br /><img src="/images/uploaded/blog/2023-05-Adam-Black-Tusk/BlackTuskHeavyFront_1000.jpeg" alt="Division Black Tusk Tank" /></p> <p><br />For these, I went for a different base body, from the <a href="https://anvilindustry.co.uk/digital-corporate-security-force-full-bundle">Corporate Security Force core pack</a> and <a href="https://anvilindustry.co.uk/digital-corporate-security-force-booster-pack">Booster</a>. </p> <ul> <li>The <a href="https://anvilindustry.co.uk/regiments-minigun-with-arms">Minigun</a> model uses the body from the CorpSec character with ram, and Man-Portable Heavy Weapon arms, as I wanted a heavy advancing pose. The minigun ammo feed was too short to reach the backpack with this pose, so I cut two in the middle and spliced them together.</li> <li>The Grenade launcher arms are from the <a href="https://anvilindustry.co.uk/digital-republic-commandos-booster">Republic Commando booster pack</a>, with digitally cut CorpSec armour plates overlaid. </li> </ul> <p>I finished both models with <a href="https://anvilindustry.co.uk/ops-core-full-face-heads">OpsCore helmets</a>, and I didn't forget to add the "shoot me here for extra damage" little red box to the backs!</p> <p><br /><img src="/images/uploaded/blog/2023-05-Adam-Black-Tusk/BlackTuskHeavyBack_1000.jpeg" alt="Division Black Tusk Tank" /></p> <p><br /><span style="font-size: 16pt;"><strong> Drones</strong></span></p> <p><br /><img src="/images/uploaded/blog/2023-05-Adam-Black-Tusk/BlackTuskDroneFront_1000.jpeg" alt="Division Black Tusk Marauder War Hound" /></p> <p><br />The original plan was 3 unit types, but I thought something was missing - then I remembered how scary those military Big Dogs were in the game, so I had to build one!</p> <ul> <li>The Warhound is a <a href="https://anvilindustry.co.uk/big-dog-robot">Big Dog</a> base model, with an <a href="https://anvilindustry.co.uk/exo-lord-automata-cctv-heads-3">Exo-Lord Security Camera head</a>, and a <a href="https://anvilindustry.co.uk/light-turrets">Light Turret</a> mounted on the back, and the feet on the hind legs replaced with brass rod. The MRAD attached to a turret had the magazine replaced by one from the <a href="https://anvilindustry.co.uk/m249-saw">M249</a>, and a <a href="https://anvilindustry.co.uk/regiments-sniper-rifle">Sniper Rifle</a> muzzle brake.</li> <li>The Marauder was made from a <a href="https://anvilindustry.co.uk/Quadcopter-drone">Quadcopter Drone</a>, with a <a href="https://anvilindustry.co.uk/mounted-tri-cannon">Shoulder-mounted Tricannon</a> attached to an <a href="https://anvilindustry.co.uk/Mech-Arm">Exo-Lord Mechanical arm</a>.</li> </ul> <p><br /><img src="/images/uploaded/blog/2023-05-Adam-Black-Tusk/BlackTuskDroneBack_1000.jpeg" alt="Division Black Tusk Marauder War Hound" /></p> <p><br />The bases were made using my usual method - 50mm base from Marvel Crisis Protocol, 35mm ones are printed bases designed by Nuclear Firefly. I added extra detail to them using sandpaper, Citadel Astrogranite technical paint and printed basing elements from the <a href="https://anvilindustry.co.uk/digital-modern-road-scatter-terrain">Modern Urban Scatter Terrain</a> bundle, <a href="https://anvilindustry.co.uk/Empty-Ammo-Casings">spent ammo casings</a> and <a href="https://anvilindustry.co.uk/bottle-beer-wine-spirits-broken-glass">bottles</a>.</p> <p> </p> <p><br />That's all for now, hope you enjoyed this Conversion Corner, see y'all later!</p> <div class="important-text"> <p><br /><em>The Division and all associated terms are trademark and Copyright Ubisoft.</em></p> <p><em>Comparisons and images are used to provide examples of possible conversions to inspire hobbyists own modelling projects. This feature is not associated with Ubisoft in any way.</em></p> </div>urn:store:1:blog:post:93https://www.anvilindustry.co.uk/gothic-tech-horror-infantry-3d-print-giveawayGothic-Tech Horror Infantry - 3D print Giveaway!<p>This month's Giveaway features enough parts to build about 12 Gothic Tech Horrors, printed directly from our <a href="https://www.anvilindustry.co.uk/digital-gothic-tech-horror-infantry-full-bundle" target="_blank">Digital Bundle</a> in April! </p> <div id="kingsumo-embed" data-url="https://kingsumo.com/g/bbzfbc/gothic-tech-horror-infantry-3d-print-giveaway"> </div> <script src="https://kingsumo.com/js/embed.js"></script> <p>Anvil Digital Forge designs a fantastic new digital bundle of themed, modular wargaming miniatures each month for home 3d printing, which you can get at a rock-bottom price by <a href="https://www.patreon.com/anvildigitalforge">subscribing to our Patreon</a>.</p> <p>The best part, our designs are modular, allowing you to mix and match with previous and future months, as well as the Anvil Industry resin range. They also make super conversion bits for other manufacturers' minis, giving you the ultimate digital bits box!</p> <p>Every month we test print all our Digital Forge parts to make sure we maintain only the highest levels of quality and reliability for our patrons. But once that's been verified we sometimes have to put the parts to one side and focus on the next batch, which seems like a missed opportunity...</p> <p>That's why we've decided to run a giveaway! If we can't immediately make use of them, then there's no need for us to sequester them away, when one lucky person can win them!</p> <p>To enter the giveaway, enter your email to receive the latest and greatest from Anvil Industry (unsubscribe at any time) and complete any actions to get bonus entries.</p> <p>Please read the <a href="https://kingsumo.com/giveaways/4y7rkg/rules" target="_blank">Full Terms</a> as geographical restrictions apply - open to United Kingdom, USA, Europe (EU &amp; EEA), Australia and New Zealand only.</p> <p>Prize includes shipping to any valid entry location.</p> <p>Sign up for this 3D Printed Test Parts Giveaway and receive a selection of parts we've test printed! You get everything you see below:</p> <p><img src="/images/uploaded/blog/Giveaways/Gothic Tech-Horror 16x9 (1000).jpeg" alt="3D Printed Gothic Tech Horror Giveaway Parts Layout" /></p> <p>The parts have been washed and post-cured, and sometimes it will include pre-build examples and some de-supported parts - but otherwise it's a treasure trove of parts to use for whatever your imagination can conjure!</p>urn:store:1:blog:post:92https://www.anvilindustry.co.uk/veteran-guardsmen-conversions-combat-engineers-cavalry-officersVeteran Guardsmen™ Conversions - Combat Engineers & Cavalry Officers<p>This month, staffer Adam has some more conversion ideas to add to their ever-increasing army project, using Games Workshop™ Veteran Guardsmen™</p> <p><br /><img src="/images/uploaded/blog/2023-04 Veteran Guardsmen Kitbash/Engineers/ANV_0177_1000.jpeg" alt="Combat Engineers with sapper equipment and communications wireless" /></p> <p><br />This time I decided to work on some more specialised troops, and hit upon the idea to create a sapper engineer team, decked out with as many destructive tools as was possible! The entire team was first given field caps to set them apart from any regular infantry. Unfortunately, the Veteran Guardsmen™ neck joint is substantially thinner than the new Cadian™ bodies, so some modification of the joint was necessary before the heads would fit snugly.</p> <p><br /><img src="/images/uploaded/blog/2023-04 Veteran Guardsmen Kitbash/Engineers/ANV_0174_1000.jpeg" alt="Veteran Guardsmen™ Krieg™ Combat Engineers with sapper equipment and communications wireless" /></p> <p><br />The Bangalore, wire cutters and fatigue arms were perfect for this running pose, bringing up some barrier breaching equipment, and the addition of a bergen backpack with entrenching tools completed the story of this miniature nicely - He has everything he needs to destroy any barbed wire line!</p> <p><br /><img src="/images/uploaded/blog/2023-04 Veteran Guardsmen Kitbash/Engineers/ANV_0168_1000.jpeg" alt="Veteran Guardsmen™ Krieg™ Combat Engineers with sapper equipment and communications wireless" /></p> <p><br />This sapper has got some dynamite sticks in a bundle (and plenty more in his backpack!), that can be placed at the foot of any troublesome artillery emplacement, thrown into the window of an irksome building, or strapped to the hull of an abandoned vehicle, to make sure it's not going to be useful as anything beyond scrap iron! His flare gun is primed and ready to call in airborne reinforcements, a timely supply drop, or to illuminate no-mans-land for the rest of his team.</p> <p><br /><img src="/images/uploaded/blog/2023-04 Veteran Guardsmen Kitbash/Engineers/ANV_0172_1000.jpeg" alt="Veteran Guardsmen™ Krieg™ Combat Engineers with sapper equipment and communications wireless" /></p> <p><br />My next sapper has little time for the subtle care needed to prime a satchel charge, or deploy a Bangalore torpedo. He prefers the immediate and effective option of a 40mm grenade, launched from the barrel of his trusty M79!</p> <p><br /><img src="/images/uploaded/blog/2023-04 Veteran Guardsmen Kitbash/Engineers/ANV_0170_1000.jpeg" alt="Veteran Guardsmen™ Krieg™ Combat Engineers with sapper equipment and communications wireless" /></p> <p><br />When all else fails, there's always an ordinance barrage to crack an unbreachable bunker complex. This Wireless Radio operator shouts over the cacophony of the battlefield to call in a pinpoint strike, and obliterate any hardened defensive structure that the other engineers can't break. I used the male PMC/Militia heavy weapons arms for the binoculars/range finder and radio handset.</p> <p><br /><img src="/images/uploaded/blog/2023-04 Veteran Guardsmen Kitbash/Officers/ANV_0144_1000.jpeg" alt="Veteran Guardsmen™ Krieg™ Cavalry Helmeted Officers with Specialist Phase Weaponry" /></p> <p><br />The second squad I wanted to build was an elite infantry squad that could stand-in for a Tempestus Scions™ team. For the elite look I wanted, I decided early on that they would need some ornate shoulder pads, selecting the Eagle and Renaissance pauldrons for the purpose. Add to that the Cavalry helmets, which include a lot of characterful faces and extra ornate detailing, which helps elevate these veterans above the rank-and-file troops.</p> <p><br /><img src="/images/uploaded/blog/2023-04 Veteran Guardsmen Kitbash/Officers/ANV_0141_1000.jpeg" alt="Veteran Guardsmen™ Krieg™ Cavalry Helmeted Officers with Specialist Phase Weaponry" /></p> <p><br />The squad's commanding officer was given a Mega-Powered Punch Fist from the Officer Upgrade Sprue, an Ion pistol and the fanciest hat from the Cavalry Helmets - The last being of <em><strong>critical</strong></em> importance for any self-respecting officer!</p> <p><br /><img src="/images/uploaded/blog/2023-04 Veteran Guardsmen Kitbash/Officers/ANV_0139_1000.jpeg" alt="Veteran Guardsmen™ Krieg™ Cavalry Helmeted Officers with Specialist Phase Weaponry" /></p> <p><br />The squad's gunner is hefting the Heavy Phase Repeater into battle, with our fatigue arms once again fitting perfectly on the veteran's torso. He's also sporting the most impressive facial hair of the group. I really like the stern, no-nonsense demeanour that this combination lends to the figure. Definitely not someone to mess with!</p> <p><br /><img src="/images/uploaded/blog/2023-04 Veteran Guardsmen Kitbash/Officers/ANV_0143_1000.jpeg" alt="Veteran Guardsmen™ Krieg™ Cavalry Helmeted Officers with Specialist Phase Weaponry" /></p> <p><br />The other veterans are equipped with Phase Lance Specialist Weapons, power packs, and complimentary specialist weapon arms. I'm very thankful that the Veteran Guardsmen don't come with backpacks pre-attached to their torsos, as it makes this kind of arm/weapon swap really easy!</p> <p><br />That's all for this week! What do you think of the conversions shown here, and are there any other kits you think would be suitable for showcasing?</p> <p><br />What would you use to upgrade your rank-and-file to elite officer status?</p> <p><em>(Plastic parts shown are made by Games Workshop®️ and are used for example purposes only, this post is not associated with or endorsed by GW in any way)</em></p>urn:store:1:blog:post:91https://www.anvilindustry.co.uk/undercover-operatives-3d-print-giveawayUndercover Operatives - 3D Print Giveaway!<p>This month's Giveaway features enough parts to build about 12 Undercover Operatives, printed directly from our <a href="https://www.anvilindustry.co.uk/digital-undercover-operatives-full-bundle" target="_blank">Digital Bundle</a> in March! </p> <div id="kingsumo-embed" data-url="https://kingsumo.com/g/nxhpbq/undercover-operatives-3d-printed-parts-giveaway"> </div> <script src="https://kingsumo.com/js/embed.js"></script> <p>Anvil Digital Forge designs a fantastic new digital bundle of themed, modular wargaming miniatures each month for home 3d printing, which you can get at a rock-bottom price by <a href="https://www.patreon.com/anvildigitalforge">subscribing to our Patreon</a>.</p> <p>The best part, our designs are modular, allowing you to mix and match with previous and future months, as well as the Anvil Industry resin range. They also make super conversion bits for other manufacturers' minis, giving you the ultimate digital bits box!</p> <p>Every month we test print all our Digital Forge parts to make sure we maintain only the highest levels of quality and reliability for our patrons. But once that's been verified we sometimes have to put the parts to one side and focus on the next batch, which seems like a missed opportunity...</p> <p>That's why we've decided to run a giveaway! If we can't immediately make use of them, then there's no need for us to sequester them away, when one lucky person can win them!</p> <p>To enter the giveaway, enter your email to receive the latest and greatest from Anvil Industry (unsubscribe at any time) and complete any actions to get bonus entries.</p> <p>Please read the <a href="https://kingsumo.com/giveaways/4y7rkg/rules" target="_blank">Full Terms</a> as geographical restrictions apply - open to United Kingdom, USA, Europe (EU &amp; EEA), Australia and New Zealand only.</p> <p>Prize includes shipping to any valid entry location.</p> <p>Sign up for this 3D Printed Test Parts Giveaway and receive a selection of parts we've test printed! You get everything you see below:</p> <p><img src="/images/uploaded/blog/Giveaways/Undercover Ops 16x9_1000.jpeg" alt="Photo of all the Undercover Operatives 3D printed parts included in this Giveaway" /></p> <p>The parts have been washed and post-cured, and sometimes it will include pre-build examples and some de-supported parts - but otherwise it's a treasure trove of parts to use for whatever your imagination can conjure!</p>urn:store:1:blog:post:90https://www.anvilindustry.co.uk/conversion-corner-rogue-agent-dioramaConversion Corner: Rogue Agents and the fall of humanity<p>Hi there, Staff member Liam here with a Blog post about a personal project I recently worked on at the office that I thought would be great to share. </p> <p><br />When I saw some of the really creative content we had coming out on our <a href="https://www.patreon.com/anvildigitalforge">Digital Forge Patreon</a> involving things like <a href="https://anvilindustry.co.uk/digital-modern-civilians-full-bundle">Civilians</a> and Operatives, it made me instantly think of how much I have wanted to put together some form of mini diorama style display of models that I could also use for skirmish gaming based on one of my favourite game worlds of recent years, "The Division™". </p> <p> </p> <p> <br /><img src="/images/uploaded/blog/2023-03-Liam-Division/LiamDivision_Gray04_1000.jpeg" alt="Tom Clancy's The Division Rogue Agents" /></p> <p><br />I absolutely loved spending hours in the Dark Zone looting and PvPing, and I thought using this new selection of parts along with a few of our resin bits, I could possibly recreate a scene that wouldn't look out of place when picturing how things may have gone down at the start of the fall when people started getting desperate and Agents started to question their loyalties. </p> <p> </p> <p><br />The Rogue Agents themselves were a simple task to take on and start building straight away, as the plethora of parts I had to choose from in the latest Digital Patreon bundle was amazing. It gave me a lot of style choices as far as looks for the agents went, which is perfect for someone Division themed as agents in that world come dressed in all sorts of clothing and body armour! And the first agent I just HAD to build was immediately clear to me once I saw the STL, and that was the one posed like the Iconic Dark Zone imagery I had as a desktop wallpaper for sooo long .... The Extraction has been called agent ! </p> <p><br /><img src="/images/uploaded/blog/2023-03-Liam-Division/LiamDivision_Gray01_1000.jpeg" alt="Tom Clancy's The Division Rogue Agents" /></p> <p> </p> <p><br />Seeing the Flare gun model I just had to make one, but it felt like something was missing which is when I decided to convert up a smoke trail showing the flare launching up into the sky. This was a pretty simple conversion, I used some of our <a href="https://anvilindustry.co.uk/large-smoke-effects">Large Smoke</a> pieces and glued them together in a chain. Once I'd put that together and glued it to the flare gun I was hit by memories of calling in my first extraction and knew id made the right call on those pieces.</p> <p><br />As for her partner in crime pictured to her right, like all good Rogue agents, carrying bags of swag either found left behind or "liberated" is the norm. I loved the look of the Duffel/Sports bags in the bundle, so by using a <a href="https://anvilindustry.co.uk/cyberpunk-rifle-melee-pistol-arms-male">male Cyberpunk arm</a> to get the right posing for the running position the 3d printed model was in. </p> <p> </p> <p><br />Now, I couldn't do some Rogue agent models without also showing them actively liberating some goods from other agents. And this is where the <a href="https://anvilindustry.co.uk/digital-modern-civilians-full-bundle">Civilian bundle</a> came to the rescue!</p> <p> <br /><img src="/images/uploaded/blog/2023-03-Liam-Division/LiamDivision_Gray03_1000.jpeg" alt="Tom Clancy's The Division Rogue Agents" /></p> <p> <br />Combining the Operatives and Civilians bundles on this model it really does capture some of the brutality the Rogues showed towards other people. When you compared the Operative's slightly more formal Military style against the next wave of lesser prepared agents cowering on the floor it. And the addition of the 3D-printed <a href="https://anvilindustry.co.uk/digital-modern-road-bases">urban bases</a> we have on our website helped with the posing of the scene a lot! </p> <p><br />And I couldn't have the Rogues ganging up 4 to 1 ( even though that's how the Dark Zone went most of the time ha ! ), I had to balance out the forces a little bit so I converted up a few more from the Civilian bundle along with some Regiments Resin to complete the last 2 of the Agents for this scene.</p> <p> </p> <p><br /><img src="/images/uploaded/blog/2023-03-Liam-Division/LiamDivision_Gray02_1000.jpeg" alt="Tom Clancy's The Division Rogue Agents" /></p> <p><br />With these 2 models, I added a few resin parts like their <a href="https://anvilindustry.co.uk/pmc-arms-mixed">arms</a> and <a href="https://anvilindustry.co.uk/mixed-female-hair-styles-with-gasmasks">heads</a>, as well as things like the <a href="https://anvilindustry.co.uk/respirator-heads">Respirator head</a> parts which look WAY less of a secret organisation Tech piece you wouldn't have been able to get hold of so freely. As well as the guns themselves used by these agents being ones from our Regiment range so they looked less high-tech. </p> <p><br />To top off the scene on these 2, they also needed to be sporting some form of bag/containers etc which signified when you have some loot put together you wanted to get out of the Zone. For those conversions they were simple: the <a href="https://anvilindustry.co.uk/hazardous-enviroment-equipment-pack">Hazardous Environment Accessory Pack</a>!</p> <p> </p> <p><br />This little sprue had so many little scatter pieces on that it was perfect for not only that, but also possibly adding some more things like radios etc to my troops. And last but not least for terrain details, it couldn't be an abandoned city street without things like broken bottles everywhere they walked, and that was the easiest part of the builds using our <a href="https://anvilindustry.co.uk/bottle-beer-wine-spirits-broken-glass">Bottles</a> sprues ! </p> <p> </p> <p><br />Once they were all built, painting them up was just as much fun as they were to build. And once together in that diorama style arrangement on the table it really got me thinking of trying this out again with maybe some of the other factions and seeing what else could possibly find its way to the tabletop using a combination of our Digital Pateron parts and our Resin Range ! </p> <p><br />Hopefully these have inspired you to try building some models based on something you love ! </p> <p><br /><img src="/images/uploaded/blog/2023-03-Liam-Division/LiamDivision_Painted02_1000.jpeg" alt="Tom Clancy's The Division Rogue Agents" /></p> <p><img src="/images/uploaded/blog/2023-03-Liam-Division/LiamDivision_Painted05_1000.jpeg" alt="Tom Clancy's The Division Rogue Agents" />/p&gt;</p> <p><img src="/images/uploaded/blog/2023-03-Liam-Division/LiamDivision_Painted01_1000.jpeg" alt="Tom Clancy's The Division Rogue Agents" /></p> <p><img src="/images/uploaded/blog/2023-03-Liam-Division/LiamDivision_Painted04_1000.jpeg" alt="Tom Clancy's The Division Rogue Agents" /></p> <p><img src="/images/uploaded/blog/2023-03-Liam-Division/LiamDivision_Painted03_1000.jpeg" alt="Tom Clancy's The Division Rogue Agents" /></p> <p> </p>urn:store:1:blog:post:88https://www.anvilindustry.co.uk/customer-spotlight-the-last-of-us-zombie-conversionsCustomer Spotlight - The Last of Us Inspired Zombie Conversions<p>Guest Blog post writer Mirko makes and paints a Last of Us inspired horde by combining our <a href="https://www.anvilindustry.co.uk/digital-modern-zombies-full-bundle" target="_blank">Modern Zombies</a> with <a href="https://www.myminifactory.com/users/TitanForgeMiniatures" target="_blank">Titan Forge Miniatures</a> Swamp Zombies &amp; <a href="https://www.myminifactory.com/users/PrintMinis" target="_blank">Print Minis</a> Infected Lab Workers</p> <div dir="ltr">I printed a lot of zombies from the Patreon zombie release to test a speed painting workflow for the new Army Painter Speed Paints. To reduce any visible seams on the arms, I mostly used the pre-assembled ones, mirroring them for more variety. To allow me to field a really dense horde the majority of the regular zombies' bases are 20mm washers, while the bigger miniatures got a 25mm base.</div> <div dir="ltr"> </div> <div dir="ltr"><img src="/images/uploaded/blog/2023-03 CustomerZombies/WorkInProgress (1)_1000.jpeg" alt="Work in progress painting Anvil Industry zombies mixed with swamp and lab infected" /></div> <div dir="ltr"> </div> <div dir="ltr">My plan was to build and paint them all by Halloween...</div> <div dir="ltr"> </div> <div dir="ltr">So on Christmas, (only 2 months late) I managed to start painting!</div> <div dir="ltr"> </div> <div dir="ltr">Applying the base colours was quick and easy. I didn't bother too much with details, relying on dirt and grime to hide my mistakes. The gore was stippled on with a mix of brown and red and, to get constant variety in the tones, I only mixed small amounts and changed the ratios multiple times. Then the guts and exposed anatomy got some diluted purple and pink. Speed paints are a bit too vibrant, so I used AK Streaking Grime to bring all the colours together.</div> <div dir="ltr"> </div> <div dir="ltr"><img src="/images/uploaded/blog/2023-03 CustomerZombies/Closeup All (2)_1000.jpeg" alt="Completed painting Anvil Industry zombies mixed with swamp and lab infected" /></div> <div dir="ltr"> </div> <div dir="ltr">I used a bright yellow for mutations and fluids, as it is an element in the setting that I plan on using them for; other creatures and vegetation also have the colour yellow to mark them out as sick and mutated. </div> <div dir="ltr"> </div> <div dir="ltr">Here are some close-up shots of the larger, characterful minis, including a mutated scientist from <a href="https://www.anvilindustry.co.uk/digital-facility-containment-hazmat-team" target="_blank">Facility Biohazard Containment team</a>:</div> <div dir="ltr"> </div> <div dir="ltr"><img src="/images/uploaded/blog/2023-03 CustomerZombies/Closeup Group (4a)_1000.jpeg" alt="Completed painting Anvil Industry zombies mixed with swamp and lab infected" /></div> <div dir="ltr"><img src="/images/uploaded/blog/2023-03 CustomerZombies/Closeup Group (4b)_1000.jpeg" alt="Completed painting Anvil Industry zombies mixed with swamp and lab infected" /></div> <div dir="ltr"> </div> <div dir="ltr">Want to see more? Then go check out Mirko's Instagram: <a href="https://www.instagram.com/tt_immersion/" target="_blank">@tt_immersion</a></div> <div dir="ltr"> </div> <div dir="ltr">Thanks for sharing these wonderfully gruesome miniatures with us!</div>urn:store:1:blog:post:87https://www.anvilindustry.co.uk/colonial-cavalry-mixing-anvil-industry-parts-and-games-workshop-rough-ridersColonial Cavalry! Mixing Anvil Industry parts and Games Workshop™ Rough Riders™<p>The converting never stops! This week, Staffer Adam has a new unit that they've been super excited to convert since they were first revealed!</p> <p> </p> <p><br /><img src="/images/uploaded/blog/2023-03-Pith-Rough-Riders/ANV_0154_1000.jpeg" alt="Colonial Praetorian Guard Pith Helmet Rough Riders" /></p> <p><br />The conversion process was extremely easy this time around, which gave me the opportunity to try a few more in-depth alterations. But starting at the hips of the new Rough Rider kit, it is a simple matter to clip and file the joint flat to make it able to accept the flat joint of our Torsos.</p> <p><br />Following on from my <a href="https://www.anvilindustry.co.uk/4-quick-conversion-ideas-for-new-cadians" target="_blank">first conversion blog post</a> on GW Cadians™ I've continued the first squad's theme for an old-school Praetorian feel, and expanded them into a cavalry role.</p> <p><br /><img src="/images/uploaded/blog/2023-03-Pith-Rough-Riders/ANV_0162_1000.jpeg" alt="Colonial Praetorian Guard Pith Helmet Rough Riders" /></p> <p><br />By removing the Rough Rider's from the waist up, I decided to include our own <a href="https://www.anvilindustry.co.uk/hussar-torso" target="_blank">Hussar torsos</a> for the bulk of the Cavalry squad, and a <a href="https://www.anvilindustry.co.uk/cuirass-torso" target="_blank">Cuirass torso</a> for the squad sergeant, and then spiced up the <a href="https://www.anvilindustry.co.uk/pith-helmets" target="_blank">Pith helmets</a> with a single <a href="https://www.anvilindustry.co.uk/turban-heads" target="_blank">Turban head</a> too!</p> <p><br /><img src="/images/uploaded/blog/2023-03-Pith-Rough-Riders/ANV_0164_1000.jpeg" alt="Colonial Praetorian Guard Pith Helmet Rough Riders" /></p> <p><br />While the lance would have been an option I could use, by swapping out the torsos I gave myself the opportunity to diversify the squads' armament, which I gladly jumped on! My squad has largely swapped their melee weapons for <a href="https://anvilindustry.co.uk/phase-arquebus-5-cells">Phase Arquebuses</a>, with <a href="https://www.anvilindustry.co.uk/fatigue-arms-9-rifle-stock-shooting" target="_blank">Rifle-Stock Fatigue</a> arms to wield them, and one is even equipped with an <a href="https://www.anvilindustry.co.uk/m79-launcher" target="_blank">M79 grenade launcher</a> <em>(as a nod to the explosive lances usually used by Rough Riders)</em></p> <p><br /><img src="/images/uploaded/blog/2023-03-Pith-Rough-Riders/ANV_0165_1000.jpeg" alt="Colonial Praetorian Guard Pith Helmet Rough Riders" /></p> <p><br />My Sergeant, <a href="https://www.anvilindustry.co.uk/banners-flags" target="_blank">Banner Bearer</a>, and one of the riflemen were posed to still be holding their horses' reins, which I found some of the left arms from our Fatigue Rifle Stock Arms were easily able to match up to the original poses. Of course, no self-respecting Praetorian would be seen dead without their <a href="https://www.anvilindustry.co.uk/epaulets" target="_blank">epaulettes</a>!</p> <p><br /><img src="/images/uploaded/blog/2023-03-Pith-Rough-Riders/ANV_0166_1000.jpeg" alt="Colonial Praetorian Guard Pith Helmet Rough Riders" /></p> <p><br />Lastly, I felt that the Sergeant needed a <a href="https://www.anvilindustry.co.uk/mixed-sabres" target="_blank">Cavalry Sabre</a>, and the riflemen got <a href="https://www.anvilindustry.co.uk/medieval-haversacks" target="_blank">Medieval Haversacks</a> to counterbalance the weight of the rifle in front of the miniature.</p> <p><br /><img src="/images/uploaded/blog/2023-03-Pith-Rough-Riders/ANV_0163_1000.jpeg" alt="Colonial Praetorian Guard Pith Helmet Rough Riders" /></p> <p><br />We hope you've been inspired by these conversions and have some ideas of your own now you've seen how easy it is!</p>urn:store:1:blog:post:85https://www.anvilindustry.co.uk/modern-civilians-3d-test-print-giveawayModern Civilians 3D Test-Print Giveaway!<p>This month's Giveaway features enough parts to build about 15 Modern Civilians printed directly from our <a href="https://www.anvilindustry.co.uk/digital-modern-civilians-full-bundle" target="_blank">Digital Bundle</a> in February! </p> <div id="kingsumo-embed" data-url="https://kingsumo.com/g/isglv4/modern-civilians-3d-printed-parts-giveaway"> </div> <script src="https://kingsumo.com/js/embed.js"></script> <p>Anvil Digital Forge designs a fantastic new digital bundle of themed, modular wargaming miniatures each month for home 3d printing, which you can get at a rock-bottom price by <a href="https://www.patreon.com/anvildigitalforge">subscribing to our Patreon</a>.</p> <p>The best part, our designs are modular, allowing you to mix and match with previous and future months, as well as the Anvil Industry resin range. They also make super conversion bits for other manufacturers' minis, giving you the ultimate digital bits box!</p> <p>Every month we test print all our Digital Forge parts to make sure we maintain only the highest levels of quality and reliability for our patrons. But once that's been verified we sometimes have to put the parts to one side and focus on the next batch, which seems like a missed opportunity...</p> <p>That's why we've decided to run a giveaway! If we can't immediately make use of them, then there's no need for us to sequester them away, when one lucky person can win them!</p> <p>To enter the giveaway, enter your email to receive the latest and greatest from Anvil Industry (unsubscribe at any time) and complete any actions to get bonus entries.</p> <p>Please read the <a href="https://kingsumo.com/giveaways/4y7rkg/rules" target="_blank">Full Terms</a> as geographical restrictions apply - open to United Kingdom, USA, Europe (EU &amp; EEA), Australia and New Zealand only.</p> <p>Prize includes shipping to any valid entry location.</p> <p>Sign up for this 3D Printed Test Parts Giveaway and receive a selection of parts we've test printed! You get everything you see below:</p> <p><img src="/images/uploaded/blog/Giveaways/modern civilians 1x1_1000.jpeg" alt="Photo of all the Modern Civilian 3D printed parts included in this Giveaway" /></p> <p>The parts have been washed and post-cured, and sometimes it will include pre-build examples and some de-supported parts - but otherwise it's a treasure trove of parts to use for whatever your imagination can conjure!</p>urn:store:1:blog:post:84https://www.anvilindustry.co.uk/scenes-from-the-apocalypse-part-3-escalationScenes from the Apocalypse - Part 3: Escalation<p>We're back with more Apocalypse action, featuring the modern civilians and some new bits from March's offering; the Undercover Operatives! </p> <p style="padding-left: 30px;"><br /><strong>Scene #7: Outbreak!</strong></p> <p>The infectous agent mutates its victims with extreme rapidity, while their companions prepare for battle...</p> <p><br /><img src="/images/uploaded/blog/2023-02-lastofus-scenes/LOU renders - set 08 - 2.png" alt="Civilians mutate upon contact while the immune prepare for battle" /></p> <p><img src="/images/uploaded/blog/2023-02-lastofus-scenes/LOU renders - set 08 - 1.png" alt="Civilians mutate upon contact while the immune prepare for battle" /></p> <p><br /><em>Parts used: <a href="https://www.anvilindustry.co.uk/digital-modern-civilians-full-bundle" target="_blank">Civilians</a> (now available to purchase from our store!) mixed with <a href="https://www.anvilindustry.co.uk/digital-mutant-horrors-full-bundle" target="_blank">Mutant Horror</a> arms and heads, and scenic terrain from <a href="https://www.anvilindustry.co.uk/digital-facility-containment-hazmat-team" target="_blank">Facility Containment Biohazard Team</a> create the mutants and HAZMAT containters, while <a href="https://www.anvilindustry.co.uk/digital-modern-post-apocalypse-bundle" target="_blank">Modern Post-Apocalypse</a> &amp; <a href="https://www.anvilindustry.co.uk/digital-wasteland-raiders-full-bundle" target="_blank">Wasteland Raiders</a> make up the survivors.<br /></em></p> <p style="padding-left: 30px;"><br /><strong>Scene 8: Response</strong></p> <p>Elite Operators begin the slow reclaimation of the infected zones...</p> <p><br /><img src="/images/uploaded/blog/2023-02-lastofus-scenes/LOU renders - set 13 - 1.png" alt="The military response is quick and brutal" /></p> <p><img src="/images/uploaded/blog/2023-02-lastofus-scenes/LOU renders - set 13 - 2.png" alt="The military response is quick and brutal" /></p> <p><img src="/images/uploaded/blog/2023-02-lastofus-scenes/LOU renders - set 13 - 3.png" alt="The military response is quick and brutal" /></p> <p><br /><em>Parts used: March's Patreon release; <a href="https://www.patreon.com/anvildigitalforge" target="_blank">Undercover Operatives</a></em> lead the charge to push back the waves of infected <a href="https://www.anvilindustry.co.uk/digital-modern-zombies-full-bundle" target="_blank">Modern Zombies</a> &amp; <em><a href="https://www.anvilindustry.co.uk/digital-mutant-horrors-full-bundle" target="_blank">Mutant Horrors</a></em>!</p> <p style="padding-left: 30px;"><br /><strong>Scene 9: Friend or Foe?</strong></p> <p>Organised kill teams expand into territory held by survivors, with potentially lethal ambush encounters...</p> <p><br /><img src="/images/uploaded/blog/2023-02-lastofus-scenes/LOU renders - set 07 - 1.png" alt="Distrustful survivors wait in ambush for overly zealous kill teams" /></p> <p><img src="/images/uploaded/blog/2023-02-lastofus-scenes/LOU renders - set 07 - 2.png" alt="Distrustful survivors wait in ambush for overly zealous kill teams" /></p> <p><img src="/images/uploaded/blog/2023-02-lastofus-scenes/LOU renders - set 07 - 3.png" alt="Distrustful survivors wait in ambush for overly zealous kill teams" /></p> <p><br /><em>Parts Used: <a href="https://www.anvilindustry.co.uk/digital-modern-civilians-full-bundle" target="_blank">Civilians</a> &amp; <a href="https://www.anvilindustry.co.uk/digital-wasteland-raiders-full-bundle" target="_blank">Wasteland Raiders</a> give us a well prepared civilian waiting in ambush among <a href="https://www.anvilindustry.co.uk/digital-concrete-barricade-walls" target="_blank">Concrete Barricade Walls</a>, while <em><a href="https://www.anvilindustry.co.uk/digital-modern-post-apocalypse-bundle" target="_blank">Modern Post-Apocalypse</a></em> mixed with <a href="https://www.patreon.com/anvildigitalforge" target="_blank">Patreon Welcome Pack</a> parts make up the PMC kill team!</em></p> <p><br />We hope you've enjoyed these diorama scenes! There's a few more still to come, so check back at the end of the month for more!</p> <p>- Team Anvil</p>urn:store:1:blog:post:82https://www.anvilindustry.co.uk/guest-post-krieghobbys-renegade-war-engineGuest Post - Krieghobby's Renegade War Engine<h1 dir="ltr"><span style="color: #999999;">Author: Dando Barnard-Lee (Krieghobby)</span></h1> <p> </p> <p><br /><span style="font-family: arial, helvetica, sans-serif;"><em><span style="font-size: 10pt;">Instagram's <a href="https://www.instagram.com/krieghobby/">Krieghobby</a> is back with another guest post - this time, his take on our Daughters of the Burning Rose <a href="https://anvilindustry.co.uk/burning-rose-war-engine">War Engine</a>!</span></em></span><br /><br /></p> <p><br />A big thanks to the Anvil team for letting me get to grips with this excellent kit!</p> <p> </p> <p><br />First things first, wash, clean and sort the bits! As you can see, the frame uses a lot of ball joints! A personal favourite of mine, as they allow for such a great range of movement to determine the pose you want to achieve. The kit went together sublimely, just using super glue, with the most minor of clipping and sanding.</p> <p><br /><img src="/images/uploaded/blog/2023-03-Krieghobby-War-Engine/WIP1.jpeg" alt="War Engine Large Wargaming Mech Conversion" /></p> <p><br />As for armaments, I went for two circular saw blades for maximum blood letting! You'll find multiple options to choose from when ordering the kit, from other close combat weapons, like chain swords to long range firepower with flamethrowers to suit any desired destruction.</p> <p><br /><img src="/images/uploaded/blog/2023-03-Krieghobby-War-Engine/WIP2.jpeg" alt="War Engine Large Wargaming Mech Conversion" /></p> <p><br />To really make my mark on the model I decided to bore out the cockpit to fit a live pilot handling the controls. The body, arms and <a href="https://anvilindustry.co.uk/grotesque-facemasks-with-helmets">head</a> can be found on Anvil's site, among the 100s of other model kits and accessories.</p> <p><br /><img src="/images/uploaded/blog/2023-03-Krieghobby-War-Engine/WIP3.jpeg" alt="War Engine Large Wargaming Mech Conversion" /></p> <p><br />I decided to turn the model into a more chaosified version that could fit into the Blood God's armies. In the vein of blood lust, I wanted to achieve a feeling of erratic momentum, so positioned the model hurtling forwards over a war torn battlefield into the enemy!</p> <p><br /><img src="/images/uploaded/blog/2023-03-Krieghobby-War-Engine/WIP4.jpeg" alt="War Engine Large Wargaming Mech Conversion" /></p> <p> </p> <p><br />The main obstacle was the balancing of the pose, which was a great challenge to overcome, which I hope you can see in the end result!</p> <p> </p> <p><br />I would highly recommend this kit to any and all hobbysists out there. Let your imagination literally run wild with this model!</p>urn:store:1:blog:post:81https://www.anvilindustry.co.uk/scenes-from-the-apocalypse-part-2-manifestationScenes from the Apocalypse - Part 2: Manifestation<p>Welcome back to the post apocalypse! </p> <p><br /><a href="https://www.anvilindustry.co.uk/scenes-from-the-apocalypse-featuring-our-new-modular-civilians1" target="_blank">When last we left off</a> the infection was only in the news, but now we see it strike, full force, and the survivors do what they can to keep safe and stay alive... mostly unsucessfully it seems;</p> <p style="padding-left: 30px;"><br /><strong>Scene #4: Breach! </strong></p> <p>Secure areas were where the first makeshift barricades were created, and also the first barricades to fall...</p> <p><br /><img src="/images/uploaded/blog/2023-02-lastofus-scenes/Set05 - Barricade 03_1000.png" alt="Civilians barricade the doorway against the mutant zombies" /></p> <p><img src="/images/uploaded/blog/2023-02-lastofus-scenes/Set05 - Barricade 02_1000.png" alt="Civilians barricade the doorway against the mutant zombies" /></p> <p><br /><em>Sets used: <a href="https://www.patreon.com/anvildigitalforge/posts" target="_blank">Civilians</a>, tentacled arms from <a href="https://www.anvilindustry.co.uk/digital-mutant-horrors-full-bundle" target="_blank">Mutant Horrors</a>, some decayed <a href="https://www.anvilindustry.co.uk/digital-modern-zombies-full-bundle" target="_blank">Modern Zombies</a>, a few large <a href="https://www.anvilindustry.co.uk/digital-concrete-barricade-walls" target="_blank">Concrete Barricade Walls</a>, and a drinks cabinet from <a href="https://www.anvilindustry.co.uk/digital-western-saloon-scenery" target="_blank">Western Saloon Scenery</a></em></p> <p style="padding-left: 30px;"><br /><strong>Scene #5: Mean Streets</strong></p> <p>Once they'd got out of the lab, and overwhelmed the miliatry, anyone caught in the streets by the mutants stood little chance of escape...</p> <p><br /><img src="/images/uploaded/blog/2023-02-lastofus-scenes/Set01 - SetUpon 01_1000.png" alt="Civilians are overwhelmed by mutated zombies" /></p> <p><img src="/images/uploaded/blog/2023-02-lastofus-scenes/Set01 - SetUpon 02_1000.png" alt="Civilians are overwhelmed by mutated zombies" /></p> <p><img src="/images/uploaded/blog/2023-02-lastofus-scenes/Set01 - SetUpon 03_1000.png" alt="Civilians are overwhelmed by mutated zombies" /></p> <p><br /><em>Sets used: Civilians, various Mutant Horror arms and heads, lots of rotten bodies from Modern Zombies, and some binbags &amp; dumpsters from <a href="https://www.anvilindustry.co.uk/digital-modern-road-scatter-terrain" target="_blank">Modern Urban Scatter Terrian</a><br /></em></p> <p style="padding-left: 30px;"><strong>Scene #6: Campside Disturbance</strong></p> <p>Stumbling out of your tent to find some creeping, clawing, thing right at your barricade line, is one of the worst wake-up calls a survivor could ask for...</p> <p><br /><img src="/images/uploaded/blog/2023-02-lastofus-scenes/Set11 - Campsite 01_1000.png" alt="Survivor camp disturbed by emerging zombies" /></p> <p><img src="/images/uploaded/blog/2023-02-lastofus-scenes/Set11 - Campsite 02_1000.png" alt="Survivor camp disturbed by emerging zombies" /></p> <p><img src="/images/uploaded/blog/2023-02-lastofus-scenes/Set11 - Campsite 03_1000.png" alt="Survivor camp disturbed by emerging zombies" /></p> <p><br /><em>Sets used: Civilians, an emerging upper torso from Modern Zombies, and a bunch of terrain elements and weapons from <a href="https://www.anvilindustry.co.uk/digital-modern-post-apocalypse-bundle" target="_blank">Modern Post-Apocalypse</a><br /></em></p> <p>We're halfway through our series, and hope you find this inspiring for your own projects! Come back next time for more!</p>urn:store:1:blog:post:80https://www.anvilindustry.co.uk/scenes-from-the-apocalypse-featuring-our-new-modular-civilians1Scenes from the Apocalypse featuring our New Modular Civilians!<p>Inspired by the recent release of The Last of Us streaming series, Staffer Josh has created several scenes of the collapse of civilisation from a strange biological mutagen! Using our modular Modern Civilians bundle and some previous digital forge sets, he's depicted multiple vignettes showing the progression of the disease:</p> <p style="padding-left: 30px;"><br /><strong>Scene #1: The beginning</strong></p> <p>A crowd of protesters gathers as the infected are discovered and taken away under armed guard.</p> <p><br /><img src="/images/uploaded/blog/2023-02-lastofus-scenes/LOU renders - set 03 - 1.png" alt="Modern Civilian Example Scenes Modular STL Kit" /></p> <p><img src="/images/uploaded/blog/2023-02-lastofus-scenes/LOU renders - set 03 - 2.png" alt="Modern Civilian Example Scenes Modular STL Kit" /></p> <p><img src="/images/uploaded/blog/2023-02-lastofus-scenes/LOU renders - set 03 - 3.png" alt="Modern Civilian Example Scenes Modular STL Kit" /></p> <p><br /><em>Sets used: <a href="https://www.patreon.com/anvildigitalforge" target="_blank">Modern Civilians</a>, Modern <a href="https://www.anvilindustry.co.uk/digital-modern-road-bases" target="_blank">Road &amp; Sidewalk Bases</a> &amp; <a href="https://www.anvilindustry.co.uk/digital-modern-road-scatter-terrain" target="_blank">Scatter Terrain</a>, Facility Containment <a href="https://www.anvilindustry.co.uk/digital-facility-containment-hazmat-team" target="_blank">Biohazard Team</a>, and <a href="https://www.anvilindustry.co.uk/digital-amphibious-infantry-transport" target="_blank">Amphibious Infantry Fighting Vehicle</a></em></p> <p><br />Check out the Modern Road &amp; Sidewalk Bases and Road Scatter Terrain used in these scenes - Available to purchase as STLs Now!</p> <p style="padding-left: 30px;"><br /><strong>Scene #2: The Hunt for Patient Zero</strong></p> <p>A terrified civilian hides from a technician and her armed entourage, while a tentacled thing breaches its containment.</p> <p><br /><img src="/images/uploaded/blog/2023-02-lastofus-scenes/LOU renders - set 02 - 2.png" alt="Modern Civilian Example Scenes Modular STL Kit" /></p> <p><img src="/images/uploaded/blog/2023-02-lastofus-scenes/LOU renders - set 02 - 4.png" alt="Modern Civilian Example Scenes Modular STL Kit" /></p> <p><img src="/images/uploaded/blog/2023-02-lastofus-scenes/LOU renders - set 02 - 1.png" alt="Modern Civilian Example Scenes Modular STL Kit" /></p> <p><br /><em>Sets used: Modern Civilians, <a href="https://www.anvilindustry.co.uk/digital-mutant-horrors-full-bundle" target="_blank">Mutant Horrors</a>, Facility Containment Biohazard Team, <a href="https://www.anvilindustry.co.uk/digital-modern-zombies-full-bundle" target="_blank">Modern Zombies</a>, and <a href="https://www.anvilindustry.co.uk/digital-modern-post-apocalypse-bundle" target="_blank">Modern Post-Apocalypse</a></em></p> <p style="padding-left: 30px;"><br /><strong>Scene #3: Riots and Looting</strong></p> <p>As panic grips the population, many turn to mob mentality rules and begin hoarding supplies.</p> <p><br /><strong><img src="/images/uploaded/blog/2023-02-lastofus-scenes/LOU renders - set 12 - 2.png" alt="Modern Civilian Example Scenes Modular STL Kit" /></strong></p> <p><strong><img src="/images/uploaded/blog/2023-02-lastofus-scenes/LOU renders - set 12 - 3.png" alt="Modern Civilian Example Scenes Modular STL Kit" /></strong></p> <p><strong><img src="/images/uploaded/blog/2023-02-lastofus-scenes/LOU renders - set 12 - 1.png" alt="Modern Civilian Example Scenes Modular STL Kit" /></strong></p> <p><br /><em>Sets used: Modern Civilians and <a href="https://www.anvilindustry.co.uk/digital-cyberpunk-bundle" target="_blank">Cyberpunk</a></em></p> <p><br />Want to see more? Josh has a series planned out showing even more combinations of Modern Civilians and our other digital kits!</p>urn:store:1:blog:post:78https://www.anvilindustry.co.uk/robed-cultist-3d-test-print-giveawayRobed Cultist 3D Test-Print Giveaway!<p>This month's Giveaway features enough parts to build 10 Robed Cultists printed directly from our <a href="https://www.anvilindustry.co.uk/digital-robed-cultists-full-bundle" target="_blank">Digital Bundle</a> in January! </p> <div id="kingsumo-embed" data-url="https://kingsumo.com/g/qykvpo/digital-forge-robed-cultists-3d-test-print-giveaway"> </div> <script src="https://kingsumo.com/js/embed.js"></script> <p>Anvil Digital Forge designs a fantastic new digital bundle of themed, modular wargaming miniatures each month for home 3d printing, which you can get at a rock-bottom price by <a href="https://www.patreon.com/anvildigitalforge">subscribing to our Patreon</a>.</p> <p>The best part, our designs are modular, allowing you to mix and match with previous and future months, as well as the Anvil Industry resin range. They also make super conversion bits for other manufacturers' minis, giving you the ultimate digital bits box!</p> <p>Every month we test print all our Digital Forge parts to make sure we maintain only the highest levels of quality and reliability for our patrons. But once that's been verified we sometimes have to put the parts to one side and focus on the next batch, which seems like a missed opportunity...</p> <p>That's why we've decided to run a giveaway! If we can't immediately make use of them, then there's no need for us to sequester them away, when one lucky person can win them!</p> <p>To enter the giveaway, enter your email to receive the latest and greatest from Anvil Industry (unsubscribe at any time) and complete any actions to get bonus entries.</p> <p>Please read the <a href="https://kingsumo.com/giveaways/4y7rkg/rules" target="_blank">Full Terms</a> as geographical restrictions apply - open to United Kingdom, USA, Europe (EU &amp; EEA), Australia and New Zealand only.</p> <p>Prize includes shipping to any valid entry location.</p> <p>Sign up for this 3D Printed Test Parts Giveaway and receive a selection of parts we've test printed! You get everything you see below:</p> <p><img src="/images/uploaded/blog/RobedCultistGiveaway/Robed Cultist Square_1000.jpeg" alt="Robed Cultists Giveaway Parts Photo" /></p> <p>The parts have been washed and post-cured, and sometimes it will include pre-build examples and some de-supported parts - but otherwise it's a treasure trove of parts to use for whatever your imagination can conjure!</p>urn:store:1:blog:post:77https://www.anvilindustry.co.uk/zone-raiders-zone-stalkers-team-2Zone Raiders - Adam's Zone Stalkers Team<p dir="ltr"> </p> <p dir="ltr"><img src="/images/uploaded/blog/2023-01-zone-raider/Group_1000.jpeg" alt="Zone Raiders build projects" /></p> <p dir="ltr"> </p> <p><br /><strong>Here is the second of our Zone Raiders build projects.</strong></p> <p><br />If you haven't heard of it here is the description from the publisher:</p> <blockquote><strong><em>Zone Raiders is a fast-paced tabletop skirmish game where small groups of hardened survivors battle against each other in an unforgiving post-technological world called the Matroshka. Within an unending world of inscrutable science, radiation storms and machines dedicated to exterminating life, players create narrative stories and rewarding tactical gameplay in an open-model skirmish ruleset.</em></strong></blockquote> <p dir="ltr"><br />We’ve shown Daniel’s Reclaimers in one of our <a href="https://anvilindustry.co.uk/building-a-reclaimer-team-for-zone-raiders">previous blog posts</a> - they need someone to play against, so I decided to build a crew!</p> <p dir="ltr"><br />In most games I go for the heavily armed and armoured military faction, but those were taken - so I went for the opposite, something I very rarely play, the stealthy sniper Zone Stalkers.</p> <p dir="ltr"><br />Ever since we released the Desert Nomads in the Digital Forge I wanted to use their hooded heads with goggles and rebreather masks, this was the perfect opportunity. I also needed a lot of camouflage cloaks (but those were too plain for my vision of the crew, so I went for the Wasteland set, I’ll camo them up with the paintjob!) and somewhat high-tech looking bodies.</p> <p dir="ltr"><br />In the end I settled on using a mix of 3D printed and resin parts, including the following:</p> <ul> <li dir="ltr"> <p dir="ltr">Heads and weapons from <a href="https://anvilindustry.co.uk/digital-desert-nomads-bundle">Digital Forge Desert Nomads</a></p> </li> <li dir="ltr"> <p dir="ltr">Torsos, legs and characters from <a href="https://anvilindustry.co.uk/digital-recon-drop-troopers">Digital Forge Recon Drop Troops</a></p> </li> <li dir="ltr"> <p dir="ltr">Resin <a href="https://anvilindustry.co.uk/high-tech-drop-troopers#/">High-Tech Drop Trooper</a> Pistol Grip / Command arms and Pilots</p> </li> <li dir="ltr"> <p dir="ltr">And various <a href="https://anvilindustry.co.uk/regiments-armoury#/pageSize=6&amp;viewMode=grid&amp;orderBy=0">weapons and accessories</a> from our resin ranges</p> </li> </ul> <p dir="ltr"><br />Since Zone Raiders makes all sorts of fun movement shenanigans possible (like wall-running!), I wanted to build at least some of my more melee oriented models in very dynamic poses - they might look a bit odd on their current plain bases, but it will all come together once they are painted and on their scenic bases!</p> <p dir="ltr"><br /><strong>Zone Warden</strong> </p> <p dir="ltr"><br /><img src="/images/uploaded/blog/2023-01-zone-raider/Zone Warden_1000.jpeg" alt="Zone Raiders build projects" /></p> <p dir="ltr"><br />He is my leader, and I also wanted him to be the centerpiece model of my crew. The base model is the wall-running pilot from Recon Drop troopers, with both hands removed and replaced with a Desert Nomad pistol (<em>Flechette Pistol</em>) and Drop Troop Command sword (<em>Progressive Edge</em>). The hooded head went on easy, the cloak definitely took more work! The rifle slung on his back meant that I either had to remove it, or carve a lot of the cloak out to make it fit. I opted for the latter, filled the gap with Milliput, added a Modern Suppressor, and upgraded his loadout to include an <em>Auto Carbine</em>.</p> <p dir="ltr"><br /><strong>Jaeger</strong></p> <p dir="ltr"> </p> <p dir="ltr"><br /><img src="/images/uploaded/blog/2023-01-zone-raider/Jaeger_1000.jpeg" alt="Zone Raiders build projects" /></p> <p dir="ltr"><br /><strong>A full digital kitbash</strong> based on the Drop Trooper Sniper.</p> <p dir="ltr">She carries an <em>Interdiction Rifle</em>, which is essentially an anti-material rifle. The original Gauss Rifle would fit the bill, but I wanted something that looked heavier, like the Desert Nomad sniper rifle. I loaded the character up in Blender, set the rifle in place and scaled it up until it looked correct. The fit was almost perfect, I only needed to remove bits in two areas, boolean cutting with cubes (marked in red), then I designed a simple filler bit to make the join between the specialist weapon lower and the rifle look better (filler marked in green).</p> <p dir="ltr">Then I added a Desert Nomad head and printed the model using mostly the original supports.</p> <p dir="ltr"><br /><img src="/images/uploaded/blog/2023-01-zone-raider/SniperWIP1.png" alt="Zone Raiders build projects" /><img src="/images/uploaded/blog/2023-01-zone-raider/SniperWIP2.png" alt="" /></p> <p><br /><br /></p> <p dir="ltr"><br /><strong>Trespasser &amp; Troubleshooter</strong></p> <p dir="ltr"> </p> <p dir="ltr"> <br /><img src="/images/uploaded/blog/2023-01-zone-raider/Trespasser-Troubleshooter_1000.jpeg" alt="Zone Raiders build projects" /></p> <p dir="ltr"><br />The Troubleshooter has the same loadout as my leader, except her <em>Mobility Frame</em> which is represented by High-Tech Exoskeleton legs.</p> <p dir="ltr">The Trespasser is armed with a <em>Thermal Lance</em> (Axe in this case) &amp; <em>Plasma Burner</em>, both coming from the Gothic Void Melee Weapons &amp; Pistols set.</p> <p dir="ltr"><br /><strong>Scout Stalkers</strong></p> <p dir="ltr"> </p> <p dir="ltr"><br /><img src="/images/uploaded/blog/2023-01-zone-raider/Stalkers_1000.jpeg" alt="Zone Raiders build projects" /></p> <p dir="ltr"><br />Rounding out the team and spending my remaining RUs I built 3 Scout Stalkers. </p> <p dir="ltr">Two of them are the Drop Troop Pilot #1 &amp; #2 with arm and head swaps and the third is a regular Recon Drop Trooper. </p> <p dir="ltr">Two are armed with <em>Vesper Rifles</em> (sniper rifles, but lighter than the Interdiction Rifle) which were built from the spare DSR-1s without hands, cut to fit the Pistol Grip arms and the stock from the Vektor Carbine. I didn’t have enough RUs left for a third, so the last model is armed with an <em>Auto Carbine</em> (Vektor on sling from the Female High-Tech Command). I didn’t even have to modify the arm to fit perfectly with Pilot #1!</p> <p dir="ltr"><br />As I was assembling the models, I heated some of the cloaks a bit (Using boiling water, treat your resin componets exactly like a tea bag, but be careful!) so I could shape them to fit the models better, and the final step was filling all the gaps with Milliput.</p> <p dir="ltr"><br /><strong>Now it’s time to build the bases and paint the models so we can try out the game!</strong></p>urn:store:1:blog:post:73https://www.anvilindustry.co.uk/cadian-conversion-guide-part-2Cadian™ Conversion guide - Part 2<p> </p> <p> </p> <p>In the previous blog we gave you 4 easy conversion ideas for the new Cadian™ shock troop miniatures from Games Workshop™. Now Staffer Adam is going to go a little bit further, and swap in some more parts to show just how easy it is to really personalise your figures!<br /><span style="font-size: 12pt;"><strong>Project One : Renegades!</strong></span></p> <p><img src="/images/uploaded/blog/2022-12-cadian-kitbash-2/ANV_0059_1000.jpeg" alt="cadian kitbash guide" /><br /><br /></p> <p><img src="/images/uploaded/blog/2022-12-cadian-kitbash-2/ANV_0060_1000.jpeg" alt="cadian kitbash guide" /></p> <p><br />Using our <a href="https://www.anvilindustry.co.uk/renegade-arms-1-shooting" target="_blank">Renegade Arms</a> turned out to be a surprisingly easy swap from the standard Cadian arms! The torso width and angles have stayed essentially identical, and so I was able to use our arms with only a single modification - removing the locator peg on the inner shoulder joint to create a flat surface that will attach seamlessly onto the new guardsman torsos.</p> <p><br /><img src="/images/uploaded/blog/2022-12-cadian-kitbash-2/ANV_0065_1000.jpeg" alt="cadian kitbash guide" /></p> <p><br />This meant that I could use one of our dozens of different rifles (I chose <a href="https://www.anvilindustry.co.uk/renegade-rifles" target="_blank">Renegade Rifles</a>), and even our Fatigue Missile arms with an <a href="https://www.anvilindustry.co.uk/regiments-rpg-grenade-launcher" target="_blank">RPG Launcher</a> without any need for gap filling. I did have to slice off a very small part of the over-the-shoulder strap to get the rifle arms seated correctly, but it really was that simple!</p> <p><br />Mixing in some of the of the <a href="https://www.anvilindustry.co.uk/raider-arms-upgrade-bits" target="_blank">Raider Upgrade</a> parts for the squad leader to give him a Back-Banner and Punchy-Fist, as well as an <a href="https://www.anvilindustry.co.uk/renegade-pistols" target="_blank">Ion Renegade Pistol</a> and the peaked cap from the <a href="https://www.anvilindustry.co.uk/grotesque-facemasks-with-helmets">Grotesque Helmets</a> sprue.</p> <p><br /><img src="/images/uploaded/blog/2022-12-cadian-kitbash-2/ANV_0067_1000.jpeg" alt="cadian kitbash guide" /></p> <p><br />Lastly, I wanted a suitable conversion to represent my command squad's medic, and found the perfect part in the <a href="https://www.anvilindustry.co.uk/sawbones-snake-oil-salesman-space-western-character">Sawbones</a> character for, what else? The bonesaw! The <a href="https://www.anvilindustry.co.uk/renegade-arms-3-command">Renegade Command</a> arms for the severed head completed the grizzly "medic".</p> <p><br /><span style="font-size: 12pt;"><strong>Project Two : Trencher Squaddies!</strong></span></p> <p><br /><img src="/images/uploaded/blog/2022-12-cadian-kitbash-2/ANV_0061_1000.jpeg" alt="cadian kitbash guide" /></p> <p><img src="/images/uploaded/blog/2022-12-cadian-kitbash-2/ANV_0062_1000.jpeg" alt="cadian kitbash guide" /></p> <p><br />For the Trencher squaddies I also swapped out the arms, this time to <a href="https://www.anvilindustry.co.uk/fatigue-arms-9-rifle-stock-shooting" target="_blank">Fatigue Rifle-Stock</a>. I used the <a href="https://www.anvilindustry.co.uk/trench-shotguns" target="_blank">Trench Shotgun</a> and Flame Thrower from the <a href="https://www.anvilindustry.co.uk/flame-throwers-rifle-stock-6">Rifle-Stock Special Weapons</a> for their weapons and a mix of <a href="https://www.anvilindustry.co.uk/brodie-helmets" target="_blank">Brodie Helmets</a> and <a href="https://www.anvilindustry.co.uk/brodie-gasmask">Brodie Gasmask heads</a>. The <a href="https://www.anvilindustry.co.uk/m79-launcher">M79 Grenade Launcher</a> arms also fit perfectly, and with the addition of a few pouches, grenades, a spare gasmask, and the all important <a href="https://www.anvilindustry.co.uk/entrenching-tools-5" target="_blank">Entrenching Tool</a>, I had my veterans complete.</p> <p><br /><img src="/images/uploaded/blog/2022-12-cadian-kitbash-2/ANV_0069_1000.jpeg" alt="cadian kitbash guide" /></p> <p><br />For the commander I made use of the long trenchcoat Cadian body and wanted to keep the hand resting on the pommel of his sabre. As luck would have it, our <a href="https://www.anvilindustry.co.uk/Fatigue-Command-Arms" target="_blank">Fatigue Command Arms</a> were up to the task for swapping out, which let me use our <a href="https://www.anvilindustry.co.uk/officer-upgrade-one" target="_blank">Officer Upgrades</a> to give him a Falcon. His head came from our <a href="https://www.anvilindustry.co.uk/dress-uniform-officer-heads" target="_blank">Dress Uniform Officer Heads</a> </p> <p><br /><img src="/images/uploaded/blog/2022-12-cadian-kitbash-2/ANV_0071_1000.jpeg" alt="cadian kitbash guide" /></p> <p> <br />Thanks Adam!</p> <p><br />From these two Blogs we've learned that:</p> <ul> <li>Our arms fit the new Cadian™ torsos like a dream, allowing for complete customisation of the weapon loadout.</li> <li>A head-swap completely changes the aesthetics of each squad, allowing for modern, historical, and sci-fi elements to be blended in without any issues.</li> <li>It only takes a couple of sprues of upgrade parts or bit swaps to achieve!</li> </ul> <p> Do you have a favourite squad conversion shown here in these two Blogs? Any Questions? Comment below or email <a href="mailto:support@anvilindustry.co.uk">support@anvilindustry.co.uk</a></p> <p> </p>urn:store:1:blog:post:75https://www.anvilindustry.co.uk/diesel-punk-digital-kitbash-competition-winners-inspirationDiesel-Punk Digital Kitbash Inspiration!<p>In this blog post we'll have a detailed look at the shortlist and winners for our most recent Digital Kitbash competition, something we run regularly over on our Patreon, to get people's creative juices flowing and see what the potential for mixing and matching between our different Digital Forge kits can be!<br /><br /></p> <p><br />If you like the look of these Kitbash creations, head over to the <a href="https://www.patreon.com/anvildigitalforge" target="_blank">Anvil Digital Forge Patreon</a> and start building your Digital Bitz Box today! </p> <p><br />Digital Kitbashing - mixing and matching parts from different miniature styles - is a lot of fun and one of the biggest benefits of our Modular component offering, in resin but especially with Digital assets! This month's challenge was to use parts from both of the Exo-Lord Dieselpunk sets, and mix them with other previous kits, to create whatever they wanted! (with a few small limitations to keep it interesting and fair!)<br /><br /></p> <p><br /><strong>Mike Michaels: Exo-Lord Drop Trooper</strong></p> <p>Mike has used both Dieselpunk sets, as well as the <a href="https://www.anvilindustry.co.uk/digital-regiments-exo-lord-automata-bundle" target="_blank">Automata</a> and <a href="https://anvilindustry.co.uk/digital-desert-nomads-bundle" target="_blank" rel="nofollow noopener">Desert Nomads</a> kits to assemble a flying Exo-Lord! </p> <p><br /><img src="/images/uploaded/blog/dieselpunk-kitbash/Mike Michaels front.jpeg" alt="Digital Kitbashing Miniatures for 3d Printing" /></p> <p><br />This Kitbash kept the main focus of the figure squarely on using the Exo-Lord Heavy legs, torso, central backpack, and head, as well as the melee arms from the Dieselpunk sets. The additions that were then combined with that core gave them dual-wielded Phase SMGs with integrated Gunshields, which were mirrored. Mirroring a part to make it a twinned pair is another very handy advantage to using digital bits!</p> <p><br /><img src="/images/uploaded/blog/dieselpunk-kitbash/Mike Michaels back.jpeg" alt="Digital Kitbashing Miniatures for 3d Printing" /></p> <p><br />The Jetpack was made with the scenery elements from the Desert Nomad kit, combining the water storage tubes and ventilation fans together to form jump-jets, as well as the catamaran connector from the Nomad's jetbike. The landing skid was scaled wider and shorter to provide the shocks under each boot, presumably to help cushion the landing force of this multi-tonne suit of armour!</p> <p><br /><img src="/images/uploaded/blog/dieselpunk-kitbash/Mike Michaels shells.jpeg" alt="Digital Kitbashing Miniatures for 3d Printing" /></p> <p><strong><br />Ryan Bedell : Mutant Exo-Lord</strong></p> <p>Ryan has used plenty of components from our recent <a href="https://anvilindustry.co.uk/digital-mutant-horrors-full-bundle" target="_blank" rel="nofollow noopener">Mutant Horrors</a> set to make this monstrosity!</p> <p><br /><img src="/images/uploaded/blog/dieselpunk-kitbash/Ryan Bedell Front.jpeg" alt="Digital Kitbashing Miniatures for 3d Printing" /></p> <p><br />Limiting yourself to just two sets doesn't mean you can't create something truly unique, as this kitbash proves! This critter uses only the parts from the second Dieselpunk set and the Mutant Horrors' giant heads and regiments arm claws to create a chaotic, but heavily armoured champion for the hoards! The Split-Jaw Giant's screaming head certainly lends this figure a sense of uncontainable rage.</p> <p><br /><img src="/images/uploaded/blog/dieselpunk-kitbash/Ryan Bedell Side.jpeg" alt="Digital Kitbashing Miniatures for 3d Printing" /></p> <p><br />With the clever use of scaling these extra parts up or down as required Ryan managed to create an imposing monster that looks ready to rip and crush its way through anything. The enormous chainsaw grafted to one arm, while the other wields a jet-boosted hammer means this fellow is likely to be rushing towards you in a cloud of diesel smoke while also bellowing out a melee challenge - one I doubt many others would win!</p> <p><br /><img src="/images/uploaded/blog/dieselpunk-kitbash/Ryan Bedell Shells.jpeg" alt="Digital Kitbashing Miniatures for 3d Printing" /></p> <p><strong><br />Matthew Francis: Regiments Drop Trooper</strong></p> <p>Matthew has combined lots of parts to make this Diesel Punk Drop Trooper, including arms from <a href="https://www.anvilindustry.co.uk/digital-d-day-bundle" target="_blank">D-Day</a>, exoskeleton legs from the <a href="https://www.anvilindustry.co.uk/digital-unity-council-ajax-exo-mech-and-tracer-recon-team" target="_blank">Tracer Recon Team</a> and many components from the <a href="https://anvilindustry.co.uk/digital-modular-autonomous-drones-full-bundle" target="_blank" rel="nofollow noopener">Autonomous Drone Builder</a> </p> <p><br /><img src="/images/uploaded/blog/dieselpunk-kitbash/Matthew Francus front.jpeg" alt="Digital Kitbashing Miniatures for 3d Printing" /></p> <p><br />The extensive mixing of Exo-Lord and Regiments parts continues in this kitbash from Matthew, seeing a heavily armoured Regiments-Scale figure that's downscaled the Exo-Lord torso and helmet to match up with the Thompson SMG and a set of dynamic legs from the Unity Council. However the show is most definitely stolen by the gigantic jet-pack on its back.</p> <p><br /><img src="/images/uploaded/blog/dieselpunk-kitbash/Matthew Francus side.jpeg" alt="Digital Kitbashing Miniatures for 3d Printing" /></p> <p><br />Shrouded in smoke as it is, it might be difficult at first glance to see how this was constructed. It is, in fact, a conglomeration of at least 5 distinct components; Two Exo-Lord torsos (one spun to have its exposed engine powerplant facing upwards, the other with its exhausts facing down), a 2-part chassis from the Autonomous Drones kit that's providing some detailing and a little more bulk, and a massively upscaled jet-boosted hammer head as the main engine nozzle at the back. Add to that two rotary fans occupying the arm sockets of the torso, and a lot of smoke, and you've got yourself a very dangerous-looking form of flight!</p> <p><br /><img src="/images/uploaded/blog/dieselpunk-kitbash/Matthew Francus Shells.jpeg" alt="Digital Kitbashing Miniatures for 3d Printing" /></p> <p><strong><br />Ian Hendricks: 'Konflict 1947' Trooper</strong></p> <p>Ian has combined the most different sets of our spotlight entries thus far, mostly elements from <a href="https://anvilindustry.co.uk/digital-alien-bounty-hunters-bundle" target="_blank" rel="nofollow noopener">Alien Bounty Hunters</a> and <a href="https://www.anvilindustry.co.uk/digital-d-day-bundle" target="_blank">D-Day</a>, but featuring smaller inclusions from <a href="https://www.anvilindustry.co.uk/digital-unity-council-ajax-exo-mech-and-tracer-recon-team" target="_blank">Tracer Recon</a>, <a href="https://www.anvilindustry.co.uk/digital-corporate-security-force-full-bundle" target="_blank">Corporate Police</a>, <a href="https://www.anvilindustry.co.uk/digital-desert-nomads-bundle" target="_blank">Desert Nomads</a>, and <a href="https://www.anvilindustry.co.uk/digital-republic-commandos-full-bundle" target="_blank">Republic Commandos</a>!</p> <p><br /><img src="/images/uploaded/blog/dieselpunk-kitbash/Ian Hendrick front.jpeg" alt="Digital Kitbashing Miniatures for 3d Printing" /></p> <p><br />Using scaled shoulder pads from the Alien Bounty Hunter set in just one axis, effectively 'stretching' them out to make arm guards, and using their 1 boolean cut to extract the m1919 Stinger barrel and use it as their weapon. The hand guard is another scaled part, this time using the Nomad Jet-Bikes' engine shroud scaled way down.</p> <p><br /><img src="/images/uploaded/blog/dieselpunk-kitbash/Ian Hendrick back.jpeg" alt="Digital Kitbashing Miniatures for 3d Printing" /></p> <p><br />The figure was then packed with lots of pouches, grenades, another set of layered shoulder pads, and various greebles (that's a technical term for small detail elements!) to give the miniature some extra character. Finally, a head swap to something a little more era-appropriate in the form of an armoured welder's mask from the D-Day set. A worthy contender that got 2nd place in our Kitbash Competition!</p> <p><br /><img src="/images/uploaded/blog/dieselpunk-kitbash/Ian Hendrick shells.jpeg" alt="Digital Kitbashing Miniatures for 3d Printing" /></p> <p><br /><strong>James McDougal: Witch Hunter</strong></p> <p>James has mostly used components from our <a href="https://anvilindustry.co.uk/digital-gothic-vampire-hunters" target="_blank" rel="nofollow noopener">Vampire Hunters</a> and the robotic hand from a <a href="https://www.anvilindustry.co.uk/digital-unity-council-guard-and-warden-drones-full-bundle">Warden</a> to make a characterful model with a lower-tech feel.</p> <p><br /><img src="/images/uploaded/blog/dieselpunk-kitbash/James Mcdougal Front.jpeg" alt="Digital Kitbashing Miniatures for 3d Printing" /></p> <p><br />While the additions for this kitbash may be less intense than some of the previous entries, it certainly doesn't diminish the effectiveness! Using the Tricorn hat head, bullwhip, and lantern from the Vampire Hunters gives the model an anachronistic charm, when contrasted to the obviously more high-tech elements, such as the robotic hand from a C-48 Warden.</p> <p><br /><img src="/images/uploaded/blog/dieselpunk-kitbash/James Mcdougal Side.jpeg" alt="Digital Kitbashing Miniatures for 3d Printing" /></p> <p><br />The composition of the model is probably its strongest aspect. While not many additions were made, it's the care with which they were selected and the well-balanced posing that really sells this kitbash, and gave it the 1st-place winner's spot in our competition, voted on by our Patrons!</p> <p><br /><img src="/images/uploaded/blog/dieselpunk-kitbash/James Mcdougal Shells.jpeg" alt="Digital Kitbashing Miniatures for 3d Printing" /> </p> <p><br />Congratulations to Patrons who made it onto the shortlist, and thank you to everyone for voting for the winner! We had some brilliant and very creative submissions and we hope you are inspired to create your own digital kitbashes in future!<br /><br /></p> <p><br />All our previous month's downloads are available for sale on our website, but for the best value, sign up to the <a href="https://www.patreon.com/anvildigitalforge" target="_blank">Anvil Digital Forge Patreon</a> and get every month's content for just $10!! (+local VAT if applicable)</p> <p><br />Thanks,</p> <p>Team Anvil</p>urn:store:1:blog:post:74https://www.anvilindustry.co.uk/giveaway-10-man-horus-heresy-squad-with-anvil-conversionsGiveaway! 10-man Horus Heresy™ Squad with Anvil Conversions<div id="kingsumo-embed" data-url="https://kingsumo.com/g/jlfm79/anvil-industry-converted-horus-heresy-squad-giveaway"> <p> <script src="https://kingsumo.com/js/embed.js"></script> </p> </div> <p>It's the Holiday Season and to celebrate we are giving away a set of converted Games Workshop™ Horus Heresy™ era Space Marines, converted with some of our extensive range of classic and brand new Exo-Lord resin accessories!<br /><br /></p> <p><img src="/images/uploaded/blog/2022-12-hh-giveaway/ANV_0048_1000.jpeg" alt="Horus Heresy Space Marine Conversion" /><br /> </p> <p>The squad features a full 10-man unit that have all had significant additions and replacements; both the kneepads and shoulder pads have been replaced, while each weapon has seen the addition of scopes and drum magazine swaps, and many have been adorned with wax seals and parchments. Best of all, they've all had the great fortune of getting our new Exo-Lord cloaks and loincloths!<br /><br /></p> <p><img src="/images/uploaded/blog/2022-12-hh-giveaway/ANV_0044_1000.jpeg" alt="Horus Heresy Space Marine Conversion" /><br /> </p> <p>The squad leader has had even more conversion attention, sporting a heavy maul, classic back-banner, a bionic arm, and a more regal looking cloak!<br /><br /></p> <p><img src="/images/uploaded/blog/2022-12-hh-giveaway/ANV_0043_1000.jpeg" alt="Horus Heresy Space Marine Conversion" /><br /> </p> <p>Also included are 6 <em><span style="text-decoration: underline;">optional</span></em> boarding shields, one with an ornate crest, and a whole load of bits - the leftovers of the sprues used in the conversion process - which you can use to further enhance the look of your new squad!<br /><br /></p> <p><img src="/images/uploaded/blog/2022-12-hh-giveaway/ANV_0047_1000.jpeg" alt="Horus Heresy Space Marine Conversion" /> </p> <p>To enter the giveaway, use the form above to enter your email to receive the latest and greatest from Anvil Industry (unsubscribe at any time) and complete any actions to get bonus entries (by the closing date).</p> <p>Please read the <a href="https://kingsumo.com/giveaways/4y7rkg/rules" target="_blank">full terms</a> as geographical restrictions apply - open to United Kingdom, USA, Europe (EU &amp; EEA), Australia and New Zealand only.</p> <p>Prize includes shipping to any valid entry location.</p>urn:store:1:blog:post:72https://www.anvilindustry.co.uk/4-quick-conversion-ideas-for-new-cadians4 Quick Conversion Ideas for New Cadians™<p>With the release of new Cadian™ sculpts in the <a href="https://www.games-workshop.com/en-GB/astra-militarum-army-set-2022-eng" target="_blank">Cadia Stands set</a> by Games Workshop™ it's now time for us to see what new opportunities they present for converting with our Regiment's range of miniatures. Staffer Adam's taking this chance to create four unique 5-man squads utilising a broad range of Anvil bits!</p> <p><br /><img src="/images/uploaded/blog/2022-12-cadian-kitbash/Cadian-Pith-Group-Back_1000.jpeg" alt="Cadian Cadia Stands Conversion Guide" /></p> <p><br />Starting out nice a simple with this one, I've made a platoon command unit with an officer, banner bearer, and sniper. Here are 4 ways you can quickly convert them to add more character:</p> <p><br />1. I was very pleased to find out that the new sculpts feature ball-and-socket joints at the neck which are a perfect fit for our existing range of heads <a href="https://www.instagram.com/reel/ClWe__tDxNR/?igshid=YmMyMTA2M2Y=" target="_blank">as you can see here!</a> </p> <p><br />Assembling the new sculpts without the heads, is a fairly simple process when following the instructions, and the new joint allows for a much greater freedom of rotation, leading to some very nice, dynamic poses. I chose to use <a href="https://www.anvilindustry.co.uk/pith-helmets" target="_blank">Pith Helmets</a> for this conversion for an old-school Praetorian feel</p> <p><br /><img src="/images/uploaded/blog/2022-12-cadian-kitbash/Cadian-Pith-Banner_1000.jpeg" alt="Cadian Cadia Stands Conversion Guide" /></p> <p><br />2. Removing the included plastic banner was very simple, with just a short section of 2mm plastic rod profile needed to complete the pole and give a firm and easy point to superglue our own <a href="https://www.anvilindustry.co.uk/banners-flags" target="_blank">Plain Banner</a> in place.</p> <p><br /><img src="/images/uploaded/blog/2022-12-cadian-kitbash/Cadian-Pith-Backpack_1000.jpeg" alt="Cadian Cadia Stands Conversion Guide" /></p> <p><br />3. A few of the new sculpts come without backpacks, but I wanted to round out the squad's cohesive look, and our <a href="https://www.anvilindustry.co.uk/haversacks" target="_blank">Haversacks</a> with bedrolls and <a href="https://www.anvilindustry.co.uk/radio-backpack-2" target="_blank">Wireless Radio</a> are just the ticket for the old-fashioned style I wanted to create.</p> <p><br /><img src="/images/uploaded/blog/2022-12-cadian-kitbash/Cadian-Pith-Sniper_1000.jpeg" alt="Cadian Cadia Stands Conversion Guide" /></p> <p><br />4. Lastly, I made a few hand swaps to include the more appropriate <a href="https://www.anvilindustry.co.uk/revolvers" target="_blank">Revolver</a> and <a href="https://www.anvilindustry.co.uk/mixed-sabres" target="_blank">Sabre</a> style weapons, and added <a href="https://www.anvilindustry.co.uk/bayonets" target="_blank">Bayonets</a> to the two infantry support figures, as well as a few <a href="https://www.anvilindustry.co.uk/Wax-Seals-Parchment" target="_blank">Wax Seals</a>. The end of one of the Lasguns was also snipped off and replaced with the longer barrel from our <a href="https://www.anvilindustry.co.uk/phase-carbines" target="_blank">Phase Carbines</a> and a Regiment's <a href="https://www.anvilindustry.co.uk/small-sniper-scopes-6-regiments-scale" target="_blank">Sniper Scope</a>, easily transforming it into a sniper rifle.</p> <p><br /><img src="/images/uploaded/blog/2022-12-cadian-kitbash/Cadian-OpsCore-Group_1000.jpeg" alt="Cadian Cadia Stands Conversion Guide" /></p> <p><img src="/images/uploaded/blog/2022-12-cadian-kitbash/Cadian-OpsCore-Group-Back_1000.jpeg" alt="Cadian Cadia Stands Conversion Guide" /></p> <p><br />Switching gears, I wanted to make a stealthy veteran squad with suppressed weapons and a more modern-day aesthetic, and this can be achieved using the same principles as above!</p> <p><br />This time I chose to use our <a href="https://www.anvilindustry.co.uk/ops-core-nvg-heads" target="_blank">Opscore NVG</a> helmeted heads and the <a href="https://www.anvilindustry.co.uk/mixed-modern-suppressors-10" target="_blank">Modern Suppressors</a> with paracord wraps - simply snipping off the ends of the barrels and replacing them. I also decided to convert the guns to solid projectile firing weapons by exchanging the battery packs with <a href="https://www.anvilindustry.co.uk/assault-carbines" target="_blank">Assault Rifle</a> magazines, and adding various sights and rail accessories from the <a href="https://www.anvilindustry.co.uk/weapons-accessory-pack" target="_blank">Weapon Accessories</a> sprue, as well as a long barrel and bipod from the <a href="https://www.anvilindustry.co.uk/regiments-sniper-rifle" target="_blank">Sniper Rifles</a>.</p> <p><br /><img src="/images/uploaded/blog/2022-12-cadian-kitbash/Cadian-OpsCore-Sgt_1000.jpeg" alt="Cadian Cadia Stands Conversion Guide" /></p> <p><br />For the squad sergeant I wanted to go even further and added some tactical <a href="https://www.anvilindustry.co.uk/chest-webbing-pouches-accessories" target="_blank">Chest Pouches</a> to their webbing straps and a <a href="https://www.anvilindustry.co.uk/regiments-bergen-rucksack-backpack" target="_blank">Bergen Backpack</a>, again to complete the squad leader's lack, and then a <a href="https://www.anvilindustry.co.uk/raider-melee-weapons-8" target="_blank">machete</a> hand-swap. Lastly, to really seal the fact that these are stealthy operators, I swapped out one of the fragmentation grenades for an active <a href="https://www.anvilindustry.co.uk/smoke-grenades-with-smoke-effects-4" target="_blank">Smoke Grenade</a>.</p> <p><br /><img src="/images/uploaded/blog/2022-12-cadian-kitbash/Cadian-OpsCore-Smoke_1000.jpeg" alt="Cadian Cadia Stands Conversion Guide" /></p> <p> <br />---</p> <p><br />That's two squads that, while featuring only minor conversions, have results that give them wildly different feels from both their original look, and each other!</p> <p><br />To summarise our four quick conversion ideas:</p> <ul> <li>Heads swaps! Be bold - we have a huge variety of heads to fit nearly any theme, just what your infantry needs to get ahead...</li> <li>Banners! Fly your colours proudly on a high-quality flag.</li> <li>Alternative backpacks - each trooper can carry something useful, it's called multitasking. </li> <li>Weapon accessories - it's time to pimp those lasguns; sights, silencers, scopes, mags - we've got them all!</li> </ul> <p> </p> <p><br />We're really excited about the conversion possibilities ahead, and we'll have a "Part 2" of this blog coming soon where we'll take a deeper dive into our conversion bits and really see how far we can push the compatibility between the two ranges! </p> <p><br />Keep your eyes peeled for the next part!</p>urn:store:1:blog:post:71https://www.anvilindustry.co.uk/goliath-mech-giveawayGiveaway! ARMOURgedden 3d printed Goliath Mech<div id="kingsumo-embed" data-url="https://kingsumo.com/g/4y7rkg/goliath-mk-ii-mech-3d-print-giveaway"> </div> <p> <script src="https://kingsumo.com/js/embed.js"></script> </p> <p>To celebrate the launch of ARMOURgedden, the loyalty reward program for Anvil Digital Forge on Patreon, we are giving away a 3d printed Goliath Mech to 3 lucky winners, ahead of the digital release in the reward program!</p> <p>Anvil Digital Forge designs a fantastic new digital bundle of themed, modular wargaming miniatures each month for home 3d printing, which you can get at a rock-bottom price by <a href="https://www.patreon.com/posts/armourgeddon-for-74731428?utm_source=kingsumo&amp;utm_medium=competition&amp;utm_campaign=mech-giveaway" target="_blank">subscribing to our Patreon</a>. </p> <p>The best part, our designs are modular, allowing you to mix and match with previous and future months, as well as the Anvil Industry resin range. They also make super conversion bits for other manufacturers' minis, giving you the ultimate digital bits box!</p> <p>If that is not enough to tempt you, the new loyalty reward program will give consistent subscribers a new mech or vehicle every three months! The first reward is this towering Goliath Mech, which will be given to patrons subbed in November, December and January. If you want to print a whole army of these make sure you are signed up by the end of November and the subsequent 2 months. </p> <p>To enter the giveaway, use the form above, competition closes at midday GMT, London on 25 November.</p> <p>Please read the <a href="https://kingsumo.com/giveaways/4y7rkg/rules" target="_blank">full terms</a> as geographical restrictions apply - open to United Kingdom, USA, Europe (EU &amp; EEA), Australia and New Zealand only.</p> <p>Prize includes shipping to any valid entry location.</p> <p>The exact loadout of the prize has not yet been decided, but will be at least equivalent in value to the photos shown. The renders are for example purposes only, you will not get the digital files.</p>urn:store:1:blog:post:70https://www.anvilindustry.co.uk/guest-post-gaslands-conversionsGuest Post: Gaslands Conversions<h1 dir="ltr"><span style="color: #808080;">Author: Guest Post by <span style="color: #808080;">Adam Smith</span></span></h1> <p><br />This is my Rutherford team for Gaslands, made with Anvil Industry parts. It was an unexpected collaboration between me buying cool cars on eBay, Bob Long doing the conversions to a spec and Gary Lynn painting them. So you have the creativity of 3 people on these, which is probably why they look so amazing! </p> <p> </p> <p><br />Here are the vehicles used, and the Anvil parts conversions shown in the WIP images:</p> <p><br /><strong>Matchbox Road Mauler: Cannon and front Ram</strong></p> <p>The Road Mauler didn't need much converting, although the Anvil Industry cannon and massive ram, really emphasises how brutal this vehicle is on the tabletop.</p> <p><br /><img src="/images/uploaded/gaslands-wip6.jpeg" alt="Gaslands Matchbox Conversion" /></p> <p><br /><strong>Hotwheels Cruiser Bruiser: Rocket Launcher</strong></p> <p>The Cruiser Bruiser is seriously jacked up on big wheels, while the other cars have simple wheel swaps.</p> <p><br /><img src="/images/uploaded/gaslands-wip5.jpeg" alt="Gaslands Hotwheels Conversion" /></p> <p><br /><strong>Hotwheels BigAir BelAir: Rocket Launcher</strong></p> <p><br /><img src="/images/uploaded/gaslands-wip1.jpeg" alt="Gaslands Hotwheels Conversion" /></p> <p><br /><strong>Hotwheels Ford Falcon: Engine Block (no WIP shot of this one)</strong></p> <p> </p> <p><br />All other parts are 3d printed wheels and a Weapons Of Carnage sprue.</p> <p><br />When I was planning my Rutherford cars, I realised that I needed the biggest, baddest rocket launchers I could find (in scale). Anvil Industry weapons (and engine blocks) have the best details of all the Gaslands parts I've come across.</p> <p><br /><img src="/images/uploaded/gaslands-painted2.jpeg" alt="Gaslands Hotwheels Matchbox Conversion" /></p> <p><br /><img src="/images/uploaded/gaslands-painted4.jpeg" alt="Gaslands Hotwheels Matchbox Conversion" /></p> <p><br />I'm also currently working on a Miyazaki team with a Lamborghini Countach that has a hood mounted turbo charger from Anvil Industry.</p> <p><br />This is 1 of my 3 Gaslands teams. I also have a Highway Patrol team built and painted by Gary Lynn (bought from the Gaslands Trading Facebook Group), as well as Miyzaki team, converted with 80's Lamborghinis, built by me.</p> <p><br />So there are 3 very distinctively different looking teams by 3 different builders.<br />1. Rutherford are very ramshackle and big and blocky.<br />2. Highway Patrol are fairly simple with some armour plating.<br />3. Miyazaki are heavily modified with lots of armour plating and huge side exhausts.</p> <p>Meanwhile I have another enormous Anvil Industry Ram and loads more Engine Blocks for other cars I'll build in the future...</p> <p><br />I'm looking forward to playing them for the first time at the Gaslands FREE Play evening at Watford Wargames Club (<a href="https://www.facebook.com/groups/341706332507605" target="_blank">https://www.facebook.com/groups/341706332507605</a>) on the 28th of September.</p> <p> </p> <p><br /><em><strong>For more of Adam's projects check out their Instagram!</strong></em> <a href="https://www.instagram.com/adammbsmith/" target="_blank">https://www.instagram.com/adammbsmith/</a></p>urn:store:1:blog:post:69https://www.anvilindustry.co.uk/15mm-drop-troop-miniatures-project15mm Drop Troop Miniatures Project - Part 1<h2>Author: Anvil Staffer Adam</h2> <p><br />A few weeks back we teased some 15mm Drop Troopers I had been working on as a side project. I had come across <a href="https://www.facebook.com/groups/fullspectrumdominance/about/" target="_blank">Full Spectrum Dominance</a>, a game being developed for 6-15mm miniatures and while this is definitely not the default scale for our miniatures, the beauty of 3D printing is that you can resize your models very easily to fit with almost any scale!</p> <p><br />There’s just a minor issue…more than 10 years ago I was commissioned to paint Flames of War miniatures. More than 900 Soviet infantry, and a large amount of vehicles too. After that commission was complete I told myself I wouldn’t touch anything under 28mm scale again.<br />It seems like enough time has passed, or my love for the Drop Troops is greater than the previous trauma, so I decided to give it a try!</p> <p><br />I had to settle on a scale first, so I test printed the Drop Troop Commander at 10mm and 15mm scale. 6mm was off the table as I would have to make serious modifications to the models to make them usable (thickening up some parts like gun barrels), and they wouldn’t be recognisable as Drop Troopers! The 10mm model mostly worked, but the gun barrel snapped as soon as I lightly touched it, so I settled on 15mm.</p> <p><br />The next step was choosing a faction. I decided I’d build an army of the Enlisted, which are the high-tech human military in the game, a theme that fits the Drop Troops perfectly! I will try to represent as many units as possible with models from our various ranges.</p> <p><br />The game operates with units of several bases of models, so I bought a set of 5-hole Medium <a href="https://www.flamesofwar.com/hobby.aspx?art_id=3723" target="_blank">Flames of War bases</a>, measured the circle cutouts and designed an appropriate sized plug in Blender. With this step complete I could finally start on the first fun part, building the models! Printing the models in parts then assembling them would be way too fiddly at this scale, so my best option was digitally pre-assembling my miniatures.</p> <p><br />For this process I used <a href="https://www.blender.org/" target="_blank">Blender</a> (you should be able to do this in <a href="https://www.meshmixer.com/" target="_blank">Meshmixer</a>, or something similar, but Blender is what I’m familiar with). <br />First I imported all the relevant parts (heads, torsos, legs, arms &amp; weapons with any accessories I might want to use) and made up sub-assemblies of arm pairs with weapons.</p> <p> </p> <p><br /><img src="/images/uploaded/blog/2022-06-15mm-dt/SubAssemblies.jpeg" alt="15mm Scale Drop Trooper Miniatures" /></p> <p><br />Then I duplicated my base parts, moved them into place and made up a good variety of poses.<br />At this scale you can get away with a LOT of clipping, so you create poses that wouldn’t necessarily be possible with physical assembly after printing.</p> <p> </p> <p><br /><img src="/images/uploaded/blog/2022-06-15mm-dt/AssembledModels.jpeg" alt="15mm Scale Drop Trooper Miniatures" /></p> <p><br />After I was satisfied with the poses I scaled the models down (54% gets you a model that is 15mm to the eye), attached them to their base plugs and supported them for printing (using Lychee autosupports, which is something that I regret now - our handmade supports are so much better!)</p> <p><br />I printed the models on our Phrozen Mini 8K, at 20 micron resolution, the detail on the Regiments models holds up really well even in this scale!</p> <p><br /><img src="/images/uploaded/blog/2022-06-15mm-dt/unpainted-6.jpeg" alt="15mm Scale Drop Trooper Miniatures" /></p> <p><br />So far I built the following:</p> <p><br /><strong>Sergeants</strong></p> <p><br /><img src="/images/uploaded/blog/2022-06-15mm-dt/Sergeants.jpeg" alt="15mm Scale Drop Trooper Miniatures" /></p> <p><br />To be used as NCOs in various units. Entirely made up of Drop Troop parts, including some female arms scaled up to be a close enough match for the male parts.<br />7 poses</p> <p><br /><strong>Infantry</strong></p> <p><br /><img src="/images/uploaded/blog/2022-06-15mm-dt/Infantry.jpeg" alt="15mm Scale Drop Trooper Miniatures" /></p> <p><br />Entirely Drop Troop parts, 14 poses.</p> <p><br /><strong>Missile Launcher infantry</strong></p> <p><br /><img src="/images/uploaded/blog/2022-06-15mm-dt/MissileLauncher.jpeg" alt="15mm Scale Drop Trooper Miniatures" /></p> <p><br />Entirely Drop Troop parts, 8 poses. These will be mixed in on my infantry bases for added variety.</p> <p><br /><strong>Automata</strong></p> <p><br /><img src="/images/uploaded/blog/2022-06-15mm-dt/Automata.jpeg" alt="15mm Scale Drop Trooper Miniatures" /></p> <p><br />Robot support gunners, 8 poses. will be mixed in with the infantry for added variety.<br />These models are mostly Regiments Automata parts with a head that is a mash-up of the Exo-Lord Industrial &amp; Security Camera heads and Cyberpunk Vulcan LMGs with suppressors I designed. The torso is from High-Tech Hazmat with added pouches from various months.</p> <p><br /><strong>OGRE Suits</strong></p> <p><br /><img src="/images/uploaded/blog/2022-06-15mm-dt/OGRESuit.jpeg" alt="15mm Scale Drop Trooper Miniatures" /></p> <p>To be used as Armoured Infantry in the game, armed with Miniguns, 6 poses. These models are too large for the base plugs, so I’m printing them without.</p> <p><br /><strong>Recon</strong></p> <p><br /><img src="/images/uploaded/blog/2022-06-15mm-dt/Recon.jpeg" alt="15mm Scale Drop Trooper Miniatures" /></p> <p><br />Drop Troop heads and legs, Desert Nomad torsos and arms, with the pistol-grip variant Vektor carbine. At this scale it’s relatively easy to clip a pistol grip weapon together with rifle stock arms without major visible issues.</p> <p><br /><strong>Light Mortars</strong></p> <p><br /><img src="/images/uploaded/blog/2022-06-15mm-dt/LightMortar.jpeg" alt="15mm Scale Drop Trooper Miniatures" /></p> <p><br />We didn’t have anything readily available that would work as this unit, so I had to design something! Using the Exo Spider-Mech Automata legs as a base, I built a high-tech looking autoloading mortar that has good enough detail for 15mm scale and has a poseable barrel. I exported 4 poses, including a walking one.</p> <p> </p> <p><br /><img src="/images/uploaded/blog/2022-06-15mm-dt/AllAssembled.jpeg" alt="15mm Scale Drop Trooper Miniatures" /></p> <p>That’s everything for now, but I have BIG plans for some other units!</p> <p><br />Some examples of the printed models:</p> <p><br /><img src="/images/uploaded/blog/2022-06-15mm-dt/unpainted-14.jpeg" alt="15mm Scale Drop Trooper Miniatures" /></p> <p><br /><img src="/images/uploaded/blog/2022-06-15mm-dt/unpainted-12.jpeg" alt="15mm Scale Drop Trooper Miniatures" /></p> <p><br /><img src="/images/uploaded/blog/2022-06-15mm-dt/unpainted-11.jpeg" alt="15mm Scale Drop Trooper Miniatures" /></p> <p><br /><img src="/images/uploaded/blog/2022-06-15mm-dt/unpainted-10.jpeg" alt="15mm Scale Drop Trooper Miniatures" /></p> <p><br /><img src="/images/uploaded/blog/2022-06-15mm-dt/unpainted-3.jpeg" alt="15mm Scale Drop Trooper Miniatures" /></p> <p> </p> <p> </p> <div style="background-color: rgb(67 167 0 / 43%); padding: 40px 40px 40px 40px;"> <p dir="ltr" style="text-align: center;"><strong><span id="docs-internal-guid-b0358fc8-7fff-c396-cfef-3efd9da38463" style="font-size: 14pt; color: #000;">STL Freebies!</span></strong></p> <p dir="ltr" style="text-align: left;"><span id="docs-internal-guid-b0358fc8-7fff-c396-cfef-3efd9da38463" style="font-size: 14pt; color: #000;">Congratulations, you made it to the end of the post! Here are some STL's that were made for the article above, they are subject to the <a href="https://anvilindustry.co.uk/digital-forge-terms" target="_blank">Digital Forge EULA </a> so for personal use only, please do not distribute them, direct people to the orginal download here.</span></p> <p dir="ltr" style="text-align: left;"><span style="font-size: 14pt; color: #000;"><br />The pack includes:</span></p> <ul> <li dir="ltr" style="text-align: left;"><span style="font-size: 14pt; color: #000;">Wrapped suppressor with paracord (Regiments scale)</span></li> <li dir="ltr" style="text-align: left;"><span style="font-size: 14pt; color: #000;">Wrapped suppressor with straps (Regiments scale)</span></li> <li dir="ltr" style="text-align: left;"><span style="font-size: 14pt; color: #000;">Light Mortar upper (4 different barrel elevations, scaled for 15mm, not supported, for digital kitbashing)</span></li> <li dir="ltr" style="text-align: left;"><span style="font-size: 14pt; color: #000;">Base Plug for Flames of War bases</span></li> </ul> <p><span style="font-size: 14pt; color: #000;"><br />Let us know what you'll do with them in the comments!</span></p> <p dir="ltr" style="text-align: center;"> </p> <p dir="ltr" style="text-align: center;"><span id="docs-internal-guid-b0358fc8-7fff-c396-cfef-3efd9da38463" style="font-size: 14pt; border: solid 2px white; padding: 10px; background-color: #fff; color: #000;"><a href="https://bit.ly/Anvil-Digital-Forge-Freebies" target="_blank">Download Now!</a></span></p> <p dir="ltr" style="text-align: center;"><br /> <img src="/images/uploaded/blog/2022-06-15mm-dt/freebies.jpeg" alt="Anvil Digital STL Freebies" /></p> </div>urn:store:1:blog:post:68https://www.anvilindustry.co.uk/painting-promethium-guild-proxiesPainting Promethium Guild Proxies for Necromunda Games - Guest Post by Dreadquill<h2 dir="ltr">Author: Guest Post by Rob Skene aka Dreadquill</h2> <p dir="ltr"><br />Sound the hype horn, rev those excitement engines, and fire your anticipation pistols in their air like an old-timey prospector, because the ash wastes are almost here!</p> <p> </p> <p dir="ltr"><br />With it comes countless opportunities to explore different factions, guilds, organisations and ne’er-do-wells out in the blasted wilderness. The Anvil range has always been my go-to for such vagabonds as my lust for customisation and postal-order bits can rarely be slaked elsewhere.  I’m crossing all 14 of my irradiated fingers while I wait for the resin release of the <a href="/digital-desert-nomads-bundle">Desert Nomads</a>.</p> <p> </p> <p dir="ltr"><br />Until I can coerce a local resin printer to do my evil bidding, I must satiate my irrepressible desire to convert by painting up some of my existing projects. I previously put together a <a href="/making-promethium-guild-proxies">Necromunda Promethium Guild delegation</a> using Anvil bits, and after approximately a thousand thinned-down layers of yellow paint, I finally have them finished.</p> <p> </p> <h4 dir="ltr"><br />The brief</h4> <p dir="ltr">A few years back I adopted the mantra of ‘finished, not perfect’ to help me clear my backlog of projects. It was through gritted teeth I hissed those optimistic words as I realised I would have to paint both of my least favourite things for this project: fire and flags. Curse you, past me! </p> <p> </p> <p dir="ltr"><br />I would need to have recipes ready for candles, flames, glow effects and a design for the flag, likely involving some custom heraldry. I resigned myself to my fate, poured myself a tumbler of ‘19 Lahmian Medium, and picked up the brush.</p> <p> </p> <h4 dir="ltr"><br />Browned off</h4> <p dir="ltr">I wanted to present the delegation as a group of crusading men-at-arms, fiercely protective of any assets (perceived or otherwise) belonging to their fiery lords. Grubby hassocks, battered metal and knightly heraldry was the order of the day.</p> <p> </p> <p dir="ltr"><br />I gave them a black primer followed by a dark brown undercoat. I knew the flames and flags would need a lot of attention, so the rest of the minis would be largely drybrushed. A light brown over the robes and silver over the metal, followed by a heavy brown wash did most of the job. Details like the cords and books were picked out with highlights, but otherwise that part was complete.</p> <p> </p> <p><br /><img src="/images/uploaded/blog/dreadquill/anvil_promethium_guild_white_06_copy.jpeg" alt="Promethium Guild Proxies for Necromunda Games" /></p> <h4 dir="ltr"><br />A silver (and burgundy) platter</h4> <p dir="ltr">I wanted to tie them into an existing promethium-guzzling organisation from our own gaming group, and I’d already noted their heraldry consisted of silver and burgundy. It wasn’t a lot to go on, but after a few late nights deep in a wiki-hole about heraldry I now can pointlessly identify an indented zigzag from a dancetty one.</p> <p> </p> <p dir="ltr"><br />With a crippling need to assign meaning to things, I decided that both colours represent the spheres of operation for the group - burgundy for sun-baked planes and silver for fields of ice. The black stripe on the flag represents the promethium underneath, and the crowns show the wealth and power they have as a result.</p> <p> </p> <p><br /><img src="/images/uploaded/blog/dreadquill/anvil_promethium_guild_black_06_copy.jpeg" alt="Promethium Guild Proxies for Necromunda Games" /></p> <h4 dir="ltr"><br />Spark of joy</h4> <p dir="ltr">As much as I grumble about painting fire effects, I do really enjoy it once I get into it. It is intensely time consuming, but the final result is always wonderful. </p> <p> </p> <p dir="ltr"><br />I’m a big fan of lazy, corner-cutting painting techniques, but I’ve found none that work with fire. I just have to suck it up and layer on the white first, then the yellow on top, then orange, and so on. As it gets to smoke I drybrushed on black, with a tiny touch of grey at the peak to represent the smoke beginning to cool.</p> <p> </p> <p dir="ltr"><br />As I mentioned in the <a href="https://anvilindustry.co.uk/making-promethium-guild-proxies">original design notes</a>, these lads carry round little explosive packs that go off when they’re removed from the board. I wanted to give them an inner glow to give them a sense of barely-contained power. I used a similar painting technique to the flame - starting with yellow in the recesses and blending up through orange and red to the outer areas as it cools. </p> <p> </p> <p dir="ltr"><br />I copied this across a few other sections of the crew including their helmet eye slits and the leader’s important stick of leadership.</p> <p> </p> <p><br /><img src="/images/uploaded/blog/dreadquill/anvil_promethium_guild_black_02_copy.jpeg" alt="Promethium Guild Proxies for Necromunda Games" /></p> <h4 dir="ltr"><br />Cooking with gas</h4> <p dir="ltr">Overall I’m very happy with how they came out. They took much longer to paint than I expected, even knowing it would take longer to paint so many flame effects, but I think all the extra time spent mulling over heraldry patterns and glow effects was worth it.</p> <p> </p> <p dir="ltr"><br />I’m looking forward to trotting these lads out in the wastes later this year. I’m excited for the new book, on top of all the cool new gameplay options it’ll have a host of weird and wacky characters (and vehicles!) that I’ll inevitably want to build miniatures for. </p> <p><br /><span id="docs-internal-guid-20031be4-7fff-900d-54c7-ff719364b744"><br />I’ve already got my eye on a <a href="/sawbones-snake-oil-salesman-space-western-character">trustworthy looking guild merchant</a> who wants to sell my town a new monorail, and I’m counting down the days on my calendar until the <a href="/digital-desert-nomad-jetbike-biker">jet bike</a> is available in resin. I have a burning desire for a 40k podracer…</span></p> <p><br /><img src="/images/uploaded/blog/dreadquill/anvil_promethium_guild_black_08_copy.jpeg" alt="Promethium Guild Proxies for Necromunda Games" /></p> <p><img src="/images/uploaded/blog/dreadquill/anvil_promethium_guild_black_10_copy.jpeg" alt="Promethium Guild Proxies for Necromunda Games" /></p> <p><br /><em>The terms Necromunda and Promethium Guild some parts used are copyright Games Workshop®️ and used for example purposes only, this blog post is not associated with or endorsed by GW in any way.</em></p> <p><em>Any views or ideas expressed by the author are their own and not those of Anvil Industry Ltd.</em></p>urn:store:1:blog:post:67https://www.anvilindustry.co.uk/space-western-painted-minisSpace Western Painted Miniatures Gallery<p>The team over at Den of Imagination painted up our Space Western miniatures and they look fantastic! We wanted a cohesive set, so they painted them up in dusty browns and blue shirts, and the finished effect is spot on. </p> <p><br />If you are in need of a commission painter it is worth looking them up, we found their prices to be fair, quality high and communication great: <a href="https://www.denofimagination.com/">https://www.denofimagination.com/</a></p> <p><br />The Space Western range is perfect for various sci-fi skirmish games such as Stargrave, Five Parsecs From Home and Necromunda<sup>TM </sup>as well as tabletop RPGs and western themed games such as Wild West Exodus and Malifuax. You can choose if you want them in our high-quality hand-cast resin, or as STL's for you to print at home, the parts are available as separate conversion bits as well as the customisable posse builder.</p> <p><br /><img src="/images/uploaded/blog/2022-05-doi-western/Space-western-1000-2.jpeg" alt="Space Western Painted Miniatures" /></p> <p><br /><img src="/images/uploaded/blog/2022-05-doi-western/Space-western-1000-3.jpeg" alt="Space Western Painted Miniatures" /></p> <p><br /><img src="/images/uploaded/blog/2022-05-doi-western/Space-western-1000-4.jpeg" alt="Space Western Painted Miniatures" /></p> <p><br /><img src="/images/uploaded/blog/2022-05-doi-western/Space-western-1000-5.jpeg" alt="Space Western Painted Miniatures" /></p> <p> </p> <p><iframe title="YouTube video player" src="https://www.youtube.com/embed/af9OdPMcMNc" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>urn:store:1:blog:post:66https://www.anvilindustry.co.uk/guest-post-osjcs-eoforwich-39th-pioneer-corpsGuest Post: OSJC's Eoforwich 39th Pioneer Corps<h1 dir="ltr"><span style="color: #808080;">Author: Guest Post by <span style="color: #808080;">OSJC Latchford</span></span></h1> <p dir="ltr"><br />The 39th Pioneer Corps was intended as a modelling project specifically based around using Anvil's Regiments figures… who else? As the theme of the 39th is a sapper/engineer regiment set in a dieselpunk European-war trench-warfare setting, I went straight to Anvil’s trencher range of minis. Although I had previously used parts of their ranges to modify existing models I had decided that it was past time I put Anvil's minis front and centre, with other parts used hither and yon where appropriate.</p> <p> </p> <p><br /><img src="/images/uploaded/blog/2022-05-osjc/osjc_blog_commando_crowbar_sgt.jpeg" alt="Brodie Trench Fighter Minis" /></p> <p dir="ltr"><br />As you can see, I've used a lot of <a href="https://www.games-workshop.com/" target="_blank">Games Workshop's</a>™ bits on these minis but that's mostly because I had them already. I'm an avid converter and perennial bits hunter and always scour the online parts stores and trading spots for any interesting stuff for future projects. However, if I were to do this force again today, I would most likely use backpacks/pockets, grenades etc. from Anvil as they have more than their fair share in the store. The evident ease of conversion using these parts is a testament to the versatility and general possibility of the Anvil range.</p> <p><br /> <img src="/images/uploaded/blog/2022-05-osjc/osjc_blog_commando_plas_sniper.jpeg" alt="Brodie Trench Fighter Minis" /></p> <p dir="ltr"><br />As I say, I mostly went for the trencher themed stuff throughout the models in the force but also dabbled into some of the more modern themed components, such as <a href="/plate-carrier-torsos">molee vests</a> and the <a href="/heavy-armour-torso">heavy armour</a> in particular, which you'd think would seem out of place in a diesel-punk setting, however they fit like a glove and helped to set the sense that this is still a future-war regiment, just with a wartime vibe.</p> <p> </p> <p><br /><img src="/images/uploaded/blog/2022-05-osjc/osjc_blog_riflemen.jpeg" alt="Brodie Trench Fighter Minis" /></p> <p> </p> <p dir="ltr"><br />The specific designs of the <a href="brodie-gasmask">Brodie helmets</a> were a must for me. I wanted these guys to be obviously British, but I decided to paint the greatcoats in the Germanic pea-dot camo for some colour variation and interest (for full details of how to paint this go check out my thread on dakka-dakka forums link at end of post).</p> <p> </p> <p><br /><img src="/images/uploaded/blog/2022-05-osjc/osjc_blog_stormtrooper_grenadiers.jpeg" alt="Brodie Trench Fighter Minis" /></p> <p dir="ltr"><br />The base of the force is its infantrymen; simple riflemen in squads of ten. However, I decided to add all the character in the form of grenadier/stormtroopers, that use the heavy armour torsos (these also use <a href="https://victoriaminiatures.com/">Victoria Minis</a> legs but again only because I had them already), and the commando guys that use the lighter molee vests suggesting a shared heritage of kit amongst the veterans.</p> <p> </p> <p><br /><img src="/images/uploaded/blog/2022-05-osjc/osjc_blog_shotgun_veterans.jpeg" alt="Brodie Trench Fighter Minis" /></p> <p dir="ltr"><br />I also made up some <a href="/trench-shotguns">shotgun</a> veterans with bundles of <a href="/trench-melee-set">trenchy themed kit</a> (shovels, pickaxes etc...) to better emphasize the sapper theme I was going for.</p> <p dir="ltr"> </p> <p><br /><img src="/images/uploaded/blog/2022-05-osjc/osjc_blog_rioteer.jpeg" alt="Brodie Trench Fighter Minis" /></p> <p dir="ltr"><br />Although most of the troops are made using the <a href="/closed-greatcoat-torso">closed/open greatcoat torsos</a>, for a standard-issue look, some use the <a href="/irregular-greatcoat-torso">irregular torsos</a> to add some individuality to the characters in the force.  </p> <p> </p> <p><br /><img src="/images/uploaded/blog/2022-05-osjc/osjc_blog_ogre.jpeg" alt="Brodie Trench Fighter Minis" /></p> <p dir="ltr"><br />When the <a href="/regiments-ogres">ogres</a> were released I got them asap! Just look at them! Brodie helms and lewis-guns just scream brit-troops. A vital injection of heaviness the force was lacking...  </p> <p> </p> <p dir="ltr"><br />The future of the army? </p> <p dir="ltr">More troopers from Anvil of course! but I'm also working on some airbourne inspired drop-trooper allies that may or may not feature in a future Anvil blog!</p> <p dir="ltr">You'll just have to watch this space... ;) </p> <p> </p> <p dir="ltr"><br />For more information on the 39th do feel free to follow my thread here:</p> <p dir="ltr"><a href="https://www.dakkadakka.com/dakkaforum/posts/list/0/798025.page" target="_blank">https://www.dakkadakka.com/dakkaforum/posts/list/0/798025.page</a></p> <p> </p> <p dir="ltr"><br />If you have any queries about converting and painting, don't hesitate to contact me via the forum :)</p> <p dir="ltr"> </p> <p dir="ltr"> </p> <p><br /><img src="/images/uploaded/blog/2022-05-osjc/osjc_blog_GL_sniper.jpeg" alt="Brodie Trench Fighter Minis" /></p> <p><img src="/images/uploaded/blog/2022-05-osjc/osjc_blog_medic_hammer.jpeg" alt="Brodie Trench Fighter Minis" /></p> <p><img src="/images/uploaded/blog/2022-05-osjc/osjc_blog_sgt_GL.jpeg" alt="Brodie Trench Fighter Minis" /></p> <p> </p> <p> </p>urn:store:1:blog:post:65https://www.anvilindustry.co.uk/studio-stargrave-crewStudio Stargrave Crew : The finished crew and their adventures!<h2>Author: Anvil Staffer Liam</h2> <p><br />My Stargrave project was definitely a labour of love from the start to the finish. At heart I'm a huge science fiction nerd of every variety whether it be the classic retro style or the more modern “hard” sci-fi like <a href="https://en.wikipedia.org/wiki/The_Expanse_(TV_series)" target="_blank">The Expanse</a>, so playing a sci-fi skirmish game like Stargrave was always a perfect fit for me. You can get the rules for Stargrave from <a href="https://ospreypublishing.com/stargrave" target="_blank">Osprey.</a></p> <p><br />Creating a warband/crew for skirmish games is something I feel every hobbyist should do at some point, as the game's genre naturally compels you to want to convert or kitbash to your heart's content and create a truly unique collection of models. And as we have such a huge selection of miniature parts in both our resin range and our digital range I felt like my creativity could really flex a little bit with what I was going to do for this project.</p> <p><br /><img src="/images/uploaded/blog/2022-04-stargrave/animal-stargrave-crew-blog.jpeg" alt="Stargrave Crew of Animals" /></p> <p><br />Non-standard mini tropes are always something I love to build and paint, as is evident from my collection of painted D&amp;D characters I've played over the years, and Stargrave offers such a widely varied choice of species to play. Kitbashing some of the animal parts from our range onto some of our “human” regiments range, specifically 3d printed models from the <a href="/digital-gothic-void-troopers-bundle">Gothic Void pack</a>, to make some cool cats (pun intended!) was instantly my first thought when I started this crew as I have always loved the <a href="/familiars">Familiars</a> sprue that we sell. The same goes for the orcs and elves in my crew too, having a history with Shadowrun I knew 100% I had to have a couple on my crew since we sell <a href="/cyberpunk-heads-male">cyberpunk orc and elf heads</a> as they fit perfectly with my crew's story.</p> <p> </p> <p><br /><img src="/images/uploaded/blog/2022-04-stargrave/stargrave-crew-liam-2.jpeg" alt="Stargrave Crew of Animals" /></p> <p><br />And as for my crew's story, they are a ragtag band of runaways that are trying to scavenge and survive as best they can in a harsh universe that just wants them to be worker drones for nameless corporations. Striking out on their own after breaking free of their shackles, the captain ("dog" mini above) has made it her mission to free and embrace anyone they come across on their journey that deserves to live a full life, so she tends to recruit a lot of unusual characters into her crew as time goes by. This idea for her background meant that as I played more and more of the game I could kitbash and create as many fun and creative models to expand on the crew's strengths.</p> <p><br /><img src="/images/uploaded/blog/2022-04-stargrave/stargrave-crew-liam-4.jpeg" alt="Stargrave Crew" /></p> <p><br />Painting the crew was also such a joy. A lot of our more SciFi heavy model parts have beautifully intricate details on them, making things like washes and highlights very easy to achieve. And after very recently having finished painting an army for a different game using a new technique ( for me as a painter ) I knew that streak and grime and gritty dirty stippling was perfect for a crew of essentially space pirates.</p> <p> </p> <p><br /><img src="/images/uploaded/blog/2022-04-stargrave/stargrave-crew-liam-5.jpeg" alt="Stargrave Crew" /></p> <p><br />Having played a few campaigns now with my crew at my local gaming club, the adventures and action my crew has had so far has given me so many more ideas of things I would love to do to add to their numbers as well as things I would love to make and paint to add to the selection of things we can encounter and potentially fight against on game nights. And with all of the amazing miniatures we recently released in our <a href="/digital-alien-bounty-hunters-bundle">Digital Forge for alien mercenaries</a>, I have lots of plans for new crew members that will be added very soon… and also maybe a nemesis that my crew didn't realize was in the shadows planning their downfall!</p> <p><br /><img src="/images/uploaded/blog/2022-04-stargrave/stargrave-crew-liam-3.jpeg" alt="Stargrave Crew" /></p> <p><br /><img src="/images/uploaded/blog/2022-04-stargrave/stargrave-crew-liam-1.jpeg" alt="Stargrave Crew" /></p> <p><br /> If you have made your own crew from Anvil minis to fight the good fight, let us know in the comments and share on social media with #anvilindustry so we can take a look!</p>urn:store:1:blog:post:64https://www.anvilindustry.co.uk/painting-glow-effectGuest Post: Painting Glow and OSL Effects<h1 dir="ltr"><span style="color: #808080;">Author: Guest Post by <a href="https://www.instagram.com/401st/" target="_blank"><span style="color: #808080;">401st</span></a></span></h1> <h1 dir="ltr"><br />Intro Waffle</h1> <p dir="ltr"><br />A few weeks ago Anvil Industry sent me a message asking if I would be interested in creating some tutorials to help other painters achieve the glow effect I had been posting on social media using their products.</p> <p dir="ltr"><br />I usually do not take on commissions or requests as my hobby schedule isn't consistent (especially considering we are living in three or four "interesting times" at once). However, I have been a happy customer of Anvil Industry's for probably ten years or so and they asked so nicely. They sent me some miniatures to paint up and I have spent some free time doing this.</p> <p dir="ltr"><br />I keep it no secret that I am a lazy person who often has to work hard. So I often find the easiest way to do things to a standard I can be happy with. I believe that there are a lot of techniques out there for painting miniatures that are very easy to do and anyone can do them if they only knew how to. The glow technique I have been using recently is no different.</p> <p dir="ltr"><br />If I am being upfront about it all, it is just an OSL (object source light) technique using types of paint that many might not even know exist. My secret weapon is white ink and fluo (fluorescent) paints. And yes, they both exist. And yes, there are brands that make them for miniature painting.</p> <p><br /> <img src="/images/uploaded/blog/2022-04-glow/IntercessorGroup_blog.jpeg" alt="Painting Orange Glow OSL on MIniatures" /></p> <h1 dir="ltr"><br />Orange Glow</h1> <p dir="ltr"><br />The glow effect I have found best works when applied onto a painted miniature. This is because the glow will hit everything so make sure it is done after any wash, weathering, blood, etc.</p> <p dir="ltr"> </p> <p dir="ltr"><br />We will be using fluo paints for the glow as well as some white paint and white ink. Thinned down white paint can be used as a substitute for the ink.</p> <p dir="ltr"> </p> <p dir="ltr"><br />1 - Apply the white ink where you want the light from the glow source to hit on the model. It is easiest with an airbrush but you can get the effect by applying carefully with a brush. </p> <p dir="ltr"><br />2 - Use the white paint to fill in the source of the glow. This will create a strong base for the fluo paint </p> <p dir="ltr"><br />3 - Apply the desired fluo paint colour onto the source of the glow and the surfaces that have the white ink applied. Depending on which one you use you may need multiple coats. You can do this stage with an airbrush or a brush. </p> <p dir="ltr"><br />4 - For some colours the three steps may be enough. But you can add more to your glow by making the source two-tone. Highlight areas at the centre of the source of the glow with the white paint used in Step Two. </p> <p dir="ltr"><br />5 - With your second colour choice, apply that paint onto the white paint.</p> <p> </p> <p dir="ltr"><br /><strong>Paints Used:</strong></p> <p dir="ltr">White Ink - <em>ScaleColor Scale 75 Inktense White</em></p> <p dir="ltr">White Paint - <em>Vallejo White</em></p> <p dir="ltr">Fluo Paint - <em>ScaleColor FX Fluor Orange Neon</em></p> <p dir="ltr">                 <em>ScaleColor FX Fluor Speed Yellow</em></p> <p dir="ltr"><br /><img src="/images/uploaded/blog/2022-04-glow/1-PreGlow-blog.jpeg" alt="Painting Miniature Glow Effects" /></p> <p dir="ltr"><img src="/images/uploaded/blog/2022-04-glow/2-3-Glow_GlowSourceSidebySide-blog.jpeg" alt="Painting Miniature Glow Effects" /></p> <p dir="ltr"><img src="/images/uploaded/blog/2022-04-glow/4-Glow-paint-blog.jpeg" alt="Painting Miniature Glow Effects" /></p> <p dir="ltr"><img src="/images/uploaded/blog/2022-04-glow/5-Fluo-Stage-2-blog.jpeg" alt="Painting Miniature Glow Effects" /></p> <p dir="ltr"><img src="/images/uploaded/blog/2022-04-glow/6-Fluo-Stage-3-blog.jpeg" alt="Painting Miniature Glow Effects" /></p> <p dir="ltr"><img src="/images/uploaded/blog/2022-04-glow/Intercessor1-blog.jpeg" alt="Painting Miniature Glow Effects" /></p> <h1 dir="ltr"><br />Plasma Glow</h1> <p dir="ltr"><br />I like purple plasma. A nice bright purple is one of my favourite colours, and it can be very striking within an army. It is underused as a colour choice for plasma but it can be achieved easily with two or three paints.</p> <p dir="ltr"> </p> <p dir="ltr"><br />1 - Paint up your miniature to your desired standard. Do all of your weathering and blood beforehand if that is something you do.</p> <p dir="ltr"><br />2 - (Optional) To do some OSL use white ink or watered down white paint to apply some thin opaque layers with a brush or airbrush. Paint this onto areas of the miniature where light being emitted from your glow source would realistically hit. With a plasma weapon, this would be the areas immediately around where the glow is being emitted from and the carrier's arm and body.</p> <p dir="ltr"><br />3 - Brush white paint onto where the glow is being emitted from. In this case the plasma cells on the gun itself.</p> <p dir="ltr"><br />4 - A number of fluo paints can be used straight out of the bottle and dry opaque. Apply this on wherever you have painted white for the glow and OSL effect.</p> <p dir="ltr"><br />5 - (Optional) Use more white paint to highlight some of the cells to exacerbate the glow.</p> <p> </p> <p dir="ltr"><br /><strong>Paints Used:</strong></p> <p dir="ltr">White Ink - <em>ScaleColor Scale 75 Inktense White</em></p> <p dir="ltr">White Paint - <em>Vallejo White</em></p> <p dir="ltr">Fluo Paint -<em> GreenStuffWorld Fluor Violet</em></p> <p> </p> <p dir="ltr"><br />The fluorescent paint has an additional surprise. Under certain lights it can glow! I use some small red and blue cabinet lights to make a purple synth effect, and the fluorescent paint pops.</p> <p dir="ltr"><br /><img src="/images/uploaded/blog/2022-04-glow/Glow-plasma-blog.jpeg" alt="plasma glow on 28mm miniatures" /></p> <p> </p> <h1 dir="ltr"><br />Green Spooky Glow</h1> <p dir="ltr"><br />A green glow can be used to good effect on miniatures that use magic or spooky, unearthly powers. The steps are similar to my other glow effects with a small difference.</p> <p><br /><img src="/images/uploaded/blog/2022-04-glow/4-Hiril-Highlights-blog.jpeg" alt="Commissar Glow Painting Miniatures" /> </p> <p> </p> <p dir="ltr"><br />1 - As always, paint the miniature to your desired standard. This includes all weathering, blood, and other effects.</p> <p dir="ltr"><br />2 - Paint the desired glow area with a white ink or watered down white paint.</p> <p dir="ltr"><br />3 - Paint the source of the glow with a white paint.</p> <p dir="ltr"><br />4 - Paint all areas that are white with a green fluorescent paint.</p> <p dir="ltr"><br />5 - Paint highlights on raised areas with a light green/blue (or give a pass with an airbrush).</p> <p> </p> <p dir="ltr"><br /><strong>Paints Used:</strong></p> <p dir="ltr">White Ink - <em>ScaleColor Scale 75 Inktense White</em></p> <p dir="ltr">White Paint - <em>Vallejo White</em></p> <p dir="ltr">Fluo Paint - <em>GreenStuffWorld Fluor Lime</em></p> <p dir="ltr">Highlight - <em>ScaleColor Hiril Blue</em></p> <p dir="ltr"><br /><img src="/images/uploaded/blog/2022-04-glow/1-Pre-glow-blog.jpeg" alt="Painting Miniatures with Glow Effect" /></p> <p dir="ltr"><img src="/images/uploaded/blog/2022-04-glow/2-Glow-Painted-blog.jpeg" alt="Painting Miniatures with Glow Effect" /></p> <p dir="ltr"><img src="/images/uploaded/blog/2022-04-glow/3-Glow-source-blog.jpeg" alt="Painting Miniatures with Glow Effect" /></p> <p dir="ltr"> </p> <p> </p> <p><br /><em>Wow! This technique is definitely worth a go, thank you to 401st for putting that together for us. Make sure you check out and follow <a href="https://www.instagram.com/401st/" target="_blank">their Instagram</a> for more great content, and don't forget to share and #anvilindustry any of your own painted Anvil minis!</em></p>urn:store:1:blog:post:63https://www.anvilindustry.co.uk/space-western-giveawaySpace Western Giveaway!<p><a class="e-widget" href="https://gleam.io/wPPOZ/space-western-giveaway" rel="nofollow">Space Western Giveaway</a></p> <script src="https://widget.gleamjs.io/e.js"></script>urn:store:1:blog:post:61https://www.anvilindustry.co.uk/building-a-reclaimer-team-for-zone-raidersBuilding a Reclaimer team for Zone Raiders<h2>Author: Anvil Staffer Daniel</h2> <p> </p> <p><br />With a wealth of miniatures at our disposal we are always on the lookout for interesting games that offer up opportunities to get creative and build unique teams and crews. </p> <p> </p> <p><br />Recently Zone Raiders caught our eye, if you haven't heard of it here is the description from the publisher:</p> <blockquote><strong><em>Zone Raiders is a fast-paced tabletop skirmish game where small groups of hardened survivors battle against each other in an unforgiving post-technological world called the Matroshka. Within an unending world of inscrutable science, radiation storms and machines dedicated to exterminating life, players create narrative stories and rewarding tactical gameplay in an open-model skirmish ruleset.</em></strong></blockquote> <p> </p> <p><br />You can <a href="https://zoneraiders.com/" target="_blank">head over to their website</a> for more info, but for now I'll assume you know a bit about the mechanics and factions!</p> <p> </p> <p><br />I decided to make a Reclaimer team, as this faction uses armoured troopers, and there is no shortage of armour options in the Anvil lineup!</p> <p><br />The team was created using a mixture of Digital Forge <a href="/digital-unity-council-ajax-exo-mech-and-tracer-recon-team" target="_blank">Ajax and Tracer Recon</a> from the latest release, as well as resin parts from Drop Troopers, Fatigue Arms / Legs, and weapons from Cyberpunk</p> <p><br />All models use the <a href="/hi-tech-armour-6" target="_blank">High-Tech Drop Trooper armoured Torsos</a> and <a href="/hi-tech-visor-helmets" target="_blank">High-Tech Visor Helmets</a> for visual cohesion.</p> <p><br /> <img src="/images/uploaded/blog/2022-03-zone-raider/zone-raider-tracer-recon_1000.jpeg" alt="Zone Raiders Armiger-Captian and Draggon Sergeant" /></p> <p><br />Both my Armiger-Captain and Dragoon Sergeant are comprised of the Tracer Recon Legs and Arms directly from the February Digital Forge release, and also use the Tracer backpack overlay with Drop Trooper High-Tech Torsos; a very handy feature of digital kitbashing!</p> <p><br />These two miniatures represent my very elite team’s access to Light Exoskeletons, which I wanted to take for their ability to cancel out the “bulky” special rule for the Flechette Hailer’s each is wielding. I found the <a href="/vulcan-lmg-5-1-with-stock" target="_blank">Vulcan LMG</a> to best fit the group aesthetic, and represents the impressive weapon nicely.</p> <p><br /><img src="/images/uploaded/blog/2022-03-zone-raider/zone-raider-ajax-mech_1000.jpeg" alt="Zone Raiders Cuirassier Guardian Exoframe" /></p> <p><br />For the centrepiece of my team I wanted to take a Cuirassier in a Guardian Exoframe, and the Ajax Exomech was a match made in heaven to represent this; increasing the trooper’s size to large, whilst providing one of the best armour stat lines in the game.</p> <p><br />I rounded out this excessive RU consuming monster with a canister launcher, smoke launcher and flechette pistol. The Ajax’s smart grenade launcher, missile pod and wrist carbine fit these roles neatly.</p> <p><br /><img src="/images/uploaded/blog/2022-03-zone-raider/zone-raider-infantry_1000.jpeg" alt="Zone Raiders Lancers" /></p> <p><br />With about 2 / 3rds of my 750RUs accounted for I needed some cheaper team members. I settled on 3 Lancers, 2 of which are very simple models, lightly armed and armoured with Auto-Carbines and Excursion Rigs. I decided that the <a href="/ares-assault-rifles" target="_blank">Ares assault rifle</a> would be an excellent choice for these as it maintains the cyberpunk look of my weaponry so far, and it was an excellent excuse to use the <a href="/cyberpunk-mixed-upgrade-arms-4" target="_blank">cyberdeck</a> to represent an Interface Deck. I hear that sometimes you’ve got to play the objective in these skirmish games, and it looks like there’s often a need for a decker to achieve this.</p> <p><br /><img src="/images/uploaded/blog/2022-03-zone-raider/zone-raiders-lancer_1000.jpeg" alt="Zone Raiders Lancer" /></p> <p><br />The final Lancer is a bit different in that it’s not a human figure at all, but rather the recent subject of a #Minihack on the socials. With the extra points saved by keeping my other Lancers so bare-bones I was keen to represent the resilient little minigun toting drone as faithfully as possible within the game, so I splurged on Armoured Carapace made using our <a href="/regimens-heavy-weapon-mobile-tripod" target="_blank">mobile tripod</a> and a Pneumatic Hailer using our <a href="/goliath-minigun" target="_blank">Goliath mingun</a>.</p> <p><br />With less than 50RUs left to spend I added in a few equipment options for my Captain and Sergeant, including Ballistic Optics for both and a Scouting Sensor for my captain. I hope to take advantage of the Reclaimer’s special rule for marking targets.</p> <p>When we've got another faction made up in the studio we'll try out a game and see how this team fares! </p> <p><br /><img src="/images/uploaded/blog/2022-03-zone-raider/zone-raiders-miniatures_1000.jpeg" alt="Zone Raiders Reclaimer Team" /></p>urn:store:1:blog:post:60https://www.anvilindustry.co.uk/conversion-corner-renegade-ogreConversion Corner: Renegade Ogre<h2>Author: Anvil Staffer Adam</h2> <p><br />The larger-than-life proportions of the Regiments Ogres provide the perfect canvas for some conversion work! I wanted to use parts from the Digital Forge to create a Renegade Ogre, the beauty of this is that all of our digital sculpts can be scaled easily before printing.</p> <p><br />The legs, torso and arms of the model are cast resin from the <a href="/regiments-ogres" target="_blank">Ogre range.</a> <br /> <br />The head, shoulder pad &amp; hands with weapons are printed on our studio Phrozen Sonic Mini 4k (an incredibly good quality printer!). These are the sets they came from:</p> <ul> <li>Head from <a href="/digital-renegades-complete-july-bundle" target="_blank">Armoured Renegades</a> </li> <li>Shoulder pad from the <a href="/digital-varrus-teal-surgeons-character-bundle" target="_blank">design contest character </a></li> <li>Pistol from <a href="/digital-cyberpunk-bundle" target="_blank">Cyberpunk</a> </li> <li>Sledgehammer from <a href="/digital-modern-post-apocalypse-bundle" target="_blank">Modern Post Apocalypse </a></li> </ul> <p><br />All of them were imported into <a href="https://www.blender.org/" target="_blank">Blender</a> with the matching Ogre bits and scaled up until they were approximately the correct scale. If you are not familiar with Blender, a number of slicing programs will allow you to scale the imported STL as well.</p> <p><br />After printing everything was cleaned up, we can’t stress how much a good cleaning process really helps with the details on 3d prints, check out our <a href="/3d-printing-miniatures-basics" target="_blank">blog post for tips on printing.</a></p> <p><br /><img src="/images/uploaded/blog/renegade-ogre/orgre-wip-body.jpeg" alt="Wargaming Ogre Conversion" /></p> <p><br />Then the trim / arrows were added, made from 0.25mm plasticard, here the big armour plates of the Ogre torso provide a great surface for customisation. After this everything got weathered / battle damaged with a scalpel and a small drill bit.</p> <p><br /><img src="/images/uploaded/blog/renegade-ogre/ogre-full-wip.jpeg" alt="Trench Ogre Miniature Conversion" /></p> <p><br />The photo above shows the assembled mini, the 3d printed and cast resin parts fit together well, but I still went around and filled all visible gaps with Milliput, it’s always worth spending some time on this, as it will improve the results when you get around to painting.</p> <p><br /><img src="/images/uploaded/blog/renegade-ogre/base-composite_1000.jpeg" alt="Trench bases for wargaming miniatures" /></p> <p><br />For the base, I picked a 50mm base as I wanted to show off as much trench-related stuff as possible. The shell crater was made first with air drying clay, then I glued strips of wood after weathering them with a scalpel. After most of the base was covered, I carefully cut along the edge and sanded it smooth.</p> <p><br />Finally I added sand to fill the remaining surface and any large gaps. </p> <p><br /><img src="/images/uploaded/blog/renegade-ogre/trench-ogre-conversion-1.jpeg" alt="Renegade Trench Ogre Miniature Conversion" /></p> <p><br />There we go, a Renegade Ogre storming the trenches, made using a mix of cast and printed parts! Hopefully this gives you some ideas for converting miniatures, a lot of character can be added to your squads to give each mini a story. If you give it a go don't forget to share on social media with #AnvilIndustry</p> <p><br /><img src="/images/uploaded/blog/renegade-ogre/trench-ogre-conversion-2.jpeg" alt="Renegade Trench Ogre Miniature Conversion" /></p> <p><br />The brass etch minefield warning sign is from PK-Pro: <a href="https://www.pk-pro.de/AT-Signs-2" target="_blank">https://www.pk-pro.de/AT-Signs-2</a></p>urn:store:1:blog:post:59https://www.anvilindustry.co.uk/making-promethium-guild-proxiesMaking Promethium Guild Proxies for Necromunda Games - Guest Post by Rob Skene<p dir="ltr"><strong>This week on the Anvil blog we hand the reins over to Rob Skene from Dreadquill to tell us how he went about making a four-man group of proxies for the Promethium Guild in Necromunda.</strong> </p> <p dir="ltr"><br />I love Necromunda. I could gush about its campaign dynamics and larger-than-life characters, its ease of entry or relatively low cost to play, but I’ll spare you the character count and cut to the chase. I love its Guild delegations.</p> <p> </p> <p dir="ltr"><br />During campaigns, gangs are presented with opportunities to ally with the various shady Guilds that keep the wheels of the underhive turning. For a price, they can send a small retinue of fighters to keep an eye on your gangs during a brawl.</p> <p> </p> <p dir="ltr"><br />These Guild delegations are presented in the books with very specific head counts, equipment and skills, but barely any of them have been released and there are only one or two bits of concept art to indicate what they might look like. The solution? Make your own!</p> <p> </p> <h3 dir="ltr"><br />The brief</h3> <p dir="ltr">I wanted to make the Promethium Guild, a dodgy bunch who have monopolised the fuel and power industries. Their fighter list was quite specific - a four-man group consisting of two scrubs with pistols and axes, a champion with a flamer and icon of authority, and a leader with a shock staff and the ability to dodge incoming fire. </p> <p> </p> <p dir="ltr"><br />It’s one of the reasons I enjoy building delegations so much - you’re given a shopping list of fighters and equipment but not told what they have to look like, so your imagination can run riot. With the brief firmly in hand, it was time to hit the resin!</p> <p> </p> <h3 dir="ltr"><br />A spark of inspiration</h3> <p dir="ltr">One piece of concept art that stuck with me is a stoic robed figure sat atop a hover-plinth, surrounded by flames and power cables. When I laid eyes on the <a href="/war-engine-pipe-organ">pipe organ upgrade kit</a> it was love at first sight - what else says “we keep the lights on” than a hovering church organ of flames surrounded by robed cultist weirdos?</p> <p> </p> <p dir="ltr"><br />The <a href="/burning-rose">Burning Rose range</a> was the obvious choice for the basis of the Promethium Guild, and being able to buy bodies and arms separately in small batches is ideal for Necromunda players - you can get exactly what you need to fulfil the weirdest of modeling projects.</p> <p> </p> <p dir="ltr"><br />I tried to do the group entirely out of Anvil miniatures, and barring some green stuff, a bit of coat hanger, some Games Workshop bases and an old Warhammer spear, I think I pulled it off!</p> <p><br /><img src="/images/uploaded/blog/dreadquill/anvil promethium guild 04 copy_1000.jpeg" alt="Promethian Guild for Necromunda" /></p> <h3 dir="ltr"><br />The unpaid interns</h3> <p dir="ltr">These two are armed identically, and their bang-average statline suggests their job is to run at the enemy and ask them who their current energy supplier is. </p> <p> </p> <p dir="ltr"><br />What puts the ‘bang’ in bang-average is a special rule that whenever one is removed from play, they set off a flash grenade before they go. To represent this, I took a <a href="/magma-power-plant">Magma Power Plant</a> and flipped it upside down to look like a bomb, covering the whole thing in <a href="/candles">candles</a>.</p> <p><br /><img src="/images/uploaded/blog/dreadquill/anvil promethium guild 12 copy_1000.jpeg" alt="Promethium Guild Proxies for Necromunda" /> </p> <h3 dir="ltr"><br />Face-Off</h3> <p dir="ltr">The second-in-command is supposedly equipped with a flamer and cult icon, a nondescript piece of equipment that helps them boss around other fighters. I figured holding both would be a bit unwieldy, so why not go for a fiery polearm <a href="/banners-flags">banner</a> instead? </p> <p> </p> <p dir="ltr"><br />Like a smug idiot I thought I’d have some 1.5mm rod lying about so I ticked the “I’ll supply my own”, and cursed my hubris as I carefully filed down an old Games Workshop spear shaft to fit. Won’t his banner catch alight, I hear you cry? Fear not citizen, all Promethium Guild delegation livery is woven from the finest asbestos that creds can buy.</p> <p> </p> <p dir="ltr"><br />His happy smiling head is made from a servo-skull from the <a href="/burning-rose-accessories">accessories pack</a>. I figured a life lived so close to burning promethium has had a detrimental effect on his skincare routine.</p> <p><br /><img src="/images/uploaded/blog/dreadquill/anvil promethium guild 15 copy_1000.jpeg" alt="Promethium Guild Proxies for Necromunda" /> </p> <h3 dir="ltr"><br />Throne of Power</h3> <p dir="ltr">The final lad was the biggest project. It took a while to decide on how to pull together the separate pieces I’d chosen, but my Anvil bits collection is considerable and my inability to use things for their intended purpose is even more considerable.</p> <p> </p> <p dir="ltr"><br />This <a href="/Shoulder-Missile-Launcher">missile launcher</a> was the right size and had cool vents on the back that looked like propulsion units. Some upturned <a href="/turret-plates">turret plates</a> helped connect the front and back together, and the keyboard was covered liberally in candles to help aesthetically tie him into his underlings. </p> <p> </p> <p dir="ltr"><br />The man in charge was assembled from a robed cultist figure chopped in half, and some <a href="/short-greatcoat-kneeling-sitting-legs">sitting greatcoat legs</a>. His head is from the <a href="/bionic-heads">Bionic Heads</a> sprue with a large floppy hood made of Greenstuff. His staff was bashed from a variety of parts including a laser pistol, mace, power axe and spear! All the fire effects were chopped and twisted to sit in the organ spouts at different heights and angles to help them look more natural. </p> <p> </p> <p dir="ltr"><br />Finally, pipes were attached with greenstuff and guitar cable to bring it together visually and give it a more gothic feeling. The whole thing is propped up on a chunk of metal coat hanger drilled securely into the base of the model.</p> <p><br /><img src="/images/uploaded/blog/dreadquill/anvil promethium guild 18 copy_1000.jpeg" alt="Promethium Guild Proxies for Necromunda" /></p> <h3 dir="ltr"><br />All fired up</h3> <p dir="ltr">This project was great fun to work on, and thanks to Anvil for helping me make it happen. I love working to the vague briefs of Necromunda NPCs and allies whilst being given creative freedom to make them look however I want, and the Anvil website is perfect for getting the exact mix of weird components to make those briefs come to life.</p> <p> </p> <p dir="ltr">I have, of course, tripped myself up in my hubris again however. As much as I’m looking forward to painting this crew up, the two things I am least confident at painting are fire (check) and lighting effects (double-check). Light ‘em if you’ve got ‘em, I might be here for a while…</p> <p> </p> <p><br /> <img src="/images/uploaded/blog/dreadquill/anvil promethium guild 20 copy_1000.jpeg" alt="Promethium Guild Proxies for Necromunda" /></p> <p> </p> <p> </p> <p><br /><strong>Thanks for sharing these Rob, they are great examples of the flexibility of the Regiments range to work in other systems! If you'd like to see more of Rob's work check out his website <a href="http://www.dreadquill.com/" target="_blank">www.dreadquill.com</a> or follow him on Instagram <a href="http://www.instagram.com/dreadquill/">www.instagram.com/dreadquill/</a></strong></p> <h3><br />Has this sparked any ideas for your own projects? Let us know in the comments!</h3> <p> </p> <p><br /><em>The terms Necromunda and Promethium Guild some parts used are copyright Games Workshop®️ and used for example purposes only, this blog post is not associated with or endorsed by GW in any way. </em></p> <p><em>Any views or ideas expressed by the author are their own and not those of Anvil Industry Ltd.</em></p>urn:store:1:blog:post:58https://www.anvilindustry.co.uk/tempestus-scions-drop-trooper-kitbashDrop Trooper and GW Tempestus Scions Kitbash<p dir="ltr"><strong>We are absolutely pumped about the new Drop Trooper bits that are going on sale at the end of the month! But after we noticed some bits had gone missing, we followed the trail of biscuit crumbs back to the workbench and saw that Anvil Staffer Liam had been up to some kitbashing, the wee scamp! </strong><br /><br /><strong>So, after shaking him by the ankles to see if he’d grabbed anything else from the <span style="text-decoration: underline;">DO NOT TOUCH</span> pile, he was kind enough to talk us through the awesome kitbash he did with the Drop Trooper parts and a spare Tempestus Scions kit he had lying around. </strong></p> <p> </p> <p> </p> <p> </p> <p dir="ltr"><br />I really like the background of <strong>Games Workshop’s</strong> Tempestus Scions as super-elite troops. Still human, but basically the best of the best of the best! <br />But wanted a slightly less gothic feel to their armour. The original kit is great, but it just needed something to make them less bulky. I wanted models that looked like special forces, rather than just front-line meat-grinders.  <br /><br /><br /></p> <p dir="ltr"><br /><img src="/images/uploaded/ANV_8547_ccexpress_1000.jpeg" alt="Tempestus Scions kitbash" /></p> <p dir="ltr"> </p> <p dir="ltr"> </p> <p dir="ltr"> </p> <p dir="ltr"> </p> <p dir="ltr"><br />It sounds weird, but giving these guys backpacks was a really important part of the kitbash. <br />Tempestus Scions are humans, they still need to sleep, eat ect. So a backpack with gear for extended operations was a good way to show that. </p> <p dir="ltr"> </p> <p dir="ltr"> </p> <p dir="ltr"> </p> <p dir="ltr"> </p> <p dir="ltr"><br /><img src="/images/uploaded/ANV_8548_ccexpress_1000.jpeg" alt="Tempestus Scions kitbash" /></p> <p> </p> <p> </p> <p> </p> <p dir="ltr"><br />For the heads, I used an Anvil Drop Trooper one, and a beret head from the Tempestus Scions kit. Having an exposed face takes away the anonymity of the closed helm and gets across that this is a person, not just a killing machine.  <br /><br />Finally, I had a bit of a play with the guns. Because I like playing with guns!</p> <p dir="ltr"> </p> <p dir="ltr"> </p> <p dir="ltr"> </p> <p dir="ltr"><br /><img src="/images/uploaded/ANV_8547_ccexpress_1000.jpeg" alt="Tempestus Scions kitbash" /></p> <p dir="ltr"> </p> <p dir="ltr"><br /><strong>The Drop Troopers are a great set of models, and very compatible with other heroic 28mm scale model kits on the market. Make sure you grab some of the Drop Trooper wave 2 bits when they come out! Or if you can’t wait, get some of the other Drop Trooper stuff here:</strong> <br /><br /><a href="https://anvilindustry.co.uk/high-tech-drop-troopers">https://anvilindustry.co.uk/high-tech-drop-troopers</a>  </p> <p> </p> <p dir="ltr"><br />(Parts made by Games Workshop®️ are used for example purposes only, this blog post is not associated with or endorsed by GW in any way) </p> <p> </p>urn:store:1:blog:post:56https://www.anvilindustry.co.uk/3d-printed-tank-camo-painting-guidePainting the Digital Forge Tankette<p><strong>Something different this week on the Anvil Blog! We've fired up the 3d printer and let Adam have a go painting our Tankette.</strong></p> <p> </p> <p> </p> <p> </p> <p><br />The Digital Forge tankette is a lovely mini. As the name implies, it's a little wee tank! It is a two-person vehicle, making it perfect as a support tank, a mount for an officer who doesn't want to foot slog it, or as a heavy weapon in a mechanised army!</p> <p> </p> <p>   </p> <p><br /><img src="/images/uploaded/20220125_115850_ccexpress_1000.jpeg" alt="3d printed tank" /></p> <p> </p> <p> </p> <p><br />I was inspired by the WW2 Italian desert camo scheme for the LV 33/35 tankette. Desert camo doesn't have to be just plain khaki and browns!</p> <p> </p> <p> </p> <p><br /><img src="/images/uploaded/adam-tankette-4_ccexpress_1000.jpeg" alt="3d printed tank wargaming" /></p> <p> </p> <p> </p> <p><br />After first spraying it with desert yellow, I masked the camo pattern off with BluTack- Don't worry! I haven't gone mad! </p> <p> </p> <p> </p> <p><br /><img src="/images/uploaded/IMG-20210205-WA0012_ccexpress_1000.jpeg" alt="3d printed tank wargaming" /></p> <p> </p> <p> </p> <p><br />This is a nice, easy way to get a great camo pattern onto a vehicle. Blutack doesn't give exact straight lines, and it means that you're going to get a few dots of spray paint pigment onto your base colour as well- so that the paint looks like, well, paint! Ironically, painting paint to look like paint is one of the fiddliest things on a vehicle.  But check out the result after spraying the model with rust red! </p> <p> </p> <p> </p> <p><br /><img src="/images/uploaded/IMG-20210205-WA0015_ccexpress_1000.jpeg" alt="wargaming 3d printed tank" /></p> <p> </p> <p> </p> <p><br />Ok! Ok! At the moment it <em>does</em> look a bit like a cartoon giraffe. but bear with me, it's not finished yet. Next, I gave it a dry brush of some off-white, sponged greys over, panel lined with Nuln oil/Seraphim sepia and added the metallics with some silver paint. For some of the paint chips, I used my trusty piece of a torn-up washing-up sponge, something no painter should be without. </p> <p> </p> <p> </p> <p><br /><img src="/images/uploaded/IMG-20210208-WA0008_ccexpress_1000.jpeg" alt="wargaming 3d printed tank" /></p> <p> </p> <p> </p> <p>Then came the fun part- brushing sandy coloured pigments all over the thing and black pigment around the exhausts.</p> <p> </p> <p> </p> <p><br /><img src="/images/uploaded/adam-tankette-2_ccexpress_1000.jpeg" alt="3d printed tank wargaming" /></p> <p> </p> <p> </p> <p><br />This is a vehicle that has been through the desert and has grains of sand in places the driver didn't even know it had! It's not rusty or broken down- just weathered. Remember, less is sometimes more- it's a piece of military hardware, not a broken down old banger, so always add on weathering powders and rust effects a little bit at a time. You can always add more on later, but it's harder to take it off! </p> <p> </p> <p> </p> <p><br /><img src="/images/uploaded/adam-tankette-3_ccexpress_1000.jpeg" alt="Wargaming tank 3d printed" /></p> <p> </p> <p><br /><strong>The Tankette file is available from Digital Forge, which comes with:</strong></p> <ul> <li><strong>1 x Tankette Chassis with an option for the kind of "turret" it can be carrying; </strong></li> <li><strong>1 x Crew Turret, featuring a hull mount with an MG-42 and a slot-in set of crew bodies; Use any torso and heads for your crew! And show them off with openable hatches! </strong></li> <li><strong>1 x Artillery Turret, with a key slot (easily swappable!) for your choice of weaponry; either a Quad-Autocannon or Heavy Mortar Cannon </strong></li> <li><strong>7 x Scenery and Scatter Terrain parts, including 5 unique "Dragon's Teeth" tank traps, a "Hedgehog" tank trap, and a destroyed Tankette! </strong></li> </ul> <p><br /><strong>Grab yours from the <span style="color: #0000ff;"><a href="https://www.anvilindustry.co.uk/digital-tankette-and-tank-traps">Digital Forge</a>, <span style="color: #000000;">and start printing </span></span><span style="color: #000000;">today!</span></strong></p>urn:store:1:blog:post:55https://www.anvilindustry.co.uk/zona-alfa-spetsnaz-conversion-wargamingConversion Corner: Zona Alfa Spetsnaz<p><strong>After teasing you a bit on social media, here are Anvil Staffer Adam’s Zona Alfa Spetsnaz in all of their elite special forces glory! </strong></p> <p><br /> </p> <p> </p> <p>Zona Alfa is a great system for small skirmish games, and lets you explore concepts without committing to a 100+ model army! I wanted to do something influenced by the Spetsnaz, the Russian special forces- equivalent to the SAS or the American Delta Force.   </p> <p><br />Historically, the Spetsnaz have used to extract high-value targets, sabotage objectives, and assassinate key targets- perfect for the background of Zona Alfa.</p> <p><br />The two hooded heads were custom made. I took the <span style="color: #0000ff;"><a class="editor-rtfLink" href="https://www.anvilindustry.co.uk/empty-hoods" target="_blank"><span style="color: #0000ff;">Empty Hoods</span></a></span> and carved them out a little to fit in the <span style="color: #0000ff;"><a href="https://www.anvilindustry.co.uk/gasmask-head "><span style="color: #0000ff;">Gasmask Head</span></a></span>. The other two are <span style="color: #0000ff;"><a href="https://anvilindustry.co.uk/ops-core-1-tactical-head"><span style="color: #0000ff;">Ops Core With Balaclava</span></a></span> heads and <span style="color: #0000ff;"><a href="https://anvilindustry.co.uk/ops-core-nvg-heads"><span style="color: #0000ff;">Ops Core Night Vision Googles. </span></a> </span></p> <p> </p> <p><em><br /><img src="/images/uploaded/IMG_20200211_140517_1000.jpeg" alt="Zone Alfa Spetsnaz" /></em></p> <p> </p> <p><br />From a logical point of view, it made sense- the squad would be using smoke grenades and other such nasties- to say nothing of poisonous fumes. But from an aesthetic point of view, the gasmasks give them all an anonymity- their identity as individuals is entirely overshadowed by their identity as Spetsnaz. </p> <p><br />The torsos also involved a bit of work. I wanted the kneepads from the <span style="background-color: #ffffff; color: #0000ff;"><a href="https://www.anvilindustry.co.uk/boilersuit-renegade-bodies-advancing-pose"><span style="background-color: #ffffff; color: #0000ff;">Boilersuit Renegade</span></a></span><span style="background-color: #ffffff;"> </span><span style="color: #0000ff;"><span style="background-color: #ffffff;"><span style="color: #000000;">range</span></span> <span style="color: #000000;">and picked out two from Advancing, one from Static, one from Sitting/Kneeling. T</span></span>ut the torsos were obviously unsuitable, so I cut them off and replaced them with the <a href="https://www.anvilindustry.co.uk/load-vest-torsos">Load Vest Torsos</a> These had body armour, radios, and all the other grubbins you’d need doing field operations.  </p> <p><br />The guns were a lot of fun to model. AS Val and VSS Vintorez are both based on our Dragunovs, with the front grip and barrel cut down, replaced with a plastic rod barrel (and a barely visible plasticard front sight).</p> <p> </p> <p><br /><img src="/images/uploaded/IMG_20200211_133750_1000.jpeg" alt="wargaming gun" /></p> <p> </p> <p><br />The wire stock of the Val is a paper clip bent into shape. To get the weapon to fit with the ‘gun down on a sling’ pose I used one of the arms with AR-15s with the AR-15 cut off.</p> <p><br />The PKM uses a Dragunov stock with the arm attached, Bren gun main body up to the barrels and AK-47 front sight and muzzle brake. The box magazine is a <span style="color: #0000ff;"><a class="editor-rtfLink" href="https://www.anvilindustry.co.uk/large-box-mags" target="_blank"><span style="color: #0000ff;">Large Box Mag</span></a></span> with a plasticard carry handle.</p> <p> </p> <p><br /><img src="/images/uploaded/IMG_20200327_183057_1000.jpeg" alt="Zone Alfa Spetsnaz" /></p> <p> </p> <p><br />Zona Alfa is such a strong setting, so I wanted my bases to reflect that. I didn’t want to go for just generic rubble, or cartoon style glow in the dark radiation! I wanted to convey the creeping dread of abandoned civilisation- a place where it was dangerous to tread. </p> <p><em><br /><br /><img src="/images/uploaded/IMG_20200413_102114_1000.jpeg" alt="Zone Alfa wargaming bases" /><br /><br /></em></p> <p><br />After the initial undercoat, the base colours were added on to give me a solid foundation to work with. </p> <p> </p> <p><br /><em><img src="/images/uploaded/IMG_20200413_124049_1000.jpeg" alt="Zone Alfa wargaming bases" /></em></p> <p> </p> <p><br />Pigments were used for the dusty earth, and splashes of colour like the red bricks and the tree stumps were picked out. </p> <p> </p> <p><br /><img src="https://anvilindustry.co.uk/images/uploaded/IMG_20200415_101259_1000.jpeg" alt="Zone Alfa Wargaming bases" /></p> <p> </p> <p><br />The Finished bases, looking pretty good if I say so myself! </p> <p> </p> <p><br /><img src="/images/uploaded/IMG_20200504_104501_1000.jpeg" alt="Zone Alfa bases wargaming" /></p> <p> </p> <p><br />I decided to put the running models on the tarmac- I imagined them darting across the street from cover to cover, or providing suppressing fire as their comrades move to the mission objective.   </p> <p> </p> <p><br />Finally, when it came to painting these guys up, the most important thing to me was to give them a splash of colour. The models themselves would need to be military greens and browns. But by adding some brighter colours, I made sure the models will still look exciting. For example, the lens on the gas masks and the <a class="editor-rtfLink" href="https://www.anvilindustry.co.uk/muzzle-flash-small" target="_blank">Muzzle Flashes</a> really stand out.</p> <p> </p> <p><br /><img src="/images/uploaded/zona-alfa-spetsnaz-10-1000_ccexpress.jpeg" alt="Spetsnaz Zone Alfa Running Wargaming" /></p> <p><em> </em></p> <p><em><br /><img src="/images/uploaded/zona-alfa-spetsnaz-8-1000.jpeg" alt="Running Spetsna Wargaming Zone alfa" /><br /><br /></em><br /> </p> <p><em><br /><img src="/images/uploaded/zona-alfa-spetsnaz-1-1000_ccexpress.jpeg" alt="Zone Alfa Spetsnaz wargaming" /><br /></em></p> <p> </p> <p> </p> <p><br />I added some lovely daffodils! Just because you’re fighting a terrifying clandestine war within the Exclusion Zone, there's no reason not to brighten up the place!</p> <p><em> </em></p> <p> <br /><img src="/images/uploaded/zona-alfa-spetsnaz-6-1000_ccexpress.jpeg" alt="Spetsnaz Zone Alfa Wargaming" /></p> <p> </p> <p><br /><strong>WOW! Some great models there. If you're working on anything for Zona Alfa- or if you're putting together another Anvil project, we'd love to hear from you. Drop us an email to <a href="mailto:Media@anvilindustry.com">Media@anvilindustry.com</a>. </strong></p>urn:store:1:blog:post:54https://www.anvilindustry.co.uk/ogre-mech-suit-wargaming-showcaseDrop Trooper OGRE Battle Suit<p><strong>Anvil staffer Adam's models always look great, and this one is no exception- although it does to be fair look pretty exceptional!</strong><br /><br /><strong><span class="current-item">The OGRE Modular Infantry Support Mechs Pack was released as part of our </span><a href="https://www.patreon.com/anvildigitalforge">Patreon</a> and is also available through the Digital Forge <a href="https://anvilindustry.co.uk/digital-ogre-mech-suit">here</a>. </strong></p> <p><br /><strong>So, we fired up the 3d printer and let Adam have a play with this gorgeous mini. </strong></p> <p><br /><img src="/images/uploaded/adam-drop-ogre-2_ccexpress_1000.jpeg" alt="OGRE Mech suit" /></p> <p> </p> <p><br />I was really excited to finally get the chance to paint one of these. I'm a big fan of realistic sci-fi (if that isn't a contradiction in terms!) and love the solid, clunky feel of the model. You can almost hear the gears grinding as this thing strides across the battlefield, laying down a hail of bullets! <br /><br />The STL files give you a couple of options, including the legs, the weapon, and the pilot. So I had a cup of tea and think about what I wanted to do with the model.  </p> <p> </p> <p><br /><img src="/images/uploaded/adam-drop-ogre-3_ccexpress_1000.jpeg" alt="OGRE mech suit" /></p> <p> </p> <p><br />I decided to go for a machine gun over the gauss cannon, basically because I wanted something a bit more brutal! Plus, I really wanted to paint up the ammo belt. I was tempted to make the model look like it was striding/running, but I settled on a stationary pose. The story I had in my head was that this Battle Suit was acting as a vanguard, advancing into dangerous territory and seeing if it was safe. Which is why I went for an enclosed pilot- who knows what the atmosphere is like on this hostile planet! </p> <p><br /><em><img src="/images/uploaded/adam-drop-ogre-5_ccexpress_1000.jpeg" alt="OGRE mech suit" /></em></p> <p> </p> <p><br />I love weathering models- and this was the perfect excuse. There is a fine line between 'field use' and 'run down piece of junk' and I hope I've achieved the latter! On the legs, I used red pigment powder that matched the base. The idea was that this thing has been walking miles through dusty plains under the beating sun. For the paint chips on the shoulders, I took a washing-up sponge and tore the edge, using to gently dab on some bright silver, which I also used for edge highlights where the elements would have worn the paint away.   </p> <p> </p> <p><br /><em><img src="/images/uploaded/adam-drop-ogre-4_ccexpress_1000.jpeg" alt="OGRE Mech" /></em></p> <p> </p> <p><br />I went for a muted colour palette when painting up the OGRE. This machine is a solid, military workhorse- not some fancy parade ornament! <br />The drab green that I used helped to get this across, and by going for such a subdued colour, it made the bright glowing green on the front and the red wiring really pop.  </p> <p> </p> <p><br /><em><img src="/images/uploaded/adam-drop-ogre-6_ccexpress_1000.jpeg" alt="OGRE Mech Wargaming" /></em></p> <p><em><br /></em>I have to admit- I used a transfer for the writing on the back! But seeing how I haven't had my eyeballs replaced with cybernetics (yet....) I don't feel too guilty- and neither should you! Things like stenciled writing are an absolute faff, so don't be worried about "cheating" and using a transfer or two. </p> <p><br /> <img src="/images/uploaded/adam-drop-ogre-7_ccexpress_1000.jpeg" alt="OGRE MECH" /></p> <p> </p> <p><br /><strong>Thanks for sharing that Adam- a great-looking model and it just goes to show that you don't need to throw half a pot of ink and a load of SPX paint at something to get great weathering. Sometimes, less really is more. </strong><br /><br /><strong>Do you like Adam's OGRE Battle Suit? Let us know what you think in the comments and if there is something you'd really like to see us write about on the Anvil Blog we'd love to hear from you. </strong><br /><br /><strong>And as a special reward, for reading until the end of the article, I can tell you that this model will also be released in Resin later this year! </strong></p>urn:store:1:blog:post:53https://www.anvilindustry.co.uk/inspired-by-counterstrike-terrorist-counter-terroristTerrorist and Counter-Terrorist Inspired by Counterstrike<p><strong>Anvil Staffer Daniel has been working hard, bless his cotton socks!</strong></p> <p><br /><strong>After a successful recon operation on the Anvil HQ Bits Box, he's put together two strike teams of Terrorists and Counter-Terrorist operatives, inspired by the legendary Counter-Strike games.</strong></p> <p><br />The basic concept was to create two ten-man teams that evoke the two sides from the online shooter. I have some very fond memories of Counter-strike, so this really was a labour of love.<em><br /></em></p> <p><em><br /><img src="/images/uploaded/ANV_8542_ccexpress_1000.jpeg" alt="Counter-Strike terrorist wargaming" width="999" height="558" /><br /></em></p> <p> </p> <p><br />I made simple squads in three distinct types; a pistol wielder, an SMG user, and a rifleman. This not only gave a bit of variety but helped to show off the different weapon loadouts available in the game.</p> <p> </p> <p><br /><img src="/images/uploaded/ANV_8539_ccexpress (1)_1000.jpeg" alt="three counter terrorist models for wargaming" width="999" height="558" /><br /><br /></p> <p><br />The most fun part of this project was modifying the two teams to look as distinct as possible- after all, we don't want any friendly fire!</p> <p><br /><em><br /><img src="/images/uploaded/ANV_8540_ccexpress_1000.jpeg" alt="counter terrorist wargaming" width="999" height="558" /><br /></em><br />The Counter-Terrorists are all more-or-less cut from the same cloth, featuring fatigue legs and arms, a mix of fatigue and load vest torsos, and PASGT helmet heads with balaclavas. Their weaponry features the trio of 9mm Pistol / P90, The MP5, and a (sometimes silenced) M4 - all very popular weapons from the game (the P90 being one of my favourites)</p> <p><br /><img src="/images/uploaded/ANV_8541_ccexpress_1000.jpeg" alt="crouching counter terrorist" width="1000" height="668" /><br /><br /></p> <p><br />The Terrorists are far more varied in the parts used, as I wanted to capture a little more diversity.</p> <p><br /><em><br /><img src="/images/uploaded/ANV_8546_ccexpress_1000.jpeg" alt="Anarchist wargaming models" width="1000" height="668" /><br /><br /></em></p> <p><br />The Anarchists use mostly Militia parts, Elite Squad are mostly formed from PMC sprues.<em><br /></em></p> <p><em><br /><img src="/images/uploaded/ANV_8544_ccexpress_1000.jpeg" alt="Elite terrorist wargaming counterstrike" width="999" height="558" /><br /><br /></em>Lastly, Phoenix Connection have an almost regimented look with all of them sporting the same balaclava heads, and plate carrier torsos. The Terrorist guns include the Glock / D’Eagle pistols, Silenced Mac-10s, and AK-47s.</p> <p> </p> <p><br /><img src="/images/uploaded/ANV_8545_ccexpress_1000.jpeg" alt="" width="1000" height="668" /></p> <p> <br /><br /><br /></p> <p>The nice thing about the Regiments range is the modularity- pretty much any legs can go with any torso, arms, or head with a minimum of fuss, making projects like this a doddle.</p> <p><br /><strong>Some great looking minis there! Once he gets round to putting some paint on them, we'll try to get a game in. </strong><br /><strong>Not sure which system to use, but Dan has been strongly hinting about some one page rules using a poker deck! Hmmm, that could be some fun lunchtime shenanigans!</strong></p> <p><br /><strong>What do you think about Dan's models? Did he forget any of your favourite weapons from Counter-Strike? Or, is there something you'd love to see us design and launch for the regiments range? Let us know!</strong></p> <p><strong> </strong></p>urn:store:1:blog:post:52https://www.anvilindustry.co.uk/conversion-corner-liams-camo-veteransConversion Corner: Liam's Camo Veterans<p dir="ltr">Hello there Hobbyists!</p> <p dir="ltr"><br />Today's Conversion Corner is a showcase of a quick and simple project by Anvil Staffer Liam. </p> <p dir="ltr"><br />Everyone loves a good Veteran in their army or skimirsh games, and nothing says Veteran then a group of grizzled old army guys in Camouflage cloaks.</p> <p dir="ltr"> </p> <p dir="ltr">These models were a nice and easy kitbash of a few different Regiments parts, including :</p> <p dir="ltr"><strong><a href="https://www.anvilindustry.co.uk/long-hair-heads">Long Hair Heads</a> </strong></p> <p dir="ltr"><strong><a href="https://www.anvilindustry.co.uk/camouflage-cloaks-28mm">Camouflage Cloaks</a> </strong></p> <p dir="ltr"><strong><a href="https://www.anvilindustry.co.uk/forge-pattern-phase-rifles">Forge Pattern Phase Rifles</a> </strong></p> <p dir="ltr"><strong><a href="https://www.anvilindustry.co.uk/light-armour-torso">Light Armour Torsos</a> </strong></p> <p><strong> </strong></p> <p dir="ltr"><br />The Camouflage Cloaks have a hood to them that ends at the shoulder where the part glues to the model. </p> <p dir="ltr"><br /><img src="/images/uploaded/ANV_8559_ccexpress_1000.jpeg" alt="veteran cloak greenstuff sculpting for miniatures" /></p> <p dir="ltr"><br />By using Green Stuff and a soft tip sculpting tool, you can sculpt a very easy cloth like attachment across the shoulders and chest of your trooper to create a full hooded cowl appearance. <br /><br /><img src="/images/uploaded/ANV_8562_ccexpress_1000.jpeg" alt="veteran commander with cloak" /><br /><br />Just by adding this simple green stuff sculpt to the model really adds an added dimension of realism to the model, making it feel like if they were to duck and cover near some foliage they could truly hide themselves with style. <br /><br /><img src="/images/uploaded/ANV_8561_ccexpress_1000.jpeg" alt="veteran with big gun wargaming" /><br /><br /></p> <p dir="ltr"><br />The final touch to the models is the cloth wraps on their weapons. When you're out in the trenches or damp muddy jungles your weapons are vulnerable to the elements and any soldier, especially a veteran, would know you take any edge you can to keep you going in battle. <br /><br /><img src="/images/uploaded/ANV_8563_ccexpress_1000.jpeg" alt="Veteran sniper wargaming " /></p> <p dir="ltr"><br />To create the cloth wraps protecting the guns is an incredibly simple task. Take a small piece of paper, cut out a number of thin strips. Using a paint brush, lightly brush the thin strips of paper with water just enough so that when you wrap them around the guns it sticks together and doesn't fall off. Finally, take a dab of super glue to the end of the strip so that it is now stuck down to itself keeping the shape.</p> <p><br /> <img src="/images/uploaded/ANV_8565_ccexpress_1000.jpeg" alt="veteran with knife" /></p> <p dir="ltr"><br />And there you go! A nice and easy project for an evening of hobbying-  and you too could have yourself a unique Veteran squad of troops to slay the enemies of mankind!</p> <p> </p> <p> </p>urn:store:1:blog:post:51https://www.anvilindustry.co.uk/shd-inspired-wargaming-unitConversion Corner: Adam's SHD Agents<p><strong>Hello and welcome to another Conversion Corner!</strong><br /><br /><strong>This time round we're going to be chatting to Anvil Staffer Adam about his conversions inspired by Division agents from Tom Clancy's The Division 2. Each agent n the unit has their own personality, and Adam has done a superb job in bringing these elite operatives to life. But enough waffle from me, let's find out how he did it. </strong><br /><br /><br /><strong>Drone Controller</strong><br /><br /><img src="/images/uploaded/BLOG-adam-shd-agent-1_ccexpress (1)_1000.jpeg" alt="Wargaming drone SHD opperator" /><br /><br /><br />This is a modified version of a model previously featured in our Conversion Corner blogpost (<a href="https://anvilindustry.co.uk/conversion-corner-23-pmc-agents">PMC Agents</a>), with the arm from Digital Forge male drone controller character and a head from Digital Forge Wasteland. I wanted to make a model that although he is a tech expert, he could still kick the snot out of you!<br /><br /><br /><strong>PMC Operative </strong></p> <p><img src="/images/uploaded/BLOG-adam-shd-agent-4_ccexpress_1000.jpeg" alt="SHD agent" /></p> <p><br /><br />I really wanted a cool action pose- sprinting across the street while returning fire! The shotgun was carefully cut and swapped for an AR-15. I picked out a suitibly bad-ass looking Female PMC head with shades to give her that "cool under fire" look. The smartwatch is my favourite thing on this mini, but it was incredibly fiddly to create! It is a lens from the Exo-Lord Holographic sights, with 0.2mm plasticard strap. Complete faff, but it was worth it!</p> <p> </p> <p><br /><strong>Shotgun Assault agent</strong></p> <p><img src="/images/uploaded/BLOG-adam-shd-agent-3_ccexpress (1)_1000.jpeg" alt="Shotgun agent SHD wargaming" /></p> <p>For the shotgun specialist, I used Digital Forge female PMC / Fatigue bits with Secret Service head, torso and shotgun from Digital Forge Wasteland. The running pose gives a really nice contrast to the bulk to the shotgun. She's moving swiftly, but not covering or running. The pose, along with the hat and sunglasses combo gives her a fantastic self-assured look- she's a champion markswoman and a F.I.S.H specialist.</p> <p><br /><br /><strong>Sniper agent </strong></p> <p><img src="/images/uploaded/BLOG-adam-shd-agent-2_ccexpress (1)_1000.jpeg" alt="SHD sniper wargaming" /></p> <p>The most extensive conversion in the set, the arms were originally a pair of Dragunov arms, with the rifle cut out to fit the new weapon. The Mk12 SPR rifle is one of our AR-15 variants, with stock and pistol grip added, a scope combined from the Dragunov's scope and the front half of a Regiments sniper scope, a plastic rod suppressor &amp; bipod from Regiments Weapon accessories. The torso is from Digital Forge Wasteland. I went for a scruffy, dangerous look. This is a guy who spends a lot of time on his own. His clothes are worn, especially on the knees, and he's clearly a man of few words.</p> <p><br /><strong>LMG support agent</strong></p> <p><strong><img src="/images/uploaded/BLOG-adam-shd-agent-5_ccexpress_1000.jpeg" alt="Cowboy SHD agent" /></strong></p> <p>The last member of the unit is a survival expert- a veteran used to operating in hostile terrain. The scarred Jungle fighter arms with the stock removed were added to a PMC armour torso. I cut a  Boilersuit body the waist for the legs and used a Digital Forge Wasteland backpack to build the body of the model.  The armband and strap for the smartwatch is 0.2mm plasticard. The head is a digital mashup of two of our Digital Forge August character heads with a cowboy hat cut from a model from RN Estudio <a href="https://www.myminifactory.com/object/3d-print-lonewolf-from-wasteland-32mm-dnd-130936">availible here</a>. For the <a href="https://anvilindustry.co.uk/m249-saw">M249 LMG</a> I cut the stock and angled foregrip from a Digital Forge Drop Troop bullpup carbine.<br /><br /><br /><strong>Before we leave you, I just wanted to show you another picture of those fantastic bases! Subtly done, but with an air of urban decay that gives the whole unit an air of danger. </strong><br /><br /> <img src="/images/uploaded/BLOG-adam-shd-agent-bases-2_1000.jpeg" alt="scenic wargaming bases" /></p>urn:store:1:blog:post:48https://www.anvilindustry.co.uk/sculpting-fur-with-greenstuffSculpting Fur: A How-To Guide<p dir="ltr">Fur is a great first project for learning to sculpt with Green Stuff. It’s an easy way to add details onto a model or to make a sculpt your own. </p> <p> </p> <p dir="ltr">First, let's have a look at the tools you’ll need. </p> <p dir="ltr"><br /><img src="/images/uploaded/Fur sculpt/sculpting-fur-tools copy-1000.jpeg" alt="Miniature Fur Sculpting Tools" /></p> <p dir="ltr"><br /><strong>Sculpting tools:</strong> Ideally have a few different ones to choose from. The best way to figure out the most suitible tool for each job is to have a play with them to see what works for you. If you can spare a few practice minis to sacrefice and expirement on, all the better. </p> <p dir="ltr"><strong>Craft knife</strong>: You can also use scissors. But basically, this is just for making sure you cut the Green Stuff from the strip neatly. This is beacuase too much blue and it will be difficult to work with, and too much yellow and it won't set hard. </p> <p dir="ltr"><strong>Files:</strong> When the Green Stuff is dry, use modeling files to tidy up any mistakes. </p> <p dir="ltr"><strong>Green Stuff:</strong> It is very hard to sculpt Green Stuff without any Green Stuff</p> <p dir="ltr"><strong>Water:</strong> Use water to keep your tools wet and to stop them from sticking to the Green stuff while you work on it. </p> <p dir="ltr"> </p> <p dir="ltr"><br />Finally, our secret superweapon for sculpting fur? <strong>A Pin! </strong></p> <p dir="ltr"><br />We’re going to be looking at two types of fur in this post. A big, shaggy fur shoulder pad for our Exo Lord and a more refined, tailored collar for our Cyberpunk bouncer. </p> <p dir="ltr"><br /><img src="/images/uploaded/Bouncer plain_1000.jpeg" alt="" /></p> <p> <img src="/images/uploaded/Exo lord plain_1000.jpeg" alt="" /></p> <p dir="ltr"><br />When you’re sculpting your fur, think about the type of animal it is from. Wild beasts like bears, wolves and mammoths will have the first kind of fur. Whereas shorter haired animals like beaver, big cats and rabbits will have the latter. </p> <p dir="ltr"><br /><img src="/images/uploaded/cutting green stuff_1000.jpeg" alt="" /></p> <p dir="ltr"><br />By using a hobby knife or a pair of scissors, you can get the exact ratio of blue to yellow. DON’T JUST PULL IT. This means your Green Stuff will be at the right texture for sculpting and will dry hard. Remember, if you’re using any kind of bladed tool- be careful. </p> <p dir="ltr"><br />Knead the Green Stuff between your fingers, ensuring the colour is blended to a universal green. Then, spend a couple of minutes just heating it up and making sure it’s pliable. </p> <p dir="ltr"><br /><img src="/images/uploaded/mixing-green-stuff_1000.jpeg" alt="ball of green stuff" /></p> <p dir="ltr"><br />You’ve got about 1 hour’s working time, and then it will be set hard after a further 12 hours- possibly longer if the weather is cool. </p> <p><br /><img src="/images/uploaded/IMG_20211129_144010647_adobespark_1000.jpeg" alt="blob of green stuff being sculpted" /></p> <p><br />First, take a decent size blob and pop it onto the shoulder pad. A small pea-sized piece should be fine.  </p> <p><br /><img src="/images/uploaded/Fur sculpt/wet-tools-500.jpeg" alt="" /></p> <p><br />Remember to wet your tools every so often to make life easier for yourself and to ensure they don’t stick. </p> <p dir="ltr"><br /><img src="/images/uploaded/IMG_20211129_144336388_adobespark_1000.jpeg" alt="green stuff sculpting fur" /></p> <p dir="ltr"><br />Form a rough shape by gently pressing down. </p> <p dir="ltr"><br /><img src="/images/uploaded/IMG_20211129_144856441_adobespark_1000.jpeg" alt="green stuff sculpting fur" /></p> <p dir="ltr"><br />Push the fur the direction you want it to go and where you want the hair flowing. This Exo Lord is running, which is nice and easy. Look at the model, if it has billowing robes or wind tousled hair, take your cues from that.   </p> <p dir="ltr"><br /><img src="/images/uploaded/IMG_20211129_145512342_adobespark_1000.jpeg" alt="Green Stuff fur sculpting" /></p> <p dir="ltr"><br />Using a bladed end of a sculpting tool, make fine lines about each third of the way down the fur, overlapping with the previous lines.  Then flick to raise the edges of the fur</p> <p><br /><img src="/images/uploaded/IMG_20211129_145757080_adobespark_1000.jpeg" alt="Green Stuff Sculpting fur" /></p> <p dir="ltr"><br />Neaten up by sorting out the “belled” ends of where the lines have dragged. Add in a few stray strands. All the hair should be going in roughly the same direction, but having a few pieces raised up a little more adds realism.    </p> <p dir="ltr"><br /><img src="/images/uploaded/IMG_20211129_150511662_adobespark_1000.jpeg" alt="Green Stuff Sculpting with pin" /></p> <p dir="ltr"><br />Finally, use a pin to drag across the surface- roughing up the edges as you go. Fine fur, such as the high class collar of our bouncer friend, is a little harder to do. You need far less Green stuff than you think for this. </p> <p dir="ltr"><br /><img src="/images/uploaded/IMG_20211129_150737800_adobespark_1000.jpeg" alt="Cyberpunk fur sculpting green stuff" /></p> <p dir="ltr"><br />Put a thin string in place around the neck. </p> <p dir="ltr"><br /><img src="/images/uploaded/IMG_20211129_151127123_adobespark_1000.jpeg" alt="pin sculpting green stuff" /></p> <p dir="ltr"><br />Using the head of a pin, poke it down into place. Remember to wet your tools! </p> <p dir="ltr"><br /><img src="/images/uploaded/IMG_20211129_151426162_adobespark (1)_1000.jpeg" alt="sculpting fur green stuff pin" /></p> <p dir="ltr"><br />If you want a very short fur, then use the tip of a pin to stroke downwards. You’re looking for short, very gentle strokes. Now, for this bouncer we wanted a fluffy collar- so we stroked upwards, which gave it a back combed look while still being neat. </p> <p dir="ltr"><br /><img src="/images/uploaded/pin on back_1000.jpeg" alt="neatening up sculpting green stuff" /></p> <p><br />Now, tidy up the fur, poke stray strands back into place and ensure a consistent width. The things that make a shaggy shoulder pad look cool will just look messy here! </p> <p dir="ltr"><br /><img src="/images/uploaded/Fur sculpt/fur-sculpting-tutorial-main.jpeg" alt="Wargaming Green Stuff Fur Sculpting Tutorial" /></p> <p dir="ltr"><br />So, there you have it! Give it a go yourself and let us know how you get on with sculpting and converting models with fur. </p>urn:store:1:blog:post:50https://www.anvilindustry.co.uk/xmas-giveawayXmas Giveaway<p><a class="e-widget no-button" href="https://gleam.io/hETrL/anvils-xmas-giveaway" rel="nofollow">Anvil's Xmas Giveaway</a></p> <script src="https://widget.gleamjs.io/e.js"></script> <p><br />Painted <a href="/bad-santa-resin-miniature">Bad Santa</a> by <a href="https://www.facebook.com/BarbarianPainting" target="_blank">facebook.com/BarbarianPainting</a></p>urn:store:1:blog:post:46https://www.anvilindustry.co.uk/guest-post-man-huntersIntroducing the Menschenjäger - A guest post by Instagram's Krieghobby (Dando Barnard-Lee)<h2 dir="ltr">Dando Barnard-Lee's (Krieghobby on Instagram) Menschenjäger</h2> <p>With any of my conversions, I love getting into the theme and backstory of the miniatures. In the case of this project Anvil Industry miniatures were perfect for my unique designs.</p> <p><br />The Menschenjäger, or Man Hunters, are a specialised squad, unleashed to hunt down and eliminate enemy high command. I wanted them to be a dishonourable, twisted terror squad that revels in slaughter!</p> <p><br />I took inspiration from the <span lang="EN">Gaunt's Ghosts novels</span> and design cues from the German uniforms of the Great War. I was also influenced by the Stahlhelm and the MG42 machine gun - iconic fixtures of the Second World War.</p> <p><br />Accompanying the infantry squad, I've added a small remote-controlled weapons platform, reminiscent of the Goliath vehicle of the German army, for added fire support.</p> <p dir="ltr"> </p> <p dir="ltr"><br />The squad could be used in a myriad of game systems, such as Kill Team, Weird World War, or an infantry army.</p> <p> </p> <p dir="ltr"><br />I have split the following breakdown of my conversions into 5 stages.</p> <h3 dir="ltr"><br />Stage 1 - Bases</h3> <p dir="ltr">Basing material</p> <ul> <li dir="ltr"> <p dir="ltr">​Cork</p> </li> <li dir="ltr"> <p dir="ltr">Toothpicks</p> </li> <li dir="ltr"> <p dir="ltr">Wire grill</p> </li> <li dir="ltr"> <p dir="ltr">Plastic sandbags</p> </li> <li dir="ltr"> <p dir="ltr">Forge World runners used as barricades </p> </li> <li dir="ltr"> <p dir="ltr">Wooden planks and bricks from Anvil Runners </p> </li> </ul> <p>I always like to start with creating thematic bases that will frame the models and represent the world that the characters are inhabiting. For this project, a decaying trench-laden landscape, filled with sandbags, barricades and barbed wire. Anvil Runners also provided wooden planks, tree stumps and brick walls, which work perfectly, along with some <a href="https://www.anvilindustry.co.uk/entrenching-tools-5"><em>miscellaneous tools</em></a>.</p> <p dir="ltr"><img src="/images/uploaded/blog/krieghobby/krieghobby-blog-1a.jpeg" alt="Manhunter Renegade Miniatures" /></p> <h3 dir="ltr"><br />Stage 2 - Torso, Legs and Miniature Positioning </h3> <p>Choosing a pose for each miniature is always tricky, but <em>Anvil</em> offers a great variety of options and modular parts that add a dynamic character to each unit. I envisioned them fighting through intricate trench systems and bunker complexes, so the <a href="https://anvilindustry.co.uk/long-greatcoat-legs-advancing"><em>Long Greatcoat legs </em></a>were a must, as each gives a different sense of movement. Such as squad members charging into the breach. I chose a set of <a href="https://www.anvilindustry.co.uk/bionic-legs-conversion-long-greatcoat"><em>bionic legs</em></a> for the squad leader to show his veteran status. To represent that the squad receives the most hardy equipment I chose <a href="https://anvilindustry.co.uk/iron-corps-torsos-6"><em>Iron-clad looking torsos</em></a>, housing re-breathers on their backs, for any hazardous conditions.</p> <p dir="ltr"><img src="/images/uploaded/blog/krieghobby/krieghobby-blog-2a.jpeg" alt="Manhunter Renegade Miniatures" /></p> <h3 dir="ltr"><br />Stage 3 - Arm Choice, Weapons and Placement </h3> <p> </p> <p>I wanted each member of the squad to be armed differently. Anvil's <a href="https://anvilindustry.co.uk/fatigue-arms-mixed"><em>mixed male fatigue arms</em></a> gave me a great selection of arm poses to achieve this goal. For example, the leader of the squad is beckoning his men onwards holding his weapons aloft. One member reloads his <a href="https://anvilindustry.co.uk/m79-launcher"><em>grenade launcher</em></a> after firing off some rounds, another gets ready to throw a <a href="https://www.anvilindustry.co.uk/stick-grenades"><em>grenade</em></a> while brandishing a <a href="https://www.anvilindustry.co.uk/trench-melee-set"><em>trench mace</em></a>. Each member of the squad carries a <a href="https://www.anvilindustry.co.uk/mg-42"><em>machine gun</em></a> on their back if they are not wielding it. Finally, I decided on armoured <a href="https://www.anvilindustry.co.uk/renaissance-pauldrons"><em>shoulder pads</em></a> which fitted neatly, no matter the arm pose, I had the miniatures in. </p> <p dir="ltr"><img src="/images/uploaded/blog/krieghobby/krieghobby-blog-3a.jpeg" alt="Manhunter Renegade Miniatures" /></p> <h3 dir="ltr"><br />Stage 4 - Head Choice  </h3> <p> </p> <p>I love imbuing every unit with character. For my audience, it is essential the story matches the visuals. <em>Anvil's </em><a href="https://www.anvilindustry.co.uk/grotesque-facemasks-with-helmets"><em>grotesque-facemasks-with-helmets</em></a> were perfect for this end, depicting snarling and loathing expressions. Twisted smiles that represent the diabolical souls of those who wear them.</p> <p>Hence, when assembling their heads, each matched the personality I envisioned for them. A peaked cap head to designate the officer (Varan), an aggressive pig-like mask for the grenade launcher specialist, charging forwards. A gasmask head for the grenadier (safety first haha). A grinning maw for the MG42 bearing squad member you can imagine cackling as he levels his weapon. Finally, a goggle wearing mask head to keep your vision clear for remote controlling a gun on tracks. </p> <p dir="ltr"><img src="/images/uploaded/blog/krieghobby/krieghobby-blog-4.jpeg" alt="Manhunter Renegade Miniatures" /></p> <p> </p> <h3 dir="ltr"><br />Stage 5 - Accessories and Final Touches </h3> <p><em>Anvil</em> offers an abundance of accessories. For example I placed knives on the squad leader and a machete from the <a href="https://www.anvilindustry.co.uk/trench-melee-set"><em>Trench Melee Equipment</em></a> on the gunner, spare <a href="https://www.anvilindustry.co.uk/stick-grenades"><em>grenades</em></a> on the grenadier, and used different <a href="https://www.anvilindustry.co.uk/entrenching-tools-5"><em>Entrenching Tools</em></a> to reinforce the aesthetic of every model. One of my favourite accessories is the <a href="https://www.anvilindustry.co.uk/cyhounds-2-set-one"><em>cybernetic dog</em></a> I placed on the base of Varan (who doesn’t want a faithful hound?). Finally, the last model was made from the <a href="https://www.anvilindustry.co.uk/small-tracked-platform"><em>small tracked platform</em></a>, with the <a href="https://www.anvilindustry.co.uk/classic-twin-hmg-1"><em>classic twin HMG</em></a> replacing the vanilla option (after all, who doesn't want more DAKKA?!).</p> <p>For the finishing touches, I cut grooves and chips, as well as making holes with a drill into the helmets and shoulder pads of the miniatures to show the riggers of battle they had been through.  </p> <p dir="ltr"><img src="/images/uploaded/blog/krieghobby/krieghobby-blog-5.jpeg" alt="Manhunter Renegade Miniatures" /></p> <p dir="ltr"><br /><em>A fantastic-looking squad with some awesome conversions. If you’ve been inspired by Krieghobby, check out his Instagram <a href="https://www.instagram.com/krieghobby/">https://www.instagram.com/krieghobby/</a>   </em></p> <p dir="ltr"><em><br />Drop us a line with your own conversions, we’d love to see what you’ve been up to!</em></p> <p> </p> <h3 dir="ltr"><br />Parts list</h3> <h1 dir="ltr"><span style="font-size: 11pt;"><a href="https://www.anvilindustry.co.uk/grotesque-facemasks-with-helmets">GROTESQUE FACE MASKS WITH HELMETS (7)</a></span></h1> <h1 dir="ltr"><span style="font-size: 11pt;"><a href="https://www.anvilindustry.co.uk/iron-corps-torsos-6">MALE IRON CORPS TORSOS (6)</a></span></h1> <h1 dir="ltr"><span style="font-size: 11pt;"><a href="https://www.anvilindustry.co.uk/long-greatcoat-legs-advancing">LONG GREATCOAT LEGS 2 - ADVANCING (5)</a></span></h1> <h1 dir="ltr"><span style="font-size: 11pt;"><a href="https://www.anvilindustry.co.uk/bionic-legs-conversion-long-greatcoat">LONG GREATCOAT LEGS - BIONIC CONVERSION</a></span></h1> <h1 dir="ltr"><span style="font-size: 11pt;"><a href="https://www.anvilindustry.co.uk/fatigue-arms-mixed">MALE FATIGUE ARMS - MIXED (5)</a></span></h1> <h1 dir="ltr"><span style="font-size: 11pt;"><a href="https://anvilindustry.co.uk/m79-launcher">M79 GRENADE LAUNCHERS WITH MALE FATIGUE ARMS (3)</a></span></h1> <h1 dir="ltr"><span style="font-size: 11pt;"><a href="https://www.anvilindustry.co.uk/renaissance-pauldrons">RENAISSANCE PAULDRONS (5 PAIRS)</a></span></h1> <h1 dir="ltr"><span style="font-size: 11pt;"><a href="https://www.anvilindustry.co.uk/mg-42">MG-42 MACHINE GUN (6)</a></span></h1> <h1 dir="ltr"><span style="font-size: 11pt;"><a href="https://www.anvilindustry.co.uk/stick-grenades">STICK GRENADES (12)</a></span></h1> <h1 dir="ltr"><span style="font-size: 11pt;"><a href="https://www.anvilindustry.co.uk/entrenching-tools-5">ENTRENCHING TOOLS (5)</a></span></h1> <h1 dir="ltr"><span style="font-size: 11pt;"><a href="https://www.anvilindustry.co.uk/trench-melee-set">TRENCH MELEE EQUIPMENT (11)</a></span></h1> <h1 dir="ltr"><span style="font-size: 11pt;"><a href="https://www.anvilindustry.co.uk/small-tracked-platform">SMALL TRACKED PLATFORM (1)</a></span></h1> <h1 dir="ltr"><span style="font-size: 11pt;"><a href="https://www.anvilindustry.co.uk/classic-twin-hmg-1">CLASSIC TWIN HMG (1)</a></span></h1> <h1 dir="ltr"><span style="font-size: 11pt;"><a href="https://www.anvilindustry.co.uk/cyhounds-2-set-one">CYHOUNDS - SET #1</a></span></h1> <p><span id="docs-internal-guid-434f06a3-7fff-937a-f700-a66c16e7ed01" style="font-size: 11pt;"><br /><br /></span></p>urn:store:1:blog:post:49https://www.anvilindustry.co.uk/bits-bag-challengeConversion Corner: Bits Bag Challenge<p>If you were lucky enough to grab a free Bits Bag in our massive Black Friday deal, you might be gazing in wonder at the bitty goodness within, marveling at the possibilities. <br /><br /></p> <p>Well, we felt the same way! So, with the promise of an extra tea break to spur them on, we gave five Anvil Staffers a bits bag each and twenty minutes to see what they could come up with</p> <p style="text-align: center;">---</p> <h3>JOEL - FREEDOM FIGHTER</h3> <p><br /><img src="/images/uploaded/Bits bag challenge/Joel- Freedom Fighter_adobespark_1000.jpeg" alt="Freedom Fighter wargaming model" /></p> <p><span data-preserver-spaces="true">"After a quick rummage through the Bits Bag, I found a Chain Sickle from a </span><a class="editor-rtfLink" href="https://www.anvilindustry.co.uk/skeleton-commissar" target="_blank"><span data-preserver-spaces="true">Skeleton Commissar</span></a><span data-preserver-spaces="true">, which I stuck on a </span><a class="editor-rtfLink" href="https://www.anvilindustry.co.uk/dragunov-rifle-female-arms" target="_blank"><span data-preserver-spaces="true">Dragunov Rifle</span></a><span data-preserver-spaces="true"> to make a cool-looking gun. The model looked like a revolutionary freedom fighter, so I stuck on a few more bits to make it look like she has been on the front lines for a while, fighting against the oppressors!" </span></p> <p style="text-align: center;"><br /> ---</p> <h3>DAN- THE FALCONER</h3> <p><br /><img src="/images/uploaded/Bits bag challenge/Dan- The Falconer_adobespark_1000.jpeg" alt="Falconer wargaming model" /> </p> <p>"I got lucky with my Bits Bag- a big sword AND a bird? What more could you ask for? The <a href="https://www.anvilindustry.co.uk/familiars">familiars</a> set has some superb little critters in there, so I had the bird perching on his master's wrist, ready to take flight. Possibly to intercept enemy pigeons... It's a simple conversion, but the hunched look of the officer mirroring his falcon makes it pop quite nicely."</p> <p style="text-align: center;"><br /> ---</p> <h3>JACK- THE ANGEL OF RATS</h3> <p><br /><img src="/images/uploaded/Bits bag challenge/Jack - The Angel of Rats_adobespark_1000.jpeg" alt="Angel of Rats wargaming" /></p> <p>"I loved putting this model together. I've wanted to do something with the spooky <a href="https://www.anvilindustry.co.uk/empty-hoods">empty hood</a> for a while now, so this was the perfect chance! I decided on a shaddowy figure, stalking the sewers with just the <a href="https://www.anvilindustry.co.uk/rat-swarm">rats</a> for company. The scythe came from <a href="https://www.anvilindustry.co.uk/death">Death</a>, and the <a href="https://www.anvilindustry.co.uk/mechanical-wings">mechanical wings</a> rounded off the conversion quite nicely." <br /><br /><br /></p> <p style="text-align: center;"><br />---</p> <h3>LIAM - MECHANISED WARRIOR</h3> <p><br /><img src="/images/uploaded/Bits bag challenge/Liam- Mechanised Solider _adobespark_1000.jpeg" alt="Mechanised warrior wargaming" /><br />"This guy is a mobile mechanic- if it has wheels/tracks/hover pads- he can fix it! I scored an <a href="https://www.anvilindustry.co.uk/Mech-Arm">Exo Lord Mechanical Arm Conversion Set </a>in my Bits Bag, so that formed a great base to build off for this model."</p> <p style="text-align: center;"><br /> ---</p> <h3>ADAM - CAPTAIN CODPIECE </h3> <p><br /><img src="/images/uploaded/Bits bag challenge/Adam- Captain Codpiece_adobespark_1000.jpeg" alt="" /></p> <p>Last, and certainly not least, it's Captain Codpiece. <br />"I got a <a href="https://www.anvilindustry.co.uk/jungle-commissar">Pin-up Commissar</a> body and leg. I gave him a <a href="https://www.anvilindustry.co.uk/beret-veteran-heads">beret</a> at a jaunty angle. The rifle strap was done with just a thin strip of plasticard. Then, I glued a gasmask to his crotch because I thought it was funny (SPOILER: It was!)".  <br /><br /><br /><br />Well, that's 20 minutes of company time we're never going to get back. But let us know what you think in the comments, and please do email us your own conversions to <a href="mailto:media@anvilindustry.com">media@anvilindustry.com</a>.  </p>urn:store:1:blog:post:45https://www.anvilindustry.co.uk/converted-sentinel-mech-walkerDan's Running Sentinel Conversion<p dir="ltr">Anvil staffer Dan is frankly, a lot better at modeling than I am. Which is why (after I unstuck my fingers from the superglue tube) we got him to build THIS: <br /><img src="/images/uploaded/blog/Copy of miner-sentinal-1.jpeg" alt="Sentinel Conversion wargaming" /><br /><br />“I took inspiration from CAT hydraulic excavation vehicles. Heavy, industrial machines that can work in the harshest places. The idea was that this is a mining vehicle, used to laser apart rock formations - built as a walker to help access steep and treacherous terrain.”<br /><br /><img src="/images/uploaded/blog/miner-sentinal-3.jpeg" alt="Sentinel conversion wargaming sci-fi" /><br /><br />“Everything from the hips down is from our <a href="https://anvilindustry.co.uk/digital-light-mech">Light Mech</a> legs STL, 3D printed on our hobby printer; a Phrozen Sonic Mini 4K, and the top half is a Sentinel by Games Workshop ™. The two fitted together easily. What wasn’t so easy was making the roll cage just how I wanted from plasticard rods.”<br /><br />  <br /><img src="/images/uploaded/blog/miner-sentinal-7.jpeg" alt="" /><br />The weaponry is our <a href="https://anvilindustry.co.uk/excavation-laser-1">Excavation Laser</a> with the riveted gun shield. Glued to the side of the main body, it looks exactly like the piece of kit you’d need to take to Mars to...blow..up..Space Rocks? I don’t know much about mining. But it certainly looks the part. <br /><br /></p> <p dir="ltr"><img src="/images/uploaded/blog/miner-sentinal-6.jpeg" alt="Side view sentinel laser gun wargaming conversion " /></p> <p dir="ltr"><br />“The trickiest bit of the conversion was the pilot!” Said Dan. “I used a  <a href="https://anvilindustry.co.uk/boilersuit-renegade-bodies-kneeling-sitting">Boiler Suit Sitting Body</a>, a <a href="https://anvilindustry.co.uk/welding-mask-heads">Welding Mask</a> head and the <a href="https://anvilindustry.co.uk/armoured-arms-heavy-weapon">Heavy Weapon Arms.</a> Some <a href="https://anvilindustry.co.uk/single-curve-gothic-shoulder-pads">Shoulder Pads</a> rounded off the look and gave the pilot the industrial look I was after. Someone who works in dirty, dangerous places. Finally, I changed the control sticks to be on long flexible wires, and added pedals under each foot, which was pretty fiddly.”  <br /><br /></p> <p dir="ltr">As a nod to health and safety, there is a length of brass jewelry chain across the cockpit to stop him falling out. </p> <p dir="ltr"><br /><img src="/images/uploaded/blog/miner-sentinal-8.jpeg" alt="Back view running sentinel legs conversion " /><br /><br />The thing I love most about this model is the pose. It gives a real sense of movement to it, and tells a story- mining equipment being pressed into use as a desperate defence. <br /><br />“It was tricky to get the pose right-” <br /><br /><img src="/images/uploaded/blog/miner-sentinal-4.jpeg" alt="Side view running sentinel conversion wargaming" /><br />“-normally with this type of model, you’ve got two feet on the ground and a pretty even weight distribution. But with this model it’s balancing on one leg as it springs along. This meant a lot of trial and error to get the balance point right, so it wouldn’t be too fragile and keep falling over.” <br /><br />Well- there you have it! A cracking looking model. If you’re inspired to have a go converting your very own mechs and walkers- do let us know. Share your pictures with #AnvilIndustry and/or send us the pictures to: <a href="mailto:media@anvilindustry.com">media@anvilindustry.com</a>.</p> <p><br /><br /></p> <p dir="ltr"><em>Images in this Conversion Corner feature many component parts which are copyright Games Workshop Plc™.</em></p> <p dir="ltr"><em>This feature is not associated with Games Workshop in any way. Images of their components are used to provide examples of possible conversions to inspire hobbyists' own modelling projects.</em></p> <p><span id="docs-internal-guid-dcd1bb30-7fff-a4ac-12b1-c97762f0f978"> </span></p>urn:store:1:blog:post:44https://www.anvilindustry.co.uk/3d-printing-miniatures-basics3D Printing Miniatures Basics - Guest Post<p>Hi, I'm Troy. You might know me from a YouTube channel named Sonic Sledgehammer, and such miniature painting guides as 'How I Paint Things.' (I might be dating myself a little with a Troy McClure gag as an introduction, but how often do you get the chance?).</p> <p> <span style="color: #ffffff;">-</span>  </p> <p>The team at Anvil here got in touch to see if I'd be interested in making an introductory series on the basics of 3D printing, and I jumped at the opportunity. If you'd told me five years ago that I'd be able to make miniatures at home which were almost - and in some cases, completely - indistinguishable from those I'd buy in plastic or resin, I would have thought you were joking with me. Resin 3D printers existed, but they were distant, expensive machines that sat in dentists' offices and on fabrication prototype benches. Thing is, the technology has moved so quickly that we've gone almost overnight from completely unattainable to a hobbyist to something which is now priced around the same as some miniature starter sets.</p> <p> <span style="color: #ffffff;">-</span>  </p> <p>There's a lot of established wisdom that 3D printing carries with it, too. "Resin stinks," or "3D prints always have ugly layer lines," or "They're too brittle to play games with!" Not so any more. Almost every month there's some new development which improves the quality of 3D prints, from the manufacturers to sculptors taking advantage of new knowledge and skills to improve the workflow of the hobbyist printing at home. In a few week's time, who knows what new development might have made printing even easier?</p> <p> <span style="color: #ffffff;">-</span>  </p> <h2>Part One: STLs and Slicing</h2> <p><span style="color: #ffffff;"> - </span> </p> <p style="text-align: center;"><iframe title="YouTube video player" src="https://www.youtube.com/embed/ey9_JxXWBtA" width="100%" height="500" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <p> <span style="color: #ffffff;">-</span>  </p> <p>Summary</p> <ul> <li>Download and extract the model STL files.</li> <li>Import the STL into your slicer software (try <a href="https://mango3d.io/downloads/" target="_blank">Lychee</a> or <a href="https://www.chitubox.com/" target="_blank">Chitubox</a>).</li> <li>In the software, be sure to select your printer and resin to get the right settings, they may need tweaking if the print fails.</li> <li>Check the models are pre-supported (most Digital Forge models are), if not, you may need to add supports.</li> <li>When you have all the parts you want on the build plate, slice to create a printer readable file.</li> </ul> <p><span style="color: #ffffff;"> -  </span></p> <p>Anvil Industry are easily my favourite source of resin miniatures and conversion components (and if you've watched my videos before, you'll know I'm not just saying that!) so when they announced the launch of the <a href="https://www.patreon.com/anvildigitalforge" target="_blank">Digital Forge</a> shortly after I got my first 3D printer, signing up for their Patreon was immediate. Partnering with them to put together these short guides really has been a lot of fun. Work, but fun! For those of you who've never looked into or considered 3D printing in resin, these start from the very beginning. Everything is explained without assuming prior knowledge, and I hope that they answer a few important questions about the processes involved. If it helps make a decision about buying your own 3D printer and jumping on board with the Digital Forge, even better! I'm sure you'll get a kick out of making your own endless supply of miniatures - you'll never be short of something to paint!</p> <p> <span style="color: #ffffff;">-</span>  </p> <h2>Part Two: Printing, Cleanup and Curing</h2> <p><span style="color: #ffffff;"> -  </span></p> <p style="text-align: center;"><span style="color: #000000;"><iframe title="YouTube video player" src="https://www.youtube.com/embed/BLtqPjl05Zw" width="100%" height="500" frameborder="0" allowfullscreen="allowfullscreen"></iframe></span></p> <p> <span style="color: #ffffff;">-</span>  </p> <p>Summary</p> <ul> <li>Put the sliced file onto a USB and into the printer.</li> <li>Make sure the printer is properly calibrated.</li> <li>Fill with resin and print (use gloves when handling uncured resin).</li> <li>When the print is finished, remove the build plate, being careful to avoid drips.</li> <li>Detach the parts with a scraper, then if water washable, rinse in water, otherwise soak/swill in IPA for 5-10 minutes.</li> <li>Take the clean parts and post-cure, either under a UV lamp or in bright sunlight for up to 15 minutes.</li> <li>Remove the supports, assemble and paint!</li> </ul> <p><span style="color: #ffffff;"> -  </span></p> <p>You can get in touch on <a href="https://www.youtube.com/c/SonicSledgehammerStudio/videos" target="_blank">YouTube</a> or through <a href="https://twitter.com/sonicsledge" target="_blank">Twitter</a> @sonicsledge if you've got any specific questions or comments, and I'll try to answer. Reddit and Facebook are often useful sources of information as well, and a quick Google search, if you're having a problem with your prints, will often reveal threads where people have already solved the same. Home 3D printing isn't just science fiction any more, and I've found the community around it is pretty universally helpful. Either through Patreon or via the Digital Forge section on the website here, you'll definitely find something which interests you and can be used either as the start of a new project or those little bits of extra interest on something you've been trying to finish.</p> <p> <span style="color: #ffffff;">-</span>  </p> <p>If you do decide to get started and these guides have been helpful, be sure to let me know! I wish you all the best of luck on a new endeavour.</p> <p> <span style="color: #ffffff;">-</span>  </p> <p>-Troy</p>urn:store:1:blog:post:43https://www.anvilindustry.co.uk/alien-crew-for-stargraveAlien Crew for Stargrave<p>Anvil staffer Daniel takes us through his crew for Stargrave:<br />Our Alien-Hybrid heads, now available in both male and female versions, were perfect to achieve this look. I selected the Dress Uniform legs and Fatigue arms for their simple designs and used Medieval torsos with the rivets filed off to create a smooth shoulder mantle, then accentuated with a little bit of 2-part epoxy putty to continue the “V” shaped design of the medieval armour plate.</p> <p><img src="/images/uploaded/stargrave-dan-2_1000.jpeg" alt="Alien Crew for Stargrave Wargame " /></p> <p>I also created a “Ray Gun” rifle and two variants on a Ray Gun pistol, printed on our studio printer as a rapid prototype. These weapons feature the ubiquitous shielding rings, fins, and smooth curved lines that appear in much of the futurist design aesthetic.</p> <p><img src="/images/uploaded/stargrave-dan-3_1000.jpeg" alt="Alien Crew for Stargrave Wargame " /></p> <p>Comment down below if you’d be interested in seeing a release of some Ray Guns!</p> <p><img src="/images/uploaded/stargrave-dan-4_1000.jpeg" alt="Alien Crew for Stargrave Wargame " /></p>urn:store:1:blog:post:42https://www.anvilindustry.co.uk/space-western-crew-for-stargraveSpace Western Crew for Stargrave<p>Like many gamers, we have been waiting excitedly for the Stargrave rulebook (<a href="https://ospreypublishing.com/stargrave">https://ospreypublishing.com/stargrave</a>), and in the studio we have been working on different crews using the Regiments range and 3D print from Anvil Digital Forge. In this blog post, staffer Adam takes us through his approach, using and adapting CAD sculpts from our download packs. Some of you might already be backing our Patreon (<a href="https://www.patreon.com/anvildigitalforge">https://www.patreon.com/anvildigitalforge</a>) and have access to the files to make these miniatures, if not you can find them in the Digital Forge category on the website.</p> <p> </p> <h1 style="text-align: center;"> ---</h1> <p> </p> <p>With the Stargrave release and our Space Western theme of digital downloads on Patreon both happening in April I took the opportunity to build a custom crew (based on space western/sci-fi worlds we all know and love) AND learn some basic CAD sculpting in the process!</p> <h1 style="text-align: center;"> -</h1> <p> </p> <p><img src="/images/uploaded/blog/space-western-stargrave-2_1000.jpeg" alt="Anvil Industry Miniatures for Stargrave Crews" /></p> <h3 dir="ltr">Captain &amp; First Mate </h3> <p dir="ltr">The Rogue and Veteran backgrounds were perfectly fitting for the ideas I had in mind for the leaders of my Crew. These models both feature custom digital sculpted parts and digital kitbashes from various Patreon releases.</p> <p dir="ltr">The Captain uses a Space Western female body with arms from Over The Top, and a base hat from Cyberpunk with a cowboy hat added. Since a captain needs an impressive hat, I have flattened and extended the brim in Blender. Her rifle and back patches were sculpted in Blender and finished in Zbrush. The model was printed as a single piece with a separate head.</p> <p dir="ltr">The First Mate is a veteran ex-drop trooper! I imported one of the male Space Western bodies into Blender and overlaid a Drop Trooper torso and used the ‘flatten’ and ‘scrape’ tools liberally until the torso could fit inside the coat. His long gun is the CQB variant from the Drop Troop booster pack with a custom sculpted barrel extender/suppressor. The left arm and pistol are resin parts with an inverted muzzle flash for an energy blast effect. His belt buckle is a custom sculpt done in Blender.</p> <p dir="ltr"> </p> <h1 style="text-align: center;"> -</h1> <p><img src="/images/uploaded/blog/space-western-stargrave-1_1000.jpeg" alt="Anvil Industry Miniatures for Stargrave Crews" /></p> <h3>Casecracker &amp; Gunner</h3> <p dir="ltr">Another two models featuring bits I sculpted!</p> <p dir="ltr">The Casecracker doubles as my ship’s mechanic, so I needed to show enough tools and gear reflecting this - a toolbox and spanner from Automata, and a large custom wrench held in a bionic hand (I used the Light Mech builder for this, then scaled it down to Regiments scale). The bionic arm is the ‘rifle on shoulder’ Space Western pose with the hand removed.</p> <p dir="ltr">The Gunner is my Captain’s robot bodyguard. The Cyberpunk bouncer’s body with the arm-mounted minigun replacing his hand, and the robot bartender’s head with custom sculpted facial hair and eyes, and of course, a bowler hat!</p> <p dir="ltr"> </p> <h1 style="text-align: center;"> -</h1> <p><em><img src="/images/uploaded/blog/space-western-stargrave-4_1000.jpeg" alt="Anvil Industry Miniatures for Stargrave Crews" /></em></p> <h3>Hacker &amp; Trooper</h3> <p dir="ltr">The Hacker features Space Western female torso and legs, Cyberpunk cyberdeck arms, and the head from the Automata Female Drone controller (probably one of my favourite heads in the entire Regiments range!). Her shoulder bag/tech gubbin is the Patreon Welcome Pack Lena’s tech briefcase with a strap made from 0.25mm plasticard.</p> <p dir="ltr">My first Trooper was made with a Cyberpunk long coat body with Space Western arms and weapon (with a 0.25mm plasticard strap). Resin Marine shoulder pads represent his heavy armour.</p> <p> </p> <h1 style="text-align: center;"> -</h1> <p><em><img src="/images/uploaded/blog/space-western-stargrave-6_1000.jpeg" alt="Anvil Industry Miniatures for Stargrave Crews" /></em></p> <h3>Runner &amp; Trooper</h3> <p dir="ltr">The Runner is almost entirely from Space Western, with an Alien Hybrid head and a small muzzle flash.</p> <p dir="ltr">The second Trooper is another Cyberpunk body / Space Western weapon and arm combination.</p> <p dir="ltr"> </p> <h1 style="text-align: center;"> -</h1> <p><em><img src="/images/uploaded/blog/space-western-stargrave-5_1000.jpeg" alt="Anvil Industry Miniatures for Stargrave Crews" /></em></p> <h3>Runner &amp; Medic </h3> <p dir="ltr">These models both use the Shotgun Pistol from Cyberpunk as it also works really well as a sci-fi revolver!</p> <p dir="ltr">The female Runner is mostly Space Western bits with a Female PMC head for the outlaw look.</p> <p dir="ltr">The Medic is a modified version of the Sawbones body (with revolver holsters), an Alien Hybrid head and the doctor’s bag from the Over The Top medic.</p> <p dir="ltr"> </p> <h1 style="text-align: center;"> ---</h1> <p> </p> <p><em>This blog post is not associated with or endorsed by Osprey Publishing or the creators of Stargrave, we are using it as an example of games Anvil Industry miniatures are compatible with or suitable for. </em></p>urn:store:1:blog:post:41https://www.anvilindustry.co.uk/combining-our-cast-resin-and-digital-forge-parts-2Combining Our Cast-Resin and Digital Forge 3d Printed Parts<p dir="ltr">Hello everyone! Today I’m going to briefly talk about our Digital Forge 3d prints and polyurethane (casting) resin lines, and just how interchangeable they are between the two!</p> <p dir="ltr">We use a grey resin for 3d printing, which doesn't help to differentiate it from our cast resin in photos! But if you look closely, the printed parts are a darker grey, and the cast resin is a lighter grey.</p> <p dir="ltr"><img src="/images/uploaded/DF CastResin and Printed/DF-Resin-CON-70-h_1000.jpeg" alt="" /></p> <p dir="ltr">Above you can see a Regiments infantry squad bolstered with a heavy weapon team; and the great thing about them is that they’re a mix of both our expansive Regiments range, including <a href="https://www.anvilindustry.co.uk/dress-uniform" target="_blank">Dress Uniform</a>, <a href="https://www.anvilindustry.co.uk/regiments-robed-cultists" target="_blank">Robed Cultist</a> and <a href="https://www.anvilindustry.co.uk/private-military-contractor-pmc-militia-modern" target="_blank">Modern Military</a> parts, as well as many parts available from the <a href="https://www.anvilindustry.co.uk/digital-renegades-complete-july-bundle" target="_blank">Digital - Armoured Renegades Bundle</a>; our first fully pre-supported digital offering.</p> <p><img src="https://lh3.googleusercontent.com/0ByAr05ixIBos-rm60SjE0Aj62KUZ6JzG-moi-_3cAl_aRI_Y9R79vpt8l6hz7_h5QIvqPJVrJf77AdwKEe0NtocazyWU0ZZz72D_43SHAT4HgvC6eRsgehNls9TRyxVyFUGVZzr" alt="" /></p> <p>Critically, there was absolutely no need to modify those files from the bundle. None at all; we’ve used exactly the same process that we would internally when designing our “Master” parts for resin manufacture, but released them early so to speak, as fully pre-supported STL files for you to print at home! </p> <p>When printed at their supplied scale, without any modifications they are perfectly sized to be fully compatible with any-and-all of our Regiments parts. That’s true of both the infantry and heavy weapons.</p> <p><img src="https://lh4.googleusercontent.com/L6cfc7ttkSocizU90RvkI3TKcKXDjZs4lJjtzCsm_XeQi4ARf4Kpixu08UCI6qYbE4PAmVs8Zv5abAsp7ZlfV0ET3i6SGLg7Efvrd_8sFK5OeKKntM2qFKODmpkxHFWafnIvKM-8" alt="" /><img src="https://lh3.googleusercontent.com/wR7YkmXCGaau0MtSU6rPORklUpzDekmehBpj_KjHedhS9tzfg4DLWYrERb5M5FPP3VyXgqt8To6y0u_XNRmKR3nNglVrfffGIaAW-X6fUtpjdOk49kMOn7Cxrkh0h6XOoGZiLEy8" alt="" /></p> <p>I just took the pre-supported files from the bundle, arranged them on the build platform in the 3D printer’s slicer program, then transferred them to the printer and pressed Print!</p> <p>Some of you may be familiar with the concept of a sci-fi rogue military force, and the parts from the armoured renegade infantry bundle, alongside some more regimented modern military and dress uniform parts, gives this squad more than just its own unique flair; it tells a story of their transition from an ordered fighting force into a chaos-causing militia.</p> <p><img src="https://lh4.googleusercontent.com/fpnqAebGX5Yai3ccLu1VaJeiy4Es0dEk4HAESRfjEBvWF280lzPoteoiEW_pxaLrYTt8LLW0FVHcTvvveuoXY1701u55Zjgw8JUiQfxKAF0v4iqLChql_fo7-tMFvy69L_opFT_h" alt="" width="624" height="499" /><img src="https://lh5.googleusercontent.com/q5PRifsNnEMUMYAVesupf-cwVx89PMf3xGz1BnkNoMGoLg4vjdOQsujCt8JgdGbTNu9LEHUsK37TBBJ9BRW3y67UJAun7PLeyOqJ8dFYfnAAlMaBsvLIO5xo-kr1X4GZggqLC3wE" alt="" /></p> <p>I hope you enjoy this gallery of combined parts from our two methods of making miniatures. Rest assured that most of our Patreon offerings are beginning to make their way into our regular resin range. You can think of our Digital releases as a peek into the process of us designing whole new Regiment ranges, and gaining early access to them to use while we go through the lengthy process of turning a printed prototype into a new product! </p> <p>And before you go, I’ll also say that we’ve got another Blog post coming soon that will detail the process I go through when preparing some printed parts, as well as a few options for those of you who want to print our digital offerings but critically don’t own your own printer. </p> <p>As with the Regiments range itself… we’re all about giving you the options!</p> <p>How about Wasteland Wanderers? You can do that too by mixing <a href="https://www.anvilindustry.co.uk/digital-modern-post-apocalypse-bundle" target="_blank">Modern Post-Apocalypse</a> with Militia, Robed cultist and some <a href="/renegade-rifles">Renegade Rifles</a> / Shotguns</p> <p dir="ltr"><img src="https://lh3.googleusercontent.com/S5GzPbsCCc3nfDxBRoa2S2Z9XG7SqQTqsY2k7Abl_rLj9puvXpbWmn9wNLoL00l5l-86mQRtthCQQg_c7q8pPItnvzqJZrsa7ZAt3bNfUwiIGZF3-a4VsAFpz1maDWf5_r6iRuhl" alt="" /><img src="https://lh4.googleusercontent.com/vPmi_iz0VglO4CYoZ8t81DNIkgPQ8lLiyl5DmA1hUDHpsfG2NfDKSaMISTud2cw4cvxD8KLYhSK9STiSLenD_I6p-Pujx9J6QlfV6n0QkpZ9iDMu7i09IUXAwDC6YnbCuVrDtIKA" alt="" /><img src="https://lh4.googleusercontent.com/FQMTQBXHjaAxE2k9vNIWe5_erlcIDxz_tDO956nc2HhH_bnix5PdE24-xxc6OxZf_O3ay1EY2k5ylHZIjfoS7kyOn3PchzD0CIpPwaiRWe52Cbq99cvC3C1_UYBw4ki7eIFif6Ui" alt="" /><img src="https://lh3.googleusercontent.com/_iILiiTLN0RJAM7-Yl-gNS9xmL-yGXhxQQQopRXWfUmQNsIXfxQ9MWof3r2SzWFqKlN2kiqM24tJt9e8_uGje5B2hah9A7cxLrHaBczrjQK7mpbYMZOPyoWhEsWVESVrOwITH7Sf" alt="" /></p> <p> </p> <p dir="ltr">Cyberpunk Gang? We’ve got you covered there too with a mix of our <a href="https://www.anvilindustry.co.uk/digital-cyberpunk-bundle" target="_blank">Cyberpunk Bundle</a>, plus our PMCs, Bionics, and Modern Military parts.</p> <p><img src="https://lh3.googleusercontent.com/18p4J1tp9opivla4KDScKtpWgbYwEd1s_-tv3MQjSatxc4yS3qbp90WF_eZkGQ-SNVvW1lshxnPm5Xz4A9Ge5KGvMaqiZSi0R1Q_Ev4f932ifDofz6a_Q7BV_idHRsIfo4meuQwv" alt="" /><img src="https://lh5.googleusercontent.com/XjVZ0jEiiO14HEI_IbwyL96zwzsMQ2hmGFxtp_PEw7kHKQAmDA8FkE7V9Pg_Yg0CVobSHsdX1PAfn8XXvu70o8_qMLMsIdbZC0GCYHs1UMXrIryZgpJDbzErPejDANy7ncw15Dmh" alt="" /><img src="https://lh3.googleusercontent.com/szk9TUS7dy0BeG1zUh-H8jNzRC7y0KG9l0MTsD7uIgZm0bxmaS1cU6yRlnBxifjjf5QsQJ_OTNI5I5Yccnvs5aOEVa9qa7xO_IwkhoTfJLxV2ooGK06m_t6c3D3fyiIYbN5Df4uD" alt="" /><img src="https://lh3.googleusercontent.com/aYtFvnZCYgFWFONCXtXMyFTvccLJIAKF8EQpVPkYx-nefIu0m_ilnhgH-OqEWHkc8uG0oORQIn90cDt1vBilDjRgwp9BoGiExbTNdz6isqOdFBBp62ZxlmB3xLO7njUvPFnPzomn" alt="" /></p> <h3>We are proud to keep delivering the most expansive and modular infantry kits on the market, with truly endless part combinations and ranges that just keep expanding month - by - month!</h3> <p> </p> <p>~ Daniel</p> <p> </p> <p> </p>urn:store:1:blog:post:39https://www.anvilindustry.co.uk/vr-troopers-armyVR Troopers - Concepting and First Squad<div style="text-align: left;">It all starts with a concept. Ever since Anvil Industry released the Drone Controller upgrade kit I was ensnared by a desire to create my first, all Anvil, infantry army.</div> <div style="text-align: left;"><img src="https://lh4.googleusercontent.com/6nDDbqJ760I68vYan0SLrvIqNSH845ktq0yLpMsdSvBP5BXNJb2R-ZtjeqcCnr0DKfmiFPfuhhd0T1aOTfbg6IX9E8042dj89mV2rBVq0BUfZ8relWizy9pFDZfJkqUlWJ1iqF6r" alt="" width="550" /></div> <div style="text-align: left;">That head there in the middle, with the over the top VR goggles and headset that I’ve highlighted in the box below. It put me in mind of all sorts of cheesy films and TV shows that had ridiculous virtual reality premises and advanced technological hardware that allowed the characters to experience it. It gave me a very late 80s, early 90s vibe, and I knew that I needed to make an army that featured this helmet as its core defining feature. </div> <div style="text-align: left;"> </div> <div style="text-align: left;">I set about finding other parts to make a complete figure and chose to use this head as a template to guide my process. The head features a cloth face covering so I knew I needed to represent that in my choice of parts. I settled on our <a href="/fatigue-legs-static">Fatigue Legs</a> and <a href="/fatigue-webbing-torso">Fatigue / Webbing Torsos</a> fairly quickly as they match up with the feel I was going for; that of a haptic-feedback suit that covers the user completely. The Fatigue Legs sport a knee pad as a point of detail, but are otherwise very plain and show the same kind of slightly baggy cloth as the face covering, while the Fatigue Torsos have a harness that covers the middle torso and straps that mirror the look of the VR headgear straps, as seen from the reverse.</div> <div style="text-align: left;"><img src="https://lh4.googleusercontent.com/97dKydRpotA6Pd7-Rwi6XO8Kft8o44_j-AMi3JSNl9SQUKQKMUZPOTCec02IRVP9TeR36b10wUBA5lHbe75Nh__mY1P9UpQIriVKwCOsyb6IJr7J4LSapRSp6trru-NpXmzeaf6P" alt="" width="550" /></div> <div style="text-align: left;"> </div> <div style="text-align: left;">But what to do for the arms? I could simply continue the theme I’ve established and go with Fatigue Arms, but in doing so I felt like I was missing a clear connection between the more technological, hard-surface elements of the head. I focused on <a href="/armoured-arms-shooting">Armoured Arms</a> which have the same underlying baggy fatigues, but supplement that with rigid armour plates and a wrist-mounted bit of tech that looks like it could be a small LCD screen or similar. These armour details bulk out the arms a little, giving the miniature a more “top heavy” appearance, much like the headset, which I felt was almost perfect. </div> <div style="text-align: left;"><img src="https://lh4.googleusercontent.com/BgGocimM_uNIoP0hF81wOXQO7rRWE99lfAEXxwXuNhPKM2MIuNMQG4cDkPcKbP9x2YcEiia8oRuUJ4KFHsLp4_RaA8HwK9TltvYvsorusfSgV_3CtEfwFqSVy2NFA7meQvQkpckT" alt="" width="550" /> <div style="text-align: left;">With the body, arms and legs sorted I moved on to the weapon. What weapon would best fit? </div> <div style="text-align: left;">‎</div> <div style="text-align: left;">I briefly considered three options before committing to what I eventually chose. The M4 carbine was designed throughout the 80s and early 90s making it a worthy contender, but as a nigh-direct copy of the real world rifle I didn’t feel like it had a place in my fictional army, and its close association with real world military action even today, tied my army a little too closely to US NATO forces. So I looked towards a more generic set of weapons. The assault rifle with either the curved magazine or drum magazine had an appeal, as they are not particularly close to a realistic portrayal of any real world rifle, but upon dry-fitting them into a test miniature I felt like they just didn’t capture the right “feel” I was going for. My last consideration was the Crisis SMG.</div> <div style="text-align: left;">‎</div> <div style="text-align: left;">The <a href="/Crisis-smg">Crisis SMG</a> is somewhat modelled after the Kriss Vector, and first appeared in Anvil’s Afterlife cyberpunk styled skirmish game in the hands of Republic Commandos. It fit the aesthetic wonderfully, being a design that evoked a high-tech weapon designed for special operations as well as being a somewhat bizarre silhouette that gave more visual interest to the model overall. I decided early-on that I would attach the suppressor and EOTech scope to really push the strange shape and original inspiration for the weapon. </div> <div style="text-align: left;">‎</div> <div style="text-align: left;">I lastly needed to find some form of extra detail to add more points of detail to the mini. I searched through the various accessories and upgrade packs until I found exactly what I was looking for. I wanted to find a way to ground these miniatures as somewhat more anachronistic than just the strange retro VR headset, and stumbled upon the <a href="/modern-equipment-pack">Modern Equipment Pack</a> that included a small Walkie Talkie. I thought that this is exactly the kind of “oversight” that the original inspiration for my VR Troopers needed. The inclusion of a seemingly more low-tech bit of communication technology is often found in old films showing sci-fi futures, and I think firmly cements the look and feel of these miniatures as something from a Cyberpunk B-Movie. </div> <div style="text-align: left;">‎</div> <p>From there it was just a couple of additions to the final iteration of the proof of concept. I added the relay beacon from the Modern Equipment Pack as a tiny back-mounted bit of random technology, and a single <a href="/light-angular-shoulder-pads">Light Angular Shoulder Pad</a> to the left shoulder which breaks up the symmetrical silhouette just slightly, just for more visual interest.</p> <div style="text-align: left;">‎</div> <hr /> <div style="text-align: left;">‎</div> <div>With the template established I can now make my first few squads. And I’ll run you through my build process as there are a few alterations that need to be made so the chosen parts can coexist on the model properly;</div> <p>First I take a torso and add the two accessories; the Walkie Talkie and the Beacon. It is essential to add the radio to the chest at this stage because it is almost 100% likely that it will need some modification before we’re through.</p> <p style="text-align: left;"><img src="https://lh6.googleusercontent.com/9AVerIhXMUkFnfrv0GBPRcFG0XqR5Zsza_GBwqiqEDtd7CRDzXqapVHc0UToAGmVqshAyKo4M6KtpywspHZJaX2cjtQ3W3Tsv2JMl3moHLaE0eTBtp6QJVw3G2D7I85GF-68Kifq" alt="" width="325" height="433" /><img src="https://lh3.googleusercontent.com/iziTbOgCeMN2bdGe9ZX0Y5fRlPpM2qOrBS6ddvhWhKpZ9dVcKN38jZ-NjOKyYJ_DSkwvLitGRQv9b-rwyxQAMKM10XuSsOvzcaNx7ePk7XvsuUZz8eK1SRdKheBYSYcCj3L9oaYp" alt="" width="325" height="433" /></p> <p style="text-align: left;">Next I dry-fit one of the arms. Usually this is the right-hand arm that holds the pistol-grip and stock of the weapon. As you can see in the next few images the Walkie Talkie would have not allowed the arm to fit close enough to the chest and has had to be filed back to allow the stock enough space. I do this modification very gradually; a few file strokes at a time, so as to not over-correct and introduce gaps. I fit the SMG after I’m happy with how the arm sits in the socket.</p> <p style="text-align: left;"> <img src="https://lh5.googleusercontent.com/Knjt_mAeVaAcaqRPyOMeNvsLSTYDlkttLkwGiPOIvYtnLBZa9A5mLHIrHOslptKs8gU_UnpB2bvs2WgFl6b3A4sSXx_UNYHF8F58KmzcYEu7lPVkBkhERjsEnK1sWiUVKiDo5Fvi" alt="" width="325" height="433" /><img src="https://lh3.googleusercontent.com/-oM061pU_imYOJHGXsy36BzicrIie5d51Q6xFpkAF6bAf07vMIvc4vHlPpB-9X5okqoO9G1O_11O8yEWpWgPYa5FTDkldiZ6UqTBgrqk9wc-6tTNMVQWVShl_uN-KBWFV1NrSOVq" alt="" width="325" height="433" /></p> <p style="text-align: left;">When I have set the correct angle on the SMG to ensure it’s straight I introduce the other arm that will hold the foregrip. Here you can see how the radio had to be shaved to allow the arms to fit into their sockets. This is not a problem however as the illusion of it being simply compressed behind the rifle stock is achieved. At this scale, such occlusions of different forms are common and once the miniature is complete will be utterly unnoticeable and natural looking. At this stage I add in the weapon accessories of scope and suppressor too.</p> <p style="text-align: left;"><img src="https://lh6.googleusercontent.com/BE-xCyeh7hTVSutlcmiByCrFaTvj_ViA1Av94r1Y2IyDXXfGDJ0w0aJHX2L8CJECaysd3g0OZaRcvw3GdpIm3lrCBrmW6EY6nhVr9REMijYDicJCQVnoCYlNqn3l-jgLCgRbfOG3" alt="" width="325" height="433" /><img src="https://lh4.googleusercontent.com/2d8qr6ECgI6ycysNneugD_Lv9nH9caMTO3EA-eeoB4f3D4Yri5-cUibwDdlokg6BjJl1hGGdHktkeIoBR-jsbHy3VpN9Os5Uj2p7CiTQzMKGMciFEr2kL2gozoolrwoocAaKy964" alt="" width="325" height="433" /></p> <p style="text-align: left;">From here assembly is very simple. Adding the legs at an appropriate angle and setting the head in the torso socket lets me give the miniature a sense of movement and intent. With the head looking off to the side while advancing I lend the miniature some forward momentum and dynamism.</p> <p style="text-align: left;"><img src="https://lh4.googleusercontent.com/JDcsSKAiLV5nsn-HSy3YibD--X95hEFl4m3ASffS3E3FNYbU_XtT5PJOjp6U8W5Qg6SfiuBYTDprp1SRnOa0-9xebW5m0LQXWh7upBZNNBkL-FnFm5XvDA7HJeRaIdNZKjZSRDDJ" alt="" width="325" height="433" /><img src="https://lh6.googleusercontent.com/CYPQiHjMrtBRYr6x6tPlsLMUN_AwK0bj_uX9Jibg4CoWUUZozGjqEya8r0mpGEWIB5J2UBH3RyTMBQ2X5wT7wsyYb6CNFOt_AeV8mr4ZPk_BiH-NpbbvbhqKelHoZqH_zRXuC7Il" alt="" width="325" height="433" /></p> <p style="text-align: left;">From there I just built more, and more until I had a squad</p> <p style="text-align: left;"> </p> <p style="text-align: left;"><img src="https://lh3.googleusercontent.com/zzyoz7JceTTJ4fnEkn7GvIkvLICEbcI9f3xvCIi3St7pkI6YY3bYvzlnA8CIaDjlhn1Lh5xMvczT2j_3tYW0dtLsH5Yn0KTvD4GREaLBkQE9ip1Md_JM0X0wjcrPs6d99dLA7A4_" alt="" width="325" height="244" /><img src="https://lh4.googleusercontent.com/-lC9N36LoTCKBiF_m9X46C23foLpyRCWuuzsGuWEeSx2Kc5RxJ-hQSRkjsNXQgn_UzgdJLCoNvI5ROw-y1VrLTt30H1l21KPYNxF2wZBAm7zXTqFKyc-8ZHvEnU-HqWnHNar5ZPg" alt="" width="325" height="244" /></p> <p style="text-align: left;"><img src="https://lh3.googleusercontent.com/T-jVrze0vWgM0wZjwlUp3sGVKE-ZgP_yK43NyWu-eP--et5YtbpS8qqtStyUpRz3TqYyQCcCjthGbVJov-wJwN5YJi9o1BwOC6YnGtCiFJx9xroEeMILeThD-uGUZPCzKxbPECuc" alt="" width="650" /></p> <p style="text-align: left;">I also created a Sergeant for the squad adding a Katana and silenced pistol. To further distinguish him from the rest of his squad I added a clawed cable from the Infantry Mechanical Arms sprue, applying a little heat to make the resin bend without snapping, and then cold to set it in its new position. This addition really pushes this army concept into futuristic fantasy, firmly putting them in the realms of a cheesy cyberpunk sci-fi movie.</p> <p style="text-align: left;"> </p> <p style="text-align: left;"><img src="https://lh4.googleusercontent.com/ZVxycnbrAt4oGxxHvHJR12kgbDb1heAGSU_4CrVYwMNOiuFwcTpseccZENAObYQsG9z2JWB6nWZKDYR9Ox-sySYJEWx3vnVECF3m7eSfR1nZmeUys9J3AFFrSPERQF0AxiF9-C00" alt="" width="325" height="433" /><img src="https://lh5.googleusercontent.com/be9L6TcijK09g-k_Sf5eahtwgGvW88ZvVs5YBaoPr4aXgUkQhbck80f4D6H2u5Nhf52NDgk1bmItPcNE3l_voJroPBGiz45MFBkq8ntGNPulo637miLasl6baK5OFBnKWrGrtHxv" alt="" width="325" height="433" /></p> <p style="text-align: left;">That’s all for now, but I intend to make a complete army with Heavy Weapons, Specialists, a Command Squad and maybe even a Special Character!</p> <p style="text-align: left;"><img src="https://lh4.googleusercontent.com/yo24raRW0f6lTSeh2QAF4PlFejJARD-Q6OGQDpKbi1VXaGK6bst3yD1ezc7dWV9hbOlO1jZY9LgV1Rqc_TccZOHlE3e4escwNqu1N4R1HVvgAP5fKhsQVdsEUx1yYMCigOgbhd9u" alt="" width="650" /></p> <p style="text-align: left;"> </p> <div style="text-align: left;">‎</div> <p style="text-align: left;">~ Daniel</p> <p style="text-align: left;"> </p> <p style="text-align: left;"> </p> </div>urn:store:1:blog:post:36https://www.anvilindustry.co.uk/red-armyRed Army Inspired Regiments<p>Adam, from the Anvil studio team, has created an army inspired by WW2 Soviet troops, take a look at what he's created and the parts used.</p> <p> </p> <p> <img src="/images/uploaded/red-army-command-crop1.jpeg" alt="" /></p> <p> </p> <h3>Command group</h3> <ul> <li><a href="/dress-uniform-commissar">Dress Uniform Female Commissar</a> with a head swap from <a href="/female-officer-heads">Female Officer Heads</a>.</li> <li><a href="/winter-greatcoat">Winter Coat / Dress Uniform officer</a> with arms from <a href="/secret-service-team">Secret Service</a>, head from <a href="/dress-uniform-officer-heads">Dress Uniform Officer heads</a> and a bionic leg. His cane is the umbrella from the Secret Service with a piece of plastic rod.</li> <li><a href="/irregular-greatcoat-torso">Irregular Greatcoat / Dress Uniform officer</a> with arms from Secret Service, head from <a href="/parade-caps">Parade Cap</a>.</li> <li>Table with map from <a href="/alpine-accessories-set">Alpine Accessories</a>.</li> </ul> <p> </p> <p><img src="/images/uploaded/red-army-squad.jpeg" alt="" /></p> <h3>Rifle Squad</h3> <p>To reflect the very mixed equipment of the Red Army, I used a mix of:</p> <ul> <li><a href="/infantry-heads-helmets#/pageSize=6&amp;viewMode=grid&amp;orderBy=0">Ushanka / Side cap heads</a> (Parade cap for the officer).</li> <li>Open/Winter/Irregular greatcoat torsos.</li> <li>Long greatcoat and Dress Uniform legs (with the side stripe on the trousers removed except for the officers).</li> <li>The antenna on the <a href="/radio-backpack-2">wireless radio backpack</a> is a cut down metal pin.</li> </ul> <p> </p> <p><img src="/images/uploaded/red-army-infantry-inf-A-crop1.jpeg" alt="" /></p> <p> </p> <p><img src="/images/uploaded/red-army-infantry-inf-C-crop1.jpeg" alt="" /></p> <p> </p> <p> </p> <p><img src="/images/uploaded/red-army-mortar-crop1.jpeg" alt="" /></p> <h3>Mortar Team</h3> <p>Parts used are the same as infantry squad, but the radio operator's notepad is a piece of plasticard with several thin strips of paper glued on.</p> <p> </p> <p> </p> <p><img src="/images/uploaded/red-army-HW-crop1.jpeg" alt="" /></p> <h3>NKVD Maxim Team</h3> <p>Parts used were the male and female Closed Greatcoat torsos, Dress Uniform kneeling legs and heavy weapon arms.<br />Double wheels were used on the Field Gun to make the platform look bulky enough for the Maxim.</p> <p> </p> <p>If you're interested in creating your own Soviet inspired army take a look at our Regiments custom squad builders or range of Trench Fighter bits: <a href="/trench-fighters">https://anvilindustry.co.uk/trench-fighters</a></p>urn:store:1:blog:post:35https://www.anvilindustry.co.uk/conversion-corner-sentinel-dioramasConversion Corner #24: Sentinel Dioramas<h3>In this edition of Conversion Corner, Daniel from the Anvil Studio Team takes us through a couple of his Sentinel dioramas. </h3> <p>Anvil’s parts are often focused on as the base for the creation of an army of Regiment miniatures and/or the addition of extra parts on to other company’s miniatures to give them your own unique flair and style. Today I’m focusing on the latter application of our parts with some custom Sentinels from <strong>Games Workshop</strong>.</p> <p><br />I’ve always been a fan of the Sentinel mech and couldn’t resist adding some of Anvil’s bits to really evoke a different feel for them and to pay homage to some of the lesser represented <strong>Astra Militarum</strong> regiments. Here is my take on using Anvil Industry parts to create small dioramas for both a very popular World War german inspired and British-Colonial era inspired regiment.</p> <p> </p> <p><img src="/images/uploaded/krieg-sentinel-conversion-1000.jpeg" alt="Games Workshop Kreig Sentinel Conversion" /></p> <p><br />The “Krieg-Sentinel” was a lot of fun to modify into a more squat, chunky looking mech. It’s most obvious conversion being that it is now sporting a gun-pod (modified from the rocket-pod from the Sentinel kit) with four of our <a href="/mg-42" target="_blank">MG-42 Regiment weapons</a>! The pod was fairly easy to alter by using a hobby knife to carefully remove the rocket nose-cones and then the backing plate from the front armour cowling. Once complete I stacked three MG-42s on top of one another, carefully removing the carrying handle from the top of each one first, and then inserted them into the now open pod.</p> <p><br />While there is easily enough space in the pod to fit all four MGs, I decided early on that I wanted this to be a mini diorama, and wanted to include a full Regiments figure on the base to really evoke a mood for the piece. I removed the bottom of the front casing with a hobby knife, bifurcated it and set them back in place on some 0.5mm plastic rods to simulate a hinge mechanism. I then added four thin wires in the style of an old fashioned data transfer cable that, I’m imagining, coordinated the aiming and firing mechanism of each of the guns.</p> <p> </p> <p><img src="/images/uploaded/krieg-sentinel-conversion-side-1000.jpeg" alt="Games Workshop Krieg Sentinel Conversion" /></p> <p><br />As a final addition for the gun-pod, I opened up a small rectangular hole in both the pod’s upper surface, and the forward facing surface of one of the ammo boxes found in the Sentinel kit. I framed them with pieces of plasticard and then maneuvered one of the spare ammo belts from our MG-42 set so that it looks as though the ammunition for the pod is belt-fed from the ammo box. This was a tad difficult and required using a hairdryer and tweezers to achieve the desired shape, but I think it was well worth the effort! Our resin is flexible as-is, but needs to be heated to allow for such a radical twisting of the part. Be careful if you attempt this yourself!</p> <p><br />The engine exhausts have been reworked to be venting sideways, which needed just a little plasticard to hide the seams. I did this to keep the entire model feeling compact. To fill in the larger gap between the new exhaust position and the back of the Sentinel’s pilot cab I found one of our <a href="/crates-boxs-ammo-terrain-vehicle-accessory-kit" target="_blank">Modern Crates</a> to be not only a perfect fit, but also keeps the Sentinel from having any negative space in its overall profile; which adds to the overall feel of weight that I wanted to introduce to the miniature.</p> <p><br />The addition of a few more details, such as the <a href="/entrenching-tools-5">Entrenching Tool</a> on the driver’s side upper leg, and some green-stuff shaped to look like weather-worn zimmerit (a World War 2 anti-magnetic paste) completes the Sentinel, and alludes to a story outside this single miniature. The driver is entirely made of Anvil Industry parts, simply assembled in a sitting position on top of our <a href="/wooden-crates-chests" target="_blank">Wooden Crates kit</a>. Here you can see him using a Green Stuff simulacrum of a rag to clean the fourth MG-42 that has been removed from the gun-pod. The trailing wires show how the entire mechanism could be connected and adds just that little bit more verisimilitude to the diorama.</p> <p><img src="/images/uploaded/krieg-sentinel-conversion-closeup-1000.jpeg" alt="Games Workshop Krieg Sentinel Conversion" /></p> <p><br />The addition of a scenic base featuring lots of mud and a planked deck for the Kriegsman to sit on is the final touch needed. This was simply made with PVA, sand and balsa wood. I hope that this gives you a taste of what can be done with just a few small and simple modifications to unify your entire army into one style.</p> <p> </p> <p>The “Expeditionary-Sentinel” was a much more demanding conversion than the Krieg-Sentinel. It features a lot more plasticard rods, beams and generally a lot more modification of the Sentinel itself, including the open door to the pilot’s cab and a rebuild of the Sentinel’s control-sticks. The eye catching addition of the <a href="/howitzer">Howitzer Cannon</a> and a feed mechanism for the cannon’s shells certainly was the most complicated modification, but it truly makes the Sentinel stand out and was well worth the effort. I also made sure to emphasize the Sentinel’s lithe form by posing the legs at full extension and choosing the open roll-cage style cockpit.</p> <p><img src="/images/uploaded/expiditionary-sentinel-conversion.jpeg" alt="Games Workshop Sentinel Conversion" /></p> <p><br />The Howitzer was attached to the side of the Sentinel after a little sanding gave it the correct alignment to the main chassis. The extra detail on the weapon mounting point for the Sentinel needed to be completely removed to provide a flat surface. Next came a painstaking process of building the shell-feed system that could allow the cannon to fire automatically for several shots. The shell-feed was made with pasticard profiles, both flat rectangles, rods and cylinders and then filled with ammo from the <a href="/artillery-shells-pack" target="_blank">Artillery Shells set</a>.</p> <p> </p> <p><img src="/images/uploaded/expiditionary-sentinel-conversion-side.jpeg" alt="Games Workshop Sentinal Conversion" /></p> <p><br />After carefully removing the Sentinel’s door to the pilot’s cab I could begin making and positioning the pilot. Made from all Anvil Industry parts, the Chainsabre-wielding expeditionary strikes a dramatic pose on dismounting the Sentinel. I wanted to give a sense of the pilot surveying the surrounding as he explores unknown territory, and gave him a large backpack alongside the Sentinel’s own large amount of stowage. The gun boot was made from greenstuff wrapped around a <a href="/mosin-rifles" target="_blank">Mosin Rifle</a> and then detailed with more GreenStuff and copper wire.</p> <p> </p> <p><img src="/images/uploaded/expiditionary-sentinel-conversion-closeup.jpeg" alt="" /></p> <p><br />I imagine a scenic base will really help set the mood for this Sentinel diorama and plan to use small aquarium plants and lots of grass tufts to give the impression of the explorer emerging from the jungle into an open savannah. I hope that this gives you a taste of what can be done with just a few small and simple modifications to unify your entire army into one style.</p> <p><img src="/images/uploaded/expiditionary-sentinel-conversion-back.jpeg" alt="" /></p> <p>Anvil’s conversion parts can be used to create more than just infantry models, and if you need your trusty mechanical scouts to fit the same theme, this should give you some inspiration and a starting point as to what you can do with our parts!</p> <p> </p> <p><br />~ Daniel</p>urn:store:1:blog:post:34https://www.anvilindustry.co.uk/design-a-miniature-competition-shortlist-and-public-voteDesign a Miniature Competition -Shortlist and Public Vote!<p><strong>Anvil Digital Forge</strong></p> <p>We've been extremely busy over the past few months learning how to best use Patreon, and our Digital Forge project is off to a strong start! </p> <p>Patrons of the Digital Forge get a pack of high-quality STL files every month with a personal licence for home 3D printing! The cost is just $9 USD per month!</p> <p><a href="https://www.patreon.com/anvildigitalforge">https://www.patreon.com/anvildigitalforge</a></p> <p> </p> <p><strong>Design a Miniature Competition</strong></p> <p>Back in May, just before the launch of the Digital Forge, we asked people to submit a design for an original miniature! We had a large number of high-quality entries and the overall quality was excellent, making it very difficult to select concepts to shortlist! </p> <p>It's taken a little while longer than we planned to get to this stage in the competition and we apologise for the delay!</p> <p>We are really grateful for the obvious time and effort people put in, and we hope to showcase some of the designs which did not make the shortlist in a future blog post.</p> <p> </p> <p>Our TOP THREE Entries were chosen by Anvil staff.</p> <p>A huge Congratulations to <strong>Terry L</strong>, <strong>Robert P</strong> and <strong>Jonathon M</strong>!</p> <p>In random order:</p> <p> </p> <p><strong>Jonathon: Daughters of the Burning Rose Honour Guard</strong></p> <p><em>Jonathan submitted a new concept for a character model for our Daughters of the Burning Rose range. A veteran honour guard who has been severely wounded in numerous battles and perhaps now lends expertise and leadership rather than participating directly in the fighting. </em></p> <p> <img src="/images/uploaded/patreon/HonourGuard 1000.jpeg" alt="" /></p> <ul> <li>Older female veteran with a pipe leading out of her nose into the armour.</li> <li>Armoured chest piece with Burning Rose insignia. Bevor/ neck brace shaped like flower petals surrounding the neck. </li> <li>Landsknecht style slashed clothes for trousers alongside smaller similar design on upper arm sleeves that overlap into a simple fabric shirt.</li> <li>Left hand is missing with sleeve rolled up and attached just under the shoulder pad.</li> <li>Double Bionic leg replacement above the knees</li> </ul> <p> </p> <p> </p> <p><strong>Terry:   “Gapsa” Of the Red Bannered Marines </strong></p> <p dir="ltr"><em>The elite Gapsa Regiment stand far above the regulars and militias of Taehan’s Garrisons. During the War of the Noryang Sector, the Gapsa Regiment was deployed alongside the Expeditionary Red Bannered Marines, acting as a defensive QRF in response to the Veteran Privateer Federation’s many devastating landfall raids. </em></p> <p dir="ltr"><em>It's future unclear in wake of Admiral Li Shin’s untimely demise, the Gapsa Regiment continues to fend Taehan’s borders, even as it is stretched thin by protracted conflict and meddling noble courtiers.</em></p> <p dir="ltr"><img src="/images/uploaded/patreon/Gaspa 1000.jpeg" alt="" /></p> <ul> <li dir="ltr">The Gapsa is a neo-feudalistic design inspired by various historical Chinese and Korean armours over the ages. Heavy Lamellar Armor covers the torso and shoulders, donned on top of flowing ceremonial robes that go to the knees. On top of the body armour is a wide sash and surcoat that covers the waist and shoulders.</li> <li dir="ltr">Extensively augmented, the Gapsa proudly displays prosthetics for both arms and legs, and thermal-sight enabled eyes.  These augments are uniform, hinting that a large percentage of it was elective prior to service. </li> <li dir="ltr">The Gapsa carries equipment standard issue to their unit: A futuristic long rifle as a primary weapon, its large calibre munitions propelled not by internal gunpowder, but by a separate energy cell that is inserted underneath the stock.  The Gapsa also possesses a ceremonial, but still functional, short sword.</li> </ul> <p> </p> <p> </p> <p><strong>Robert: Varrus Teal, Former Preator of the Helix Legion</strong></p> <p dir="ltr"><em>The Helix Legion is famous throughout the Core Systems for its martial prowess, tenacity in the attack, stubbornness in defence and unquestionable loyalty… if the price is right. Gene-bred for size, strength and resilience, the scions of Talas Prime are instructed from an early age in all forms of martial combat. </em></p> <p dir="ltr"><em>Varrus Teal was formally Preator of a full assault Cadre, and an inspired tactician and masterful strategist. A bloody meatgrinder in which most of his unit was killed caused Varrus to resign his commission and leave the Legion. He now leads the “Valkyries”, mercenaries dedicated to providing support and extraction in the most hopeless situations.</em></p> <p dir="ltr"><em><img src="/images/uploaded/patreon/Legion 1000.jpeg" alt="" /></em></p> <ul> <li>Aristocratic features split with a large scar and replacement bionic eye.</li> <li>Viking hairstyle, tall build.</li> <li>BiowareTattoos running from the back of the neck and up both sides of the head to the temples</li> <li>Fatigues and combat boots. Heavy Legion torso and shoulder plate armour, – battered and personalized since leaving the legion – some form of webbing or ammo storage on armour.</li> <li>Short sword in inverted scabbard down the spine, and large calibre pistol in chest/thigh rig.</li> <li>Chunky and brutal looking solid ammo combat rifle with an underslung grenade launcher.</li> </ul> <p dir="ltr"> </p> <h2> <strong>So, which of these designs is your favourite? Head to the Patreon page to vote by Sunday 9th August:</strong></h2> <p><a href="https://www.patreon.com/posts/choose-winner-of-40162298">https://www.patreon.com/posts/choose-winner-of-40162298</a></p> <p>The winning model will be sculpted and included with this month's Digital Forge STL file set!</p> <p> </p> <p> </p> <p><strong>The more complete artworks above were based on line drawings, which are equally stylish in their own right!</strong></p> <p><img src="/images/uploaded/patreon/HonourGuard 1000 line.jpeg" alt="" /></p> <p> </p> <p> <img src="/images/uploaded/patreon/Gaspa 1000 line.jpeg" alt="" /></p> <p> <img src="/images/uploaded/patreon/Legion 1000 line.jpeg" alt="" /></p>urn:store:1:blog:post:33https://www.anvilindustry.co.uk/when-can-i-buy-digital-forge-miniatures-in-resinWhen will Digital Forge products be available in resin? and other questions, answered!<p><span style="font-size: 10pt;">We've recently launched <a href="https://www.patreon.com/anvildigitalforge">Anvil Digital Forge</a> on Patreon, and we are very grateful for the fantastic support we have received so far!</span></p> <p><span style="font-size: 10pt;">It's a new direction for us, and we understand a lot of our existing fans have concerns and questions, which we will try to cover here.</span></p> <p><span style="font-size: 12pt;"> </span></p> <p><span style="font-size: 12pt;"><strong>Are you stopping the production of new or existing resin miniatures?</strong></span></p> <p><span style="font-size: 10pt;">Absolutely not, we are committed to continuing to produce resin miniatures for the indefinite future, including plenty of exciting new products!  </span></p> <p><span style="font-size: 10pt;">The Digital Forge project is intended to allow our design team to continue to work on new models while we are unable to release new physical models (see below). Going forward, we intended Anvil Digital Forge output to complement our resin range so that we can offer our designs to a wider range of customers.</span></p> <p><span style="font-size: 12pt;"> </span></p> <p><span style="font-size: 12pt;"><strong>Why have new releases been paused? When will "X" be back in stock?</strong></span></p> <p><span style="font-size: 10pt;">The ongoing Coronavirus pandemic has hugely reduced our studio capacity. We are currently manufacturing and shipping orders with less than half of our previous staff level. </span></p> <p><span style="font-size: 10pt;">Our team is coping well under the pressure, but we are focusing on maintaining the stock of our core product ranges and getting orders shipped out in good time.</span></p> <p><span style="font-size: 10pt;">More items than usual will be unavailable for short periods of time, and we have also had to withdraw a number of less popular products from sale, which are shown as available in "1-6 months". They will return when we have sufficient capacity. </span></p> <p><span style="font-size: 12pt;"> </span></p> <p><span style="font-size: 12pt; background-color: #ffff00;"><strong>When will Digital Forge products be available to purchase as regular resin miniatures?</strong></span></p> <p><span style="font-size: 10pt;">We know from our recent survey that most of our customers don't have 3D printers, and are very interested in getting physical copies of the new designs! </span></p> <p><span style="font-size: 10pt;">We are all hobbyists here and we share your enthusiasm! We want to release physical copies of most (if not all) of the new designs, as soon as it is practical to do so.</span></p> <p><span style="font-size: 10pt;">It is not yet possible to estimate if/when the new designs will be available in resin, but we are currently actively exploring options. Keep an eye on our Facebook page for any new information as soon as we have it.</span></p> <p><span style="font-size: 12pt;"> </span></p> <p><span style="font-size: 12pt;"><strong>What is the plan for AFTERLIFE?</strong></span></p> <p><span style="font-size: 10pt;">After a few years on hiatus, we had originally intended to spend a part of this year figuring out the next steps for Afterlife. We planned to review the rules and game system and consider how we could expand the miniatures range. The Pandemic has meant unfortunately we have had to delay that process, and have withdrawn the range from sale temporarily.</span></p> <p><span style="font-size: 10pt;">We hope to make AFTERLIFE miniatures available again in the future, but do not yet know when we will get a chance to. Options include re-releasing old miniatures as they are, making improved versions of existing designs, making the miniatures available as 3D print-on-demand or in a digital format, and some other ideas.</span></p> <p><span style="font-size: 10pt;"> </span></p> <p><span style="font-size: 12pt;"> </span></p> <p><span style="font-size: 12pt;"> </span></p> <p><span style="font-size: 12pt;"> </span></p> <p><span style="font-size: 12pt;"> </span></p>urn:store:1:blog:post:32https://www.anvilindustry.co.uk/miniature-design-competitionDigital Forge Launch - Design a Miniature Competition!<h2>Digital Forge Launch - Design a Miniature Competition!</h2> <p>We are pleased to announce the upcoming launch of Anvil Digital Forge, offering new and existing Anvil Industry designs for home 3D printing!</p> <p>The ongoing lockdown in the UK has made it very difficult for us to continue development of new releases for our resin product lines. Anvil Digital Forge will allow our experienced design team to continue creating high-quality new sci-fi miniatures which can be released as digital files immediately.</p> <p>We will be launching on Patreon with various affordable subscription options, as well as making STL files available for individual purchase on our webstore.</p> <p>Our digital range will complement our physical products - offering alternative poses, additional options and compatible modular components!</p> <p>In the future we hope to have enough capacity to produce some of the new miniatures in resin.</p> <p>We are still developing ideas for our Digital Forge so your ideas, feedback and suggestions are very welcome!</p> <p> </p> <h2>Would you like to work with our design team to create an original miniature?</h2> <p>To celebrate the launch of Anvil Digital Forge, and also recently hitting 20,000 Likes on our Facebook page, we are offering an opportunity to design an original Regiments or Burning Rose Character figure and win some great prizes!</p> <p><strong>From today until 2 May 2020 (midnight BST)</strong>, we will be accepting your character design submissions. We will then take a little time to draw up a shortlist of 3 of our favourite submissions and create a piece of new concept art for each of them. These will be displayed with a poll on our Facebook page, so that you can vote on which design gets finalised and released as a digital miniature! We may also release the winning design in resin.</p> <p>The creator of each design that makes the shortlist will receive a free high quality 3D print of the winning miniature, a high res digital copy of the concept art we create for their design, plus all the 3D print files made available in the first 3 months of our Digital Forge project. The overall winner also gets a £50 store voucher!</p> <p>We will be releasing more information about our Digital Forge in the next couple of weeks, and will be using this competition to showcase our design process from your concept through to a finished 3D printable miniature!</p> <h3> </h3> <h3><br /> </h3> <h3>What you need to enter:</h3> <ul> <li>A description (max. 500 words!!) of what the character looks like, including armour/clothing, what they are carrying, how they might be posed and any other important details.</li> <li>As many reference images to help communicate your idea as you can find. These can be links, montages of different photos and/or your own original sketches, the more specific the better.</li> <li>You do not have to have amazing artistic skills - we are most interested in a clearly explained original concept/idea.</li> </ul> <p> </p> <h4 style="background-color: rgba(0, 200, 0, 0.3); padding: 10px; text-align: center;"><strong>Submit everything via email to: <a href="mailto:competition@anvilindustry.co.uk?Subject=Minature%20Design%20Competition">competition@anvilindustry.co.uk</a></strong></h4> <h3><br />  </h3> <p> </p> <h3>Submission guidelines:</h3> <ul> <li>We are looking for original ideas only, we won’t just be making ‘x’ character from ‘y’ movie.</li> <li>Our range is focused on science fiction miniatures, so entries which are purely fantasy or historical are unlikely to be selected (fantasy or historical elements/themes are very welcome).</li> <li>Just one, human sized figure please (up to 40mm tall) ; no vehicles, dioramas or big scenic bases.</li> <li>Our manufacturing process and materials have some limitations. We will be working with the winner to translate their idea into something we can create, but as a general rule, thin, free floating components (chains, strips of cloth, long, thin weapon hafts or barrels) don’t work well.</li> <li>As a 28mm miniature, there is also a limit on fine detail. So bear in mind that any small elements (buttons, badges, straps, etched armour, jewelry) will need to be greatly enlarged, simplified or omitted.</li> <li>Have a look at our existing character models for a good idea of what's possible.</li> </ul> <p> </p> <h3><br /> </h3> <h3>Competition Terms and Conditions:</h3> <ul> <li>Professional miniature designers, those who have previously undertaken paid miniature design work, are not permitted to enter.</li> <li>Only one entry will be accepted per person. Multiple entries from the same person will be disqualified.</li> <li>Entries received after midnight, BST, on 2 May 2020 will be disqualified.</li> <li>No cash alternative.</li> <li>Anvil Industry Ltd reserves the right to substitute the prize with one of similar value at its own discretion.</li> <li>Anvil Industry Ltd also reserves the right to withdraw or amend the competition as necessary due to circumstances outside its control.</li> <li>Employees of Anvil Industry Ltd, their families, agents, or anyone else connected with the competition are not permitted to enter.</li> <li>Entries that include designs or ideas which are copied in part or whole from intellectual property belonging to others will be disqualified, please do not submit them.</li> <li>Our decision in respect of all matters to do with the competition will be final and no correspondence will be entered into.</li> <li>By submitting an entry to this competition you grant Anvil Industry Ltd a perpetual, royalty-free, worldwide, transferable and sub-licensable right and license to copy, reproduce, modify, display, translate, transfer, implement, exploit, sell, distribute, communicate to the public, and otherwise use submitted ideas and concepts, even if your idea is not shortlisted/does not win.</li> <li>For the shortlisted entries a digital version of the winning figure with a license for personal use will also be included with 3D printed models.</li> </ul> <p> </p> <h4><br /> </h4> <h3>A lot of us are stuck inside at the moment, so get creative and start dreaming up an awesome character model! We can’t wait to see what you come up with!</h3> <h3><br /> </h3> <h3>You must submit your designs to <a href="mailto:competition@anvilindustry.co.uk?Subject=Minature%20Design%20Competition">competition@anvilindustry.co.uk</a> by 2 May 2020 (midnight BST) to have a chance of seeing your custom character idea brought to life!</h3> <h3><br /> </h3>urn:store:1:blog:post:31https://www.anvilindustry.co.uk/studio-gaslands-hotwheels-carsAnvil Studio Gaslands Cars<p>Back in August last year we launched our new Gaslands conversion range! <br />Prior to the launch we held a Gaslands activity day with some friends to create some example models, using both our new Gaslands parts and bitz from our regiments range. <br />Here you can see just how easy it can be to make some awesome wasteland cars, even if you’re a beginner!</p> <h3> </h3> <h3>The Basics</h3> <p>Even only doing the bare minimum and just taking old cars to stick parts onto (no dismantling to get to the inside, no paint stripping etc) you can still create some cool looking apocalypse cars!</p> <p> <img src="/images/uploaded/Photo1_1000.jpeg" alt="Gaslands Conversion" /></p> <p>This car includes some of our <a href="/armour-plating-1">mixed armour plating parts</a> from the official Gaslands range on the sides and top, but most of it was done just with random Anvil bits! On the back you can see our <a href="/crates-boxs-ammo-terrain-vehicle-accessory-kit">Modern Crates and Boxes</a> and the guns are made using <a href="/regiments-phase-cannon-heavy-weapon">Phase Cannons</a>. The skull hood ornament is from our <a href="/banners-flags">Plain Banners</a> sprue.</p> <p> </p> <p><img src="/images/uploaded/Photo-2_1000.jpeg" alt="Gaslands Conversion" /></p> <p>This car had already been given a coat of silver spray paint when we started! The Anvil parts used on it are regiments <a href="/bayonets">Bayonets</a>, <a href="/modern-riot-shield">Modern Riot Shields</a> and a Unity Council Grenade Launcher on the top.</p> <p> </p> <p><img src="/images/uploaded/Photo-3_1000.jpeg" alt="Gaslands Conversion" /></p> <p>As well as parts from the Anvil armour plating on the sides and front, this car also uses part of the <a href="/field-gun-platform">field gun platform</a> clipped down with mesh layered underneath to sit around the windows. Parts from the <a href="/Punchy-Fists">Mega Powered Punchy Fists</a> are on the front underside and spikes from any of the banners/flags sprues are at the front of the roof.</p> <p> </p> <p><img src="/images/uploaded/Photo-4_1000.jpeg" alt="Gaslands Conversion" /></p> <p>On the back end is more armour plating, plus part of a <a href="/Assault-Shield">ballistic shield</a>. Underneath was used part of a Frag Launcher trimmed down to attach to the back. Along with the tanks from our gaslands <a href="/flame-throwers">flamethrowers</a> and <a href="/large-muzzle-flash">large muzzle flashes</a> it creates all the accessories needed to make the car a drag racer!</p> <p> </p> <p><img src="/images/uploaded/Photo-5_1000.jpeg" alt="Gaslands Conversion" /></p> <p>Parts from a Frag Launcher were also converted for the back of this car along with some armour plating on the back and bonnet and some Ballistic Shields for the front. The same skull as on the first car from the Banners sprue was also used.</p> <p> </p> <p>Here it is finished and ready to be sprayed!</p> <p><img src="/images/uploaded/Photo-6_1000.jpeg" alt="Gaslands Conversion" /></p> <h3> </h3> <h3>The Extras</h3> <p>To do more to your cars than just sticking bits onto the outsides, there are a few more fairly simple steps to follow. Dismantling the cars entirely makes it easier to work with them to do things like strip the paint off, or to fit things into the window holes in a much neater way. For this you will need a drill.</p> <p><img src="/images/uploaded/Photo-7_1000.jpeg" alt="Gaslands Conversion" /></p> <p>When turned upside-down, most matchbox scale cars have two little round rivets on either end. Carefully drill into these until you break through and the layers of the car no longer have anything holding them together. Some of the cheaper off-brand cars actually have screws instead of rivets (B&amp;M is a good place to find these for our UK readers) which makes this process a lot easier than drilling!</p> <p> </p> <p><img src="/images/uploaded/Photo-8_1000.jpeg" alt="Gaslands Conversion" /></p> <p><img src="/images/uploaded/Photo-9_1000.jpeg" alt="Gaslands Conversion" /></p> <p>Once you have taken the car apart you can do things like fill the windows and headlight holes in with mesh from the inside where the edges and glue will be hidden. Or you can insert parts through the bonnet hole to make a bigger shaker scoop as has been done with this example, again, using the ever versatile Frag Launcher! You could have figures sitting in the seats or add guns coming through the windows.</p> <p> </p> <p>After drilling the rivets to dismantle the car you can strip the paint off it if you choose, but only if it has a metal body. For this you can use a hardware shop-bought paint stripper if you want faster results - or if you don’t mind waiting you can use Dettol (shop-bought surface cleaner for our non-UK customers). Soaking in Dettol will take the paint off a car within about 24 hours.</p> <p><img src="/images/uploaded/Photo-10alt_1000.jpeg" alt="Gaslands Conversion" /></p> <p>This is what you should be left with after stripping the paint! The cars were casually reassembled for this photo, they had not been glued back together yet.</p> <p> </p> <p><strong>When you have finished stripping the paint it’s then time to re-paint them! Here are some of our finished cars!</strong><br /><br />Some of the cars below feature upgraded wheels which we purchased from <strong>Kymasil Designs</strong>. Their store offers custom 3D printing of many styles of wheel suitable for Gaslands conversions. Check them out here - <a href="https://www.kyamsildesigns.co.uk/wheelconfigurator">https://www.kyamsildesigns.co.uk/wheelconfigurator</a></p> <p><img src="/images/uploaded/Buggy1.jpeg" alt="Gaslands Conversion" /><img src="/images/uploaded/Cab2.jpeg" alt="Gaslands Conversion" /></p> <p><img src="/images/uploaded/Pickup1.jpeg" alt="Gaslands Conversion" /><img src="/images/uploaded/Racer2.jpeg" alt="Gaslands Conversion" /></p> <p>If you have any photos of your own projects using our parts, please send them in to support@anvilindustry.com or use #anvilindustry on social media, we would love to see them!</p> <p> </p> <p>Anvil Studio Team</p>urn:store:1:blog:post:30https://www.anvilindustry.co.uk/regiments-commissar-concept-artRegiments Commissar Concept Art<p>During 2019 we released several Commissar/Platoon Commander figures, each designed to compliment different popular styles within the Regiments heroic scale miniatures line. Today, we would like to share with you some of the concept art which was used during their development.</p> <p><img src="/images/uploaded/commissar/CommissarArmouredSMALL.jpeg" alt="Armoured Commissar Concept Art Wargamming" /></p> <p>The first (and most popular!) character model is the <a href="/armoured-commissar">Armoured Commissar.</a> We knew he wanted a dynamic pose to stand out as a Commanding Officer and wearing that much armour, it was clear he would not be afraid to lead from the front. The trailing greatcoat serves to emphasise the feeling of motion; charging forward, preparing to smite his enemies with his heavy powered fist.</p> <p> </p> <p><img src="/images/uploaded/commissar/CommissarJungleSMALL.jpeg" alt="Jungle Commisssar Concept Artwork Wargaming" /></p> <p>Our Jungle Fighters range are characterised by bulging muscles and a carefree attitude to self-preservation, and of course their <a href="/jungle-commissar">Commissar</a> would have to exemplify this. Tearing the sleeves of the ubiquitous greatcoat was an important start, and then designing an appropriately oversized weapon for him to wield. At some point during the sculpting process we decided to include an optional bionic leg; it just seemed to fit with the heroic persona that was emerging!</p> <p> </p> <p><img src="/images/uploaded/commissar/CommissarDressUniformSMALL.jpeg" alt="Dress Uniform Female Commisssar Concept Artwork Wargaming" /></p> <p>A more stern and commanding <a href="/dress-uniform-commissar">female Commissar</a> was wanted to lead our Dress Uniform troops, so a static pose but ready to move into action worked best. The opulent trim reinforces her status and rank, and the flared greatcoat adds some dramatic flair. Of course, the question remains: is she drawing her pistol to execute the enemy, or a disobedient underling?</p> <p> </p> <p><img src="/images/uploaded/commissar/RenegadeCommanderSMALL.jpeg" alt="Renegade Commisssar Concept Artwork Wargaming" /></p> <p>Keeping control of rebellious renegade soldiers requires a suitably imposing <a href="/renegade-commander">Commander</a>, hence the leering gasmask, and brutal, spiked chain-axe. Once again, keeping a static, planted stance lends an air of authority, whilst the ragged chainmail and chunky, riveted armour plates let you know that they’re probably not one of the good guys!</p> <p> </p> <p><img src="/images/uploaded/commissar/SkeletonCommissarSMALL.jpeg" alt="Skeleton Undead Commisssar Concept Artwork Wargaming" /></p> <p>This year’s Halloween release contained a number of components to turn regular Regiments figures into undead servants of darkness! Alongside these, an <a href="/skeleton-commissar">undead Commissar</a> was a must; a grinning skull with the peaked cap and greatcoat was too sinister to pass up. The book of necromancy to keep his skeletal minions on their feet seemed like a pragmatic addition, as well as giving our sculptors the chance to have fun with spell effects.</p> <p><br />Check back again soon for some more concept art, including some sneak previews of upcoming Regiments Characters!</p> <p><br />-Anvil Studio Team</p>urn:store:1:blog:post:29https://www.anvilindustry.co.uk/exo-lord-assembly-tipsExo-Lord Assembly Tips<p>Liam takes a close up look at how the new modular Exo-Lord super heroic scale miniatures fit together.</p> <p>All of the new parts are modular and interchangeable, so you can mix different arm styles, and choose your weapon load out down to the magazine style!</p> <p> </p> <p><iframe src="https://www.youtube.com/embed/bSRYfFkoN0I" width="100%" height="500" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>urn:store:1:blog:post:28https://www.anvilindustry.co.uk/exo-lords-concept-artExo-Lords: Concept Art and Design<p dir="ltr">Suiting their role as special forces strike operatives, we actually started shipping our new Exo-Lords a whole week ahead of schedule, but the official launch is today (10/01/20)!</p> <p> </p> <p><img src="/images/uploaded/Exo_Scale_Ref_01.jpeg" alt="" /></p> <p dir="ltr"> </p> <p> </p> <p dir="ltr">At 40mm tall to top of head, the new models are significantly larger than our older Exo-Lords. They are also fully modular, with between 7 and 10 components per model and a wide range of options and upgrade parts.</p> <p> </p> <p dir="ltr">Revamping our entire Exo-Lord range was an exciting (and slightly daunting!) prospect. </p> <p dir="ltr">Although we’ve stayed close to the original 'tactical sci-fi' aesthetic, improved manufacturing techniques and moving up to a larger scale meant the new models could attain a higher level of detail than was previously possible.</p> <p> </p> <p dir="ltr">With this in mind, we sketched out some armour designs (below), starting with basic shapes to work out the proportions for our re-scaled super soldiers and then experimenting with panel shapes and extra details. </p> <p> </p> <p dir="ltr"><img src="/images/uploaded/100120_Image_01_BOps_Concepts.jpeg" alt="" /></p> <p> </p> <p dir="ltr">Back in 2018 we released the special edition <a href="https://anvilindustry.co.uk/black-ops-sniper-2018">Black Ops Sniper</a> as an experimental test model. From here we took a look at which elements we did and did not like, and adjusted the designs to allow for modularity and a range of posing options. Throughout the process we were able to show preview renders and test prints to take on community feedback as we continued to refine the designs.</p> <p> </p> <p dir="ltr"><img src="/images/uploaded/100120_Image_02_Exo_Diagram.jpeg" alt="" /></p> <p> </p> <p dir="ltr">Any powered armour is more than just thick plating. In the image above you can see how the wearer is surrounded by bundles of artificial muscle attached to an Exo-Skeleton, which adds strength and support. The armour plate then attaches over the top. </p> <p> </p> <p dir="ltr">Planning out how an armour or weapon system would actually function ensures we can keep an element of realism in our designs.</p> <p> </p> <p dir="ltr"><img src="/images/uploaded/100120_Image_03_BOps_Sergeant.jpeg" alt="" /></p> <p> </p> <p dir="ltr">Our first character model for the range, the <a href="https://anvilindustry.co.uk/black-ops-sergeant-2019">Black Ops Sergeant</a> has an aggressive leaping/striding pose, and some custom weaponry for getting up close and personal. Single piece models allow us greater design freedom, which we’ve used here to sculpt a flowing camouflage cloak, slung rifle, and dynamically posed bionic arm.</p> <p> </p> <p dir="ltr"><strong>The Next Mission?</strong></p> <p> </p> <p dir="ltr">There is quite a bit more to come for the Black Ops range in the near future, including more specialist and heavy weaponry! Look out for more previews coming soon.</p> <p> </p> <p dir="ltr">We are also excited to be working on concept art for other armour styles, including Greco-Roman, Medieval Plate, and more! </p> <p> </p> <p dir="ltr"><img src="/images/uploaded/100120_Image_11_Mix.jpeg" alt="" /></p> <p> </p> <p dir="ltr">As a modular system (like our Regiments range) future armour styles will share the same attachment points, to ultimately offer a huge amount more customisation than the old single piece models.</p> <p> </p> <p dir="ltr">-Anvil Studio Team</p> <p> </p> <p> </p>urn:store:1:blog:post:26https://www.anvilindustry.co.uk/daughters-of-the-burning-rose-launch-info-and-scale-comparisonDaughters of the Burning Rose - Launch Info and scale comparison<p>In April 2018, we launched a Kickstarter project to fund the creation of the Daughters of the Burning Rose, a new range of gothic medieval warrior women crafted with the finest resin casting methods.</p> <p dir="ltr">It was by far Anvil Industry's most ambitious design and manufacturing project, and with the help of over 700 very patient backers, we made the range a reality!</p> <p>-------------------------------</p> <p dir="ltr">We are now delighted to make the entire range available for retail sale, including for the first time separate sprue products and some new characters and options.</p> <p>The Burning Rose range contains more than 30 extremely detailed character models covering a range of themes and battlefield roles. </p> <p dir="ltr">We also designed fully modular infantry models with rifle, melee and support variants. There are over 50,000 unique combinations of basic armour and equipment, not including the many specialist weapons.</p> <p>We have designed the product categories and squad builders to be as clear as possible, but if anything looks incorrect or unclear, please get in touch at <a href="mailto:support@anvilindustry.co.uk">support@anvilindustry.co.uk</a> and we will get back to you as soon as we can.</p> <p><img src="/images/uploaded/painted-eg.jpeg" alt="" /></p> <p dir="ltr"><strong>Scale Comparison</strong></p> <p>The scale of the range is "28mm heroic", with a typical Daughter standing 31mm tall to the top of head, and 28mm to eye line. All the Infantry parts are interchangeable with our female regiments models, and are a similar build and proportions, though the armour obviously adds some bulk.</p> <p>You can be confident that any Daughters product you order will be of the higest quality, but we know scale/proportions can be tricky given the many different manufacturers with different standards.</p> <p>Clear comparison photos are best, so here we compare the new models to our existing ranges and some selected miniatures from other companies. Other companies miniatures are used without permission for the purpose of scale comparison.</p> <p dir="ltr"> </p> <p dir="ltr"> </p> <p><img src="/images/uploaded/Daughter Reg M-F Compare.jpeg" alt="" /></p> <p dir="ltr">Above Left to right : Male Regiments Figure, Daughter of the Burning Rose with Phase Arquebus, Female Regiments Figure.</p> <p dir="ltr"> </p> <p dir="ltr"><img src="/images/uploaded/Daughter-BOPS-EXO-corpse-grinder.jpeg" alt="" /></p> <p dir="ltr">Above Left to right : Corpse Grinder Cultist©Games Workshop Ltd, Old Black Ops Exo-Lord (now OOP), Daughter of the Burning Rose, NEW Exo-Lord (Coming soon!)</p> <p dir="ltr"><img src="/images/uploaded/Daughter-Reg-SM-CAD-compare.jpeg" alt="" /></p> <p>Above Left to right : Male Regiments Figure, Cadian Guardsman©Games Workshop Ltd, Daughter of the Burning Rose, Tactical Marine©Games Workshop Ltd</p> <p> </p> <p><img src="/images/uploaded/Daughter-Escher-Davidian.jpeg" alt="" /></p> <p dir="ltr">Left to right : Davidian©Raging Heroes. Escher Ganger©Games Workshop Ltd. Daughter of the Burning Rose</p> <p dir="ltr"> </p> <p><strong>Recent/Upcoming Games Workshop Releases</strong></p> <p dir="ltr">From measuring photos, we estimate that the recently released/upcoming Medieval Warrior Women from Games Workshop (on 32mm bases) are approximately 35mm to the top of head, in line with GW’s recent upscaling of newer models. This makes them a little larger than our DBR range and the two ranges may look out of proportion if customers wish to mix them in the same force. This is less likely to be an issue with some of our character models like the Arch Angel, Saint &amp; Martyr, and War Machine, where differences will be less obvious. </p> <p dir="ltr">-------------</p> <p dir="ltr"> </p> <p dir="ltr">We hope you like our new range! We are going to be working on other big projects (like the Exo-Lords above) for the next 6 months, but we hope to return to the Daughters range in 2020 with some new miniatures and options!</p> <p dir="ltr">We would love your suggestions for new models, or photos of your painted miniatures!</p> <p dir="ltr">Thanks from everybody at Anvil Industry</p> <p dir="ltr"> </p>urn:store:1:blog:post:2https://www.anvilindustry.co.uk/regiments-customer-showcase-2Regiments: Customer Showcase 2<p>It's been a long time since our last blog post, which is a testament to the effort we've been putting into our Daughters of the Burning Rose Kickstarter, but we thought we'd pick things up again with another look at what you have all been up to with the Regiments range.</p> <h2>Charles Baynon</h2> <p>We're blown away by these WW1 Tommies assembled and painted up by Charles, thank you very much for sharing!</p> <p><img src="/images/uploaded/charles-1.jpeg" alt="" /></p> <p><img src="/images/uploaded/charles-2.jpeg" alt="" /></p> <p><img src="/images/uploaded/charles-3.jpeg" alt="" /></p> <p><img src="/images/uploaded/charles-4.jpeg" alt="" /></p> <p><img src="/images/uploaded/charles-5.jpeg" alt="" /></p> <p>Russian soldier has legs, arms, AK47 and backpack by Victoria Miniatures. The head and torso are Anvil. In the case of the German trench raider his armoured torso and backpack are by Victoria Miniatures , the rest is all Anvil.</p> <p><img src="/images/uploaded/charles-6.jpeg" alt="" /></p> <p>The three masked Germans are basically all Anvil. The only difference is that I have added Warlord Games Napoleonic British (!) backpacks. One chap has a combat knife from the Games Workshop Cadian sprue.</p> <p><img src="/images/uploaded/charles-7.jpeg" alt="" /></p> <p>Two German trench raiders. Both have armoured torsos from Victoria Miniatures. The hands holding pistols are from the Statuesque Miniatures 'Pulp Alley' sprue.</p> <p><img src="/images/uploaded/charles-8.jpeg" alt="" /></p> <h2>Ben Bangley</h2> <p>Something a bit more sci-fi from Ben, this squad is toting Phase Rifes and Gothic Void Helmets. We love the menacing black armour.</p> <p><img src="/images/uploaded/ben-1.jpeg" alt="" /></p> <p><img src="/images/uploaded/ben-2.jpeg" alt="" /></p> <p><img src="/images/uploaded/ben-3.jpeg" alt="" /></p> <h2>Harrison Cuts</h2> <p>Finally, these models by Harrison show a different painting style we really like and goes particularly well with the parts used.</p> <p><img src="/images/uploaded/harrison-1.jpeg" alt="" /></p> <p><img src="/images/uploaded/harrison-2.jpeg" alt="" /></p> <p><img src="/images/uploaded/harrison-3.jpeg" alt="" /></p> <p><img src="/images/uploaded/harrison-4.jpeg" alt="" /></p> <p>The armoured fist and sword are taken from our Officer melee weapons sprue, and re-posed slightly.</p> <p><img src="/images/uploaded/harrison-5.jpeg" alt="" /></p> <p><br /><br /></p> <p>That's enough for now, we hope you've enjoyed looking at them as much as we have. We have a few more to share in the coming weeks, if you'd like to see your projects, paint jobs or conversions on the blog please send them in to us.</p>urn:store:1:blog:post:3https://www.anvilindustry.co.uk/daughters-of-the-burning-rose-first-concept-artDaughters of the Burning Rose : First Concept Art<p>This April, Anvil Industry will be running a Kickstarter to fund the creation of The Daughters of the Burning Rose, an entire new army of gothic medieval warriors!</p> <p>Over the coming weeks we will be sharing concept drawings, artwork and renders from the design team - Thomas Elliott and Chris Worth.</p> <p><img src="/images/uploaded/buring-rose-1_1000.jpeg" alt="" /></p> <p>This is an early concept piece Chris did to establish a look for the basic armour. Further design work is then done in Zbrush, our digital sculpting software.</p> <p><img src="/images/uploaded/burning-rose-2.jpeg" alt="" /></p> <p>The Lord Abbess. In addition to various styles of fully modular basic infantry, we are also working on a wide range of very detailed character models!</p> <p><img src="/images/uploaded/buring-rose-3_1000.jpeg" alt="" /></p> <p>This piece was one of the first concepts done for the project to establish the look we are going for. Highly detailed gothic armour marks this woman out as a high ranking leader in the Burning Rose crusade.</p> <p><img src="/images/uploaded/burning-rose-4_1000_1000.jpeg" alt="" /></p> <p>As well as the more heavy infantry, the Daughters of the Burning Rose employ units of lighter armoured fighters specializing in melee combat. For these models we are planning to use design elements from Roman era gladiators.</p> <p><img src="/images/uploaded/burning-rose-5.jpeg" alt="" /></p> <p>The Plague Doctors mask is one example of many elements in the project based on real historical designs.</p> <p><img src="/images/uploaded/burning-rose-6.jpeg" alt="" /></p> <p>Above are some of the concept sketches for the plague doctor. Before completing more detailed concept art, each miniature starts life as a series of quick pencil sketches to establish the look of the equipment and clothing, and/or try out different pose options.</p> <p><img src="/images/uploaded/burning-rose-7.jpeg" alt="" /></p> <p>The Plague Doctor will be accompanied by a skilled medical team, including reanimated automata who provide load carrying and protective duties.</p> <p><img src="/images/uploaded/burning-rose-8.jpeg" alt="" /></p> <p>The project is heavily influenced by elements of alternative medieval history and steampunk as well as high gothic. Here are some rough ideas for small steam-powered automata which will act as squires to wealthy Burning Rose Knights. No particular design elements are fixed at this stage in the process.</p> <p><img src="/images/uploaded/burning-rose-9.jpeg" alt="" /></p> <p>The project will include characters in a huge number of battlefield roles. Here Thomas has created a mood board of ideas for Mages - individuals able to channel magical or supernatural forces to help their comrades or destroy the enemies of the Burning Rose.</p> <p><img src="/images/uploaded/burning-rose-10.jpeg" alt="" /></p> <p>This war machine is a very complex and large kit, and will only become reality if the project exceeds our funding goal!</p> <p>If you haven't already seen our first teaser video, here it is again, hosted on Youtube for better resolution than the Facebook version.</p> <p><iframe src="https://www.youtube.com/embed/xHBd8onLCkE" width="640" height="360" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>urn:store:1:blog:post:4https://www.anvilindustry.co.uk/dress-uniform-concept-art-and-ideas-for-your-projectsDress Uniform : Concept art and ideas for your projects!<p>It's been a few weeks now since we launched our new <a href="/dress-uniform">Dress Uniform range</a>. Now that we are (just about) caught up with the Christmas orders, we thought it would be cool to showcase some of the concept art done last year, as well as some example miniatures.</p> <p>Every new product release starts with getting some ideas down to establish the look and feel we are aiming for with the final miniatures. For the Dress Uniform parts, which are mostly inspired by real historical uniforms from 1700 through to 1900, we also did a lot of research.</p> <p>Thomas was tasked with coming up with a range of concept artwork, some of which you can see here.</p> <p><img src="/images/uploaded/dress-uniform-1.jpeg" alt="" /></p> <p>Left: The Adrian helmet was a popular request since last years Trench Fighter release. <br />Right: an officer sketch detailing the dress Uniform leg style, which works with a huge range of Regiments torsos.</p> <p><img src="/images/uploaded/dress-uniform-2.jpeg" alt="" /></p> <p>Left: The Cavalry helmet is another historical example, though for the final resin version, details had to be made significantly simpler to work at Heroic scale.<br /> Right: Early work for the Cuirass armour torso and Picklehaube helmets. This figure also carries a Tesla Disintegrator, placing him firmly in an alt history or science fiction setting.</p> <p><img src="/images/uploaded/dress-uniform-3_1000.jpeg" alt="" /></p> <p>This sketch is very dynamic, helping to bring the ideas to life. The Crossbelt torso works well with a number of leg and head styles to create British Empire or American Revolutionary War-themed forces. The Tricorne hat sprue is for the pirate forces out there, and contains a bonus parrot!</p> <p>When Thomas isn't busy sketching and sculpting at Anvil, he produces a huge range of amazing sci-fi artworks, you can see more on his Artstation <a href="https://www.artstation.com/thomaselliott" target="_blank">HERE</a>.</p> <p>With the addition of the Dress Uniform parts, the Regiments range now has over 800,000 unique combinations of legs, torso, head, arms and weapon. With the possible pose variation and extra equipment packs, the number of unique figures runs into tens of millions! Here are just a few examples of what's possible:</p> <p><img src="/images/uploaded/dress-uniform-4.jpeg" alt="" /></p> <p>Left : This trooper uses <a href="/dress-uniform-static">Dress Uniform legs</a>, a <a href="/hussar-torso">Hussar torso</a>, <a href="/belgic-shakos">Shako head</a> and <a href="/regiments-armoured-specialist-weapon-arms">Ion Rifle Specialist weapon</a>. <br />Right: Dress Uniform parts can be used to upgrade the look of our existing Regiments designs. Here we have used long <a href="/long-greatcoat-legs-advancing">Greatcoat legs</a>, <a href="/regiments-medieval-torso">Medieval torso</a> and <a href="/trench-shotguns">Trench Shotgun</a> arms. The addition of the <a href="/parade-caps">Parade cap head</a> and a single <a href="/eagle-shoulder-pads">Eagle pad</a> (plus <a href="/haversacks">Haversack</a>) make the figure look a lot more striking.</p> <p><img src="/images/uploaded/dress-uniform-5.jpeg" alt="" /></p> <p>Left: An Officer model made using the sash torso from the <a href="/cuirass-torso">Cuirass set</a> and a Bicorne hat (from the <a href="/dress-uniform-officer-heads">Dress Uniform Officer Heads</a>). The pistol is one of a number of unusual designs from our <a href="/ornate-pistols">Ornate Pistols set</a>. <br /> Right: A <a href="/turban-heads">Turban head</a>, <a href="/revolvers">Revolver</a> and <a href="/mixed-sabres">Sabre</a> are used to make a very dynamic and ferocious looking Officer!</p> <p><img src="/images/uploaded/dress-uniform-6.jpeg" alt="" /></p> <p>The Dress Uniform parts can be used with any of our Specialist and Heavy Weapon squads. The weapons crew shown above is mostly the new parts, but we've used <a href="/armoured-arms-heavy-weapon">armoured arms</a> and <a href="/light-angular-shoulder-pads">light angular shoulder pads</a> to make them more sci-fi looking. These figures could fit into an alternative history/steampunk Victorian setting.</p> <p><br /><br /></p> <p>If you want help designing your own new Regiment, our <a href="http://www.regiments-designer.com/" target="_blank">Regiments Designer</a> is a great tool, creating a 3D render of any combination of Regiments parts. Check out the designer <a href="http://www.regiments-designer.com/" target="_blank">HERE</a>.</p> <p>We hope you've enjoyed this blog post, if there is anything you would like to see in future posts, or you have any questions about the range, don't hesitate to get in touch and we will be happy to help : <a href="mailto:info@anvilindustry.co.uk">info@anvilindustry.co.uk</a></p> <p>Thanks!</p> <p>Anvil Industry</p>urn:store:1:blog:post:5https://www.anvilindustry.co.uk/conversion-corner-23-pmc-agentsConversion Corner #23: PMC Agents<p><strong>The Division</strong><sup>TM</sup> is one of my favourite games, and from the early planning stages of our <a href="/private-military-contractor-pmc-militia-modern">PMC range</a> I knew that they would be perfect for a pretty ambitious project - to build small forces representing Agents, and the other various factions from the game!</p> <p>Obviously, I started with the most iconic part, the Agents themselves, but in the coming months I plan to build at least 5-10 models for each faction (really looking forward to the Cleaners!) - hopefully I'll find an opponent and a suitable ruleset (or maybe even use the AFTERLIFE rules with some modifications) to play a couple games!</p> <p><img src="/images/uploaded/conversion-corner-23-1.jpeg" alt="" /></p> <p>The Agents share some common details:</p> <ul> <ul> <li>respirator masks, either worn, or strapped to the backpacks</li> <li>Dark Zone bags - for these, I cut bedrolls from our Bergen backpacks and scraped off the creases with a scalpel. After this, I attached them to the various backpacks, then filled the gaps and the sides with Milliput</li> <li>Smartwatches, made from the back part of Exo-Lord Holographic Sights</li> <li>Various items representing the in-game skills on the backpacks</li> <li>Patches on the right sleeve, these are just pieces of thick paper cut to size, then superglued on</li> <li>Glow sticks that are bits of thin plastic rod with one end pressed flat</li> </ul> </ul> <p><img src="/images/uploaded/conversion-corner-23-2.jpeg" alt="" /></p> <h4>Three riflemen</h4> <p>All three carry an <a href="/ar-15-variants">AR-15 variant</a>, with some custom bits - the angled foregrip is a regular pistol grip cut and filed down slightly, and the LVOA has a micro red dot sight (Regiments tactical scope cut down, with holes drilled), a shortened Exo-Lord <a href="/peq-laser">PEQ</a> laser and a flashlight (again, from a Regiments tactical scope, this time with the sides filed smooth).</p> <p>One of the Agents seems to have found a briefcase with Shade-tech, and the other has his left arm modified so he looks like he's listening to a radio transmission.</p> <p>The heads from the <a href="/long-hair-heads">Long Hair</a> and <a href="/ops-core-1-tactical-head">Opscore 1</a> sets have been modified to wear masks - for this, I only had to cut off the nose, file the chin down a bit, and carve out a little bit from the bottom of the spare Respirators.</p> <p>The Pulse device is made of a breaching charge from the Afterlife Ballistic Shields, with two antennae attached - these came from the walkie-talkies in the <a href="/modern-equipment-pack">Modern accessories set</a>! Another agent has Regiments pouches attached in a triangle to mimic the layout for the Seeker Mines in the game.</p> <p><img src="/images/uploaded/conversion-corner-23-3.jpeg" alt="" /></p> <h4>Three assault specialists</h4> <p>They carry shorter range weapons, with plenty of accessories - most of them from our <a href="/weapons-accessory-pack">Regiments weapon accessory</a> sprue, except for the shotgun blast, which is a Medium shot blast made by Armorcast.</p> <p>The backpack straps are thin strips of plasticard bent around the torso - with a plastic buckle that came from one of our Modern backpacks (I had to cut four apart, kept losing the tiny bits...).</p> <p>One thing that I knew I had to add was a pom pom beanie - just a blob of Milliput pressed on the top of a Watch cap!</p> <p>My favourite skill item in this lot is the Ballistic shield. Tried to get as close as possible to the in-game look, I think I pretty much nailed it! The base was a <a href="/modern-riot-shield">modern Riot shield</a> filed flat, recesses carved out and bits of plasticard (and a bit of transparent plastic from a blister) added.</p> <p><img src="/images/uploaded/conversion-corner-23-4.jpeg" alt="" /></p> <p>In the future I plan to build a few more agents - with sniper rifles and LMGs. Then, I can move on to the other factions!</p> <p>That's all for now, hope you enjoyed this Conversion Corner, see y'all later!</p> <div class="important-text"> <p><em>The Division and all associated terms are Trade Mark and Copyright Ubisoft.</em></p> <p><em>Comparisons and images are used to provide examples of possible conversions to inspire hobbyists own modelling projects. This feature is not associated with Ubisoft in any way.</em></p> </div>urn:store:1:blog:post:6https://www.anvilindustry.co.uk/conversion-corner-22-halloween-special-army-of-the-undeadConversion Corner #22: Halloween Special - Army of the Undead!<p><img class="blog-main-image" src="/images/uploaded/conversion-corner-22.jpeg" alt="" /></p> <p>With our new <a href="/zombies">Zombies range</a> being launched not long ago, it seemed the obvious choice to do a conversion corner showing how they can be combined with our regular Regiments Trench Fighters to create an army of the undead!</p> <p>These boys aren't sure what their objective is, and appear to have not noticed that their weapons are beyond repair and they have sustained the odd flesh wound...</p> <p>How did we (we being resident converter Adam) create such an epic horde?</p> <p>He took the trench Phase Carbine and Shotgun with combined arms, then used a craft knife and drill bit to add damage and wounds, before heating them under a hotlamp (you could use hot water too) to enable them to be bent into deformed shapes.</p> <p>The Flamethrower and Fatigue Specialist arms were treated likewise before they were assembled on to the Zombie Short and Long Trenchcoat bodies.</p> <p>Joints were filled with Vallejo Plastic Putty, which was applied and roughed up with a clay shaping tool to add to the decayed feel.</p> <p>To enhance the zombie credentials, a number of the regular hands were cut off and replaced with distorted hands from the zombie arm sets.</p> <p><img src="/images/uploaded/conversion-corner-22-1.jpeg" alt="" /> <img src="/images/uploaded/conversion-corner-22-2.jpeg" alt="" /> <img src="/images/uploaded/conversion-corner-22-3.jpeg" alt="" /></p> <p>Whats that? The Zombie Crawler set can be used to make a undead heavy weapon team, hell yes! The spotter here is shouting his instructions into a severed foot, while the chinless gunner fires his battered maxim...</p> <p>The damage to the Field Gun and Maxim was done carefully with a craft knife and drill bit, the gunner uses the fatigue heavy weapon arms.</p> <p><img src="/images/uploaded/conversion-corner-22-4.jpeg" alt="" /> <img src="/images/uploaded/conversion-corner-22-5.jpeg" alt="" /></p> <p>Before he played guitar <a href="/rock-zombie">Rock Zombie</a> commanded the undead, a weapon from the Trench Shotgun mixed set suits him nicely, some battle damaged added with a drill bit.</p> <p> </p> <p> </p>urn:store:1:blog:post:7https://www.anvilindustry.co.uk/conversion-corner-21-panzer-copsConversion Corner #21: Panzer Cops<p>Hi, I’m Daniel, the inspiration for my conversion corner came from the style of Kerberos Panzer Cops from the anime film Jin-Roh: The Wolf Brigade, which I found to be a striking aesthetic; one I’ve tried to replicate with this squad of Japan’s alternate-history 1950’s elite troops.</p> <p><img src="/images/uploaded/conversion-corner-21-1.jpeg" alt="" /></p> <p>Parts list:</p> <ul> <li><a href="/stahlhelm-gasmask">Stahlhelm with Gasmask</a></li> <li><a href="/medium-armour-torso">Medium Armour Torsos</a></li> <li><a href="/armoured-legs-static">Armoured Legs 1 Static</a></li> <li><a href="/mg-42">MG42</a></li> <li><a href="/stick-grenades">Stick Grenades</a></li> <li><a href="/regiments-field-radio-communications-set">Field Radios</a></li> <li>Brass Rod</li> <li>Greenstuff</li> </ul> <p>The team took only 3 to 4 hours to convert from its stock parts. I dry-fit posed the troopers in an aesthetically pleasing fashion and then went to work. First I had to remove the thigh armour from the legs. Using a sharp hobby knife and a square-edged file I stripped the armour away and then rebuilt the legs back up with green-stuff, moulded to look as much like loose fitting cloth as I could, before glueing them to their bases.</p> <p><img src="/images/uploaded/conversion-corner-21-2.jpeg" alt="" /></p> <p>It’s amazing what a simple change can do for the overall feel of the miniature; the swap to cloth for the legs was the hardest part of the conversion!</p> <p>A few small changes were made to the posing of the hands for the model on the right so that he’s holding his MG-42 vertically and a quick hand swap to give him a knife. The MG attached to the shoulder sling also had a slight modification to strip away the carry-handle and sights to allow the strap to attach.</p> <p><img src="/images/uploaded/conversion-corner-21-3.jpeg" alt="" /></p> <p>Next, I filed the end of the left shoulder pad into 3 distinct planes and added green-stuff to extend the pad most of the way to the miniature’s elbow before filing them to match the now modified pad.</p> <p>I felt that the silhouette formed by the Panzer Cop’s backpack aerial was too important a feature to miss. By snipping off the top of the antenna it was a simple matter of using a sharp pin to make a guide hole to drill out two 0.5mm sockets for two short lengths of brass rod to be inserted and glued in.</p> <p><img src="/images/uploaded/conversion-corner-21-4.jpeg" alt="" /></p> <p>Lastly, I found a tiny plastic syringe-tip (used for applying super glue with extreme accuracy) and sliced off a tiny cylinder to use as a ring for the shoulder pad. It’s a tiny little thing and probably not necessary, but I like the way it looks nevertheless!</p> <div class="important-text"> <p><em>Kerberos Panzer Cops and Jin-Roh: The Wolf Brigade are Copyright Production I.G and Bandai Entertainment.</em></p> <p><em>Comparisons and images are used to provide examples of possible conversions to inspire hobbyists own modelling projects. This feature is not associated with Production I.G. and Bandai Entertainment in any way.</em></p> </div>urn:store:1:blog:post:8https://www.anvilindustry.co.uk/afterlife-showcase-spectre-operativesAfterlife Showcase: Spectre Operatives<p>The Unity Marine Corps (UMC) and Unity Guard are a testing ground for innovation in military hardware and training. With the resources at the disposal of the Council, these fighting forces employ state-of-the art weapons systems, exo-mechs, cybernetic and genetic enhancement, hololithic personal HUD systems and many other technological marvels. In turn, each soldier or peacekeeping officer is considered a valuable commodity, and usually undergo extensive cognitive conditioning and physical training to transform them from normal men and women to focussed fighting machines.</p> <p><img src="/images/uploaded/spectre-operatives-1.jpeg" alt="" /></p> <p>Even in a world of elite soldiers, however, there is still room for improvement. The top one percent of the UC’s trained combatants may – should they display sufficient dedication and aptitude – be selected to enter one of the secretive black ops training programs. Of these candidates, perhaps half fall at the first hurdle; another quarter meet with some unknown end, joining the growing ranks of ‘Disappeared’; while the remainder, if they’re lucky, go on to become the best of the best, serving the Unity Council as part of an elite Spectre team. These special operatives are legendary – ghost-like stealth teams who specialise in lightning-fast raids, assassinations and surgical strikes. Using the latest stealth tech, militarised Afterlife surgeries, neuro-psychological conditioning and performance-enhancing combat drugs, they achieve feats in combat situations that seem almost impossible and have become the most feared weapon in the Council's military arsenal.</p> <p><img src="/images/uploaded/spectre-operatives-2.jpeg" alt="" /></p> <h4>Gabriela Aguilar</h4> <p>Gabriela Aguilar is the daughter of a decorated UCMC colonel, and has spent all of her life in military schools and academies. Renowned as the best shot in the Eastern Protectorate, and a marine first-class in all areas of her training, she was inducted into the top-secret Spectre training program where she continued to excel. The surgical, chemical and psychological treatments she has undergone have changed Gabriela into the perfect soldier, and her already quick mind and quicker reflexes led her to become a Spectre team sergeant after just three successful deployments – something never before achieved so rapidly. Although her training has prepared Sergeant Aguilar for all forms of combat and operations, her natural affinity is still for the sniper rifle – they say Aguilar can hit the weak spot in an exo-mech suit from half a mile away in high wind and poor visibility. Certainly, any enemy who falls within her sights is not long for this world.</p> <p><img src="/images/uploaded/spectre-operatives-3.jpeg" alt="" /> <img src="/images/uploaded/spectre-operatives-4.jpeg" alt="" /></p>urn:store:1:blog:post:9https://www.anvilindustry.co.uk/conversion-corner-20-moravs-maraudersConversion Corner #20: Morav’s Marauders<p><em>Images in this Conversion Corner feature many component parts which are copyright Games Workshop Plc TM.</em></p> <div class="important-text"> <p><em>Games Workshop, Skitarii Ranger, Shadow War:Armageddon, Astra Militarum, Tempestum Scion, Dark Vengeance, Genestealer Cult, Chaos Warpsmith and Renegade Militia Enforcers are all Trade Mark and Copyright Games Workshop PLC.</em></p> <p><em>This feature is not associated with Games Workshop in any way. Images of their components are used to provide examples of possible conversions to inspire hobbyists own modelling projects. </em></p> </div> <p>The Marauders are my new Shadow War:Armageddon Chaos-affiliated mercenary (counts-as Astra Militarum) kill-team.</p> <p>The basic team is made up of a veteran sergeant (in carapace armour), two weapon specialists (one with a sniper rifle, the other in carapace armour with a flamethrower), 6 veterans with a mix of lasguns and shotguns, and two recruits with shotguns (not featured). I also made two Operatives, a Commissar and a Tempestus Scion.</p> <p>Building the team took about 20-25 hours, using mainly Forge World and Anvil bits. I've broken down the team into parts lists in case you want to try any of these out for yourself.</p> <p><img src="/images/uploaded/conversion-corner-20-1.jpeg" alt="" /></p> <h4>Veteran Sergeant + Scion</h4> <p><em>GW:</em></p> <ul> <li>Dark Vengeance cultist legs</li> <li>Genestealer Cult chainsword</li> <li>Tempestus Scions left arm</li> <li>Chaos Warpsmith bolt pistol</li> <li>Tempestus Scions hotshot volley gun</li> </ul> <p><em>Forgeworld:</em></p> <ul> <li>Renegade Militia Enforcers torsos + right wrist/hand</li> </ul> <p><em>Anvil:</em></p> <ul> <li>Small multipose bionic arms</li> <li><a href="/weapons-accessory-pack">Regiments weapon accessories</a></li> <li><a href="/pouches-webbing-pack">Regiments pouches</a></li> </ul> <p><em>Mantic:</em></p> <ul> <li>Hanging pouch thingy with body parts</li> </ul> <p>The Sergeant and the Scion are based on the FW Renegade Militia Enforcer torsos. I wanted them to stand out, so instead of using the standard long/short greatcoat legs, I chose to cut two Dark Vengeance cultists in half to make the lower bodies. Both models feature one arm from the Scions, the other is from our small multipose bionic arms kit. After assembling the Sergeant’s chainsword arm, it was cut off close to the elbow joint, and spliced together with one of the Enforcer melee arms. After assembling the models I added pouches and various other accessories.</p> <h4>Commissar</h4> <p><em>FW:</em></p> <ul> <li>Event only enforcer body</li> <li>Renegade Militia Enforcers whip</li> </ul> <p><em>Puppetswar:</em></p> <ul> <li>Iron Mutants head</li> </ul> <p><em>Anvil:</em></p> <ul> <li>Regiments Officer hat</li> </ul> <p>The Commissar, Vladic Morav himself (Rogue Trader-turned-chaos-aligned-mercenary-captain) is based on the limited edition FW Enforcer. The shock maul is replaced with a whip more fitting for his character, all the loyalist iconography was filed off, and there is a Puppetswar Iron Mutants head with an Anvil Officer hat.</p> <p>All the other members of the warband use FW Renegade Militia torsos and Anvil Long and Short Greatcoat legs, Single Curve Gothic shoulderpads, and various Regiments accessories.</p> <p><img src="/images/uploaded/conversion-corner-20-2.jpeg" alt="" /></p> <h4>Sniper</h4> <p><em>FW: </em></p> <ul> <li>Renegade Militia torso</li> </ul> <p><em>GW: </em></p> <ul> <li>Skitarii right arm with rifle, Genestealer Cult left arm</li> </ul> <p><em>Anvil: </em></p> <ul> <li><a href="/long-greatcoat-legs-static">Long coat legs</a></li> <li><a href="/Sniper-Scopes">Sniper scope</a></li> <li>Black ops night vision</li> <li><a href="/bayonets">Bayonet</a></li> <li>Regiments pouches</li> </ul> <p>The sniper rifle is from the Skitarii Rangers box, with the sides filed down a bit to allow the use of the sniper scope, and the left arm came from Genesteal Cult Neophyte Hybrids. I also added a night vision device (or some might say, a GoPro, or a miner’s lamp) from the Black Ops heads set, with plasticard straps.</p> <h4>Flamethrower</h4> <p><em>FW: </em></p> <ul> <li>Renegade Militia torso</li> </ul> <p><em>GW: </em></p> <ul> <li>Tempestus Scions arms + flamethrower</li> </ul> <p><em>Anvil: </em></p> <ul> <li><a href="/short-greatcoat-legs-static">Short coat legs</a></li> </ul> <p><img src="/images/uploaded/conversion-corner-20-3.jpeg" alt="" /></p> <h4>Phase rifle / shotgun veterans</h4> <p><em>FW: </em></p> <ul> <li>Renegade Militia torso</li> <li>Renegade Militia Enforcer shotgun</li> </ul> <p><em>GW: </em></p> <ul> <li>Genestealer Cult arm / knife</li> </ul> <p><em>Anvil: </em></p> <ul> <li>Short / long coat legs</li> <li><a href="/phase-rifles">Phase rifles</a></li> <li><a href="/phase-carbines">Phase carbines</a></li> <li>Regiments pouches</li> <li>Regiments weapon accessories</li> <li>Bayonets</li> <li><a href="/single-curve-gothic-shoulder-pads">Gothic curved pads</a></li> <li>Fatigue rifle / command arms</li> <li>Trench shotgun bandolier</li> </ul> <p><img src="/images/uploaded/conversion-corner-20-4.jpeg" alt="" /></p> <h4>Axe / phase Rifle Veteran</h4> <p><em>FW: </em></p> <ul> <li>Renegade Militia torso</li> </ul> <p><em>GW: </em></p> <ul> <li>Blades from kroot rifle</li> </ul> <p><em>Anvil: </em></p> <ul> <li>Short coat legs</li> <li>Small multipose bionic arm</li> <li><a href="/Fatigue-Command-Arms">Fatigue command arm</a></li> <li>Phase rifle</li> <li>Axe from Infantry mechanical arm, with the hand removed</li> <li>Gothic curved pads</li> <li>Regiments pouches</li> </ul> <p>To make the axe work with a two-handed grip, I had to remove the original left hand, and add one from the Small multipose bionic arm (with a hole drilled), and one from the Armoured rifle arm sets. The extra blades on the axe are the front and back blades from a Kroot rifle, carefully trimmed and filed to fit.</p>urn:store:1:blog:post:10https://www.anvilindustry.co.uk/private-military-contractors-concept-artPrivate Military Contractors Concept Art<p>We have been working on our upcoming <a href="/private-military-contractor-pmc-militia-modern">Private Military Contractor</a> range for a few months now, and after a few delays it is almost ready for launch.</p> <p>We are super excited about the new parts, which will allow you make a huge range of modern day Private Contractors, Militia, Gang fighters, Jungle Fighters, Urban Veterans and similar models for use in a huge range of different settings and game systems!</p> <p>We thought we would share some of the concept artwork created during the design process. These concepts, as well as a lot of the sculpting, are the work of the newest member of our design studio, Thomas Elliott.</p> <p>First up, we have a very dynamic figure wielding dual smg's, The PMC torso set will include modern day body armour like this.</p> <p><img src="/images/uploaded/Private-Military-Contractors-1_1000.jpeg" alt="" /></p> <p>This next figure is in slightly more relaxed clothing, but still clearly means business! The range will feature a huge variety of heads, with over 70 new sculpts including a set with baseball caps.</p> <p>We will also be releasing a new arms with a mixture of bare arms, t shirts and rolled sleeves, perfect for veterans, jungle fighters, PMC's or militia/gangs.</p> <p><img src="/images/uploaded/Private-Military-Contractors-2.jpeg" alt="" /></p> <p>This figure features torn jeans and a hoodie, which will feature in our Militia leg and torso sets. The weapon shown is our existing GL-32 grenade launcher. We are planning a full range of new "modern style" weapons to accompany the range.</p> <p><img src="/images/uploaded/Private-Military-Contractors-3_1000.jpeg" alt="" /></p> <p>Finally, this battle hardened operative is very well armed with both a rifle and melee weapon, and would fit equally well into a modern, near future or post apocalyptic war zone!</p> <p><img src="/images/uploaded/Private-Military-Contractors-4_1000.jpeg" alt="" /></p> <p>We hope you've enjoyed this insight into our design process, we will be back with more concept artwork soon!</p> <p>The PMC and Jungle fighter components will be released over the next few weeks, keep an eye on our Facebook feed for more previews and information.</p>urn:store:1:blog:post:11https://www.anvilindustry.co.uk/afterlife-battle-report-gonna-need-a-heroAfterlife Battle Report: Gonna Need a Hero..<p>We all know how it plays out in the films, the main characters bravely fight off wave after wave of enemy grunts and emerge victorious, bar one or two casualties on the way.</p> <p>The Character rules in Afterlife emulate this, to some extent, so we thought we’d play the scenario.</p> <p>The setup was simple, the Republic command group has become pinned in a corporate tower, and an endless stream of Unity Council (and even some turncoat Republic!) forces are coming to finish them off, how long can they survive!!</p> <p>Republic Forces:</p> <ul> <li>Vargo Federici</li> <li>Natalya Federici</li> <li>Protos</li> <li>Ellion Hesp</li> <li>Kira</li> <li>Idaho Yoshida</li> </ul> <p>Unity Council Forces, able to respawn when the unit is wiped out:</p> <ul> <li>Unity Guard</li> <li>C-48 Warden’s</li> <li>Spectre’s</li> <li>Pulse Mech’s (Traitors!)</li> </ul> <p>The game board was our Iconic 2x2 foot “Sector N” Unity City block, it's corporate tower and mag-lev station giving plenty of cover and tactical options. Russ played the heroes, I played the Unity Council.</p> <h4>Game turn 1</h4> <p>Russ won the roll off and positioned his first unit, Idaho and Kira, next to a side door on the tower block. My activation was more challenging, I calculated he would most likely deploy his Characters high up, to gain the advantage of a good defensive firing position. Therefore I didn’t want to waste time going in a street level and working my way up the building from the inside, this only left the approach through the mag-lev station.</p> <p>The main route in for my mechs was along the mag-lev line, risky as it left me fully exposed. The wardens moved on and tried and failed to detect Idaho and Kira.</p> <p><img src="/images/uploaded/ABR-need-hero-1.jpeg" alt="" /> <span class="caption">Wardens deploy along the mag-lev...risky.</span></p> <p>Russ then took advantage and moved Ellion into play on the balcony and immediately one of the Wardens paid the price.</p> <p>I added another prong to my attack with a unit of Unity Guard deploying from the back of the mag-lev station, but a brief firefight with Idaho and Kira saw their numbers reduced to 3.</p> <p><img src="/images/uploaded/ABR-need-hero-2.jpeg" alt="" /> <span class="caption">Protos takes on Pulse Mechs, things get messy.</span></p> <p>Russ moved the Protos out onto another balcony so I bought the rogue Pulse Mechs on as backup, in a brutal exchange 3 Pulse mechs were taken out, though the Protos sustained 2 wounds in the process.</p> <h4>Game turn 2</h4> <p>Russ moved the Protos back into the building for cover, so I pressed on with my Warden and fired at Ellion, with the inevitable result that the Warden was taken out in return fire! At this point Ellion was looking unbeatable.</p> <p><img src="/images/uploaded/ABR-need-hero-3.jpeg" alt="" /> <span class="caption">Another Warden bites the dust.</span></p> <p>Russ moved Kira and Idaho back into the building, so I seized my chance and pressed forward. A Guard with a flame thrower led the unit to the doorway and flamed Kira and Dakota where they stood!</p> <p><img src="/images/uploaded/ABR-need-hero-4.jpeg" alt="" /> <span class="caption">Flame-on! Kira and Idaho don't stand a chance.</span></p> <h4>Game Turn 3</h4> <p>Not liking this, the Protos took out said Unity Guard from across the room, but the damage was done.</p> <p><img src="/images/uploaded/ABR-need-hero-5.jpeg" alt="" /></p> <p>Some of my Spectres had joined the Unity Guard at the entrance to the building. Desperate to keep the advantage, Ellion leant over the balcony and downed a Spectre, but then took one for the team as he was hit by deadly return fire.</p> <p><img src="/images/uploaded/ABR-need-hero-6.jpeg" alt="" /> <span class="caption">Ellion takes one for the team.</span></p> <p>I pressed on with the Council forces, the Protos was quickly dispatched, leaving Vargo and Natalya to make a last stand on the second floor.</p> <p><img src="/images/uploaded/ABR-need-hero-7.jpeg" alt="" /></p> <p>What followed was a flurry of activations, reactions and game turns as Russ used every last Fate Point (these allow Characters rerolls to change their destiny) at his disposal to fend off the attack.</p> <p><img src="/images/uploaded/ABR-need-hero-8.jpeg" alt="" /></p> <p>The attackers were reduced to 1, but then 2 Wardens arrived in reinforcement, only for one of them to immediately take a bullet in the CPU.</p> <p>Vargo, leader of the Republic, was shown no mercy and fell, leaving the second last stand to Natalya, who was able to inflict a wound on the remaining Warden, before being gunned down.</p> <p><img src="/images/uploaded/ABR-need-hero-9.jpeg" alt="" /> <span class="caption">Area secure.</span></p> <h4>Conclusion</h4> <p>This is easily the most epically good fun game I’ve played so far! The rerolls Characters have enable them to get out of impossible situations, adding to the drama and excitement, but can be defeated with the strategy and enough firepower, making a victory against them all the sweeter.</p> <p>That said victory for the UC was inevitable, as we let the game run until all Characters were defeated, with limitless reinforcements. It would be fairer to set a limit to the number of game turns or have fixed credit values, to give both sides a chance of winning.</p> <p>Download the character rules and have a game this weekend, let us know how your film ends!</p> <p class="button"><a href="/Themes/DefaultClean/Content/documents/Afterlife_Character_Rules.pdf" target="_blank">Character Rules &amp; Profiles (PDF, 3.66MB)</a></p>urn:store:1:blog:post:12https://www.anvilindustry.co.uk/regiments-customer-showcaseRegiments : Customer Showcase!<p>We've packed this blog post full of beautiful examples of 28mm sci-fi figures from our regiments range painted up by our customers. We hope you will enjoy these as much as we did, and please send us photos of your own work, you might even be featured in a future blog post!</p> <h4>Russell Eden</h4> <p>First up we have a superb diorama from Russell Eden.</p> <p>He has used Fatigue Legs and Arms, plus Light armour torsos and Beret Veteran heads, as well as our assault carbine, shotgun, pistol and sniper rifle.</p> <p><img src="/images/uploaded/Regiments-Customer-Showcase-russel-1.jpeg" alt="" /></p> <p>Russell explains - "I am a model builder not a gamer so I like making small scenes using gaming figures and vehicles - all of my scenes fit in the same size case. The Regiments figures represent a SWAT team heading into combat in a rough area of town. They are great to paint and very detailed. The building is scratch built with decals from Ushii and Micro-Art. The car is the new Antenocitis Nemesis - anything bigger would obscure the building. All painted by hand and rattle can as I don't own an airbrush."</p> <p><img src="/images/uploaded/Regiments-Customer-Showcase-russel-2.jpeg" alt="" /></p> <p>This regiments SWAT member is acting as rear guard, equipped with an assault carbine.</p> <p><img src="/images/uploaded/Regiments-Customer-Showcase-russel-3.jpeg" alt="" /></p> <h4>Dave Paints</h4> <p>On a slightly smaller but no less impressive scale, here is a beautiful example of a Regiments Trench Fighter from Dave Paints.</p> <p>Dave has used the Long Greatcoat legs, Medieval Torso, Gothic Shoulder pads, Trench Phase Carbine and Brodie Gladiator helmet to make a figure which would fit in a range of settings from gothic future sci-fi to weird war and alternative medieval history settings.</p> <p>We like the relatively simple and realistically weathered pale colours. Using a small unit marking in a contrasting colour (in this case red on the helmet and right Gothic pad) is a great way to create a focal point to draw the eye to a miniature.</p> <p><img src="/images/uploaded/Regiments-Customer-Showcase-dave-1.jpeg" alt="" /> <img src="/images/uploaded/Regiments-Customer-Showcase-dave-2.jpeg" alt="" /></p> <p>In this rear view you can see the bergen backpack, as wargaming miniatures need plenty of equipment and food for extended gaming evenings!</p> <p>For more of his fantastic models, check out Daves facebook page <a href="https://www.facebook.com/DavePaintsarmys" target="_blank">Here</a></p> <h4>Barzam</h4> <p>Barzam, a regular poster on our <span style="text-decoration: underline;"><a href="https://www.dakkadakka.com/dakkaforum/posts/list/0/401241.page" target="_blank">thread on DakkaDakka</a></span> recently put up this post of his growing force for <strong>Games Workshops Shadow Wars : Armageddon (TM)</strong> game.</p> <p>He has used the same basic components as Dave above, but with an entirely different colour scheme.</p> <p>He has also used the Trench Shotguns and Trench Melee sprue to create some very original and interesting miniatures, equipped for brutal close quarter battle!</p> <p><img src="/images/uploaded/Regiments-Customer-Showcase-barzam.jpeg" alt="" /></p> <h4>Agis Neugebauer</h4> <p>Next up we have a great example of what can be achieved mixing our bits with components from other miniature ranges.</p> <p>Here, Agis Neugebauer has combined Games Workshops Skitarii (TM) arms and head with our Regiments short greatcoat legs and Gothic void torso. The idea behind this conversion was to create a unit of "fresh forged" Skitarii, with less extensive bionic modifications. Skitarii parts are copyright Games Workshop Plc, and are featured here to provide inspiration and ideas on possible uses of our parts.</p> <p>Agis notes (from his blog) - "Since there are no Fresh-forged minis around I went for a conversion, I used legs (Short Greatcoat Legs - Static) and torso (Gothic Void Hazardous Environment Torsos) from the incredible good Anvil Industries Regiments range! Arms, head and weapon are from the GW Ad Mech box. I only shortened the Radium carbine a bit since the official carbine looks IMO like a long rifle."</p> <p><img src="/images/uploaded/Regiments-Customer-Showcase.jpeg" alt="" /></p> <p>Using a relatively dull grey colour for the armour makes the red of the coat and the blue elements on the weapon and lenses really pop out!</p> <p>Here is an example model prior to being painted.</p> <p><img src="/images/uploaded/Regiments-Customer-Showcase.jpeg" alt="" /></p> <p>You can see more of Agis' fantastic Ad Mech miniatures on his website <a href="http://adpublishing.de/html/adeptus_mechanicus.html" target="_blank">Here</a>.</p> <h4>Miniatures of the North</h4> <p>Miniatures of the North, our long time collaborator, has recently featured some of his growing Regiments collection on his blog <a href="http://miniaturesofthenorth.blogspot.com/2017/04/martial-orbital-fusiliers-heavy-weapons.html" target="_blank">Here</a>.</p> <p>These Martian Orbital Fusiliers are packing some serious firepower with our Tesla Annihilator Heavy weapon mounted on a weapon tractor, and a trio of shoulder mounted Phase Cannons for dispatching any enemy tanks foolish enough to stray into their gun sights!</p> <p><img src="/images/uploaded/Regiments-Customer-Showcase-north-1.jpeg" alt="" /> <img src="/images/uploaded/Regiments-Customer-Showcase-north-2.jpeg" alt="" /> <img src="/images/uploaded/Regiments-Customer-Showcase-north-3.jpeg" alt="" /></p> <p>Impressed with these models and want to have a go? You can check out a detailed painting tutorial for these Martian models <a href="http://miniaturesofthenorth.blogspot.com/2016/08/speed-paint-tutorial-martian-orbital.html" target="_blank">Here</a>.</p> <p><br /><br /></p> <p>Thanks very much to all the gamers and painters featured!</p> <p>We hope you have enjoyed these great models, and we will be back soon with some more hobby awesomeness!</p> <p>The Anvil Team</p>urn:store:1:blog:post:13https://www.anvilindustry.co.uk/afterlife-showcase-pulse-mechsAfterlife Showcase: Pulse Mechs<p>Developed in secret by Xian Corp, using many technologies "acquired" from rival corporations, the Pulse-Mech is one of the most advanced weapons systems in the Republic's arsenal. Piloted through an advanced Neuralink the suit augments the users power and agility without slowing them down, providing hugely improved firepower and speed. Pulse-Mechs lack the heavy armour of other Mech designs, but can out match most opponents speed and the hyper-velocity punch of their lethal Mag-Carbines.</p> <p><img src="/images/uploaded/pulse-mechs-1.jpeg" alt="" /></p> <p>Pulse Mechs lead an assault in a remote Council facility, with Commandos in support.</p> <p><img src="/images/uploaded/pulse-mechs-2.jpeg" alt="" /></p> <p>The Fire Support Pulse Mech variant carries heavier firepower with a specially adapted mounted weapon system. Advanced targeting combined with either dual autocannons or missile pods creates a deadly but incredibly mobile support option.</p>urn:store:1:blog:post:14https://www.anvilindustry.co.uk/conversion-corner-19-regiments-with-exo-lord-weaponsConversion Corner #19: Regiments with Exo-Lord Weapons<p>We get a number or questions from people asking if Exo-Lord weapons can be used with the Regiments range, the answer is yes but with some modifications.</p> <p>So here's a handy guide showing how to mod some popular Exo-Lord weapons to fit with the Regiments arms!</p> <p><img src="/images/uploaded/conversion-corner-19-1.jpeg" alt="" /> <span class="caption">Widow Maker Carbine modified.</span></p> <p>The process is the same for most Exo-Lord weapons. As the Regiments arms have a built in stock the one on the gun can go, also to line up the hand correctly with the correct pistol grip location, the back of the gun needs to be shortened.</p> <p>The tools you will need are:</p> <ul> <li>A file.</li> <li>A fine saw blade/ coping saw or fretsaw.</li> <li>Clippers.</li> </ul> <p>For most weapons:</p> <ol> <li>Remove stock and pistol grip.</li> <li>File/trim the back of the gun about mid-way to the rear sight.</li> <li>File a new angle.</li> </ol> <p><img src="/images/uploaded/conversion-corner-19-2.jpeg" alt="" /> <span class="caption">Black Widow modified.</span> <img src="/images/uploaded/conversion-corner-19-3.jpeg" alt="" /> <span class="caption">Exorcist Carbine modified.</span></p> <p>With the Exorcist Carbine, the front grip is also too large for Regiments hands, the solution to this is to file the side of the grip down and add a bevel, you can see the before and after in the photo above.</p> <p><img src="/images/uploaded/conversion-corner-19-4.jpeg" alt="" /> <span class="caption">Black Ops right handed pistol modified.</span></p> <h4>Lance Carbine</h4> <p><img src="/images/uploaded/conversion-corner-19-5.jpeg" alt="" /></p> <p>Due to the size of the Lance Carbine, the process is slightly more involved.</p> <ol> <li>Remove the stock and grip as before.</li> <li>Carefully remove the rear sight and fire selector assembly.</li> <li>File or trim the rear assembly to the top of the fire selector so that it is removed.</li> <li>Recombine the parts with your choice of weapon upper.</li> <li>We added the bottom part of a stick mag, which had been cut off.</li> </ol> <p><img src="/images/uploaded/conversion-corner-19-6.jpeg" alt="" /> <span class="caption">Modified weapons ready to be attached to models.</span></p> <p>Once you've assembled your Regiments squad you can add your converted weapons!</p> <p><img src="/images/uploaded/conversion-corner-19-7.jpeg" alt="" /> <img src="/images/uploaded/conversion-corner-19-8.jpeg" alt="" /> <img src="/images/uploaded/conversion-corner-19-9.jpeg" alt="" /></p> <p>These painted example models are extensively kit bashed. They use Lance Carbines (converted following the guide above) attached with wire to Compact Fusion Power Plants from our Exo-Lords range. Other parts are Grenadier Legs and shoulder pads, Pulse Mech Heads, NVG parts from Black Ops fire team heads. The torsos and arms used are unreleased/older parts, but the Regiments medieval and medium torsos are good alternatives, and we will be releasing some new "rolled sleeve" arms in the future.</p>urn:store:1:blog:post:15https://www.anvilindustry.co.uk/salute-debriefingSalute Debriefing<p>To say months of preparation goes into preparing for Salute, one of the biggest wargaming shows in the UK, would be an understatement. This year was no exception, what had started as a bit of a joke developed into a mad plan to have a demo game in the back of a sci-fi Land Rover Defender!</p> <p>After getting permission from South London Warlords (the awesome club which organises SALUTE every year) we cherry picked a Defender that looked tough enough for the job and set about planning our biggest ever conversion!</p> <p>After we realised it would be impractical to have people climb inside, we set up two demo games, one on the front bonnet and the main game just inside the rear door. </p> <p>For the terrain, we wanted something with an immediate impact, but not overly complicated to build and play on, the mission was to showcase the miniatures and gameplay after all. So we turned to the <a href="http://laserterrain.co/" target="_blank">Laser Terrain Co.</a> and their laser cut acrylic light up modular terrain kits.</p> <p><iframe src="https://www.youtube.com/embed/rxOeTbjEy_U" width="610" height="500" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <p>We built a light box with 6 meters of colour changing LED’s, and mounted the Laser Terrain on top with some basic desert scenery to fill gaps. The result is a high tech but remote medical/military installation, perfect for the world of Afterlife!</p> <p>A custom designed and 3d printed med bay completed the look, some suitable paintwork applied and you could believe ‘the Technician’ had recently been carrying out his gruesome experiments…</p> <p><img src="/images/uploaded/salute-debriefing-1.jpeg" alt="" /></p> <p>With the board looking sweet and the vehicle getting a unique distraction camo pattern, it would have been a shame not dress up. We got hold of some army surplus red berets and 3d printed Republic faction logo badges to attach to them. Grey boiler suits in conjunction with tactical vests and custom patches gave us a working military look. Next year we want to do full Republic commando body armour!</p> <p><img src="/images/uploaded/salute-debriefing-2.jpeg" alt="" /></p> <p>As we had a couple of Nerf guns lying about the studio we tasked Adam with spraying them up with a more realistic paint job. He started with a coat of hammered effect silver, then applied toothpaste along the edges, and sprayed Krylon matt black over the top. Scrubbing the toothpaste off reveals a very realistic chipped and weathered effect.</p> <p><img src="/images/uploaded/salute-debriefing-3.jpeg" alt="" /></p> <p>A couple of props were needed on the Defender to complete the look, so Joel made some smoke launchers out of cardboard tube, and a large rail gun turret for the roof. This was crafted from weapons grade polystyrene packaging and cardboard, and had red LED’s lining the barrel.</p> <p><img src="/images/uploaded/salute-debriefing-4_1000.jpeg" alt="" /></p> <p>We’re not sure who had more fun on the day: us or the public, but we hope everyone who did see us enjoyed it and had a chat or participated in a game of Afterlife. Photo’s from the forward command turret (sunroof) were a popular attraction, with visitors including a Cadian, a Space Marine and even a life size Captain Nimue, the free plastic figures included in the show goody bags! </p> <p><img src="/images/uploaded/salute-debriefing-5.jpeg" alt="" /></p> <p>The scenario for the demo we ran was designed to cover the main mechanics of Afterlife to give a feel for the gameplay. The Republic had to infiltrate the facility, locate a control terminal to unlock the medical bay. This would also trigger an alarm alerting the Unity Council, and causing reinforcements to turn up. The attacker then needed to fight their way to the med bay and take out a VIP before they divulged sensitive information. </p> <p><img src="/images/uploaded/salute-debriefing-6.jpeg" alt="" /> <span class="caption">Image courtesy of Tony Emerson.</span></p> <p>We had an amazing time at the show - thanks to everyone to stopped by our stand, and if you missed it, maybe see you next year, we are planning to bring a full-size aircraft carrier.</p> <p>Big thanks to: Christina, Juno, Russ, Sam, Simon, Daniel, John, Sim, Gerard and Adam for your help and hard work.</p>urn:store:1:blog:post:16https://www.anvilindustry.co.uk/conversion-corner-18-regiments-vs-games-workshop-skitariiConversion Corner #18: Regiments Vs Games Workshop TM Skitarii<p><img class="blog-main-image" src="/images/uploaded/conversion-corner-18.jpeg" alt="" /></p> <p>Welcome to our regular Conversion Corner feature, now in its new home on our main blog!</p> <div class="important-text"> <p>Images in this Conversion Corner feature many component parts which are copyright Games Workshop Plc TM, and come from their Adeptus Mechanicus TM Skitarii Ranger and Vanguard kit which you can purchase here - <a href="https://www.games-workshop.com/en-GB/Skitarii-Vanguard-Ranger-Web-Bundle" target="_blank">https://www.games-workshop.com/en-GB/Skitarii-Vanguard-Ranger-Web-Bundle<br /></a>Games Workshop, Adeptus Mechanicus, Skitarii Ranger and Vanguard are all Trade Mark and Copyright Games Workshop PLC.<br />This feature is not associated with Games Workshop in any way. Images of their components are used to provide examples of possible conversions to inspire hobbyists own modelling projects. </p> </div> <p> </p> <p>This week, Adam has put together some imposing figures using parts from our Regiments Trench Fighters range, and plastic components from Games Workshops Adeptus Mechanicus Skitarii Ranger and Vanguard kit.</p> <p>Regular Skitarii have many robotic parts and are comparatively lightly armoured. By using leg and torso components from our Regiments range, combined with arms, weapons, heads and accessory parts from the Adeptus Mechanicus Skitarii kit, Adam's figures look more recognisably human and better armoured. If you try this conversion yourself, you could perhaps use them to represent Skitarii units which have been recently formed and have not had all their internal modifications completed.</p> <p><img src="/images/uploaded/conversion-corner-18-1.jpeg" alt="" /></p> <h4>Heavy Skitarii Rangers</h4> <p>First up, we have a Skitarii ranger unit. Adam has used our <a href="/long-greatcoat-legs-static">Long Greatcoat</a> leg sprue (available in a few weeks time) to make the figures look really mobile. While the <a href="/gothic-void-torso">Gothic Void torsos</a> provide seriously heavy armour and hazardous environment protection. </p> <p>The unit commander is additionally equipped with a <a href="/regiments-tesla-disintegrator">Tesla Disintegrator</a> and our Infantry Mechanical Arm Conversion Set, which has been modified and combined with various Skitarii parts. One specialist features the top part of the Quake Cannon from our<a href="/Lance-Carbine"> Lance carbine</a> kit, used to make a more unusual looking energy weapon.</p> <p><img src="/images/uploaded/conversion-corner-18-2.jpeg" alt="" /> <img src="/images/uploaded/conversion-corner-18-3.jpeg" alt="" /> <img src="/images/uploaded/conversion-corner-18-4.jpeg" alt="" /> <img src="/images/uploaded/conversion-corner-18-5.jpeg" alt="" /> <img src="/images/uploaded/conversion-corner-18-6.jpeg" alt="" /></p> <h4>Feudal Skitarii Vanguard</h4> <p>Using our <a href="/short-greatcoat-legs-static">Short Greatcoat legs</a> and <a href="/regiments-medieval-torso">Medieval torsos</a> gives these Skitarii Vanguard a very feudal/medieval look. As well as Skitarii arms, Adam has also used our Regiments <a href="/regiments-armoured-specialist-weapon-arms">armoured arms</a> for one specialist and for a standard bearer (using our new <a href="/banners-flags">banner kit,</a> available soon!).</p> <p>The unit commander again uses our Infantry Mechanical Arm Conversion Set, this time equipped for melee combat with an attached Spartan Shield. The model also features a spartan crest from our Exo-Lord range attached to the helmet, and a partially bionic arm from our Afterlife Raider Exo-Mech kit. </p> <p>If you like these conversions and want to have a go yourself, keep an eye out for the launch of our new Trench Fighter components, which launch in mid-March!</p> <p><img src="/images/uploaded/conversion-corner-18-7.jpeg" alt="" /> <img src="/images/uploaded/conversion-corner-18-8.jpeg" alt="" /> <img src="/images/uploaded/conversion-corner-18-9.jpeg" alt="" /> <img src="/images/uploaded/conversion-corner-18-10.jpeg" alt="" /></p>urn:store:1:blog:post:17https://www.anvilindustry.co.uk/afterlife-battle-report-feint-attackAfterlife Battle Report: Feint Attack<p>At one of the regular nights at HATE Club in Bethnal Green (London, UK), James and I (Russ) played a new scenario for the first time. The mission was written to represent a feint attack by a small elite force to create fear and confusion amongst a larger force of core troops and make command think a larger force was approaching the position, drawing forces away from elsewhere. The mission is part of a sequence of linked scenarios I am writing. </p> <p>James used a 600 point elite force, consisting of two four-man Spectre squads, a four-man Support Tracer squad and a five-man Recon Tracer squad. I used the larger 1000 point force, made up of five 6-man grenadier squads and two 2-mech Raider squads (technically this breaks the force creation rules, but hey, it is my scenario!)</p> <p>James could score victory points by suppressing OR destroying a squad of mine (but not both, so killing a squad that had already been suppressed or suppressing the same squad twice would still only give 1VP). I had to destroy a squad to score victory points.</p> <p><img src="/images/uploaded/ABR-feint-attack-1.jpeg" alt="" /> <span class="caption">The Battlefield</span></p> <p>I deployed across a wide spread of the table. I hoped to encircle James’s forces and hem them in so I could bring all of my firepower to bear. Sadly, this backfired. One of my flanks held firm mainly due to the presence of two Raiders along with some Grenadiers, but on the other flank my Grenadiers failed a reaction roll-off against his Fire Support Tracers and four died, leaving that flank very weak. At the mid-stage of the battle, I had no units destroyed, but two had been suppressed and I had only destroyed one unit, so James was leading 2VP against 1VP.</p> <p> </p> <p><img src="/images/uploaded/ABR-feint-attack-2.jpeg" alt="" /> <span class="caption">Grenadiers About to Die!</span></p> <p>I was able to move more forces across, including two more Raiders from the centre of my lines and eliminate his Spectres near the middle, but it took longer than it should have and delayed me from starting to work on his Fire Support Tracers. By the time I eventually began targeting them, another of my Grenadier squads was reduced in number and soon suppressed. On the other flank, my Raiders and Grenadiers combined to kill his remaining Recon Tracers, so it was 3VP to 2VP.</p> <p> </p> <p><img src="/images/uploaded/ABR-feint-attack-3_1000.jpeg" alt="" /> <span class="caption">James' Fire Support Tracers</span></p> <p>As the game came to an end, it was clear James had a plan which fit in very well with the mission background. One of his Spectre squads had not engaged at all and was still hidden. Now, with a lead of 1VP, and me needing to destroy both them and his remaining Fire Support Tracer if I were to overhaul his 3VP, they moved rapidly towards my weaker flank along with that Tracer, effectively removing two of my squads from the game completely. To win, I needed my two-man Grenadier squad to kill his Fire Support Tracer AND for my three-man Grenadier squad to detect his Spectres so that the two full-sized squads moving over from the middle of the tables could successfully blaze away at them from range and probably eliminate them. Sadly for my force, which was now surely convinced they were under full-scale assault, my two-man Grenadier squad failed the reaction roll and were killed before they could even shoot at the Tracer, guaranteeing James 4VPs, and meaning I now had to destroy both of his squads even for the draw!. My grenadiers, with a reaction of just 3, need a 10 to detect James’s Spectres, as they had also managed to find some cover. Unsurprisingly, they failed, handing James a 4VP to 2VP victory. </p> <p><img src="/images/uploaded/ABR-feint-attack-4.jpeg" alt="" /> <span class="caption">Spectre's Hiding</span></p> <p>This was a really enjoyable scenario to play. The challenge of playing with different value forces, with very different composition, and different objectives meant we both had a totally different view of the battle. As it went on, I could almost hear my Grenadiers panicking over the com-channel, assuring headquarters that they were being overwhelmed and demanding reinforcements from other sectors. As James’s surviving troops left the scene of the carnage and confusion they had caused, I could imagine them chuckling at my confused and frustrated survivors. Mind you, as Spectre Operatives, the most that could be expected was probably a satisfied half-smile.</p> <p>If you would like to try this scenario, we’ve made a PDF which you can download <a href="http://bit.ly/Feint-scenario" target="_blank">HERE</a></p>urn:store:1:blog:post:18https://www.anvilindustry.co.uk/afterlife-battle-report-jungle-abductionAfterlife: Battle Report - Jungle Abduction<p>Jungle Abduction</p> <p>After the recent huge game at the Studio, we played a smaller game at a games club in Bethnal Green. This time, we tried out a scenario with a specific objective instead of just trying to eliminate the enemy forces. The scenario represented an attempt to abduct a scientist from a jungle base. A small special ops force had infiltrated behind enemy lines and almost made it back with their prize. As the enemy made a rescue attempt, a small force arrived to help the abductors make it back the last short distance. We each took it in turns to play as both the kidnapper and the rescuer. We played with 1000 points per side (and felt that it would work better with the rescuer having a slight points advantage).</p> <p><img src="/images/uploaded/ABR-jungle-abduction-1.jpeg" alt="" /></p> <h4>Game 1</h4> <p>In the first game my commando strike force struck out towards the table edge as soon as possible, so as to prevent any possibility of Joel initiating a breach and clear and trapping them in the building where they started. Joel's Unity Guard threw themselves recklessly into the action and were wiped out quickly by the massed firepower of eight crisis carbines in the hands of my commando’s!</p> <p>Elsewhere on a flank, my grenadiers and Goliath fell to Joel's Ajax Exo-Mechs, but my Raiders were able to gain revenge and secure that flank. Joel's forces were stretched too thinly by now and with victory for the abduction team inevitable, we set up to repeat the mission with Joel in my position.</p> <p><img src="/images/uploaded/ABR-jungle-abduction-2.jpeg" alt="" /></p> <h4>Game 2</h4> <p>In the second game, with a deployment rules change making it impossible for me to reach the building on the first turn, and with a "rolling deployment zone" rule being introduced, Joel's kidnapping Spectres hunkered down in the building to prevent me deploying my forces too far up the table. I deployed Raiders and a Goliath on one flank, and Grenadiers and Commandos from the other. </p> <p>My  Goliath and Raiders both failed to deal with Joel's Ajax, and even Joel's Unity Guard seemed quite tough, though all but one of the Spectres were killed. </p> <p>As things fell apart on one flank, my Grenadiers and Commandos made a desperate rush across the battlefield, only to run headlong into the same Ajax that had already dealt with my Raiders and Goliath. The grenadier missile launcher, however, only managed to distract the enemy as it missed each time, and although the rest of the commando and grenadier shooting was stunningly accurate, the ammo was clearly defective as huge number of rounds deflected off the Ajax mechs. With plenty of forces left and the Ajax mechs an impassable barrier to the Republic, the Unity Squad made good their escape with the prisoner.</p> <p><img src="/images/uploaded/ABR-jungle-abduction-3.jpeg" alt="" /></p> <p>If you would like to try this scenario, we’ve made a PDF which you can download <a href="https://www.dropbox.com/s/q631wxj633i60dm/afterlife-scenario-2-abduction.pdf?dl=0" target="_blank">HERE</a></p> <p>Do let us know what you think, and send in any photos of your games!</p> <p>This is just one of a number of scenarios being worked on. So far, some of the titles are 'Ambush!' 'Salvage' 'Diversion' and 'Sneaky sneaky'. When we get them tested, we'll let you know how they go and invite you to give us feedback. </p>urn:store:1:blog:post:19https://www.anvilindustry.co.uk/afterlife-our-biggest-studio-game-yetAfterlife : Our biggest studio game yet!<p>We are back from our Christmas break and, having spent the majority of last year working on other projects, we’ve decided now is the time to start working again on our Afterlife game system and miniatures range.</p> <p>From now on we will be committing regular full days exclusively to the development of the game and miniatures range. Expect a longer blog post soon with more details of our exciting plans for 2017!</p> <p>To kick things off appropriately, yesterday evening saw a truly huge game of Afterlife, using almost every painted Afterlife model we have in the studio to create Council and Republic forces of over 2500 points, including several Character models (new rules due out soon!)</p> <p>To keep the game flowing we had two players on each side of our massive Unity City game table, which measures 5” long, and almost 3” wide and tall, with nine playable building levels!</p> <p><img src="/images/uploaded/biggest-studio-game-1.jpeg" alt="" /></p> <p>The stage was set for a cataclysmic battle - the only objective : be the last one standing when the smoke clears. </p> <p><img src="/images/uploaded/biggest-studio-game-2.jpeg" alt="" /></p> <p>Making use of the multi level board, both sides deployed to try and capture the all important high ground. Ellion Hesp led a team of grenadiers into a vicious firefight with Lucretia Chang and her personal body guard of marines and Ajax exo-mechs.</p> <p><img src="/images/uploaded/biggest-studio-game-3.jpeg" alt="" /></p> <p>Idaho Yoshida entered at ground level with his commando team, deploying far forward to try and capture the centre. </p> <p><img src="/images/uploaded/biggest-studio-game-4.jpeg" alt="" /></p> <p>The Unity Council players deployed a number of infantry Units in the lower industrial district, backed up by serious fire power in the form of these C-48 Warden Mechs.  </p> <p><img src="/images/uploaded/biggest-studio-game-5.jpeg" alt="" /></p> <p>To counter the threat, the Republic deployed a Goliath Mech, which was ultimately engaged and destroyed by an Ajax team which held the high ground.</p> <p><img src="/images/uploaded/biggest-studio-game-6.jpeg" alt="" /></p> <p>An overview of the lower industrial level during Turn 2. The Republic forces advance over the road to try and capture the building held by Ellenor Renard and an elite team of Spectre operatives. </p> <p><img src="/images/uploaded/biggest-studio-game-7.jpeg" alt="" /></p> <p>Idaho Yoshida led the charge, entering into a blistering exchange of close range fire power which left Ellenor Renard, her entire spectre team and all the Commandos dead, except for a rather shell shocked Idaho. </p> <p><img src="/images/uploaded/biggest-studio-game-8.jpeg" alt="" /></p> <p>There was no time to rest ,as moments later he was set upon by an entire pack of vicious Stim-Hounds. We all thought he was doomed, but thanks to some very lucky dice and some help from hidden snipers, he managed to kill half the dogs and escape to safety, making him a worthy recipient of the man/woman/robot of the match award! </p> <p><img src="/images/uploaded/biggest-studio-game-9.jpeg" alt="" /></p> <p>On the mid levels inside the building, Isiah Cortex led a determined Unity Guard resistance, but was eventually cut down by the lethal PROTOS avatar.  </p> <p><img src="/images/uploaded/biggest-studio-game-10.jpeg" alt="" /></p> <p>On the roof top, Lucretia overcame considerable numbers to claim victory for the Council, A lone surviving Ajax from the rooftop battle was then able to descend several floors and ambush the PROTOS, ensuring council dominance of the upper levels.</p> <h4>The victor?</h4> <p>While the Unity Council clearly claimed control of the upper levels. On the ground floor, Idaho and his remaining commandos were the only survivors. Given the distance of several real world feet between the shattered remnants of both forces, we decided to declare the battle over at the end of turn 4.</p> <p>The game was utter carnage and great fun, and we look forward to bringing you more battle reports soon!</p> <p><img src="/images/uploaded/biggest-studio-game-11.jpeg" alt="" /></p>urn:store:1:blog:post:20https://www.anvilindustry.co.uk/werewolf-painting-competition-resultsWerewolf Painting Competition Results<p><img class="blog-main-image" src="/images/uploaded/werewolf-painting-competition.jpeg" alt="" /></p> <p>We’ve had some fantastic entries for our Werewolf Painting competition, and it’s been tough to pick winners, but it's time to dish out some prizes!</p> <p><img src="/images/uploaded/werewolf-painting-competition-1.jpeg" alt="" /></p> <p>First up, the grand prize (£40 voucher) goes to James, for a great Werewolf paint combined with a superb display base which blends with the models colours to create an impressive display.</p> <p><img src="/images/uploaded/werewolf-painting-competition-2.jpeg" alt="" /></p> <p>For our “most interesting” we had two very close contenders, but the £30 voucher prize goes to Cylde for this entry, which combines bright colours with some really cool conversions using our Mechanical arm set, which nicely matches the mechanical parts on the wolf.</p> <p><img src="/images/uploaded/werewolf-painting-competition-3.jpeg" alt="" /></p> <p>Our runner up prize (£20 voucher) goes to Stu for this beast with glowing eyes.</p> <p>We decided to have 2 prizes for taking part, because we're nice like that, and we are giving a £10 prize voucher to both of them.</p> <p><img src="/images/uploaded/werewolf-painting-competition-4.jpeg" alt="" /></p> <p>Callum painted up this more human looking Werewolf, we think the skin tone contrasts nicely with the fur.</p> <p><img src="/images/uploaded/werewolf-painting-competition-5.jpeg" alt="" /></p> <p>And a very close contender for “most interesting” was this intimidating winged entry from Andy.</p> <p>Thanks very much to all our entrants! We enjoyed seeing your work, and will be holding more painting competitions through the year.</p>urn:store:1:blog:post:21https://www.anvilindustry.co.uk/afterlife-showcase-the-unity-guardAfterlife Showcase : The Unity Guard<p>The Unity Guard is the Unity Council's elite internal security organisation, tasked with garrisoning Unity Council facilities, protecting high ranking personnel and crushing internal dissent. Member of the Guard are drawn from the Unity Councils most loyal and fanatical supporters, and undergo further training and indoctrination to ensure their unwavering obedience.</p> <p>In the aftermath of the Cataclysm, the Unity Guard has expanded its reach and man power, using ever more brutal tactics to crush the Councils enemies within the walls of the Hyper-Cities.</p> <p><img src="/images/uploaded/unity-guard-1.jpeg" alt="" /></p> <p>A squad of Unity Guard on patrol in an industrial district. As well as their powerful shotguns and shock mauls, they are also supported by a Bastion mobile gun platform, which can be remote fired by any member of the unit through their Sphere link connection.</p> <p><img src="/images/uploaded/unity-guard-2.jpeg" alt="" /></p> <p>A guardsman's decorative dress uniform is designed to intimidate, but the heavy leather coat also conceals effective body armour. </p>urn:store:1:blog:post:22https://www.anvilindustry.co.uk/brush-tip-crates-and-boxesBrush Tip : Crates and Boxes<p>Welcome to Brush Tip, a series of blog posts (<em>ed: we had intended to, but didn't get around to it! Are you a painter? Get in touch about submitting a guest blog post!</em>) where we demonstrate how you can use simple techniques and tools to get great battle-ready models!</p> <p><br />In this article, I’ll be painting up some of our new <a href="/crates-boxs-ammo-terrain-vehicle-accessory-kit">Crates and Boxes </a>accessory set to get the result you see above!</p> <p><br /><img src="/images/uploaded/brush-tip-boxes-1.jpeg" alt="" /></p> <p><br />1. Start with a solid base layer of the main colour you want for each box. Here we use several example military colours to show what’s possible.</p> <p><br /><img src="/images/uploaded/brush-tip-boxes-2.jpeg" alt="" /></p> <p><br />2. Apply a two-stage drybrush to highlight all the raised edges and textures. We’ve used a lighter version of the main colour for each box, by mixing in a bit of white paint. Wiping almost all the paint off gets a dry brush, which is then brushed rapidly and lightly over the surface of the box so that paint only hits the raised edges. Start lightly and build it up with several goes over. It's easy to add more, but difficult to remove too much!<br class="kix-line-break" />The second drybrush is much lighter, and uses pure white for all the boxes, aiming to hit just the very raised sharp edges around the tops.</p> <p><br /><img src="/images/uploaded/brush-tip-boxes-3.jpeg" alt="" /></p> <p><br />3. Paint in the details which are not the base colour. We’ve used metallic silver for hinges, and black for handles.</p> <p><br />You can also try creating the illusion of chips and scratches in the box surface if you want, this requires a bit of control and a fine brush.</p> <p><br />Put a drop of black, and white, paint onto your palette, mix your chosen crate base colour into the black so you have approximately 3:7 base colour: Black. Paint on thin lines where you want scratches/chip.<br class="kix-line-break" />Repeat the process, mixing your base colour into white 3:7, and paint a second fine line underneath and overlapping the dark line. The light colour simulates the bottom edge of the chip/dent being illuminated.</p> <p><br />If you're not confident with freehand brushwork, skip to Step 7 to use just weathering and washes to complete your Crates to a high standard.</p> <p><br /><img src="/images/uploaded/brush-tip-boxes-4.jpeg" alt="" /></p> <p><br />4. Everything's better with Hazard Stripes, so try some freehand!</p> <p><br />Start with a white base coat on the areas you want hazard stripes. Raised ridges are easy because you can simply paint the raised surface and get perfect edge lines. The middle “box top” has thin strips of masking tape applied to get a good edge.</p> <p><br />Get a solid white colour by using two thinner layers instead of one thick layer.</p> <p><br /><img src="/images/uploaded/brush-tip-boxes-5.jpeg" alt="" /></p> <p><br />5. Paint a bright yellow over the white (the white ensures the yellow gets great coverage).</p> <p><br /><img src="/images/uploaded/brush-tip-boxes-6.jpeg" alt="" /></p> <p><br />6. To add the stripes, use a very dark grey (almost black) and paint in the middle of where you want the stripe first (1). Next paint in further thin lines from the middle working out to the edges of the stripe (2). This gives you good control over the thickness and positioning. I use 3-4 strokes of paint per stripe. Take off the masking tape (3) to reveal your finished stripes!</p> <p><br />In the image above, we have also painted in metallic silver on the grenades, and added highlights to the black and silver areas.</p> <p><br /><img src="/images/uploaded/brush-tip-boxes-7.jpeg" alt="" /></p> <p><br />7. Now we move on to a fun part, weathering!</p> <p><br />It's time to get some mud and dirt on! Cut a very small cube of foam (the grey stuff you get in many blister packs) and superglue it to the end of a bit of sprue, you now have your very own precision mud applicator!<br class="kix-line-break" />Dab the sponge tool in a colour of your choice, perhaps one which fits the theme of the base the Crate will sit on, and then dab off most of the paint on a bit of tissue.</p> <p><br />Test dabbing the sponge on your hand or pallet. You want only a very small amount of paint to come off with each dab. <br class="kix-line-break" />Dab your chosen mud/grime colours on the boxes, focusing on areas around the bottoms, edges and hinges. Using two different colours will get a richer, more realistic effect.<br class="kix-line-break" />You can also dab with metallic silver to get the impression of metal showing through, Try it around hinges and on hazard strip areas.</p> <p><br />It's important not to overdo the weathering, start with a little, you can easily add more.</p> <h4><br />Finishing touches</h4> <p><br />Paint in any details like grenades, ammunition etc with the right colours.</p> <p><br />Cover the entire model in a light brown or black wash (for example, GW devlan mud or watered down Nuln Oil). You want the wash just in the recessed areas, so remove any excess wash from flat surfaces by drying the brush and dabbing it onto areas with excessive wash.</p> <p>Add Rust to metal areas if desired. We’ve used ModelMates Rust Effect, but you can get a similar effect with other products or with brown/orange/yellow paints.</p> <p><br />The final effect:</p> <p><br /><img src="/images/uploaded/brush-tip-boxes-8.jpeg" alt="" /></p> <p><br />We hope you find this tutorial useful!</p> <p><br />Feel free to comment or email us with any questions, suggestions for future Brush Tip articles, or examples of your work where you've applied these techniques!</p>urn:store:1:blog:post:23https://www.anvilindustry.co.uk/the-making-of-the-beast-chapter-3The Making of the Beast Chapter 3<h2>Chapter 3 - From a difital file to a high-quality resin figure</h2> <p>Welcome to the final Chapter, where I will be detailing the process which takes a miniature from a digital file to a high quality resin figure!</p> <p>In the last article we covered the completion of the sculpt up to prepping for 3D printing.</p> <p><a href="/the-making-of-the-beast-chapter-2" target="_blank">Read Chapter 2 Here</a></p> <p>3D Printing is a complex subject, there are lots of different methods and types of machine. We print our masters in house, using a B9Creator, which produces extremely high quality parts by using a projector to cure layers of photosensitive resin one at a time.</p> <p>For this print, each layer was 25 microns thick. For comparison, a single human hair is typically 30-100 microns thick in diameter.</p> <p>In this video you can see the Werewolf print part way through, each cycle back and forth and glow of light is one layer, and the entire model is built with almost 1500 layers!</p> <p><iframe src="https://www.youtube.com/embed/oCHBhG2bBRI" width="640" height="360" frameborder="0" allowfullscreen="allowfullscreen"></iframe> <img src="/images/uploaded/making-of-beast-31.jpeg" alt="" /></p> <p>31. After over five hours of printing, the finished part emerges from the pool of liquid!</p> <p>On the right, the print has been soaked in IPA and dried off a bit for a photo.</p> <p><img src="/images/uploaded/making-of-beast-32.jpeg" alt="" /></p> <p>32. The Print is broken up and post cured for several hours under a UV light, to harden it up further. On the right, you can see the parts with some large support elements attached.<br />The support elements are removed manually with the tools shown, and the parts are then cleaned up with extreme care to get the best possible surface finish, removing any visible print lines where possible. I spent over an hour just on this stage of cleaning up the model.</p> <p><img src="/images/uploaded/making-of-beast-33.jpeg" alt="" /></p> <p>33. The finished parts are cleaned up and ready for resin!</p> <p><img src="/images/uploaded/making-of-beast-34.jpeg" alt="" /></p> <p>34. The parts are glued onto a sprue bar manually, this is time consuming and complicated - each component must be positioned at an angle which ensures it will come out of the mould, the mould line will not cover any important detail, the part will cast correctly, and will not interfere with other parts. At the same time, we want to keep the sprue compact, to keep costs down and make casting easier.</p> <p>A huge amount of experience goes into preparing  a sprue for resin casting, and we are still learning even after 5 years!</p> <p>There are sometimes problems with certain parts of a print, and in the case of the Werewolf, I had to reprint a head, so I also took the opportunity to add some new bits - some scenic basing bits with rocks/skulls, and a new "cyber" tail component.</p> <p>3D printed parts do not always come out perfect, ready to sprue up. Prior to making a sprue the fit of all the parts is checked and any adjustments are made with putty - in the cut out circle you can see I've added material to the lower jaw/head to get the best possible fit with the upper head components.</p> <p><img src="/images/uploaded/making-of-beast-35.jpeg" alt="" /></p> <p>35. Mould making! We put the sprue on a lump of plasticine and build a box with highly advanced modular engineering blocks (also know as LEGO). Liquid silicone is then carefully poured over the master sprue, and vacuumed to get out any trapped air bubbles.</p> <p>Once the mould has cured over night to a solid but flexible rubber, its cut open using surgical tools. A single mistake with the cut can ruin a mould, so we take our time with the master mould!</p> <p><img src="/images/uploaded/making-of-beast-36.jpeg" alt="" /></p> <p>36. Here you can see the completing of the cut for the parts sprue, and on the right, resin is poured in to the empty void after the masters have been removed!<br />Our resin starts as black two-part liquid. After filling, the mould is put under total vacuum twice, and then placed in a pressure pot at 40PSI for 20 minutes while the resin cures. Our casting procedure is more complex than some, but its necessary to get the best possible quality.</p> <p><img src="/images/uploaded/making-of-beast-37.jpeg" alt="" /></p> <p>37. After many days of work, I finally have a resin copy of the Werewolf, and set about building it like an excited child!</p> <p><img src="/images/uploaded/making-of-beast-38.jpeg" alt="" /></p> <p>38. Two finished Werewolves! Built up with the option parts to make a fantasy wolf, suitable for any historical, fantasy, horror style game, and a Cybernetic/Bionic wolf ideal for Sci-Fi or Steam Punk settings.</p> <p><img src="/images/uploaded/making-of-beast-39.jpeg" alt="" /></p> <p>Finally we have a Scale comparison photo showing just how big the model is! At 38mm he towers over our Regiments and Exo-Lord figures!</p> <p><br /><br /></p> <p>That's the final Chapter in the saga of the Werewolf!</p> <p>I hope you have enjoyed reading about the design and production process. If you want to get your hands on your very own Werewolf, you can buy one below!</p> <p>Thanks for your support!<br /><br />Joel</p>urn:store:1:blog:post:25https://www.anvilindustry.co.uk/the-making-of-the-beast-chapter-2The Making of the Beast Chapter 2<h2>Chapter Two - Completing and posing the miniature</h2> <p>Welcome back to The Making of the Beast!</p> <p>I'll now document the work I've done to take the basic T-Pose to a finished sculpt, ready for 3D printing.</p> <p>Normally after taking a break from a sculpt, I'll come back to it with fresh ideas, and also make improvements and changes, and the Werewolf is no exception!</p> <p><img src="/images/uploaded/making-of-beast-19.jpeg" alt="" /></p> <p>19. The Werewolf has to have a separate right arm in order to be cast in resin, so like the head, I'm taking the chance to make an alternative piece with some more sci-fi elements.<br />In the image above you can see some stages in the creation of a partially bionic forearm, ending with it attached to the T-Pose.</p> <p><img src="/images/uploaded/making-of-beast-20.jpeg" alt="" /></p> <p>20. Here you can see the final T-Pose ready for posing into the final sculpt. On the right you can see the Zsphere skeleton, which can be moved around while maintaining the correct proportions, this is what ensures that all the various body parts remain in proportion, regardless of the pose.</p> <p><img src="/images/uploaded/making-of-beast-21.jpeg" alt="" /></p> <p>21. The model remains unchanged for now, but the Zsphere skeleton has been positioned in the pose I want for the final model. The legs are now spread apart in a more natural way (viewing from above helps check the centre of balance), the right arm will be back slightly, and the left arm bent under the torso.</p> <p><img src="/images/uploaded/making-of-beast-22.jpeg" alt="" /></p> <p>22. Here you can see the leg part way through posing. Each separate section (different colours) can be manipulated separately, using the Zsphere skeleton as a guide. I start by rotating the whole leg at the hip, then lock the thigh and rotate the lower limbs at the knee. This continues until finally the toes are flattened to the ground.</p> <p><img src="/images/uploaded/making-of-beast-23.jpeg" alt="" /></p> <p>23. The separate parts of the body have been joined together into larger parts. This means the pose can't easily be changed, but I can sculpt in more realistic musculature.  On the left I've hidden the head parts, allowing me to work more easily on the positioning of the neck collar - a great pose can look weird if the small details are overlooked.</p> <p><img src="/images/uploaded/making-of-beast-24.jpeg" alt="" /></p> <p>24. Our Werewolf is a bit naked.  I made a custom brush which allows me to add individual strands of fur, this is a quick way to get a nice realistic texture. I wanted to leave large areas of skin exposed to allow for interesting paint schemes - the entire model can be one similar colour, or the skin and fur can be contrasting colours.</p> <p><img src="/images/uploaded/making-of-beast-25.jpeg" alt="" /></p> <p>25. Here are all the final components which will make up the Beast! Where parts are separate, I've added "keys", which allow the parts to fit together perfectly with minimal gaps - for example the tail has a peg which slots in at the base of the spine.<br />The choice of 2 left hands, 2 right forearms and 2 heads mean the model can be assembled differently depending on the intended use, and conversions are also made easier!</p> <p><img src="/images/uploaded/making-of-beast-26.jpeg" alt="" /></p> <p>26. The final model is 2.2 million polygons (the individual flat planes which make up a 3D model) which is much too much data for our 3D printer to handle! I use a process called Mesh Decimation to reduce the number of Polygons from 2.2 million to 700 thousand, without reducing the visible detail of the sculpt.</p> <p><img src="/images/uploaded/making-of-beast-27.jpeg" alt="" /></p> <p>27. Our final parts are exported as a .obj file (still 70mb even after Decimation) into Blender, which I use for arranging the parts neatly to fit on our 3D printer bed, which is 55mm x 32mm.</p> <p><img src="/images/uploaded/making-of-beast-28.jpeg" alt="" /></p> <p>28. The model is imported into our 3D printer software to be sliced.</p> <p><img src="/images/uploaded/making-of-beast-29.jpeg" alt="" /></p> <p>29. Parts cannot have any "undercut" or they will not attach properly to the build platform. This means on a complicated model with lots of undercuts, we need to manually add support material, which will be removed later.</p> <p>Coming up next:</p> <p><strong>The Making of the Beast Chapter Three <br />3D printing, and resin production!</strong></p>urn:store:1:blog:post:24https://www.anvilindustry.co.uk/the-making-of-the-beastThe Making of the Beast - Chapter One<h2>Chapter One - Sculpting the basic T-Pose</h2> <p>With Halloween coming up fast, we decided to make a special miniature - a terrifying Werewolf, designed to fit in a huge range of games and settings, or simply make a great painting project!</p> <p>Now that we've launched our Blog, I've decided to document the entire process of creation, from the initial design sketch, through to the production mold making hundreds of high quality resin miniatures!</p> <p>If you are interested in miniatures design, digital sculpting, 3D printing, resin casting, or simply want a behind the scenes look at how our figures are developed, you will hopefully find these posts informative and interesting!</p> <p>At Anvil Industry, every new product starts life as a really bad pencil sketch. I use the sketch to jot down notes, ideas, rough concepts and design elements for the project, to get a better idea in my head of what I'm trying to create.   </p> <p>Before starting, I searched through lots of art and reference imagery online, including photos of real wolves as well as Mythical creatures. </p> <p><img src="/images/uploaded/making-of-beast-1-2.jpeg" alt="" /></p> <p>1. Every new figure starts off in ZBrush as a Zsphere Rig (the coloured circles) which act as a digital skeleton. I've added in some parts from our Blacksmith model, and included a Regiments figure to get the scale correct.</p> <p>2. On the right, the Zsphere rig and parts have been modified to have Werewolf anatomy. Its larger, more hunched over, has longer arms and feet etc.  I've also stretched out the Blacksmiths head to give him Wolf proportions, which looks weird but is just a place holder.</p> <p><img src="/images/uploaded/making-of-beast-3.jpeg" alt="" /></p> <p>3. In this image, I have blocked in some quick and simple parts. At this stage I don't care about detail, but the overall proportions are important. Each coloured section is a separate component.</p> <p>On the left, I have made the model transparent. You can see how the base parts have been sculpted to fit the Zsphere Rig.</p> <p><img src="/images/uploaded/making-of-beast-4-5.jpeg" alt="" /></p> <p>4.  On the left, I've split the head into a lower and upper section (as the top of the head will be a separate component) and added a bit more detail to the shape.</p> <p>5. On the right, I've added teeth on one side, a tongue and ears. Thinks like teeth can easily be duplicated to quickly make a row of the same object, and when I am happy, they can be mirrored to make the teeth on the other side.</p> <p><img src="/images/uploaded/making-of-beast-6.jpeg" alt="" /></p> <p>6. More detail is added to the base parts, defining the muscles and tendons underneath.  I use a simply "clay build up" brush to add material, which is then smoothed.</p> <p><img src="/images/uploaded/making-of-beast-7.jpeg" alt="" /></p> <p>7.The same process is done for each part, here the Torso and arms have had detail added. Further detail will be added later during the posing stage (when the muscles are in their final positions)</p> <p><img src="/images/uploaded/making-of-beast-8.jpeg" alt="" /></p> <p>8. I've made some Shackles. I started with simple cylinder shapes, used to build the Shackle and hinge. When it was finished I copied the component onto the ankle and resized it for the neck.</p> <p>At this stage I am only working on one arm and leg - they will be mirrored later to make the other side.</p> <p><img src="/images/uploaded/making-of-beast-9.jpeg" alt="" /></p> <p>9. Using Blender, free software which you can download from www.blender.org, I've made some simple tank components - these are intended as stim injectors installed by some mad scientist, and could fit well in either a sci-fi or steampunk/fantasy setting.</p> <p>On the right, I've imported the basic shapes and added them to points on the Werewolf's spine.</p> <p><img src="/images/uploaded/making-of-beast-10.jpeg" alt="" /></p> <p>10. To make the hands, I start with a base mesh for human hands I used for our Regiments range.</p> <p> The hand is scaled up and taking one finger, I make the parts lumpier, bigger and with a nasty claw!</p> <p>The finger is then copied and adjusted to make the basic Werewolf hand.</p> <p><img src="/images/uploaded/making-of-beast-11.jpeg" alt="" /></p> <p>11. Here you can see all the separate parts which make up the hand have been posed and combined into a single mesh object, this allows me to smooth it out and add detail.</p> <p>I've also added the claw part to the foot, and done some more detailing work on the head.</p> <p><img src="/images/uploaded/making-of-beast-12.jpeg" alt="" /></p> <p>12. The Werewolf will need to have a separate right hand in order to make it cast able, so I thought I would include an optional right hand with huge cleaver! In this image, 1-4 shows the progression of the component from basic shapes through to the finished Cleaver!</p> <p><img src="/images/uploaded/making-of-beast-13.jpeg" alt="" /></p> <p>13. Next we need a hand.  Taking a copy of our base Werewolf hand, I manipulate each finger individually to wrap the hand around the handle. On the right the finished hand is show, with the parts again combined into one mesh object (except for the claws).</p> <p><img src="/images/uploaded/making-of-beast-14.jpeg" alt="" /></p> <p>14.  Having done quite a bit of detail work, it's time to review overall progress. I check the entire sculpt regularly, checking that all the design elements fit well together and make a great looking figure, although it's looking rather naked at this stage!</p> <p><img src="/images/uploaded/making-of-beast-15.jpeg" alt="" /></p> <p>15. A Werewolf needs FUR!! and lots of it! </p> <p>I've added the Fur sections in as separate objects. I'll do a lot of work to refine the look of the fur after I've posed the model. You can also see the Werewolf compared to a Regiments figure. He’s almost 40mm tall, which is suitably monstrous!</p> <p><img src="/images/uploaded/making-of-beast-16.jpeg" alt="" /></p> <p>16. Time to add a few more details.  Here you can see I've finished off the heads. There are two separate upper head sections. It’s separate so we can cast beautiful resin teeth at such a small scale, and because it’s separate, offering a "fantasy" head and a "sci-fi" head gives gamers some great options!</p> <p>I've also added some chains attached to the manacles, I imagine the Werewolf was held captive and has broken free to wreck havoc. With a special one-off miniature like this, its important to have an element of narrative story!</p> <p><img src="/images/uploaded/making-of-beast-17.jpeg" alt="" /></p> <p>17. Here is the final model in the "T-Pose". Every single separate piece of geometry is a different colour, so you can see how many parts go into a complex model like this!</p> <p><img src="/images/uploaded/making-of-beast-18.jpeg" alt="" /></p> <p>18. A close up and render in grey. The model is looking good and starting to come together nicely, but it doesn't quite have a soul yet…</p> <p>Coming up next:</p> <p><strong>The Making of the Beast : Chapter Two   <br />Pose Sculpting, final details, and preparing the file for 3D printing!</strong></p> <p>I hope you have enjoyed this article, check back in a few days for the next instalment, and considering following our company Facebook page to get more content like this in future!</p> <p>Thanks, Joel</p>urn:store:1:blog:post:1https://www.anvilindustry.co.uk/regiments-heavy-weapon-squadsRegiments Heavy Weapon Squads<h2>A very warm Welcome to our New Blog</h2> <p>We will be showcasing everything we do as a company, and also producing original hobby content and features. You can expect to see new releases, conversions, painting tutorials and showcases, Afterlife game content and battle reports plus much more!</p> <p>In this first post, we’ve got the brand new <a href="/regiments-custom-heavy-weapon-squad">Regiments Heavy Weapon Teams</a>!</p> <p><img src="/images/uploaded/Regiments-Heavy-Weapon-Squads-1.jpeg" alt="" width="848" height="268" /></p> <p>The Kit contains everything needed to build up three teams, either as a dedicated squad or to attach to infantry units, and of course you can choose from the full regiments parts line up to have your heavy weapons match the infantry squads. As well as being fully modular and compatible with the full range of Regiments parts, you can also leave the Heavy Weapon unattached. This means you can easily swap weapons between games to suit your tactics or opponent.</p> <p><img src="/images/uploaded/Regiments-Heavy-Weapon-Squads-2.jpeg" alt="" width="848" height="337" /></p> <p>Our Heavy Weapon Teams are supplied with a 50mm base for the weapon and gunner, and a 25mm slotta base for the loader/spotter. This means if you were using the game rules for an Imperial Guard heavy weapon team (which counts as a single model with two wounds), the separate figure can be placed in base to base contact and removed when the team suffers one wound.</p> <p>You can also purchase the heavy weapon arm Sprue and kneeling/sitting legs sprue separately for use in conversions, or for adding variety to regular Regiments infantry squads.</p> <p><img src="/images/uploaded/Regiments-Heavy-Weapon-Squads-3.jpeg" alt="" width="848" height="268" /></p> <p><img class="left" src="/images/uploaded/Blog-brush-tip.png" alt="" width="848" height="141" /></p> <p> </p> <p>For our Tallinn Citadel Guard Team featured, I’ve gone for a quite realistic, muted colour scheme with urban tones of blue/grey ad tan. This contrasts nicely with the brown/green base. </p> <p>Using metallic paints is an easy way to make miniatures pop out on the table top!</p> <p>Fancy having a go yourself?</p> <ul> <li>Fatigues : GW Desert Yellow base, Bleached Bone layer and White highlights</li> <li>Armour Plate - VMC Field Blue, with slightly lighter highlight lines on the edges of the plates.</li> <li>Trim - GW Tin Blitz, highlighted with Shining Gold and Mithril Silver</li> <li>Pouches and other details painted with various browns, black, silver.</li> <li>Weapons - VMC Medium Sea Grey, Field Blue and Oily Steel (or use GW Boltgun Metal)</li> </ul> <ul> <li>We then washed the entire model with GW Devlan Mud (which they usefully don't sell anymore, so use any similar light brown wash).</li> </ul> <p>Be careful not to overdo it with the wash! To finish the models we’ve added plenty of mud and rust, using brown paints, a drybrush and small amounts of Model Mates rust effect. I wanted to make the infantry quite clean, but the weapons themselves look old and very well used, which I think suits a medieval style militia.</p>